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Offline Atico

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg438219#msg438219
« Reply #24 on: December 13, 2011, 04:24:30 pm »
@SnoWeb - it is too complicated for card text. I have better idea:

Add +2/0 for all creatures and delay non :water creatures. Double buff when underwater.
or making delay creatures untargetable. It will be fine change especially for water.

Offline DaguerreoTopic starter

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg438262#msg438262
« Reply #25 on: December 13, 2011, 06:30:12 pm »
This card to work well needs:
+6 creatures on the field.
Flooding.

To satisfy these conditions you have to have:
A 4 cards combo (SoP, Flooding, a creature and a spawner card like Mitosis or Fractal).
A huge amount of quanta: to play spawner, to play creatures, to keep flooding active.
To be delayed for 1 turn
At least one turn more to compensate turn of delay (with low Atk creatures, that means not high damage in any case)

And it isn't an OTK combo, not even a perfect draw. Many others combos deal more damage of this in less turns.

Moreover, it's very easy to break with:
Quanta Denial.
Creature Control.
Stall cards like Phase Shield.

Too much cards, slow, fragile and not so effective too.

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg438263#msg438263
« Reply #26 on: December 13, 2011, 06:50:27 pm »
Soap lost my interest when the +1 to HP was removed, and I still don't think it was necessary or a good idea. It removed interesting strategies and weakened the card immensely outside of its extremely situational usage with Water creatures and Flooding, which will never be a winning strategy.

As for those making a comparison with Nightfall/Eclipse; it's not like them. Firstly you pay for every copy played, and they're not cheap. Secondly, you have to either wait until you have enough creatures in play before using it or use it prematurely. This slowdown is the biggest flaw of the card, as the slowdown will hurt you more often than not. Thirdly, Eclipse is quite a bit more powerful with instant +2 attack for a cheaper cost than 2 Soaps, and the delay Soap inflicts makes it very weak offensively speaking.

Try making any deck with Soap. You'll find your deck gains speed by removing them and adding more offence every time. Unfortunately true even with Deja Vu.
So my vote is still with getting the HP buff back. It's the only straight-forward way to make the huge delay worthwhile.
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg438273#msg438273
« Reply #27 on: December 13, 2011, 07:29:04 pm »
Soap lost my interest when the +1 to HP was removed, and I still don't think it was necessary or a good idea. It removed interesting strategies and weakened the card immensely outside of its extremely situational usage with Water creatures and Flooding, which will never be a winning strategy.

As for those making a comparison with Nightfall/Eclipse; it's not like them. Firstly you pay for every copy played, and they're not cheap. Secondly, you have to either wait until you have enough creatures in play before using it or use it prematurely. This slowdown is the biggest flaw of the card, as the slowdown will hurt you more often than not. Thirdly, Eclipse is quite a bit more powerful with instant +2 attack for a cheaper cost than 2 Soaps, and the delay Soap inflicts makes it very weak offensively speaking.

Try making any deck with Soap. You'll find your deck gains speed by removing them and adding more offence every time. Unfortunately true even with Deja Vu.
So my vote is still with getting the HP buff back. It's the only straight-forward way to make the huge delay worthwhile.
Getting the HP buff back enables a combo with Fractal Sparks and...? Nothing else? It's hardly a solution, is it not? Giving the card one specific and probably not even that game-changing usage? Or am I missing something?
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Offline DaguerreoTopic starter

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg438275#msg438275
« Reply #28 on: December 13, 2011, 07:32:45 pm »
Soap lost my interest when the +1 to HP was removed, and I still don't think it was necessary or a good idea. It removed interesting strategies and weakened the card immensely outside of its extremely situational usage with Water creatures and Flooding, which will never be a winning strategy.

As for those making a comparison with Nightfall/Eclipse; it's not like them. Firstly you pay for every copy played, and they're not cheap. Secondly, you have to either wait until you have enough creatures in play before using it or use it prematurely. This slowdown is the biggest flaw of the card, as the slowdown will hurt you more often than not. Thirdly, Eclipse is quite a bit more powerful with instant +2 attack for a cheaper cost than 2 Soaps, and the delay Soap inflicts makes it very weak offensively speaking.

Try making any deck with Soap. You'll find your deck gains speed by removing them and adding more offence every time. Unfortunately true even with Deja Vu.
So my vote is still with getting the HP buff back. It's the only straight-forward way to make the huge delay worthwhile.
Getting the HP buff back enables a combo with Fractal Sparks and...? Nothing else? It's hardly a solution, is it not? Giving the card one specific and probably not even that game-changing usage? Or am I missing something?
Buffing flooding (allowing to flood more slot with more flood in field) and adding new more creatures which synergize with it could be another solution?

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg438283#msg438283
« Reply #29 on: December 13, 2011, 07:44:32 pm »
I don't know, honestly. It depends on how many new cards are added that help this card. I still believe it's pretty much inherently flawed (as Shard of Sacrifice is). However, it doesn't hurt the metagame, it merely fails to expand it.
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg438285#msg438285
« Reply #30 on: December 13, 2011, 07:52:36 pm »
I tweaked around with a Fracsalia the past days. It destroyed silver when it had chances, but the rest of the time it was just dead. The SoPs didn't really add anything to it.

Buff.
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg438383#msg438383
« Reply #31 on: December 13, 2011, 11:51:01 pm »
I think Snoweb's second suggestion is one of the best mentioned so far. "Lasts until you play a card" <-- (near) Perfect example of patience right there. The stat buffs are the (near) part.
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Offline Higurashi

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg438539#msg438539
« Reply #32 on: December 14, 2011, 05:41:24 am »
Soap lost my interest when the +1 to HP was removed, and I still don't think it was necessary or a good idea. It removed interesting strategies and weakened the card immensely outside of its extremely situational usage with Water creatures and Flooding, which will never be a winning strategy.

As for those making a comparison with Nightfall/Eclipse; it's not like them. Firstly you pay for every copy played, and they're not cheap. Secondly, you have to either wait until you have enough creatures in play before using it or use it prematurely. This slowdown is the biggest flaw of the card, as the slowdown will hurt you more often than not. Thirdly, Eclipse is quite a bit more powerful with instant +2 attack for a cheaper cost than 2 Soaps, and the delay Soap inflicts makes it very weak offensively speaking.

Try making any deck with Soap. You'll find your deck gains speed by removing them and adding more offence every time. Unfortunately true even with Deja Vu.
So my vote is still with getting the HP buff back. It's the only straight-forward way to make the huge delay worthwhile.
Getting the HP buff back enables a combo with Fractal Sparks and...? Nothing else? It's hardly a solution, is it not? Giving the card one specific and probably not even that game-changing usage? Or am I missing something?
It's not especially specific when you consider it's a global buff it used to have, and it's a big step toward making the one-turn delay worthwhile. I would use it if the buff was simply improved, and I don't think anything more complicated is needed or rational. I'd think that much is obvious from my post.
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Offline SnoWeb

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg438556#msg438556
« Reply #33 on: December 14, 2011, 07:02:40 am »
add +1|+0 to all your creatures (+2|+0 for water, and +4|+0 if flooded). Last until you play a card.
@SnoWeb - it is too complicated for card text.
The text can be changed. The important part is that it solves the card. Btw, I don't find it complicated.
I think Snoweb's second suggestion is one of the best mentioned so far. "Lasts until you play a card" <-- (near) Perfect example of patience right there. The stat buffs are the (near) part.
The buffs are almost the same as those of the original card. Apart from that I agree that it is a perfect example of patience. I think "Lasts until you play a card" should be added in the pole.

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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg438565#msg438565
« Reply #34 on: December 14, 2011, 07:31:14 am »
Getting the HP buff back enables a combo with Fractal Sparks and...? Nothing else? It's hardly a solution, is it not? Giving the card one specific and probably not even that game-changing usage? Or am I missing something?
It's not especially specific when you consider it's a global buff it used to have, and it's a big step toward making the one-turn delay worthwhile. I would use it if the buff was simply improved, and I don't think anything more complicated is needed or rational. I'd think that much is obvious from my post.
[/quote]

So your point is to have a better buff. Increasing the attack even further can be bad with fractal (it is either useless or overwhelming), so an hp buff can be added. I'm unsure whether this would actually make it viable apart from Fractal Sparks, but it surely is a point to consider.
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Re: Shard of Patience https://elementscommunity.org/forum/index.php?topic=34506.msg438583#msg438583
« Reply #35 on: December 14, 2011, 09:49:48 am »
How about just changing it back to +1|+1? Yes, I know about Ball Lightning + Fractal, but with the turn delay any mass CC does it in.
Going back with what he said. Agreed. There are enough mass CC cards to counter Ball Lightning + Fractal, just like with fractaled Rols.
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