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Offline FrostguardTopic starter

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Ambush | Ambush https://elementscommunity.org/forum/index.php?topic=29352.msg374328#msg374328
« on: August 01, 2011, 05:00:32 pm »
NAME:
Ambush
ELEMENT:
Earth
COST:
9 :earth
TYPE:
Spell
ATK|HP:
-
TEXT:
Burrowed creatures deal double damage and ignore shields this turn. Consumes all remaining Earth quanta.
NAME:
Ambush
ELEMENT:
Earth
COST:
8 :earth
TYPE:
Spell
ATK|HP:
-
TEXT:
Burrowed creatures deal double damage and ignore shields this turn. Consumes all remaining Earth quanta.
ART:
Jarlhelm. Image from commons.wikimedia.org. Undesired parts were cut.
IDEA:
Frostguard
NOTES:
I estimated the cost by comparing it to Sky Blitz. Although it would have somewhat narrow usage, the Momentum compensates for it.
SERIES:
-

Re: Ambush | Ambush https://elementscommunity.org/forum/index.php?topic=29352.msg374335#msg374335
« Reply #1 on: August 01, 2011, 05:16:26 pm »
Thematically speaking, Ambushes last shortly and a permanent version just doesn't make sense to me.

The first idea makes much more sense thematically, but creatures can be Unburrowed and have their attack doubled for free already. In a sense, it's more of a one turn mass Momentum card than an attack boosting card (unless, of course, you had envisioned the attack double after the initial attack double) and should cost less until more Burrowing creatures are introduced into the game.

That said, are the Unburrowed creatures Burrowed again after the turn? Such a hit-and-run tactic could merit such a price?

Offline FrostguardTopic starter

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Re: Ambush | Ambush https://elementscommunity.org/forum/index.php?topic=29352.msg374341#msg374341
« Reply #2 on: August 01, 2011, 05:47:34 pm »
Thematically speaking, Ambushes last shortly and a permanent version just doesn't make sense to me.

The first idea makes much more sense thematically, but creatures can be Unburrowed and have their attack doubled for free already. In a sense, it's more of a one turn mass Momentum card than an attack boosting card (unless, of course, you had envisioned the attack double after the initial attack double) and should cost less until more Burrowing creatures are introduced into the game.

That said, are the Unburrowed creatures Burrowed again after the turn? Such a hit-and-run tactic could merit such a price?
First variant: Whether the unburrowed creatures get burrowed again, I don't know. IT depends which option would be have more advantage (I would tend to choose the other one). I was thinking that this card could have excellent synergy with another of my card ideas, Entrench | Burrow.
Second variant: I know that the name does not fit thematically. I just couldn't think of a better name. Tunnel system? I have no idea...

Re: Ambush | Ambush https://elementscommunity.org/forum/index.php?topic=29352.msg374428#msg374428
« Reply #3 on: August 01, 2011, 09:02:54 pm »
Idea #2 sounds much better titled as Tunnel or something along those lines (http://strategywiki.org/wiki/Age_of_Mythology/Greek_Gods#Apollo : Underworld Passage). It's definitely cleaner. I'm only worried about Shriekers though: easy to summon and unstoppable by any means. Maybe it needs a timer? Forgot about the Unburrowing part, it seems OK to me! (:

Offline FrostguardTopic starter

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Re: Ambush | Ambush https://elementscommunity.org/forum/index.php?topic=29352.msg374457#msg374457
« Reply #4 on: August 01, 2011, 09:57:02 pm »
Idea #2 sounds much better titled as Tunnel or something along those lines (http://strategywiki.org/wiki/Age_of_Mythology/Greek_Gods#Apollo : Underworld Passage). It's definitely cleaner. I'm only worried about Shriekers though: easy to summon and unstoppable by any means. Maybe it needs a timer? Forgot about the Unburrowing part, it seems OK to me! (:
Thanks! I'll keep Ambush in this case and create a new thread for the second idea. It will be called Tunnel | Tunnel. Later renames will be possible, of course.

Offline Nepycros

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Re: Ambush | Ambush https://elementscommunity.org/forum/index.php?topic=29352.msg374471#msg374471
« Reply #5 on: August 01, 2011, 10:35:44 pm »
So this card essentially means that having 5 Shriekers on the field is an insta-kill to those with only 100 max hp.
Perception is the source of misunderstanding.

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Offline maverixk

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Re: Ambush | Ambush https://elementscommunity.org/forum/index.php?topic=29352.msg374473#msg374473
« Reply #6 on: August 01, 2011, 10:38:03 pm »
So this card essentially means that having 5 Shriekers on the field is an insta-kill to those with only 100 max hp.
upped shriekers, yes. and only if they're burrowed, which isn't all that hard to do.
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Offline FrostguardTopic starter

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Re: Ambush | Ambush https://elementscommunity.org/forum/index.php?topic=29352.msg374474#msg374474
« Reply #7 on: August 01, 2011, 10:42:43 pm »
So this card essentially means that having 5 Shriekers on the field is an insta-kill to those with only 100 max hp.
upped shriekers, yes. and only if they're burrowed, which isn't all that hard to do.
Guess I'll have to nerf it, then. How about not unburrowing them? Simply double damage and ignore shields. For one turn only, of course.
With six Shriekers that's 48 damage. Sky Blitz with Dive can actually be much more dangerous.

Offline FrostguardTopic starter

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Re: Ambush | Ambush https://elementscommunity.org/forum/index.php?topic=29352.msg374478#msg374478
« Reply #8 on: August 01, 2011, 10:49:46 pm »
Edition done. Now it simply doubles their damage, and does not unburrow them.
Even with six Elite Shriekers, it's 60 damage.

Offline TuckingFypo

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Re: Ambush | Ambush https://elementscommunity.org/forum/index.php?topic=29352.msg374485#msg374485
« Reply #9 on: August 01, 2011, 11:00:46 pm »
I had these two ideas, after Hyroen told me that the concept of burrowing creatures was quite unused. These could have excellent cooperation with Entrench | Burrow.
I could not decide which one is the better so I posted both versions.
You should take this out now that the second one's not there anymore.  :)

So this card essentially means that having 5 Shriekers on the field is an insta-kill to those with only 100 max hp.
By the time you get out five or six Shriekers, your opponent is probably already screwed.  :P  Therefore,

Guess I'll have to nerf it, then. How about not unburrowing them? Simply double damage and ignore shields. For one turn only, of course.
With six Shriekers that's 48 damage. Sky Blitz with Dive can actually be much more dangerous.
I don't think this nerf will really be needed.

Offline RagingAlien

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Re: Ambush | Ambush https://elementscommunity.org/forum/index.php?topic=29352.msg374491#msg374491
« Reply #10 on: August 01, 2011, 11:09:49 pm »
Tucking - Shields
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Re: Ambush | Ambush https://elementscommunity.org/forum/index.php?topic=29352.msg374496#msg374496
« Reply #11 on: August 01, 2011, 11:17:09 pm »
I'd say : much less cost, since only 3 creatures + mutants can ake benefit from it.
Love it.
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