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Offline InsignificantWeeabooTopic starter

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Reaper's Scythe | Grim Reaper's Scythe [Doomsday Device™] http://elementscommunity.org/forum/index.php?topic=66265.msg1278947#msg1278947
« on: August 12, 2018, 03:49:08 AM »
NAME:
Reaper's Scythe
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:
4|2 when flying
TEXT:
Weapon: Deal 4 damage at the end of every turn.
:death: Sacrifice a creature. Weapon gains N/2 damage
NAME:
Grim Reaper's Scythe
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:
6|2 when flying
TEXT:
Weapon: Deal 6 damage at the end of every turn.
:death: Sacrifice a creature. Weapon gains N/2 damage

ART:
MENSSKULL (https://www.mensskull.com/image/cache/Skull-Pendant/Handmade-silver-skull-pendant-124-1-850x850.jpg)
IDEA:
InsignificantWeeaboo
NOTES:
N = Attack of target creature
Damage gains are permanent, retains damage when stolen.
Odd amounts of damage are rounded down.
Triggers death effects.
Creatures with Antimatter cause RS's damage to decrease
SERIES:
Doomsday Device™

EDIT: Changed ability cost from 2 to 1
« Last Edit: August 12, 2018, 10:03:10 PM by InsignificantWeeaboo »
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Offline JonathanCrazyJ

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Re: Reaper's Scythe | Grim Reaper's Scythe [Doomsday Device™] http://elementscommunity.org/forum/index.php?topic=66265.msg1278957#msg1278957
« Reply #1 on: August 12, 2018, 09:29:38 AM »
Nice idea but very overcosted. 2 cost with 1 cost ability would be fair imo
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Offline ARTHANASIOS

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Re: Reaper's Scythe | Grim Reaper's Scythe [Doomsday Device™] http://elementscommunity.org/forum/index.php?topic=66265.msg1278958#msg1278958
« Reply #2 on: August 12, 2018, 09:33:19 AM »
Nice idea but very overcosted. 2 cost with 1 cost ability would be fair imo


Keep in mind that it triggers death effects and :death can greatly benefit from it (Bone Walls, Vultures, Soul Catchers) as long as it has cheap creatures to sacrifice, like Skeletons or Malignant Cells.
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Offline Manuel

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Re: Reaper's Scythe | Grim Reaper's Scythe [Doomsday Device™] http://elementscommunity.org/forum/index.php?topic=66265.msg1278960#msg1278960
« Reply #3 on: August 12, 2018, 03:21:47 PM »
i can remember something like this in the past (the only difference it was a "duo" card, maybe entropy weapon with death ability, not totally sure but it was a little bit more powerful)

the problem is:

i play arsenic 2 turns, u get 2 poison damage forever (except purify), then u destroy my arsenic
i play another arsenic, u now have 3 poison damage, and so on, i don't draw the second arsenic, u still keep 2 damage

i play this card, i sacrifice a creature (a recluse for example), i deal 6+3 damage, then this card is destroyed: not only i lost a recluse, i also lost the "boost" forever, at that point i need to draw another copy (dealing no damages), play it, sacrifice another card etc

a potential combo with bw + graveyard + this seems cool, but other than this 3 cards u need another creature for starting the combo

the concept is cool, but it is impossible to not compare it to arsenic, even if it can be more powerful (maybe even be able to okho your opponent in one blow)

Offline JonathanCrazyJ

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Re: Reaper's Scythe | Grim Reaper's Scythe [Doomsday Device™] http://elementscommunity.org/forum/index.php?topic=66265.msg1278973#msg1278973
« Reply #4 on: August 12, 2018, 09:38:38 PM »
Nice idea but very overcosted. 2 cost with 1 cost ability would be fair imo


Keep in mind that it triggers death effects and :death can greatly benefit from it (Bone Walls, Vultures, Soul Catchers) as long as it has cheap creatures to sacrifice, like Skeletons or Malignant Cells.

I'm aware.
It's still hugely over-costed. Requires set-up and an actual sacrificed creature. damage-wise it is comparable to vagger but without the healing, and the sac effect is worse than schrodinger's cat because you actually have to kill something. I love it thematically but it needs to be way, way cheaper to see play
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