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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg405631#msg405631
« Reply #156 on: October 07, 2011, 12:40:52 am »
I'd rather draw 2 dragons and 6 towers than 4 immortals and 2 towers. or 1 dragon, 2 immortals and 3 towers.

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg405696#msg405696
« Reply #157 on: October 07, 2011, 03:47:43 am »
Note for quote pyramid: This was debated a long time ago, and it was decided as follows:
Immaterial creatures must phase in from where ever they reside, let's call it aether land, to attack the opponent since the opponent is not in aether land. If the opponent has a shield the creature then has to go through the shield. This is why immaterial creatures being effected by shields makes sense theoretically.

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg405704#msg405704
« Reply #158 on: October 07, 2011, 03:55:57 am »
Note for quote pyramid: This was debated a long time ago, and it was decided as follows:
Immaterial creatures must phase in from where ever they reside, let's call it aether land, to attack the opponent since the opponent is not in aether land. If the opponent has a shield the creature then has to go through the shield. This is why immaterial creatures being effected by shields makes sense theoretically.
Does Phase shield take the elemental to "aetherland" as well? Wouldnt that mean immaterial creatures could hit through dimensional shield?
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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg405706#msg405706
« Reply #159 on: October 07, 2011, 03:58:54 am »
Note for quote pyramid: This was debated a long time ago, and it was decided as follows:
Immaterial creatures must phase in from where ever they reside, let's call it aether land, to attack the opponent since the opponent is not in aether land. If the opponent has a shield the creature then has to go through the shield. This is why immaterial creatures being effected by shields makes sense theoretically.
Does Phase shield take the elemental to "aetherland" as well? Wouldnt that mean immaterial creatures could hit through dimensional shield?
Do you know how many different Aether lands exist? Aether lands are to our world as Elevations are to Sea level.
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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg410343#msg410343
« Reply #160 on: October 15, 2011, 03:12:38 pm »
I don't think buffed is needed, immortal + dragons +phase shield... it just frustrating! So, don't buff!

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg410415#msg410415
« Reply #161 on: October 15, 2011, 05:51:36 pm »
Immortal is 6 for 4|3 untargetable.

Graboid is 3 for 2|3 untargetable.

Just throwing that out there.

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg410731#msg410731
« Reply #162 on: October 16, 2011, 02:42:44 am »
Immortal is 6 for 4|3 untargetable.

Graboid is 3 for 2|3 untargetable.

Just throwing that out there.
Graboid can also turn into a 8|3 for 1. Just throwing that out there.

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg422743#msg422743
« Reply #163 on: November 09, 2011, 10:36:07 am »
this card needs some ability in adition to the quint.
how about this:-
evolve :aether :aether :aether :aether becomes a phase dragon.
this results in a phase dragon requiring -3 quanta and deals -4 damage for 1 turn.
evolve : :time :time become a phase dragon.very much like graboid->shrieker

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg422991#msg422991
« Reply #164 on: November 09, 2011, 11:39:07 pm »
this card needs some ability in adition to the quint.
how about this:-
evolve :aether :aether :aether :aether becomes a phase dragon.
this results in a phase dragon requiring -3 quanta and deals -4 damage for 1 turn.
evolve : :time :time become a phase dragon.very much like graboid->shrieker
While I don't very much like the specifics of that idea, I love the direction it goes in.
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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg423113#msg423113
« Reply #165 on: November 10, 2011, 05:03:09 am »
Fine as is.  Innate immaterial ability goes a long way.
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Cadron96

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg429804#msg429804
« Reply #166 on: November 23, 2011, 08:29:12 pm »
I like the idea of immortal Immortals :). I think their name doesn't mean "untargetable", but "undying". Other thing is with Phase Dragons as (just my imagination) they phase out for a second, so they can't be targeted. How about changing Immortal stats, removing quint and giving him passive skill "Immortal", which means "When killed, becomes Immortal again". That wouldn't make any problems with gravity pull combo or Rage Potion, but would be cool:

Creature against CC
Cremation fodder (even now, when it's nerfed)
Devour fodder

That would be also cool, cause it could be stopped by freezing, but also buffed by your spells.
Just an example of such card:

Immortal 4/3 for 4 quanta, immortal -------> Elite Immortal 5/3 for 5 quanta.

It's quite cheap, so it wouldn't be only in Aetherstalls, and can be stopped by delaying and freezing so it isn't OP to give them Attk equal to cost.

How about that?

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg432104#msg432104
« Reply #167 on: November 29, 2011, 01:33:44 am »
I like the idea of immortal Immortals :) . I think their name doesn't mean "untargetable", but "undying". Other thing is with Phase Dragons as (just my imagination) they phase out for a second, so they can't be targeted. How about changing Immortal stats, removing quint and giving him passive skill "Immortal", which means "When killed, becomes Immortal again". That wouldn't make any problems with gravity pull combo or Rage Potion, but would be cool:

Creature against CC
Cremation fodder (even now, when it's nerfed)
Devour fodder

That would be also cool, cause it could be stopped by freezing, but also buffed by your spells.
Just an example of such card:

Immortal 4/3 for 4 quanta, immortal -------> Elite Immortal 5/3 for 5 quanta.

It's quite cheap, so it wouldn't be only in Aetherstalls, and can be stopped by delaying and freezing so it isn't OP to give them Attk equal to cost.

How about that?
I like this idea, and the general range of damage and cost as well. Just not sure whether or not a card so long standing will receive that big of a reworking.

 

anything
blarg: