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Offline Time_lord_victorius

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg335732#msg335732
« Reply #24 on: May 17, 2011, 08:07:10 pm »
thats why i say  :death :darkness :fire combo would work amaisingly using firestorm and firebolt (possibly rage potion) as CC and using  :death :darkness as main cards and support
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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg335873#msg335873
« Reply #25 on: May 17, 2011, 11:31:17 pm »
-1 Cost would be nice...But a decent buff would be cool as well.

Vulture - 1/2
Condor - 2/3

The creature relies on slowly building up power like Otyugh or Forest Spirit but it needs creatures to die unlike Otyugh or Forest Spirit who need a little amount of quanta.

Offline Higurashi

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg339332#msg339332
« Reply #26 on: May 23, 2011, 11:47:27 pm »
More starting attack would make this much more useful to me, and it would still be weak. To me it looks pretty menacing and could stand to get anything from +1 to +2 in starting attack. Let's be honest: it still wouldn't be used in competitive PvP decks.
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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg339884#msg339884
« Reply #27 on: May 24, 2011, 11:50:56 pm »
cost decrease sounds best. Fractal condors/ fractal viruses/Blights

Offline Neopergoss

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg340157#msg340157
« Reply #28 on: May 25, 2011, 01:27:09 pm »
Maybe the mechanic could change to buff +2/+2 instead? That'd be interesting.

Offline Bonestorm

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg340168#msg340168
« Reply #29 on: May 25, 2011, 02:02:36 pm »
+2/+2 would be funny, flooding your field with Aflatoxin + one Condor , and popping a UG = OTK

Offline MeetJSquared

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg340354#msg340354
« Reply #30 on: May 25, 2011, 07:19:16 pm »
I think keeping it a cost 2 and making it a 1/1, then 2/2 upped sounds fair.

edit: Maybe even 1/2, then 2/3 upped... I don't think that would be OP.  Input?

Offline Neopergoss

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg340850#msg340850
« Reply #31 on: May 26, 2011, 02:59:01 pm »
+2/+2 would be funny, flooding your field with Aflatoxin + one Condor , and popping a UG = OTK
That wouldn't be very easy to do (It takes a long time to set up, you have to sac a creature, and it requires 3 elements with a high cost in 2 of them), and it wouldn't work if the opponent had any shield. I don't think that would be OP.

edit: and I don't think it would even work unupped unless you buffed the vulture first, because the explosion would kill the vulture, too.

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg340897#msg340897
« Reply #32 on: May 26, 2011, 04:24:27 pm »
I've had tons of fun using a :death :air deck with a sprinkling of :fire.  Wings or Bone Wall with Aflatoxin, then UG to make some pretty crazy 20+ attack condors.  Condor and Fire in general are just great together.
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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg341213#msg341213
« Reply #33 on: May 27, 2011, 02:53:41 am »
.
+2/+2 would be funny, flooding your field with Aflatoxin + one Condor , and popping a UG = OTK
That wouldn't be very easy to do (It takes a long time to set up, you have to sac a creature, and it requires 3 elements with a high cost in 2 of them), and it wouldn't work if the opponent had any shield. I don't think that would be OP.

edit: and I don't think it would even work unupped unless you buffed the vulture first, because the explosion would kill the vulture, too.
I never said anything about OP/UP, it's two condors btw I was tired when I wrote that. I don't understand what you mean by any shield, the OTK is not including the cells attacking. I've never tried :death/ :fire, maybe it could run in a mod Firestall? You could probably just run it off death mark and lose pends for towers using deadly poisons and condors.. ;O just a thought probably not as efficient. (More instant damage isn't healable through)

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg341341#msg341341
« Reply #34 on: May 27, 2011, 01:10:19 pm »
.
+2/+2 would be funny, flooding your field with Aflatoxin + one Condor , and popping a UG = OTK
That wouldn't be very easy to do (It takes a long time to set up, you have to sac a creature, and it requires 3 elements with a high cost in 2 of them), and it wouldn't work if the opponent had any shield. I don't think that would be OP.

edit: and I don't think it would even work unupped unless you buffed the vulture first, because the explosion would kill the vulture, too.
I never said anything about OP/UP, it's two condors btw I was tired when I wrote that. I don't understand what you mean by any shield, the OTK is not including the cells attacking. I've never tried :death/ :fire, maybe it could run in a mod Firestall? You could probably just run it off death mark and lose pends for towers using deadly poisons and condors.. ;O just a thought probably not as efficient. (More instant damage isn't healable through)
Yeah my mistake it'd actually be pretty hard to stop the damage with a shield.

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Re: Vulture | Condor https://elementscommunity.org/forum/index.php?topic=23322.msg349794#msg349794
« Reply #35 on: June 11, 2011, 11:31:05 pm »
IMO the card has a niche.

We don't need every card to be *powerful* if it seems weak.
What we need is to ensure that every card *is* played ... somewhere. Condor is.

no buff.
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