Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Competitions => Events and Competitions => Card Idea Competition Submissions => Topic started by: Kuroaitou on March 20, 2011, 08:07:16 am

Title: Card Design War Submissions thread
Post by: Kuroaitou on March 20, 2011, 08:07:16 am
If you have created the cards in the specialized boxes for the Card Design War, simply post the cards here. DO NOT CREATE A SEPARATE TOPIC FOR THE CARD ITSELF.

Please do not spam the thread with comments of other card ideas. Posts will be removed as necessary to keep this topic as clean as possible. Also, do not spam any Card Curator's inbox with PM's to review their card ideas for the competition, as such requests may be deleted.

Please post your card ideas in the following format:


(http://imageplay.net/img/m7Gbd95572/Book_of_the_Dead.png)(http://imageplay.net/img/m7Gbd95571/Upgraded_Book_of_the_Dead.png)
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NOTES: An old card concept from a previous competition used as an example for formatting.


You can create the above simple table by using this code. These cards can be remade later for the Crucible with the correct tables, but to participate in this competition, all one needs to do is make the images for the cards themselves and submit it into the special format:

Code: [Select]
[center][table]
[tr]
[td][img width=289 height=443]DELETETHESEWORDSPLACEYOURCARDIMAGERIGHTHERE[/img][/td][td][img width=289 height=443]DELETETHESEWORDSPLACEYOURUPGRADEDCARDIMAGERIGHTHERE[/img][/td]
[/tr]
[/table]
[table]
[tr]
[td][center]TOURNAMENT CARD IDEA - Curator approval not required - [color=red][b]DO NOT MODIFY THIS PART[/b][/color][/center][/td]
[/tr]
[tr]
[td]NOTES: Replacethiswithextradetailsasnecessaryoratleastdeletethissinglewordstuff[/td]
[/tr]
[/table][/center]

SPECIAL NOTICE: If you edit a card image after posting it, please put the word 'CHANGED' underneath the approval message in a non-yellow color/bold/italicized/etc. (as long as it can get a Card Curator's attention), or else your submission may be different from what is displayed during the voting stage. Thank you.
Title: Re: Card Design War Submissions thread
Post by: Pineapple on March 21, 2011, 04:30:26 am
(http://i.imgur.com/0WVrf.png)(http://i.imgur.com/MPSJg.png)
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Title: Re: Card Design War Submissions thread
Post by: OldTrees on March 21, 2011, 05:28:28 am
(http://imageplay.net/img/m7Gbd161568/New_Dawn.png)(http://imageplay.net/img/m7Gbd161567/New_Day.png)
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Rules: Even Casting Cost, No use of Elite
Even casting costs only means that either the effect will have to change as part of the upgrade or the upgrade will be a -2 casting cost from the unupped. When possible keep it simple. Adjusting stats is the simplest change for creatures and weapons. Adjusting the casting cost is the simplest for spells and permanents.
Obviously the image restricts my options further. The simplest interpretation would be something dealing with the literal image instead of using it as a metaphor (ETG has a pattern of literal art). This means creatures and weapons are out.
So now the options to create that fit without compromises are smaller. I have a spell or a permanent (depending on the desired duration of the effect) and an upgrade of -2 casting cost.
Cheaper cards tend to get larger upgrade bonuses so it looks like the optimal casting cost would be 4|2 if it is a spell and 6|4 if it is a permanent.
Now what elements fit the image the best? In my opinion Light, Gravity and possibly Aether fit depending on the effect.
All three elements have lots of spells so a permanent seems the way to go if possible. Since the image can fit all three why not create a permanent whose effect can be utilized by all three?
Light is the element of quality as Xdude called it. Part of this was the high resilience of Light’s cards allowed them to ignore the opponent.
Gravity is the element of thermodynamic Order from my understanding of Zanz’s interview
Aether is the element of the Stars.
Effect: All creatures on the field gain +1|3
Name: New Dawn | New Day
Wow. This was not a good image to start with for me. I have more of a creature specialization than a spell or a permanent. However I did a decent job IMHO. Good luck Gavsword. (ps: check out his good Borrowed Time card.) He is a good competitor to face. I just wish I was facing him later in the tourney.
It provides another mass hp and attack buff. This has impacts on
0 attack creatures [Nightfall has been used to cause devourers to attack CC shields now that tactic can be used on any 0 attack creature.]
Scorpions [Scorpions have limited options for buffs in their decks. This adds another option. I do not think that a mass scorpion buff in Light would have negative consequences especially since it also buffs the opposition.]
0 hp creatures [This will give greater resilience to 0 hp creatures like spark. Due to the 6 :light|4 :light cost I think this would add a viable perhaps even strong but not OP new deck to the metagame.]
Other fragile creatures [They could use New Dawn to delay the effects of slow CC like CC shields and infection. This would have a most noted effect on Ray of Lights both improving the offense and resilience of the Rays of Light.]
Devouring creature [This would be an expensive synergy but would make for an interesting Light/Gravity duo added to the metagame.]
Swarm decks, Flooding and Gravity Shield [Mass buffs get more efficient with more creatures but this focuses on making the creatures more resilient too. Flooding and Gravity shield both have a small buff with more resilient swarms in the metagame.]Name: "Tomorrow is a new Day." These words are used as motivation because the thought of a new day brings with it the thoughts of new opportunities and a better well rested morale.
Element: Dawn is the return of Light to the world
Art: The art is the image of a dawn so it fits the concept wellI played it safe here. In a direct comparison to Nightfall a cost of 4 :light|2 :light might be more appropriate. However there are many synergies that are better than the nightfall-vampire synergy. As such I played it safe with the 6 :light|4 :light cost. If it turns out to be too weak for its cost then the buff can be increased slowly until it is balanced.
Title: Re: Card Design War Submissions thread
Post by: Isei on March 21, 2011, 09:01:33 am
(http://imageplay.net/img/m7Gbd161604/Soulstone.png)(http://imageplay.net/img/m7Gbd161603/Soulstone_upped.png)
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This will include both your creatures and your opponent's creatures, to a maximum of 4.  It only remembers the first 4, and will not replace those first 4 if creatures die after it is full.
Title: Re: Card Design War Submissions thread
Post by: coinich on March 21, 2011, 12:04:31 pm
(http://img695.imageshack.us/img695/6029/seaslug.png)(http://img405.imageshack.us/img405/1343/conchslug.png)
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This card is essentially a Gravity Pull for Water, but with spells.  It gives Water more control while relying on a synergy with Death.  It may seem strange at first, but the cards are correctly worded.  The unupgraded version makes only the opponent's spells redirect, but for a higher price.  The upgraded version works on all targetable spells, rendering yours impotent as well.  Decks relying on Freeze for example, may want to reconsider using the upgraded version, whereas others that want only the control can pay the extra cost.  Spells retain their original effect if they target creatures; Cremation would kill Conch Slug and the owner would get the quanta boost.  Others, such as Earthquake or Explosion do nothing at all as they have no effect on creatures normally.  This makes Sea Slug/Conch Slug a form of permanent protection as well, albeit one that is highly vulnerable.  Quintessence is not a solution either, as the creature originally targeted is another, so the protection rendered by Quintessence is useless.

Thematically, Sea Slugs and other such creatures have bright colors attracting the attention of others.
Title: Re: Card Design War Submissions thread
Post by: PlayerOa on March 21, 2011, 02:26:37 pm
(http://i51.tinypic.com/2817tso.png)(http://i53.tinypic.com/11hfdbl.png)
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Hopefully this idea haven't been done before. A pretty situational card.
If I have 10 creatures, and my opponent have 12 creatures, all creatures are only changing position at the owners field.

Good luck SunnyGreens :)
Title: Re: Card Design War Submissions thread
Post by: SpikeSpiegel on March 21, 2011, 07:17:38 pm
(http://imageplay.net/img/m7Gbd161745/locustun.jpeg)(http://imageplay.net/img/m7Gbd161746/locustup.jpeg)
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EDIT:

For a better understanding: INFEST skill is like Malignant Cell skill:

Infest: Generate a new grasshopper every turn.
Title: Re: Card Design War Submissions thread
Post by: Kakerlake on March 21, 2011, 07:30:54 pm
(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/Snail-1.png)(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/Snail.png)
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Title: Re: Card Design War Submissions thread
Post by: funerallaughter on March 21, 2011, 07:43:14 pm
(http://i105.photobucket.com/albums/m225/funerallaughter/round1prt1-1.png)(http://i105.photobucket.com/albums/m225/funerallaughter/round1prt2-1.png)
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40% | 50% chance for the buff. Multiple Illumination effects stack. Multiple Illuminations occur one after the other. Illumination only drains as many :light as creatures buffed on that turn. The Illumination which runs out of :light during its use is the on which breaks. Those after break as well, not the ones before. Invisibility is only removed if the creature is buffed.

I wanted a card which could capture the feel of that light in the provided picture. Much like the soft light which slowly brightens the forest, Illumination slowly strengthens all creatures and unveils all creatures hidden on the field. In accordance to Light's innate PC protection already in its permanents, with Morning Glory, Mirror Shield, and Hope, Illumination should never be touched by the opponent's  due to its ability to buff the opponent anyway.

Brilliant RoL/Hope synergy, but if pushed too far, it snaps like a twig.

CHANGED: Wording clean up
Title: Re: Card Design War Submissions thread
Post by: Nepycros on March 21, 2011, 09:10:04 pm
(http://imageplay.net/img/m7Gbd161788/elements_card.png)(http://imageplay.net/img/m7Gbd161791/fateful_harvest.png)
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This card is an efficient and constant buffer for your creatures, as well as a potentially lethal card for the opponent's creatures. This is the Life CC I've waited so long for seeing. If you control the harvest, you control the fighting strength of the opponent. The absorb effect is to balance the continuous healing and infecting.
Title: Re: Card Design War Submissions thread
Post by: jippy99 on March 21, 2011, 09:29:05 pm
(http://imageplay.net/img/m7Gbd161935/elements_card.png)(http://imageplay.net/img/m7Gbd161936/elements_card.png)
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I know its a fail, did it in a rush. Will fix it later.  Fixed, thanks a ton kaker.
Basically, I saw the picture and immediately thought a small life card such as photon or ash eater except for life.  I wanted a more original ability than the ones of the ash eaters and RoLs, so I thought that a small creature must be quick and agile, which brought me to the skill.  Originally had it at 50/50, but changed it to make upped better.  Attacks is any CC that is cast upon it.  Poison and fire shield are not affected.
Title: Re: Card Design War Submissions thread
Post by: ZephyrPhantom on March 21, 2011, 09:58:18 pm
(http://imageplay.net/img/m7Gbd161838/elements_ST3.png)(http://imageplay.net/img/m7Gbd161837/elements_STE3.png)
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My intial thought was that the tiger reminded me of snow with his white fur. I felt it would be best to make him a Light or Water card in this case.

The card counters Freeze and Delay by negating it's effect and healing target creature.  This may seem like an odd combo at first, but considering that your can heal creatures relatively quickly along with Artic Squid or Basilik Blood it can double as a healer and as a way to help manipulate control - for example you can freeze and unfreeze a Voodoo Doll to keep it's health high so it can be damaged more as well as continously Freezing it again to  deny the opponent's weapon, or use Basilik Blood on an Armagio and then follow up with this as a source of healing for a while.  It is also effective against cards like Procastination or Congeal that intentionally delay or freeze your creatures and can unfreeze them quicker in order for you to reuse abilities or get the extra damage you are being denied at the moment.

Unupped it can work as a good semi-vanilla midhitter for :light .
Upped it becomes a quick rusher that can be splashed in rainbows with Nova/Supernova as a card that can unfreeze or undelay key cards like Mind Flayer, a Mitosis'd creature, Chimera, etc...
Title: Re: Card Design War Submissions thread
Post by: Ekki on March 21, 2011, 10:15:21 pm
(http://img339.imageshack.us/img339/2010/abyssghostunupped.png)(http://img832.imageshack.us/img832/7137/abyssspiritupped.png)
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CHANGED

Deep down is a passive that makes the card invisible (like with Cloak) when underwater. AoE spells can affect it when underwater (like with Cloak).

Just a twist in upgrading and damage mechanics. Drown can kill the creature, but if it survives, it heals those 5 points. And the Ghost is killed by both AoE spells and shields (Ghosts are more aggressive IMO), whilst the Spirit is more resilient and immune to shields (tranquile Spirits). Also the upped one is cheaper so it can be played off-mark.
Title: Re: Card Design War Submissions thread
Post by: Jocko on March 21, 2011, 10:38:38 pm
(http://imageplay.net/img/m7Gbd161915/elements_card.png)(http://imageplay.net/img/m7Gbd161918/elements_cardu.png)
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What do i mean by ground creatures: non-airborne (including any animated weapon) and not burrowed.
Title: Re: Card Design War Submissions thread
Post by: pikachufan2164 on March 21, 2011, 11:59:07 pm
(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/FeigningFaerie.png)(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/SneakySprite.png)
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Playing around with creature abilities is fun -- both work quite well with flown weapons too (upgraded version can form a weird and awkward combo with Crusader and a flown weapon).

Sneaky Sprite's ability makes the cost of the newly received abilities match the creature's element. For example, if Skill Swap was used on Otyugh, then Sprite would gain a :aether -costing Devour, and Oty would gain a :gravity :gravity -costing Skill Swap.
Title: Re: Card Design War Submissions thread
Post by: Legit on March 22, 2011, 01:16:04 am
(http://imageplay.net/img/m7Gbd161983/SpiritKite.png)(http://imageplay.net/img/m7Gbd161985/SpiritKiteU.png)
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Title: Re: Card Design War Submissions thread
Post by: GG on March 22, 2011, 01:32:13 am
(http://imageplay.net/img/m7Gbd161987/pokeball.png)(http://imageplay.net/img/m7Gbd161988/pokeballupgraded.png)
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CURSE YOU KURO AND YOUR STUPID RNG FOR CHOOSING THAT IMAGE AND FORCING ME TO MAKE THIS STUPID CARD >:D


Somewhat reverse time like creature control card that could be used both offensively and defensively. The spell has no effect if you have a full hand.

I sense that it would work epically with mindgate.
Title: Re: Card Design War Submissions thread
Post by: geekz_always_win on March 22, 2011, 05:49:38 am
(http://imageplay.net/img/m7Gbd162108/elements_card2.png)(http://imageplay.net/img/m7Gbd162109/elements_card.png)
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In the unlikely case your hand is full (from a nightmare/fractal) the card will simply be rewound into your deck (the next one you will draw.
My ideas for this was that it was a small lizard, probably preyed on by lots of other animals, and it looks very vigilant and focused, watching for predators. When it sees one, it will quickly dart away under a small leaf to hide. The most safe place in Elements, is obviously someone's hand.
Title: Re: Card Design War Submissions thread
Post by: Tiko on March 22, 2011, 09:13:19 am
(http://imageplay.net/img/m7Gbd162223/Chandra_un.png)(http://imageplay.net/img/m7Gbd162199/Chandra_up.png)
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If you may wonder what Chandrasekhar Limit is, look it up in Wiki (http://en.wikipedia.org/wiki/Chandrasekhar_limit).

Permanent.
Mechanics based on Unstable Gas, with the one turn delay in ability use.


-
Against mono decks:
Against Rainbows:
UnuppedHeals user the minimum of 14HpAbsorbs 2 of each opponent's quantum, heals accordingly.
UppedHeals user the minimum of 25HpAbsorbs 1 of each opponent's quantum, heals accordingly.
- Increased unnupped ability cost is for balancing out mono settings: Entropy Nova/Discord usage.

-- Too bad the orinigal picture has been 'squished' horizontally, but the rules tie the hand..
Title: Re: Card Design War Submissions thread
Post by: Thalas on March 22, 2011, 01:27:14 pm
(http://imageplay.net/img/m7Gbd162274/Boson.png)(http://imageplay.net/img/m7Gbd162273/Bosonic.png)
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Quote
CURSE YOU KURO AND YOUR STUPID RNG FOR CHOOSING THAT IMAGE >:D
HP = current HP

example: I have got bosonic field in play and opponent lava destroyer 9/3 . Lava destroyer attacks and inflicts only 2 damage
Title: Re: Card Design War Submissions thread
Post by: Shantu on March 22, 2011, 03:45:03 pm
(http://imageplay.net/img/m7Gbd162299/Unstable_un.png)(http://imageplay.net/img/m7Gbd162302/Unstable_up.png)
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A creature-generating card for Entropy. It needs buffs to reach its potential, that's why I hadn't given it an ability cost. It summons a creature the turn it is played too (since the ability is automatic), which means it can summon up to 3 creatures without buffs. Here is the list of creatures:

Unupgraded (37):
:aether Spark, Phase Spider
:air Dragonfly, Firefly
:darkness Devourer, Parasite, Voodoo Doll, Minor Vampire
:death Skeleton, Virus, Deathstalker, Flesh Spider, Vulture,
:earth Gnome Rider, Iridium Warden, Antlion, Graboid
:entropy Schrödinger's Cat, Lycanthrope
:fire Ash Eater, Fire Spirit
:gravity Graviton Fire Eater
:life Rustler, Horned Frog, Cockatrice, Forest Spirit, Forest Scorpion
:light Photon, Guardian Angel
:time Déja Vu, Scarab, Fate Egg, Dune Scorpion
:water Chrysaora, Mind Flayer, Arctic Squid, Blue Crawler


Upgraded (37):
:aether Ball Lightning
:air Damselfly, Elite Firefly
:darkness Pest, Bloodsucker, Voodoo Doll
:death Skeleton, Retrovirus, Deathstalker, Flesh Recluse, Condor, Elite Mummy
:earth Gnome Gemfinder, Vanadium Warden, Elite Antlion, Elite Graboid
:entropy Schrödinger's Cat, Micro Abomination, Werewolf
:fire Brimstone Eater, Minor Phoenix, Fire Spectre
:gravity Graviton Firemaster, Graviton Guard
:life Leaf Dragon, Giant Frog, Elite Cockatrice, Forest Spectre, Scorpion
:light Ray of Light
:time Elite Déja Vu, Elite Scarab, Fate Egg, Dune Scorpion
:water Physalia, Ulitharid, Arctic Octopus
Title: Re: Card Design War Submissions thread
Post by: karis on March 22, 2011, 05:59:29 pm
(http://upic.me/i/t0/tmani.jpg)(http://upic.me/i/pt/mani2.jpg)
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that ability is passive (like scarab's swarm)  and duality is active skill that have same effect as mindgate (but more cost)
Title: Re: Card Design War Submissions thread
Post by: Five In One on March 22, 2011, 07:56:14 pm
(http://i56.tinypic.com/213el5h.png)(http://i53.tinypic.com/2uo57j8.png)
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Pretty self explanatory. Gives a bit more of the creature control resistance that light is well-known for.

Some notes:
Title: Re: Card Design War Submissions thread
Post by: agentflare on March 23, 2011, 09:35:44 pm
(http://imageplay.net/img/m7Gbd162963/elements_card.png) (http://imageplay.net/)(http://imageplay.net/img/m7Gbd162951/elements_card.png) (http://imageplay.net/)
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Notes: Equivalent of Rustler, except this is buffable. It's extremely vulnerable to CC, and doesn't attack. It also uses its skill only once a turn. Flare= not referring to mah username.
Flavor text:
"Explosions lit up the sky, as all watched in awe. The light changed, forming into recognizable shapes. Angels, Crusaders and even dragons steped out of the light and gazed upon the world. They were truly born of fire."
Title: Re: Card Design War Submissions thread
Post by: TheIdioticIdiot on March 24, 2011, 08:54:41 am
(http://imageplay.net/img/m7Gbd163183/Crystal_Ball.jpg)(http://imageplay.net/img/m7Gbd163185/Crystal_BallU.jpg)
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The upgraded version has "Foreseen" as a passive ability, "Foreseen" means the first 5 cards on top of your deck is always revealed. The cards only reveal to you, not you opponent.
Title: Re: Card Design War Submissions thread
Post by: rohlfo on March 24, 2011, 11:11:41 am
(http://i190.photobucket.com/albums/z295/rohlfo/QBunup.png)(http://i190.photobucket.com/albums/z295/rohlfo/QBup.png)
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As soon as I saw the art I thought of quanta! The idea here is quite simple, your opponent is accumulating too much quanta in your opinion, so burn some away!  :D

I had quite a few ideas for this card which made it tough, good image imo. I went for what I thought was my best and most original idea.
By burn is means destroy/drain/get rid of etc. Getting balance was tricky without the usual community feedback, but I think it's ok, not too cheap for rush, but not burning so much as to make it OP imo. In some ways most effective against mono, but being mono, it will also recover quicker. Perhaps least effective against rainbow, but rainbow does often rely a lot on their time or entropy quanta, so potentially very effective. Since it works ok for the two most extreme deck versions it should also be balanced enough against all other decks.

Title: Re: Card Design War Submissions thread
Post by: the dictator on March 24, 2011, 04:37:15 pm
(http://img340.imageshack.us/img340/8396/locust1.png)(http://img22.imageshack.us/img22/2983/locust2.png)
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Eats means it will try to take one of your opponents quanta, but if it fails to do so, it will try to take one of your quanta. If you are out of quanta too, it will die.
Title: Re: Card Design War Submissions thread
Post by: majofa on March 24, 2011, 05:35:21 pm
(http://i54.tinypic.com/2w7r80k.png)(http://i56.tinypic.com/nmzurc.png)
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The random effects for Flux include: Acceleration, Adrenaline, Blessing, Holy Flash, Liquid Shadow, Luciferin, Momentum, Plate Armor, Quintessence.

The random effects for Mass Flux include: Upgraded versions of the above, plus Shard of Readiness and Chaos Power.
For Mass Flux, the amount of random effects is 2-4.
Title: Re: Card Design War Submissions thread
Post by: Onizuka on March 24, 2011, 09:35:42 pm
(http://ploader.net/files/53d27c69b6bdb15e9792e82e232955e5.png)(http://ploader.net/files/168f17a3d42c5a6c1888d11518f2d2e7.png)
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I decided upon the idea of buffing life and water creatures. As I figure, in a Rain forest, natural creatures there have the advantage. They know how to survive, live off the land.
Title: Re: Card Design War Submissions thread
Post by: Blazing Moonwalker on March 25, 2011, 12:17:33 am
(http://imageplay.net/img/m7Gbd163565/Tigers_Spirit.png)(http://imageplay.net/img/m7Gbd163566/Kings_Spirit.png)
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Animals refers to both real life, and mythical animals. ie. frogs, cockatrices, dragons, etc.

Like Sky Blitz and Eclipse, this card affects all creatures from it's own element, but also gives a hand to other elements (some more than others). I think cards like these add more flavour to the game, rather than being perfectly specific, or too general.

I think this card gives another way to use life's general rushy strategy, and also helps bring it across into other elements.
My entry. Hope you all like it, and good luck to all other entrants. :)
Title: Re: Card Design War Submissions thread
Post by: gavsword on March 25, 2011, 12:55:25 am
(http://img832.imageshack.us/img832/1646/elementscard.png)(http://img33.imageshack.us/img33/6633/elementscardu.png)
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Old Trees is a great competitor. I have no right to be facing him, he's a tremendous card designer, I am just a guy with a few random ideas. Best of luck. I'm tired now.
Title: Re: Card Design War Submissions thread
Post by: SunnyGreens on March 25, 2011, 02:41:28 am
(http://img696.imageshack.us/img696/2153/iridescence.png)(http://img25.imageshack.us/img25/9100/iridescenceup.png)
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Title: Re: Card Design War Submissions thread
Post by: Kuroaitou on March 28, 2011, 08:39:29 am
Submission period deadline reached! :) This topic will be locked until the Voting Phase for Round 1 is over.

NOTE: Because Retribution has failed to submit his card idea by the deadline, he has forfeited his match to karis

EDIT: Note that the table has changed for Round 2 folks! (added a 'NOTES' section for those who like to explain their ideas more)

SECOND EDIT: Round 2 has begun!
Title: Re: Card Design War Submissions thread
Post by: coinich on March 28, 2011, 01:27:03 pm
(http://i1216.photobucket.com/albums/dd377/coinich/Flight.png)(http://i1216.photobucket.com/albums/dd377/coinich/Agility.png)
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NOTES: A version of mass creature protection for Air.  It might be overpowered, but mass creature spells are not that prevailment in the metagame today outside of Rain of Fire.  The cost can be upgraded, but when I vote I vote on strength of concept, not just balance of the mechanics.  Remember that it costs :air for each turn of protection.
Title: Re: Card Design War Submissions thread
Post by: OldTrees on March 28, 2011, 07:47:00 pm
(http://imageplay.net/img/m7Gbd165535/Unupped_Card.png)(http://imageplay.net/img/m7Gbd165534/upgraded_card.png)
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NOTES:
Good luck Onizuka!
Unless played in the first couple of turns, combined with nightmare or facing card drawing/fractal it acts like 2 immaterial darkness pillars. (2 :earth+0 :darkness+3 cards ~= 5 :darkness +1card)
Another source of  :darkness. This time it comes with the side effect of being able to grow in strength to keep up vs Fractal or Card Advantage. It also can be used a a bluff to cause the opponent to slow down and play their cards all at once.
Why should this be added to the game?
It makes choosing when to play a card slightly more important to encourage in game tactics as well as before game tactics.
It provides new counters to Fractal and Card advantage.Part 1: Restrictions
Quote
Both cards cannot have the same COST.
If the card is a creature, it must have a passive skill.
If the card is a permanent, it must have an activated ability
If the card is a spell, it should not force the player to target something in order to work
Creature has diverse options ranging from semi vanilla with a small passive to full blown active and passive abilities.
Permanents could be Weapon, Shield (new territory for activated abilities), Pillaresque Permanents (Obelisk) or Misc.
Spells could be Global effects (Typically AoE), Autotargeting effects (Like Heal or Blackhole) or Random targeting effects.
Part 2: Eliminations
Link to art: http://www.sxc.hu/browse.phtml?f=view&id=1089932
The art is not alive enough for me to create a relate-able creature out of it.
It is definitely not solid enough to be a permanent.
Random targeting seems like a way to bypass the intent if not the wording of the restriction.
Without indication of the scale of the effect inherent in the image, I went with an Autotargeting Spell.
Part 3: Themes
There are obvious Light and Darkness tones to this image. When I stare at the images I see a swirl of specters circling a light source. Since Light and Darkness seems to be in conflict and Darkness is winning, I decided on a Darkness card. (This had the added benefit of being a different element to test my skills on in the competition)
Since it is a conflict card and I had decided on an autotargeting effect, I decided to have the new Darkness spell autotarget the opponent in an indirect parasitic hostile manner as is befitting Darkness.
Part 4: Effect
Darkness parasitism needs both a power source and a product.
Possible power sources: HP, Quanta, Drawing, Playing cards
Possible products: HP, Quanta
The first concern is duplicating an effect in game like Drain Life or Black Hole.
So the product will be quanta and will use either Drawing or Playing cards as a trigger for this Curse.
Part 5: Final decision and balancing
Curse: Your opponent is now cursed. Whenever your opponent plays a card gain  :darkness :darkness. Effect is cumulative.
Since the effect is not directly counterable it should be weaker than irectly counterable effect.
Unless played in the first couple of turns, combined with nightmare or facing card drawing/fractal it acts like 2 immaterial darkness pillars. (2 :earth+0 :darkness+3 cards ~= 5 :darkness +1card)




Title: Re: Card Design War Submissions thread
Post by: pikachufan2164 on March 28, 2011, 10:08:44 pm
(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/FungalGrowth.png)(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/FungalGrowthUpped.png)
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NOTES: Something a little different for Life. Handing out poison counters on its destruction discourages CC from being used on it; in exchange for the Spore passive ability, it does less damage, and takes longer (and also an off-element ability) to achieve that damage potential.

You can also try popping your own Fungi with Pandemonium or CC of your own. Upped version costs a bit more because it has exactly 3 HP (perfect target for Pandemonium to destroy it) and to make the obvious Fractal/Fungi/Pandemonium or Mitosis/CC on a stick combos a bit trickier to play.
Title: Re: Card Design War Submissions thread
Post by: Legit on March 29, 2011, 01:42:02 am
(http://imageplay.net/img/m7Gbd165722/FeralPidgeon.png)(http://imageplay.net/img/m7Gbd165721/FeralPidgeonU.png)
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NOTES: Passives: Swarm and Airborne.

This card gives new synergies to Air/Life and works well with cards such as Empathetic Bond, Firefly Queen, and Sky Blitz. 
Title: Re: Card Design War Submissions thread
Post by: Thalas on March 29, 2011, 12:25:36 pm
(http://imageplay.net/img/m7Gbd165854/Para.png)(http://imageplay.net/img/m7Gbd165855/Locu.png)
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NOTES: Doubles cost of any skill on field, including yours.
Why  :life ? Because has great synergy with this card, only 2 two cards in life have skill Forest Spirit and Mitosis.
Title: Re: Card Design War Submissions thread
Post by: PlayerOa on March 29, 2011, 05:03:26 pm
(http://i53.tinypic.com/wvwm6f.png)(http://i53.tinypic.com/20idh08.png)
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NOTES: Pretty straightforward. If your max HP is 100 and your opponents max HP is 120, you have max HP 50|40 and you opponent have max HP 60|48. If you have more HP than your max HP you get your new full health.
Title: Re: Card Design War Submissions thread
Post by: TheIdioticIdiot on March 30, 2011, 08:22:08 pm
(http://imageplay.net/img/m7Gbd166556/Blizzard.jpg)(http://imageplay.net/img/m7Gbd166555/BlizzardU.jpg)
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NOTES:
- pretty straight-forward, "underwater" just means under the effect of flooding
- why should vote on this seemingly OP card?
 1) let's face it... direct nerfs to fractal is not logical, indirect nerf like this is...
 2) flooding... even though this is only a VERY small buff to it, still a slight buff
 3) :water and :air, yeah... those two elements need buffs.. according to this (http://imageplay.net/img/m7Gbd166556/Blizzard.jpg)
 4) not that OP if you think about how UP :water and :air are
 5) this is arguably worse than pandemonium... and why isn't pandemonium OP since it's already in a strong element :entropy..
Title: Re: Card Design War Submissions thread
Post by: ZephyrPhantom on March 30, 2011, 09:02:18 pm
(http://imageplay.net/img/m7Gbd166573/elements_I.png)(http://imageplay.net/img/m7Gbd166572/elements_IE.png)
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NOTES:
The moment I saw the image I was reminded of nerve cells, specifically the quick reactions we have because of them, hence the card's theme - you're provoking a quick reaction in your own nerve cells to draw a card and "recharge" your weapon.
It's a simple card that fits well in decks that have weapons with abilities - Pulvies can destroy 2 permanents instead of one if you need the speed, Eagle's Eye can 1-hit a 6 HP creature (or kill 2 3 HP ones for that matter) and Eternity can send 2 cards back to your deck if you need to save them or if deck destruction cards are introduced into this game in the future. It can also become an alternative to Precog in rainbows if needed and gives all elements an accesible form of draw power.
Title: Re: Card Design War Submissions thread
Post by: geekz_always_win on March 30, 2011, 10:56:07 pm
(http://imageplay.net/img/m7Gbd167147/reddawn.png)(http://imageplay.net/img/m7Gbd167146/risingdawn.png)
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Pretty basic, the bright red dawn of the morning lifts the mysteries and the shadow of Nightfall.
Title: Re: Card Design War Submissions thread
Post by: karis on March 31, 2011, 06:10:45 am
(http://upic.me/i/64/icee1.jpg)(http://upic.me/i/6j/icee2.jpg)
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NOTES:this card will go to your mark slot instead of your old mark card (like cast a new weapon or shield)  can even say this is a new mark card.

and it's ability is very simple (but don't see something like this in element) frost you and your opponnet next draw.  when i'm first made it  it make only your opponent can't draw a card  but think it's too OP that's why i'm change it to freeze your draw too. 

btw..  only next draw mean you will have some advantage if you have some time card. :P
Title: Re: Card Design War Submissions thread
Post by: majofa on March 31, 2011, 08:05:39 am
(http://imageplay.net/img/m7Gbd166829/Shade_Walker.png)(http://imageplay.net/img/m7Gbd166828/Shadowalker.png)
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NOTES: The 'Shadow' passive skill means the creature is Immaterial, however, every light card your opponent plays (including Pillars, Pendulums, and Mark cards) reduces its health by one. If Holy Flash is played at anytime, all creatures with 'Shadow' die.
Title: Re: Card Design War Submissions thread
Post by: agentflare on March 31, 2011, 02:59:44 pm
(http://imageplay.net/img/m7Gbd166902/cdwr2v1.png) (http://imageplay.net/)(http://imageplay.net/img/m7Gbd166903/cdwr2v1u.png) (http://imageplay.net/)
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NOTES: Alright so basically if you use a spell on Leader, each card on the field has a 50% chance to be affected by it. So in effect it's somewhat like a mass voodoo for Light, except it affects your creatures too. Ex. You apply momentum to Leader. Every card on the field has a 50% chance to gain momentum (except for immortal ones). Negative status effects also apply. Hero is like a voodoo for your own creatures. If you target it with blessing for example, all cards you own can gain +3/+3.
Flavor text ftw: "My brothers, we must rise to the occasion. We shall stand by each other. One for all and all for one!"
Title: Re: Card Design War Submissions thread
Post by: Shantu on March 31, 2011, 07:46:24 pm
(http://imageplay.net/img/m7Gbd167025/virusunupp.png)(http://imageplay.net/img/m7Gbd167024/virusupp.png)
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NOTES: Zombie Virus is airborne. Zombie creatures gain the passive ability 'Undead' (reverse time turns them into random creatures) - I couldn't fit this onto the card, so it is only implied. This is a way to buff for Death, but it can be used only once on a creature because of it turning into an undead. It can buff Deathstalkers too, but it takes time and can be prevented with any kind of CC.
Thanks goes to Zeru for helping me.
Title: Re: Card Design War Submissions thread
Post by: Onizuka on April 01, 2011, 05:37:38 am
(http://ploader.net/files/40ff292cd0b478a29730135d26aa984d.png)(http://ploader.net/files/2eca5806e0c263ee9d7e189a4d9e7c06.png)
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NOTES: I kept going back to this image multiple times, hoping to find a new idea each time. I eventually settled on this, a modified skeleton, only for darkness. It has a new version of undead, and is also airborne. The reason I chose this is that I keep seeing a bird in the picture, I hope it isn't just me :P.
Title: Re: Card Design War Submissions thread
Post by: the dictator on April 01, 2011, 08:07:35 am
(http://img195.imageshack.us/img195/6672/lotusoflight.png)(http://img819.imageshack.us/img819/9762/lotusofdarkness.png)
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NOTES: Smaller and bigger relate to the hp's of the card. The moment you use the ability it is decided which creatures are untargetable, so use buffs (blessing/plate armor) before using protect.
The passive ability is called: Target.
Title: Re: Card Design War Submissions thread
Post by: Kuroaitou on April 01, 2011, 05:10:06 pm
Submission period deadline reached! :) This topic will be locked until the Voting Phase for Round 2 is over.

NOTE: Nepycros was having severe computer issues which prevented him from displaying/creating his cards effectively, but he managed to get his cards in on time.

EDIT: Round 3 HAS BEGUN! :)
Title: Re: Card Design War Submissions thread
Post by: pikachufan2164 on April 05, 2011, 10:07:56 am
(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/FinalCountdownUnupped.png)(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/FinalCountdownUpped.png)
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NOTES: The Countdown passive ability works like Phase Shield / Wings / Sundial timing. At the end of your turn, reduce the countdown number by 1. When the countdown number is 0, destroy the card. It's a hybrid of Unstable Gas and Rain of Fire, but a bit more versatile.

When I saw the card art, I pictured it as a piece of flaming clockwork, so in came the idea of delayed direct damage. Of course, you could also hurry it up by manually destroying it, but you'd end up doing less direct damage to your opponent and more damage to all creatures. This mechanic also discourages the opponent from using PC on it.

Note that stealing a permanent is treated as destroying it, then playing a copy of the permanent in the game! Countdown is also NOT reset when the card is stolen.

Damage Table:
Countdown when destroyedOpponent DamageCreature Damage
303
2102
1201
0300
Title: Re: Card Design War Submissions thread
Post by: OldTrees on April 05, 2011, 11:28:54 am
(http://imageplay.net/img/m7Gbd168486/Unupped_Card.png)(http://imageplay.net/img/m7Gbd168485/upgraded_card.png)
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NOTES:
It will not cause itself or a duplicate to trigger.
Countdown 1 means that it will be in play 2 turns minimum. (hence the ability could be triggered)
Thanks pikachufan2164 for the wording "Countdown." It works much better than the old "Doom Clock" term.
This time the design process was much faster due to real life time constraints.
The image was very fiery and would seem lacking if I put it in Gravity even as a dying planet.
The cost of 7 :fire means that either this was going to be a stall win condition card or a semirush finisher/multiplier.
I used :fire as the activation cost to represent additional fire being added to the ring.
Stat duplication between creatures in the same element creates redundancy if not done with care. Time constraints and getting the only non creature image eliminated that option.
Spell had no additional requirements and thus was not an option because it was an "easy way" to bypass the increased difficulty despite the cost being more restrictive for spells.
The first thought from the image was an unstable gas mechanic. This reminded me of an old Time card suggestion based on a bomb.
I tried to figure out a suitable mechanic for a counter accumulating card. However the image and element did not help.
Then I remembered Dive and Absorb. Flooding's Absorb cost originally made it too weak. Dive is a voluntary additional cost and preformed much better. This lead to the idea of using a "doom clock" now known as a "countdown" to act as a voluntary upkeep cost while also preparing player activated counter accumulation coding.
The actual main effect was an idea that I had never quite found the right surrounding structure for it until now.
 This costs 1 :fire+3 :fire per turn|3 :fire+2 :fire per turn to increase the damage dealt by each damage source. Due to the high cost 2 hp loss per damage source seems wise. A cheaper version that has 1hp loss would be better but does not fit in the competition. Although that change is likely to occur after the competition.
Title: Re: Card Design War Submissions thread
Post by: TheIdioticIdiot on April 07, 2011, 10:56:34 pm
(http://imageplay.net/img/m7Gbd168794/Icheumon_Fly.jpg)(http://imageplay.net/img/m7Gbd168793/Icheumon_WaspU.jpg)
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NOTES:
- name derived from here (http://en.wikipedia.org/wiki/Ichneumonidae)
- attack and hp of Dragonfly | Damselfly
- the ability is similar to dune scorpion's, but two poison counters for each card played
- no, it's not a passive ability, it can be lobo'd
- not that OP, since :air doesn't have rewind, and can't have you play cards over and over, and due to the high cost, by the time the poison is there, your opponent probably doesn't need to many more cards...
- no, it's not UP either, because it has >0 attack, AND it's pretty dangerous if you can get it out quickly enough
Title: Re: Card Design War Submissions thread
Post by: majofa on April 08, 2011, 07:10:17 am
(http://imageplay.net/img/m7Gbd169947/Time_Barrier.png)(http://imageplay.net/img/m7Gbd169946/Chronos_Barrier.png)
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NOTES: This is a shield that is similar to Bone Wall, except that it works with Time's ability to draw cards. For this card: 'time barrier' is similar to 'bone shield' for blocking damage. Plus it gives Time a shield that actually blocks damage. And it could work well in a mono-Time. And yes, it gets counters if your opponent uses a card effect to draw a card. Normal 'beginning of the turn drawing' doesn't affect this card.
Title: Re: Card Design War Submissions thread
Post by: Thalas on April 08, 2011, 07:57:26 pm
(http://imageplay.net/img/m7Gbd170077/Swan.png)(http://imageplay.net/img/m7Gbd170076/Swanie.png)
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NOTES: ORIGINAL = SUMMONING
removes ANYTHING and triples/ quadruples stats
Title: Re: Card Design War Submissions thread
Post by: ZephyrPhantom on April 08, 2011, 10:12:58 pm
(http://imageplay.net/img/m7Gbd170141/elements_AQ.png)(http://imageplay.net/img/m7Gbd170140/elements_AQE.png)
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NOTES:
"Can be used multiple times." means that the card can use its ability as many times as it wants each turn (similar to Rustler) as long as there are still counters on it.

I noticed the card image was a Wasp, but then I wondered why it seemed to be in odd position. After looking around I bit I found that the card reminded me of an insect trapped in amber, so I decided to make the card based around that.

Thematicwise, everytime a creature is delayed, amber hardens around it. Even though the creature will break free, the energy created will be stored in the amber "quarry" and be saved for a later use (quantum generation).

It works very well with Vanadium Warden as well as Procastination. Along with a few Stoneskins, this card can create an effective stall deck where creatures continuosly delay themselves (from Warden and Procastination) to power the quantum for your Stoneskins.
The Other quantum cost is so that it has additionaly versatility in rainbows, where you could possibly splash it in with Proscastination to make an Earth-focused rainbow stall with lots of healing.

It's overall balanced out by it's high cost in a mono and semi-situational use as not all elements in the game have a source of Delay CC.
Title: Re: Card Design War Submissions thread
Post by: Legit on April 08, 2011, 11:13:41 pm
(http://imageplay.net/img/m7Gbd170156/TrumpeterSwan.png)(http://imageplay.net/img/m7Gbd170155/TrumpeterSwanU.png)
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NOTES: Aquatic Bird is a passive ability.
Aquatic Bird: If you have more :water quanta, Trumpeter Swan gains the ability “Submerge.” Submerged creatures cannot be targeted or seen by the opponent. It is basically Cloak, except it only affects Trumpeter Swan. Submerged creatures also do not die when in the top/bottom row when Flooding is active.
If you have more :air quanta, Trumpeter Swan becomes airborne and gains the ability “ :air : Dive.”

If you have the same amount of both :water and :air quanta, Aquatic Bird is Submerged and does not gain Dive. If the superior element changes (for example, if you have 2 :water and 1 :air and then you gain 2 :air),  the ability of Trumpeter Swan will change.

This card adds a new concept to the game as well as increases synergy with life and water/air. This card works well with individual cards with Sky Blitz and Flooding. It also opens up new deck ideas and strengthens the duos Life/Water and Life/Air, and even Life/Water/Air. These elements are connected and exist symbiotically in real life, and I believe they deserve to have more synergy in game. 
Title: Re: Card Design War Submissions thread
Post by: Kuroaitou on April 09, 2011, 09:22:57 am
Submission period deadline reached! :) This topic will be locked until the Voting Phase for Round 3 is over.

NOTE: Because geekz_always_win has failed to submit an entry, he has subsequently forfeited his match.

EDIT: Round 4 has begun!
Title: Re: Card Design War Submissions thread
Post by: pikachufan2164 on April 15, 2011, 09:33:56 am
(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/CDWR4GravitonEnigma.png)(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/CDWR4GravitonParadox.png)
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NOTES: Based on its shade and the futuristic feel alone, I knew that this was going to be a Gravity card. The card art makes it look like that the fighter is warping out of a portal of some sort, so it had to be some sort of fast creature. However, I had to work with the fact that my username has a staggering 14 characters, which meant that I was putting a ridiculously expensive card in a ridiculously slow element. Fun times, right? Then, I had an interesting idea -- alternative playing costs. Since Gravity has trouble fighting against creature swarms, I gave the card a cost reduction for each opposing creature in play.

Immaterial is identical to the ability granted by Quintessence. Singularity is identical to Gravity Pull, except for the fact that no other creatures on its side may be Gravity Pulled. Legendary means that only one copy of this card can be in play at a time. The Implosion ability sacrifices the creature and deals damage equal to its remaining HP to both players.

The card also complements the situations that it could be used for -- a defensive Gravity Pull for fighting against creature swarms, and the Implosion ability for use in the endgame.

A lot of thought went into the balancing of the cost reduction mechanic to avoid OPness with Fractal, and with the Implosion ability and just simply playing multiple copies when the opposition had a whole bunch of creatures in play.
Title: Re: Card Design War Submissions thread
Post by: Thalas on April 15, 2011, 03:17:04 pm
(http://imageplay.net/img/m7Gbd172768/Spectra.png)(http://imageplay.net/img/m7Gbd172769/Polter.png)
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NOTES: Creates Manacle between Virus and Spectre and you can use this as protect against CC.
Title: Re: Card Design War Submissions thread
Post by: TheIdioticIdiot on April 15, 2011, 10:51:15 pm
(http://imageplay.net/img/m7Gbd172932/Spacetime_Walker.jpg)(http://imageplay.net/img/m7Gbd172933/Spacetime_WarperU.jpg)
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NOTES:
- Time walk and Time warp are the same thing: this creature will go back in time, and attack once in every past turn, shields and status effects in previous turns apply. (ex: 6 turns has past, your opponent protected himself with phase shield for 3 turns, and you used the "Space Walk" ability during one of those turns. This creature will attack 6 times, but 2 (3 turns of protection - 1 turn of momentum) will miss, so 4 hits total)
- Space walk and Space warp essentially walks/warps this creature directly to your opponent, thus ignoring shield.
- Immaterial means this card can't be targeted (I consider this kind of a nerf, imagine this card mega buffed...).
- Unique means you can only have one of this card on your field.
Title: Re: Card Design War Submissions thread
Post by: majofa on April 16, 2011, 09:32:12 am
(http://imageplay.net/img/m7Gbd173120/DeathMinuet.png)(http://imageplay.net/img/m7Gbd173119/DeathWaltz.png)
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NOTES: The first part of the card is similar to Skull Shield. The second part is like using a Rewind on a skeleton. (These 2 effects happen at the same time, so you get one or the other; per creature). So essentially, if you play this card when you have a field full of creatures, when they attack (before damage) they'll turn into skeletons. And if you have skeletons, they'll turn into random creatures. Basically, a creature would go back and forth between a skeleton and a random creature. Not super powered, but still interesting, I think. Try it with Fractal skeletons. ;)  This card doesn't stack.
Also, I went with the musical title, since the picture looks like it has bones that look like notes in the background.
Title: Re: Card Design War Submissions thread
Post by: TheIdioticIdiot on April 16, 2011, 10:28:33 am
^^
isn't that against the rules?
Title: Re: Card Design War Submissions thread
Post by: pikachufan2164 on April 16, 2011, 11:00:42 am
^^
isn't that against the rules?
Tell me, which one of the rules does majofa's card break?
Oh right, none of them. :P Case closed.
Title: Re: Card Design War Submissions thread
Post by: TheIdioticIdiot on April 16, 2011, 11:27:29 am
^^
isn't that against the rules?
Tell me, which one of the rules does majofa's card break?
  • The COST of both cards needs to be equal to the number of characters (numbers and letters) in your forum name. (Example: Kuroaitou = 9 letters; the card must cost 9 quanta)
  • If the card is a creature, it MUST have an active ability of the opposite element. (Examples: Steam Machine, Anubis)
  • If the card is a spell, it must drain all quanta (of an element) the moment it is used (Examples: Miracle, Fractal)
  • If the card is a permanent, it needs to consume quanta from the user while it's in play (Examples: Dissipation Shield, Flooding)
Oh right, none of them. :P Case closed.
false alarm..
*facepalm*
for some reason, I keep thinking that the card name has to have the same characters as the username, instead of quanta...
Title: Re: Card Design War Submissions thread
Post by: Kuroaitou on April 17, 2011, 05:17:02 am
Submission period deadline has been reached early! This topic will be locked until the Voting Phase for Round 4 is over.

EDIT: The final round has begun...
Title: Re: Card Design War Submissions thread
Post by: pikachufan2164 on April 20, 2011, 03:07:57 pm
(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/PlasmaFlare.png)(http://i911.photobucket.com/albums/ac319/pikachufan2164/Elements/PlasmaSurge.png)
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NOTES:
  • You cannot use the word, 'Elite', in the card NAME.
  • The COST of both cards must be an even number. (0, 2, 4, 6, 8, 10, 12...)
  • The COST of both cards must be a minimum of 7 quanta. (Example: Obsidian Dragon, Thorn Carapace, Rain of Fire)
  • The COST of both cards needs to be equal to the number of characters (numbers and letters) in your forum name. (Example: Kuroaitou = 9 letters; the card must cost 9 quanta)
  • If the card is a spell, it should not force the player to target something in order to work. (Examples: Black Hole, Nova, Heal, Purify, Poison, Precognition)
  • If the card is a spell, it must drain all quanta (of an element) the moment it is used (Examples: Miracle, Fractal)
Just by looking at the art, I could tell that it's from a plasma ball (yay for having a job at a science centre). The large bulb that's in the middle of a plasma ball reminded me of Spark and Ball Lightning emitting electricity. Thus, the idea was born. However, both of them have this habit of dying immediately after attacking unless it's buffed, so I decided to use the Photon as a creature base instead, as I intended on enhancing them with an activated ability.

The seven Photons summoned to your field by the spell are 1/1 creatures with the Momentum ability (they are not given +1/+1). If there are fewer than 7 empty creature slots on your side when cast, then the spell fills those ones up, but no more. Obviously, Photon-summoning effect does not occur if you have no empty creature slots left.

Lighting Strike is an activated ability that reads "0: Sacrifice this creature. Do 3 damage to target creature or player." As usual, the newly summoned creatures have "ability sickness" and must wait a turn before using Lightning Strike. This also gives the opponent one last chance to get rid of them with mass-CC.

The upgraded version brings a double-edged sword with its global Momentum buff. It can be used to secure a win by giving all your creatures Momentum and bypassing shields. However, if the player is not careful, it could lead to a win for the opponent, especially when they unleash surprise buffing or Sky Blitz to increase their damage potential, and then bypassing your shield.
Title: Re: Card Design War Submissions thread
Post by: majofa on April 22, 2011, 04:26:03 pm
(http://imageplay.net/img/m7Gbd175842/ImpSpirit.png)(http://imageplay.net/img/m7Gbd175841/FiendSpirit.png)
TOURNAMENT CARD IDEA - Curator approval not required - DO NOT MODIFY THIS PART
NOTES: This creature is airborne. This can target any creature or permanent in play - yours or your opponents. That may not seem that great, but there's a little more to it. If you use one of your opponent's abilities, they won't be able to use it, because it will still be in 'cooldown' during their turn. For creatures that have any kind of growth ability, the spirit gets the stat increase. In addition to using your opponent's ability, it also uses their quanta for the ability. So it can be a form of pseudo-denial.
You can use your opponent's Hourglass to draw cards for yourself.
You can use a Lava Golem to grow your own creature.
Does your opponent have an Otyugh? Have it eat your opponent's creatures and you get the stat gain. 8) (yes evil)
I'm sure there are many more uses for this ability.
- You cannot use the word, 'Elite', in the card NAME.
- The COST of both cards must be an even number. (0, 2, 4, 6, 8, 10, 12...)
- The COST of both cards needs to be equal to the number of characters (numbers and letters) in your forum name. (Example: Kuroaitou = 9 letters; the card must cost 9 quanta)
- If the card is a creature, it must have a passive skill. (Example: Airborne, Poisonous, Voodoo, Obsession)
- If the card is a creature, it must have a equivalent stats to a creature already in its element. (Example: If it's a Gravity creature, it could have stats of 0|3 like the Otyugh, or - 2|30 like the Elite Armagio. If it's a Time creature, it could have stats like Deja Vu with 1|1, etc.)
Good Luck to pikachufan2164..... this competition has been fun.. and thanks Kuroaitou
Title: Re: Card Design War Submissions thread
Post by: Kuroaitou on April 24, 2011, 05:19:21 pm
And this marks the end of the CDW submission topic. Good luck to the final participants, and thank you all for participating! ^^
blarg: