(http://imageplay.net/img/m7Gbd95572/Book_of_the_Dead.png) | (http://imageplay.net/img/m7Gbd95571/Upgraded_Book_of_the_Dead.png) |
TOURNAMENT CARD IDEA - Curator approval not required - DO NOT MODIFY THIS PART |
NOTES: An old card concept from a previous competition used as an example for formatting. |
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[td][img width=289 height=443]DELETETHESEWORDSPLACEYOURCARDIMAGERIGHTHERE[/img][/td][td][img width=289 height=443]DELETETHESEWORDSPLACEYOURUPGRADEDCARDIMAGERIGHTHERE[/img][/td]
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[td][center]TOURNAMENT CARD IDEA - Curator approval not required - [color=red][b]DO NOT MODIFY THIS PART[/b][/color][/center][/td]
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[td]NOTES: Replacethiswithextradetailsasnecessaryoratleastdeletethissinglewordstuff[/td]
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- | Against mono decks: | Against Rainbows: |
Unupped | Heals user the minimum of 14Hp | Absorbs 2 of each opponent's quantum, heals accordingly. |
Upped | Heals user the minimum of 25Hp | Absorbs 1 of each opponent's quantum, heals accordingly. |
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HP = current HPCURSE YOU KURO AND YOUR STUPID RNG FOR CHOOSING THAT IMAGE >:D
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(http://i1216.photobucket.com/albums/dd377/coinich/Flight.png) | (http://i1216.photobucket.com/albums/dd377/coinich/Agility.png) |
TOURNAMENT CARD IDEA - Curator approval not required - DO NOT MODIFY THIS PART |
NOTES: A version of mass creature protection for Air. It might be overpowered, but mass creature spells are not that prevailment in the metagame today outside of Rain of Fire. The cost can be upgraded, but when I vote I vote on strength of concept, not just balance of the mechanics. Remember that it costs :air for each turn of protection. |
(http://imageplay.net/img/m7Gbd165535/Unupped_Card.png) | (http://imageplay.net/img/m7Gbd165534/upgraded_card.png) |
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NOTES: Good luck Onizuka! Unless played in the first couple of turns, combined with nightmare or facing card drawing/fractal it acts like 2 immaterial darkness pillars. (2 :earth+0 :darkness+3 cards ~= 5 :darkness +1card) Another source of :darkness. This time it comes with the side effect of being able to grow in strength to keep up vs Fractal or Card Advantage. It also can be used a a bluff to cause the opponent to slow down and play their cards all at once. Why should this be added to the game? It makes choosing when to play a card slightly more important to encourage in game tactics as well as before game tactics. It provides new counters to Fractal and Card advantage.Part 1: Restrictions Quote Both cards cannot have the same COST.Creature has diverse options ranging from semi vanilla with a small passive to full blown active and passive abilities. Permanents could be Weapon, Shield (new territory for activated abilities), Pillaresque Permanents (Obelisk) or Misc. Spells could be Global effects (Typically AoE), Autotargeting effects (Like Heal or Blackhole) or Random targeting effects. Part 2: Eliminations Link to art: http://www.sxc.hu/browse.phtml?f=view&id=1089932 The art is not alive enough for me to create a relate-able creature out of it. It is definitely not solid enough to be a permanent. Random targeting seems like a way to bypass the intent if not the wording of the restriction. Without indication of the scale of the effect inherent in the image, I went with an Autotargeting Spell. Part 3: Themes There are obvious Light and Darkness tones to this image. When I stare at the images I see a swirl of specters circling a light source. Since Light and Darkness seems to be in conflict and Darkness is winning, I decided on a Darkness card. (This had the added benefit of being a different element to test my skills on in the competition) Since it is a conflict card and I had decided on an autotargeting effect, I decided to have the new Darkness spell autotarget the opponent in an indirect parasitic hostile manner as is befitting Darkness. Part 4: Effect Darkness parasitism needs both a power source and a product. Possible power sources: HP, Quanta, Drawing, Playing cards Possible products: HP, Quanta The first concern is duplicating an effect in game like Drain Life or Black Hole. So the product will be quanta and will use either Drawing or Playing cards as a trigger for this Curse. Part 5: Final decision and balancing Curse: Your opponent is now cursed. Whenever your opponent plays a card gain :darkness :darkness. Effect is cumulative. Since the effect is not directly counterable it should be weaker than irectly counterable effect. Unless played in the first couple of turns, combined with nightmare or facing card drawing/fractal it acts like 2 immaterial darkness pillars. (2 :earth+0 :darkness+3 cards ~= 5 :darkness +1card) |
(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/FungalGrowth.png) | (http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/FungalGrowthUpped.png) |
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NOTES: Something a little different for Life. Handing out poison counters on its destruction discourages CC from being used on it; in exchange for the Spore passive ability, it does less damage, and takes longer (and also an off-element ability) to achieve that damage potential. You can also try popping your own Fungi with Pandemonium or CC of your own. Upped version costs a bit more because it has exactly 3 HP (perfect target for Pandemonium to destroy it) and to make the obvious Fractal/Fungi/Pandemonium or Mitosis/CC on a stick combos a bit trickier to play. |
(http://imageplay.net/img/m7Gbd165722/FeralPidgeon.png) | (http://imageplay.net/img/m7Gbd165721/FeralPidgeonU.png) |
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NOTES: Passives: Swarm and Airborne. This card gives new synergies to Air/Life and works well with cards such as Empathetic Bond, Firefly Queen, and Sky Blitz. |
(http://imageplay.net/img/m7Gbd165854/Para.png) | (http://imageplay.net/img/m7Gbd165855/Locu.png) |
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NOTES: Doubles cost of any skill on field, including yours. Why :life ? Because has great synergy with this card, only 2 two cards in life have skill Forest Spirit and Mitosis. |
(http://i53.tinypic.com/wvwm6f.png) | (http://i53.tinypic.com/20idh08.png) |
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NOTES: Pretty straightforward. If your max HP is 100 and your opponents max HP is 120, you have max HP 50|40 and you opponent have max HP 60|48. If you have more HP than your max HP you get your new full health. |
(http://imageplay.net/img/m7Gbd166556/Blizzard.jpg) | (http://imageplay.net/img/m7Gbd166555/BlizzardU.jpg) |
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NOTES: - pretty straight-forward, "underwater" just means under the effect of flooding - why should vote on this seemingly OP card? 1) let's face it... direct nerfs to fractal is not logical, indirect nerf like this is... 2) flooding... even though this is only a VERY small buff to it, still a slight buff 3) :water and :air, yeah... those two elements need buffs.. according to this (http://imageplay.net/img/m7Gbd166556/Blizzard.jpg) 4) not that OP if you think about how UP :water and :air are 5) this is arguably worse than pandemonium... and why isn't pandemonium OP since it's already in a strong element :entropy.. |
(http://imageplay.net/img/m7Gbd166573/elements_I.png) | (http://imageplay.net/img/m7Gbd166572/elements_IE.png) |
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NOTES: The moment I saw the image I was reminded of nerve cells, specifically the quick reactions we have because of them, hence the card's theme - you're provoking a quick reaction in your own nerve cells to draw a card and "recharge" your weapon. It's a simple card that fits well in decks that have weapons with abilities - Pulvies can destroy 2 permanents instead of one if you need the speed, Eagle's Eye can 1-hit a 6 HP creature (or kill 2 3 HP ones for that matter) and Eternity can send 2 cards back to your deck if you need to save them or if deck destruction cards are introduced into this game in the future. It can also become an alternative to Precog in rainbows if needed and gives all elements an accesible form of draw power. |
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(http://upic.me/i/64/icee1.jpg) | (http://upic.me/i/6j/icee2.jpg) |
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NOTES:this card will go to your mark slot instead of your old mark card (like cast a new weapon or shield) can even say this is a new mark card. and it's ability is very simple (but don't see something like this in element) frost you and your opponnet next draw. when i'm first made it it make only your opponent can't draw a card but think it's too OP that's why i'm change it to freeze your draw too. btw.. only next draw mean you will have some advantage if you have some time card. :P |
(http://imageplay.net/img/m7Gbd166829/Shade_Walker.png) | (http://imageplay.net/img/m7Gbd166828/Shadowalker.png) |
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NOTES: The 'Shadow' passive skill means the creature is Immaterial, however, every light card your opponent plays (including Pillars, Pendulums, and Mark cards) reduces its health by one. If Holy Flash is played at anytime, all creatures with 'Shadow' die. |
(http://imageplay.net/img/m7Gbd166902/cdwr2v1.png) (http://imageplay.net/) | (http://imageplay.net/img/m7Gbd166903/cdwr2v1u.png) (http://imageplay.net/) |
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NOTES: Alright so basically if you use a spell on Leader, each card on the field has a 50% chance to be affected by it. So in effect it's somewhat like a mass voodoo for Light, except it affects your creatures too. Ex. You apply momentum to Leader. Every card on the field has a 50% chance to gain momentum (except for immortal ones). Negative status effects also apply. Hero is like a voodoo for your own creatures. If you target it with blessing for example, all cards you own can gain +3/+3. Flavor text ftw: "My brothers, we must rise to the occasion. We shall stand by each other. One for all and all for one!" |
(http://imageplay.net/img/m7Gbd167025/virusunupp.png) | (http://imageplay.net/img/m7Gbd167024/virusupp.png) |
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NOTES: Zombie Virus is airborne. Zombie creatures gain the passive ability 'Undead' (reverse time turns them into random creatures) - I couldn't fit this onto the card, so it is only implied. This is a way to buff for Death, but it can be used only once on a creature because of it turning into an undead. It can buff Deathstalkers too, but it takes time and can be prevented with any kind of CC. Thanks goes to Zeru for helping me. |
(http://ploader.net/files/40ff292cd0b478a29730135d26aa984d.png) | (http://ploader.net/files/2eca5806e0c263ee9d7e189a4d9e7c06.png) |
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NOTES: I kept going back to this image multiple times, hoping to find a new idea each time. I eventually settled on this, a modified skeleton, only for darkness. It has a new version of undead, and is also airborne. The reason I chose this is that I keep seeing a bird in the picture, I hope it isn't just me :P. |
(http://img195.imageshack.us/img195/6672/lotusoflight.png) | (http://img819.imageshack.us/img819/9762/lotusofdarkness.png) |
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NOTES: Smaller and bigger relate to the hp's of the card. The moment you use the ability it is decided which creatures are untargetable, so use buffs (blessing/plate armor) before using protect. The passive ability is called: Target. |
(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/FinalCountdownUnupped.png) | (http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/FinalCountdownUpped.png) |
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NOTES: The Countdown passive ability works like Phase Shield / Wings / Sundial timing. At the end of your turn, reduce the countdown number by 1. When the countdown number is 0, destroy the card. It's a hybrid of Unstable Gas and Rain of Fire, but a bit more versatile. When I saw the card art, I pictured it as a piece of flaming clockwork, so in came the idea of delayed direct damage. Of course, you could also hurry it up by manually destroying it, but you'd end up doing less direct damage to your opponent and more damage to all creatures. This mechanic also discourages the opponent from using PC on it. Note that stealing a permanent is treated as destroying it, then playing a copy of the permanent in the game! Countdown is also NOT reset when the card is stolen. Damage Table:
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(http://imageplay.net/img/m7Gbd168486/Unupped_Card.png) | (http://imageplay.net/img/m7Gbd168485/upgraded_card.png) |
TOURNAMENT CARD IDEA - Curator approval not required - DO NOT MODIFY THIS PART |
NOTES: It will not cause itself or a duplicate to trigger. Countdown 1 means that it will be in play 2 turns minimum. (hence the ability could be triggered) Thanks pikachufan2164 for the wording "Countdown." It works much better than the old "Doom Clock" term. This time the design process was much faster due to real life time constraints. The image was very fiery and would seem lacking if I put it in Gravity even as a dying planet. The cost of 7 :fire means that either this was going to be a stall win condition card or a semirush finisher/multiplier. I used :fire as the activation cost to represent additional fire being added to the ring. Stat duplication between creatures in the same element creates redundancy if not done with care. Time constraints and getting the only non creature image eliminated that option. Spell had no additional requirements and thus was not an option because it was an "easy way" to bypass the increased difficulty despite the cost being more restrictive for spells. The first thought from the image was an unstable gas mechanic. This reminded me of an old Time card suggestion based on a bomb. I tried to figure out a suitable mechanic for a counter accumulating card. However the image and element did not help. Then I remembered Dive and Absorb. Flooding's Absorb cost originally made it too weak. Dive is a voluntary additional cost and preformed much better. This lead to the idea of using a "doom clock" now known as a "countdown" to act as a voluntary upkeep cost while also preparing player activated counter accumulation coding. The actual main effect was an idea that I had never quite found the right surrounding structure for it until now. This costs 1 :fire+3 :fire per turn|3 :fire+2 :fire per turn to increase the damage dealt by each damage source. Due to the high cost 2 hp loss per damage source seems wise. A cheaper version that has 1hp loss would be better but does not fit in the competition. Although that change is likely to occur after the competition. |
(http://imageplay.net/img/m7Gbd168794/Icheumon_Fly.jpg) | (http://imageplay.net/img/m7Gbd168793/Icheumon_WaspU.jpg) |
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NOTES: - name derived from here (http://en.wikipedia.org/wiki/Ichneumonidae) - attack and hp of Dragonfly | Damselfly - the ability is similar to dune scorpion's, but two poison counters for each card played - no, it's not a passive ability, it can be lobo'd - not that OP, since :air doesn't have rewind, and can't have you play cards over and over, and due to the high cost, by the time the poison is there, your opponent probably doesn't need to many more cards... - no, it's not UP either, because it has >0 attack, AND it's pretty dangerous if you can get it out quickly enough |
(http://imageplay.net/img/m7Gbd169947/Time_Barrier.png) | (http://imageplay.net/img/m7Gbd169946/Chronos_Barrier.png) |
TOURNAMENT CARD IDEA - Curator approval not required - DO NOT MODIFY THIS PART |
NOTES: This is a shield that is similar to Bone Wall, except that it works with Time's ability to draw cards. For this card: 'time barrier' is similar to 'bone shield' for blocking damage. Plus it gives Time a shield that actually blocks damage. And it could work well in a mono-Time. And yes, it gets counters if your opponent uses a card effect to draw a card. Normal 'beginning of the turn drawing' doesn't affect this card. |
(http://imageplay.net/img/m7Gbd170077/Swan.png) | (http://imageplay.net/img/m7Gbd170076/Swanie.png) |
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NOTES: ORIGINAL = SUMMONING removes ANYTHING and triples/ quadruples stats |
(http://imageplay.net/img/m7Gbd170141/elements_AQ.png) | (http://imageplay.net/img/m7Gbd170140/elements_AQE.png) |
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NOTES: "Can be used multiple times." means that the card can use its ability as many times as it wants each turn (similar to Rustler) as long as there are still counters on it. I noticed the card image was a Wasp, but then I wondered why it seemed to be in odd position. After looking around I bit I found that the card reminded me of an insect trapped in amber, so I decided to make the card based around that. Thematicwise, everytime a creature is delayed, amber hardens around it. Even though the creature will break free, the energy created will be stored in the amber "quarry" and be saved for a later use (quantum generation). It works very well with Vanadium Warden as well as Procastination. Along with a few Stoneskins, this card can create an effective stall deck where creatures continuosly delay themselves (from Warden and Procastination) to power the quantum for your Stoneskins. The Other quantum cost is so that it has additionaly versatility in rainbows, where you could possibly splash it in with Proscastination to make an Earth-focused rainbow stall with lots of healing. It's overall balanced out by it's high cost in a mono and semi-situational use as not all elements in the game have a source of Delay CC. |
(http://imageplay.net/img/m7Gbd170156/TrumpeterSwan.png) | (http://imageplay.net/img/m7Gbd170155/TrumpeterSwanU.png) |
TOURNAMENT CARD IDEA - Curator approval not required - DO NOT MODIFY THIS PART |
NOTES: Aquatic Bird is a passive ability. Aquatic Bird: If you have more :water quanta, Trumpeter Swan gains the ability “Submerge.” Submerged creatures cannot be targeted or seen by the opponent. It is basically Cloak, except it only affects Trumpeter Swan. Submerged creatures also do not die when in the top/bottom row when Flooding is active. If you have more :air quanta, Trumpeter Swan becomes airborne and gains the ability “ :air : Dive.” If you have the same amount of both :water and :air quanta, Aquatic Bird is Submerged and does not gain Dive. If the superior element changes (for example, if you have 2 :water and 1 :air and then you gain 2 :air), the ability of Trumpeter Swan will change. This card adds a new concept to the game as well as increases synergy with life and water/air. This card works well with individual cards with Sky Blitz and Flooding. It also opens up new deck ideas and strengthens the duos Life/Water and Life/Air, and even Life/Water/Air. These elements are connected and exist symbiotically in real life, and I believe they deserve to have more synergy in game. |
(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/CDWR4GravitonEnigma.png) | (http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/CDWR4GravitonParadox.png) |
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NOTES: Based on its shade and the futuristic feel alone, I knew that this was going to be a Gravity card. The card art makes it look like that the fighter is warping out of a portal of some sort, so it had to be some sort of fast creature. However, I had to work with the fact that my username has a staggering 14 characters, which meant that I was putting a ridiculously expensive card in a ridiculously slow element. Fun times, right? Then, I had an interesting idea -- alternative playing costs. Since Gravity has trouble fighting against creature swarms, I gave the card a cost reduction for each opposing creature in play. Immaterial is identical to the ability granted by Quintessence. Singularity is identical to Gravity Pull, except for the fact that no other creatures on its side may be Gravity Pulled. Legendary means that only one copy of this card can be in play at a time. The Implosion ability sacrifices the creature and deals damage equal to its remaining HP to both players. The card also complements the situations that it could be used for -- a defensive Gravity Pull for fighting against creature swarms, and the Implosion ability for use in the endgame. A lot of thought went into the balancing of the cost reduction mechanic to avoid OPness with Fractal, and with the Implosion ability and just simply playing multiple copies when the opposition had a whole bunch of creatures in play. |
(http://imageplay.net/img/m7Gbd172768/Spectra.png) | (http://imageplay.net/img/m7Gbd172769/Polter.png) |
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NOTES: Creates Manacle between Virus and Spectre and you can use this as protect against CC. |
(http://imageplay.net/img/m7Gbd172932/Spacetime_Walker.jpg) | (http://imageplay.net/img/m7Gbd172933/Spacetime_WarperU.jpg) |
TOURNAMENT CARD IDEA - Curator approval not required - DO NOT MODIFY THIS PART |
NOTES: - Time walk and Time warp are the same thing: this creature will go back in time, and attack once in every past turn, shields and status effects in previous turns apply. (ex: 6 turns has past, your opponent protected himself with phase shield for 3 turns, and you used the "Space Walk" ability during one of those turns. This creature will attack 6 times, but 2 (3 turns of protection - 1 turn of momentum) will miss, so 4 hits total) - Space walk and Space warp essentially walks/warps this creature directly to your opponent, thus ignoring shield. - Immaterial means this card can't be targeted (I consider this kind of a nerf, imagine this card mega buffed...). - Unique means you can only have one of this card on your field. |
(http://imageplay.net/img/m7Gbd173120/DeathMinuet.png) | (http://imageplay.net/img/m7Gbd173119/DeathWaltz.png) |
TOURNAMENT CARD IDEA - Curator approval not required - DO NOT MODIFY THIS PART |
NOTES: The first part of the card is similar to Skull Shield. The second part is like using a Rewind on a skeleton. (These 2 effects happen at the same time, so you get one or the other; per creature). So essentially, if you play this card when you have a field full of creatures, when they attack (before damage) they'll turn into skeletons. And if you have skeletons, they'll turn into random creatures. Basically, a creature would go back and forth between a skeleton and a random creature. Not super powered, but still interesting, I think. Try it with Fractal skeletons. ;) This card doesn't stack. Also, I went with the musical title, since the picture looks like it has bones that look like notes in the background. |
^^Tell me, which one of the rules does majofa's card break?
isn't that against the rules?
false alarm..^^Tell me, which one of the rules does majofa's card break?
isn't that against the rules?Oh right, none of them. :P Case closed.
- The COST of both cards needs to be equal to the number of characters (numbers and letters) in your forum name. (Example: Kuroaitou = 9 letters; the card must cost 9 quanta)
- If the card is a creature, it MUST have an active ability of the opposite element. (Examples: Steam Machine, Anubis)
- If the card is a spell, it must drain all quanta (of an element) the moment it is used (Examples: Miracle, Fractal)
- If the card is a permanent, it needs to consume quanta from the user while it's in play (Examples: Dissipation Shield, Flooding)
(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/PlasmaFlare.png) | (http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/PlasmaSurge.png) |
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NOTES:
The seven Photons summoned to your field by the spell are 1/1 creatures with the Momentum ability (they are not given +1/+1). If there are fewer than 7 empty creature slots on your side when cast, then the spell fills those ones up, but no more. Obviously, Photon-summoning effect does not occur if you have no empty creature slots left. Lighting Strike is an activated ability that reads "0: Sacrifice this creature. Do 3 damage to target creature or player." As usual, the newly summoned creatures have "ability sickness" and must wait a turn before using Lightning Strike. This also gives the opponent one last chance to get rid of them with mass-CC. The upgraded version brings a double-edged sword with its global Momentum buff. It can be used to secure a win by giving all your creatures Momentum and bypassing shields. However, if the player is not careful, it could lead to a win for the opponent, especially when they unleash surprise buffing or Sky Blitz to increase their damage potential, and then bypassing your shield. |
(http://imageplay.net/img/m7Gbd175842/ImpSpirit.png) | (http://imageplay.net/img/m7Gbd175841/FiendSpirit.png) |
TOURNAMENT CARD IDEA - Curator approval not required - DO NOT MODIFY THIS PART |
NOTES: This creature is airborne. This can target any creature or permanent in play - yours or your opponents. That may not seem that great, but there's a little more to it. If you use one of your opponent's abilities, they won't be able to use it, because it will still be in 'cooldown' during their turn. For creatures that have any kind of growth ability, the spirit gets the stat increase. In addition to using your opponent's ability, it also uses their quanta for the ability. So it can be a form of pseudo-denial. You can use your opponent's Hourglass to draw cards for yourself. You can use a Lava Golem to grow your own creature. Does your opponent have an Otyugh? Have it eat your opponent's creatures and you get the stat gain. 8) (yes evil) I'm sure there are many more uses for this ability. |
- You cannot use the word, 'Elite', in the card NAME. - The COST of both cards must be an even number. (0, 2, 4, 6, 8, 10, 12...) - The COST of both cards needs to be equal to the number of characters (numbers and letters) in your forum name. (Example: Kuroaitou = 9 letters; the card must cost 9 quanta) - If the card is a creature, it must have a passive skill. (Example: Airborne, Poisonous, Voodoo, Obsession) - If the card is a creature, it must have a equivalent stats to a creature already in its element. (Example: If it's a Gravity creature, it could have stats of 0|3 like the Otyugh, or - 2|30 like the Elite Armagio. If it's a Time creature, it could have stats like Deja Vu with 1|1, etc.) |