*Author

LightAngel

  • Guest
12 new spell card MUST SEE!! EDITED https://elementscommunity.org/forum/index.php?topic=1301.msg12218#msg12218
« on: December 15, 2009, 10:10:32 pm »

1. card name: Hell on Earth
card type: spell
element: fire
cost: 6 fire
effect: sacrifice all enemy creatures and enemy will generate 7 his mark quantum

2.card name: Earth Quake Storm
card type: spell
element: earth
cost: 5 earth
effect: destroy 5 random pillars

3.card name: Cold Icy Rain
card type: spell
element: water
cost: 6 water
effect: deal 2 damage to EVERY enemy creature and might freeze. water enemy creatures will gain +1/+1 and will not freeze.

4.card name: Potion Tree
card type: spell
element: life
cost: 4 life
effect:

5.card name: Gravity Force
card type: spell
element: gravity
cost: 6 grav.
effect: any creature that have more than 6 Hp will have gravity force, one by one.

6.card name: Drain life
card type: spell
element: darkness
cost: 6 darkness
effect: drain 2 Hp for every enemy creature (damage dealt is NOT return as healing) if the creature die, generate a Banshee (2|2) for you

7.card name: Holy God
card type: spell
element: light
cost 5 light
effect: plus +1/+2 or +2/+1 for your. if any creature that is death or darkness, dealt -1/-2 or -2/-1

8.card name: Izma's Spell
card type: spell
element: entropy
cost: 6 entropy
effect: your creatures become an abomination or something weird and your enemy creatures become an abomination or die.

9.card name: Aether Agreement
card type: spell
element: aether
cost: 7 aether
effect: your enemy dealt 3 damage and become immortal for 3 turn and each of your creature gain +2/+2

10.card name: Time Freeze
card type: spell
element: time
cost: 5 time
effect: all creatures is stuck in bubble time for 3 turns.(Momentum are ignore). weapon are also can't attack

11.card name: King Plague
card type: spell
element: death
cost: 6 death
effect: infect 1 poison for every enemy creature. if the creatures die, generate King Skeleton (2/2) for you. (even you dont have Bone/Graveyard)

12.card name: Diving Pool
card type: spell
element: air
cost: 6 air
effect: creatures in your possesion is dive for 1 turn. ( the creatures that has dive cant dive for 1 turn)

12 new spell card MUST SEE!! EDITED https://elementscommunity.org/forum/index.php?topic=1301.msg12378#msg12378
« Reply #1 on: December 15, 2009, 10:10:33 pm »

hell on earth: a nerfed cremation.
earth quake storm: iffy
cold icy rain: a little weak. i dont like the idea of buffing enemy creatures unless its to maxwell it right after
potion tree: way too strong. army of scarabs and otys will pwn everything pretty much
gravity force: impossible. only1 creature can have gravity pull on a side at a time, 1 on each side, thats it
drain life: name is already used, and its weak as hell
holy god: decent. cant find any major unbalances in it
izma's spell: still working on a judgment on it
aether agreement: fair, just a little hard to decipher
time freeze: a little op, they cant use their effects, cant attack, and it affects nonsummoned monster, op
king plague: op. its essentually a stronger plague, and its a semi-grave yard. also op
diving pool: VERY op. any good god killer can take out any player or god in 1 hit no matter the health. realy op

the ideas are good, the costs are the main problem here. change those and they will be alot more acceptable.
*dont change them until you have alot more feedback*

LightAngel

  • Guest
12 new spell card MUST SEE!! EDITED https://elementscommunity.org/forum/index.php?topic=1301.msg12379#msg12379
« Reply #2 on: December 15, 2009, 10:10:33 pm »

MY NEW COOL SUGGESTION SPELL CARDS!

1. card name: Hell on Earth
card type: spell
element: fire
cost: 6 fire
effect: sacrifice all enemy creatures and enemy will generate 5 x (creature sacrificed) HIS MARK quantum

2.card name: Earth Quake Storm
card type: spell
element: earth
cost: 5 earth
effect: destroy 5 random pillars

3.card name: Cold Icy Rain
card type: spell
element: water
cost: 6 water
effect: deal 2 damage to EVERY enemy creature and might freeze.

4.card name: Potion Tree
card type: spell
element: life
cost: 5 life
effect: heal yourself up to 15 for each 20 life quantum in your possesion

5.card name: Gravity Force
card type: spell
element: gravity
cost: 6 grav.
effect: any creature that have more than 6 Hp will have gravity force, ONE BY ONE

6.card name: Drain life
card type: spell
element: darkness
cost: 6 darkness
effect: drain 2 Hp for every enemy creature (damage dealt is NOT return as healing) if the creature die, generate a Banshee (2|2) for you

7.card name: Holy God
card type: spell
element: light
cost 5 light
effect: plus +1/+2 or +2/+1 for your. if any creature that is death or darkness, dealt -1/-2 or -2/-1

8.card name: Izma's Spell
card type: spell
element: entropy
cost: 6 entropy
effect: your creatures become an abomination or something weird and your enemy creatures become an abomination or die.

9.card name: Aether Agreement
card type: spell
element: aether
cost: 7 aether
effect: your enemy dealt 3 damage and become immortal for 3 turn and each of your creature gain +2/+2 (even immortal creature)

10.card name: Time Freeze
card type: spell
element: time
cost: 5 time
effect: all creatures is stuck in bubble time for 3 turns.(Momentum are ignore). weapon are also can't attack

11.card name: King Plague
card type: spell
element: death
cost: 6 death
effect: infect 1 poison for every enemy creature. if the creatures die, generate King Skeleton (2/2) for you. (even you dont have Bone/Graveyard)

12.card name: Diving Pool
card type: spell
element: air
cost: 6 air
effect: creatures in your possesion dive for 1 turn. ( the creatures that has dived cant dive for 1 turn)

Evil Hamster

  • Guest
12 new spell card MUST SEE!! EDITED https://elementscommunity.org/forum/index.php?topic=1301.msg12380#msg12380
« Reply #3 on: December 15, 2009, 10:10:33 pm »

Don't create a new thread just because you edited a couple of the cards. Edit your post.

 

blarg: