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Offline MarsuTopic starter

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Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1079315#msg1079315
« on: June 11, 2013, 12:42:06 pm »
NAME:
Anteosaurus
ELEMENT:
:life
COST:
:life
TYPE:
Creature
ATK|HP:
7|4
TEXT:
When Anteosaurus comes into play, it evolves in a way determined by your opponent's mark.
NAME:
Anteosaurus
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
7|4
TEXT:
When Anteosaurus comes into play, it evolves in a way determined by your opponent's mark.

ART:
Free art - http://www.freedigitalphotos.net/
IDEA:
Marsu
NOTES:
As soon as Anteosaurus comes ino play, it receives a buff determined by your opponent's mark.

The idea is to have an evolving creature that adapts to its environment, seeking its opponent's weakness or profiting from its strengths.

Entropy: -1/+2 and Anteosaurus' attack can't be altered by your opponent.
Death: Scavenger
Gravity: Anteosaurus gains ' :life: Stone form'.
Earth: Anteosaurus' damage can't be reduced. (Can still miss, kept from attacking, be inverted and so on)
Life: [No bonus]
Fire: +0/+3
Water: Immune to Freeze. (Arctic Squid's skill doesn't affect this card. Freeze doesn't affect this card. Ice Bolt deals damage, but can't freeze this card. Ice Shield blocks damage, but can't freeze this card.)
Light: Venom
Air: +0/+1 and flying.
Time: Anteosaurus turns into two Horned Frogs if targeted with Reverse Time.
Darkness: +0/+1 and counts as a Darkness creature.
Aether: Anteosaurus gains Momentum if you control two or more Anteosauri.

SERIES:
---

Offline artimies7

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1079347#msg1079347
« Reply #1 on: June 11, 2013, 02:59:50 pm »
Support.

Though I think the card text/name could be changed a bit to be more Elements-ey. But that's a minor detail.
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Offline MarsuTopic starter

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1079349#msg1079349
« Reply #2 on: June 11, 2013, 03:13:45 pm »
I agree about the name (and art, by the way).

What's wrong with the text? :)

Offline artimies7

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1079374#msg1079374
« Reply #3 on: June 11, 2013, 05:02:09 pm »
Nothing else in Elements 'evolves.' It should (IMHO) either be the name of a new mechanic or just say: Anteosaurus is affected by your opponent's mark. That way it's mysterious and concise.
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Offline CuCN

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1079387#msg1079387
« Reply #4 on: June 11, 2013, 05:44:32 pm »
Nothing else in Elements 'evolves.'

 ;)

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1079389#msg1079389
« Reply #5 on: June 11, 2013, 05:52:21 pm »
I like, very Zergy. Other potential is giving it an ability like endow which targets a creature. This would be useful for duos which use their mark as the sole quanta source (eg graboid builds)

Gravity: Issues are black hole and momentum. Gaining momentum would deal with armagios and be thematic. But I think that's what you were implying with Earth (imo you should change "damage can't be reduced" to momentum.)
Being poisonous to consume would be good for Otyughs, and applies well with a life card. Either that or some active that reduces a target's attack power

Aether: Spell damage. This way it stays away from flat out permanent control

Life: Reducing incoming damage by 1 would probably be too strong. Perhaps 2 :life infect?

On entropy: Raising health to 7, as you do with fire, would keep it safe from Maxwell's Demon. Personally I feel you'd rather give it more attack against fire. But you're trying to counter antimatter. Maybe being 6|6 with constant attack? Other effect to play well with is mutation. Personally I feel Anteosaurus should be designed to synergize in a life/entropy duo involving mutation. Having it somehow consume the mutation spell like a Chaos Power and/or getting a random active would be neat
« Last Edit: June 11, 2013, 06:02:12 pm by serprex »

Offline artimies7

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1079409#msg1079409
« Reply #6 on: June 11, 2013, 06:37:49 pm »
Nothing else in Elements 'evolves.'

 ;)
Ok, you got me there.
But! This proposed 'Evolve' is a entirely different mechanic than the one you're showing. Thematic conflict, eh?
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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1079428#msg1079428
« Reply #7 on: June 11, 2013, 07:56:24 pm »
What if the opponent plays a and they already have an :entropy mark?
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Offline skyironsword

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1079471#msg1079471
« Reply #8 on: June 11, 2013, 10:35:10 pm »
I assume they use the mark that the opponent started with.

Offline artimies7

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1079513#msg1079513
« Reply #9 on: June 12, 2013, 01:50:31 am »
Might this card get both effects retroactively? It might be a counter or something.

or or or
It does some yet other really cool effect that only happens when your opponent plays a mark. Eh? Eh?
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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1079553#msg1079553
« Reply #10 on: June 12, 2013, 05:23:28 am »
Some missing element Ideas

 :gravity +0|+1 (deal with Otys) and Generate :life (blackhole)
:life Adrenaline (outrush life rush?)
:aether Reflective (like the shield, but only itself, deals with lightning) OR Momentum w/o the +1|+1 (deals with phase shield, but makes the earth power weaker by comparison)

Some re-dos
 :entropy -1| +2 and stats cannot be altered (maybe includes damage?) OR Quintessence
 :earth gains Devourers drain ability (slows/stops grabboid rush, slows Stone skin buildup)

Evolve could be changed to "adapt"
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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1079954#msg1079954
« Reply #11 on: June 13, 2013, 10:30:06 pm »
Good idea, but slightly overcomplicated.

 

blarg: