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Chromanin

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2 kindsa cards https://elementscommunity.org/forum/index.php?topic=4014.msg39032#msg39032
« on: March 16, 2010, 02:32:38 am »
1, i'm thinking for the "other" element, a card which adds a multiplier to your mark, a permanent. When u use it, there will be a little x2 next to your mark. Stack them up to x6... call it..(false gods have x3) "Conduit of Quanta" maybe?  it could be a shard, for starters.

2, An ability called "thief", could make it a spell card, or a dark creature, or both. Generally, the idea is this, everytime a creature with "thief" successfully attacks, you gain +1 electrum coins at the end of the game (if victorious?) it'll help speed up that slow coin acquiring aspect in this here game of elements.

ScytherLoL

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Re: 2 kindsa cards https://elementscommunity.org/forum/index.php?topic=4014.msg39042#msg39042
« Reply #1 on: March 16, 2010, 02:47:21 am »
What would the cards cost?

As to Thief a little unsure how that would work and is going away from the nature of the setup.

Thanks

Scyther

Re: 2 kindza cards https://elementscommunity.org/forum/index.php?topic=4014.msg39054#msg39054
« Reply #2 on: March 16, 2010, 03:09:28 am »
1, i'm thinking for the "other" element, a card which adds a multiplier to your mark, a permanent. When u use it, there will be a little x2 next to your mark. Stack them up to x6... call it..(false gods have x3) "Conduit of Quanta" maybe?  it could be a shard, for starters.

2, An ability called "thief", could make it a spell card, or a dark creature, or both. Generally, the idea is this, everytime a creature with "thief" successfully attacks, you gain +1 electrum coins at the end of the game (if victorious?) it'll help speed up that slow coin acquiring aspect in this here game of elements.
1. There already is a card like that. It's super-rare and it adds to your mark. Let's say, for example, your mark is :timemark. If you have the Mark of Time card you can play it and add x2 on your Mark symbol, gaining x2 Time Quanta after each turn.

2. Seems like it would be pretty cool. Could help alot if you don't want to grind level 3's all day just to upgrade one card.

Chromanin

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Re: 2 kindza cards https://elementscommunity.org/forum/index.php?topic=4014.msg39055#msg39055
« Reply #3 on: March 16, 2010, 03:12:09 am »
are u serious about #1?! whats it called?!

ScytherLoL

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Re: 2 kindza cards https://elementscommunity.org/forum/index.php?topic=4014.msg39058#msg39058
« Reply #4 on: March 16, 2010, 03:15:55 am »
Yes the mark cards are there but they don't work like the card suggested. They work as pillars and are mainly as indicators of someone who has completed a challenge (although you can win them off T50).

I like the idea of the Conduit but it would have to be a rare to keep it level. Also it seems a bit strange having it as unstealable. Wouldn't it be easier just to have a pillar with enchant on it as standard? ie
Conduit of Quanta:
Comes into play Enchanted. Produces 1 QUanta of your mark at the end of each turn.

or something like that.

The thief Card:
Personally not much use being 1 Electrum. I would make it 10 per turn. It may be workable but remember the limits on coding this.
Also what about cost? How much does a Thief cost to play and what are their stats? ie.

Thief:
Cost: 4 :darkness
Attack|Hp: 3|1
Ability: Each turn Thief is in Play generates 10 Electrum Coins for you.

something along those lines.

Great work and glad to have you around.

Scyther

Offline Bloodshadow

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Re: 2 kindsa cards https://elementscommunity.org/forum/index.php?topic=4014.msg39073#msg39073
« Reply #5 on: March 16, 2010, 03:33:40 am »
I actually like the new shard thing. There should be a new shard that adds 1x to your Mark.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Chromanin

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Re: 2 kindsa cards https://elementscommunity.org/forum/index.php?topic=4014.msg39792#msg39792
« Reply #6 on: March 17, 2010, 02:48:10 pm »
Either a new shard card, OR a quest, after you acquire a certain score, you get x2, like... 10,000, x3 at 20000, x4 at 35,000, x5 at 50,000 and x6 at 70,000... it'd be cool, but unfair against top 50's since all their scores are mad high, and most of ours are not. SO! perhaps we could leave the top 50 decks without the mark quanta multiplier for fair game. No doubt adding goals would make the game more interesting.

Kael Hate

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Re: 2 kindsa cards https://elementscommunity.org/forum/index.php?topic=4014.msg39794#msg39794
« Reply #7 on: March 17, 2010, 02:58:01 pm »
I actually like the new shard thing. There should be a new shard that adds 1x to your Mark.
How about this? Its been in my catalog for a while.


 Name         : Shard | Shard of Power
 Card Element : Other
 Idea by      : Kael Hate
 
 Level        : Basic
 Summon Cost  : 1
 Type D|L     : Spell
 Text         : It looks like a crystal shard. It seems to be useless, but it might be upgradable.
 Art          : Red Shard
 
 Level        : Upgraded
 Summon Cost  : 1
 Type D|L     : Artifact
 Text         : Generates 3 Quantums of your Mark each turn
 Art          : Red Activated Shard
 
 Notes        : Another Card for the Shard Series. It allows you to accelerate without having to overstuff your decks with unnecessary pillars. Great addition to all deck types except true Rainbow. These should be stackable.

 Testing      : Apparent Strength/Use in deck types. Mono(9/10), Dual Favoured(9/10), Trio Favoured(9/10), Rainbow(3/10)




Chromanin

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Re: 2 kindsa cards https://elementscommunity.org/forum/index.php?topic=4014.msg39802#msg39802
« Reply #8 on: March 17, 2010, 03:36:08 pm »
Thats cool, could work nicely, but the stackage.. that would be nuts. Then again, anyone could use them and i think that if this were a card, everybody should use it cuz its very efficient

Kael Hate

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Re: 2 kindsa cards https://elementscommunity.org/forum/index.php?topic=4014.msg39804#msg39804
« Reply #9 on: March 17, 2010, 03:51:37 pm »
Towers are Faster opening because they don't cost. The Power Shard is better after the first turn but can never generate anything other than your chosen mark. Stacking refers to the way they sit on the playing field being the same as pillars, You are limited to 6 in your deck as ususal and they have to be rewarded for a player to get them and upgraded like the current shards.

Testing has shown that Rainbow gets virtually no benefit from the shard but anyone running cards from their mark will get a slight acceleration compared to the current environ.

The original offering in this topic with a mark benefit +1 was quite redundant. Any tower is faster. the only benefit of increasing a mark is if it is done pre-game or in the presence of Earthquake.
 
My offering still retains the protection from earthquake and increases the benefit of using it over a tower if only slightly.

ScytherLoL

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Re: 2 kindsa cards https://elementscommunity.org/forum/index.php?topic=4014.msg39899#msg39899
« Reply #10 on: March 17, 2010, 08:23:45 pm »
I would suggest that with the new cards out (fractal being one) that Kael Hates Shard would be more useful in a Rainbow than it was before.

I like Kael hates version better than the originaly, sure it costs and takes a bit to pay back but it is worth it.

I assume it is still stealable etc.

Thanks

Scyther

Offline Bloodshadow

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Re: 2 kindsa cards https://elementscommunity.org/forum/index.php?topic=4014.msg40065#msg40065
« Reply #11 on: March 18, 2010, 12:29:43 am »
Then, maybe something like this?

Shard of Multitude: Permanent (5 Quanta)
Morph (3 Quanta): Target one element in your quanta pool.
Each turn, Shard of Multitude generates 1 quantum of the targeted element.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

anything
blarg: