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Offline The_Mormegil

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg316874#msg316874
« Reply #48 on: April 21, 2011, 12:57:28 pm »
I don't know what Zanz will do to this, but it DOES need a buff. I hope it can fit into next patch's fixes.
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Offline teffy

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg319908#msg319908
« Reply #49 on: April 25, 2011, 11:11:47 pm »
I think this card really needs a buff.  Disabling permanents for 1 turn sounds good ... this could beat decks, which heavily rely on permanents. And we have no good options against permanents en masse (ok, pulvy and butterfly when they exist long enough)

I also support other buffs.
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Offline Ryli

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg319955#msg319955
« Reply #50 on: April 26, 2011, 12:03:08 am »
Thunderstorm? What's one of those?

I like the idea of it being a permanent most, but I support several of the suggested buffs.

Offline Atico

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg364418#msg364418
« Reply #51 on: July 11, 2011, 06:00:24 pm »
Today when I played against 2 decks with Thunderstorm in Arena i thought about buffing this card. This spell is really weak, it works probably only on Fractal RoL and Phoenix. Having 3 Thunderstorms in a row is very difficult and they do the same what do Rain of Fire... It isn't fair.

I don't want to make from Thunderstorm second RoF, so buffing shouldn't do more damage. As we can see in Card Ideas we have a lot of projects PC for Air. Next card which destroy permaments in my opinion is very bad idea (I don't want to see next thousands of "new Explosions" ;)). But idea of disable permaments for 1 turn looks very good.
Of course then Thunderstorm must cost 3 or 4  :air

kokofishes

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg364707#msg364707
« Reply #52 on: July 12, 2011, 02:53:13 am »
i like the mass removal of the ability airborne it cud make wings more useful

recluse seems too slow and odd to do

Bro

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg365291#msg365291
« Reply #53 on: July 13, 2011, 04:18:41 am »
Same damage, same cost but creates a spark/ball lightning for each target hit with thunderstorm

kokofishes

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg368159#msg368159
« Reply #54 on: July 19, 2011, 03:29:47 am »
Same damage, same cost but creates a spark/ball lightning for each target hit with thunderstorm
have u any idea how OP that is???? for one  :air u just one shotted a swarm deck after their field is full or.... u aflatoxin to have a jizz load of targets for them to thunderstorm...


purewater156

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg370608#msg370608
« Reply #55 on: July 24, 2011, 03:13:31 am »
It should be buffed, really.
When compared with Rain of Fire/Fire Storm,
Thunderstorm costs 2  :air for 1 damage with 1 card, i.e. 6  :air for 3 damage with 3 cards
while Rain of Fire costs 7 :fire for 3 damage with 1 card,
By "Less is more" rule, Rain of Fire is preferentially chosen rather than thunderstorm, maybe in rainbow deck.

I am thinking of buffing this card in these way:
1. thunderstorm costs 1 :air and Lightning Storm costs nothing to cast, OR
2. thunderstorm removes all momentums of the enemy's creatures

Offline Atico

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg371287#msg371287
« Reply #56 on: July 25, 2011, 06:03:35 pm »
I think that doing 2 damage (for non airborne creatures, not inversely - airborne should be promoted, not punishable) instead 1 will be fine and not be OP. Lets look which cards has got exactly 2HP... Mind Flayer, Devouer, Upped Fire dragon and Arctic Squid? Anything else? Dragon is airborne, so this change will hurts more only 3 creatures... (and maybe Otyugh)

What happens when we change cost Thunderstorm to 4/3  :air and give 2 damage for non airborne creatures?
Cost 4/3  :air for Thunderstorm which can do 2 damage means:
  • 8/6  :air for 4 damage (RoF makes 3 damage, but cost less (7/5  :fire) and You use only one card) - so it is balanced
  • 12/9 :air for 6 damage (RoF makes 6 damage for 14/10, but You use only 2 cards instead 3) - it is also balanced
What is more, RoF deals ALWAYS 3 damage, Thunderstorm after this change will deal 2 or 1 damage, so it is also fine buff "web" skill.

Offline MatrimKK

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg371294#msg371294
« Reply #57 on: July 25, 2011, 06:21:45 pm »
or perhaps a card that could make creatures airborne?  :-X

Offline Atico

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg371312#msg371312
« Reply #58 on: July 25, 2011, 06:40:06 pm »
Card which makes creatures airborne probably will not be so popular, but when Airborne skill will be much powerful... then it also have a sense ;)
Today this simple change makes nice buff for this card and for "web" ability which is today unuseful in 95% games... Probably only having rainbow deck with Wings is a reason to use "web" skill.

In my opinion this is the one of top3 cards which really needs change. Question is - which change should be done ;)

Option with adding destroying 1 permament is also interesting.

Offline MatrimKK

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Re: Thunderstorm | Lightning Storm https://elementscommunity.org/forum/index.php?topic=12797.msg371320#msg371320
« Reply #59 on: July 25, 2011, 06:55:23 pm »
skyblitzed shriekers?  ::)

 

anything
blarg: