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Kael Hate

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Mutations not generating Immaterial Phase Dragons https://elementscommunity.org/forum/index.php?topic=8942.msg105070#msg105070
« on: July 01, 2010, 01:58:32 am »

Mutation used to generate the original creature then apply the adjustment to Stats and Ability afterwards, but now it is not the same. This change is leaving creatures that would be immaterial by default in a state that isn't immaterial.

Is this by intent or a bug?

PuppyChow

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Re: Mutations not generating Immaterial Phase Dragons https://elementscommunity.org/forum/index.php?topic=8942.msg105128#msg105128
« Reply #1 on: July 01, 2010, 03:56:05 am »
It was never this way. It's always been it just uses base stats, applies a random buff, and applies a random ability. No extra effects have ever been kept (except for the graboid's burrowed status for some reason).

implosion

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Re: Mutations not generating Immaterial Phase Dragons https://elementscommunity.org/forum/index.php?topic=8942.msg105922#msg105922
« Reply #2 on: July 02, 2010, 12:11:35 am »
Graboids are burrowed and devourers still drain quanta. This is because they're passive abilities. Immaterial is an active ability: therefore, it's replaced with another one.

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Re: Mutations not generating Immaterial Phase Dragons https://elementscommunity.org/forum/index.php?topic=8942.msg106238#msg106238
« Reply #3 on: July 02, 2010, 10:42:07 am »
Graboids are burrowed and devourers still drain quanta. This is because they're passive abilities. Immaterial is an active ability: therefore, it's replaced with another one.
Err, no, it's not an active ability. It's a status.
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Re: Mutations not generating Immaterial Phase Dragons https://elementscommunity.org/forum/index.php?topic=8942.msg106241#msg106241
« Reply #4 on: July 02, 2010, 11:21:09 am »
Graboids are burrowed and devourers still drain quanta. This is because they're passive abilities. Immaterial is an active ability: therefore, it's replaced with another one.
Err, no, it's not an active ability. It's a status.
Err, no, Immaterial is an active ability in this case. It is still displayed under the card after you played it. It is an active ability that is used as soon as the card is put into play. That is why you can't give phase dragons (or immortals, or morning stars) bioluminescence with luciferin, they already have an ability.  It's just like the momentum of a charger for example.
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Re: Mutations not generating Immaterial Phase Dragons https://elementscommunity.org/forum/index.php?topic=8942.msg106531#msg106531
« Reply #5 on: July 02, 2010, 08:25:20 pm »
Graboids are burrowed and devourers still drain quanta. This is because they're passive abilities. Immaterial is an active ability: therefore, it's replaced with another one.
Err, no, it's not an active ability. It's a status.
Err, no, Immaterial is an active ability in this case. It is still displayed under the card after you played it. It is an active ability that is used as soon as the card is put into play. That is why you can't give phase dragons (or immortals, or morning stars) bioluminescence with luciferin, they already have an ability.  It's just like the momentum of a charger for example.
Fine. It's an ability. But a passive one.
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Mastermind79

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Re: Mutations not generating Immaterial Phase Dragons https://elementscommunity.org/forum/index.php?topic=8942.msg107291#msg107291
« Reply #6 on: July 04, 2010, 12:39:27 am »
Graboids are burrowed and devourers still drain quanta. This is because they're passive abilities. Immaterial is an active ability: therefore, it's replaced with another one.
Err, no, it's not an active ability. It's a status.
Err, no, Immaterial is an active ability in this case. It is still displayed under the card after you played it. It is an active ability that is used as soon as the card is put into play. That is why you can't give phase dragons (or immortals, or morning stars) bioluminescence with luciferin, they already have an ability.  It's just like the momentum of a charger for example.
Fine. It's an ability. But a passive one.
Maybe it should be changed to be passive, but as of right now, it's an "active" skill, like the RoL.

Arondight

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Re: Mutations not generating Immaterial Phase Dragons https://elementscommunity.org/forum/index.php?topic=8942.msg107296#msg107296
« Reply #7 on: July 04, 2010, 12:44:10 am »
Graboids are burrowed and devourers still drain quanta. This is because they're passive abilities. Immaterial is an active ability: therefore, it's replaced with another one.
Err, no, it's not an active ability. It's a status.
Err, no, Immaterial is an active ability in this case. It is still displayed under the card after you played it. It is an active ability that is used as soon as the card is put into play. That is why you can't give phase dragons (or immortals, or morning stars) bioluminescence with luciferin, they already have an ability.  It's just like the momentum of a charger for example.
Fine. It's an ability. But a passive one.
Maybe it should be changed to be passive, but as of right now, it's an "active" skill, like the RoL.
That would cause some minor complications with the  Airborne ability of Phase Dragon. But, I think it'll end up being shoved in with being passively both.. like flying Eagle Eye. That is, if this really needs a fix.

 

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