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QuantumT

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225517#msg225517
« Reply #12 on: December 15, 2010, 09:17:22 pm »
QuantumT:
90HP damage on death or darkness is still overpowered in my opinion.
Good thing it doesn't work that way then isn't it? ::)

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225545#msg225545
« Reply #13 on: December 15, 2010, 09:58:02 pm »
Is 12 HP fine? It still only deals 72 damage to death and darkness, assuming you draw all six before they kill you (not gonna happen).

Also, changing the cost to one random quanta is basically a nerf to death and darkness.

EDIT: Oh...right.
Somehow still around, somewhat

smuglapse

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225565#msg225565
« Reply #14 on: December 15, 2010, 10:21:59 pm »
Can I vote for it NOT being super-turbo-mega-OP CC against 2 unfortunate elements?
At '10' it already kills everything but Voodoo, Stoned Gargoyle, or a super Condor.  Any more increase in attack has a quick diminishing in returns.  Many times the extra power is just wasted double or triple fold.

Also, changing the cost to one random quanta is basically a nerf to death and darkness.
I don't see how, when currently it costs nothing and can be taken in any deck.

Malduk

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225573#msg225573
« Reply #15 on: December 15, 2010, 10:33:09 pm »
Can I vote for it NOT being super-turbo-mega-OP CC against 2 unfortunate elements?
At '10' it already kills everything but Voodoo, Stoned Gargoyle, or a super Condor.  Any more increase in attack has a quick diminishing in returns.  Many times the extra power is just wasted double or triple fold.
Umm exactly my point? It insta kills creatures from those two elements, and even buffs wont help much.
What diminishing returns? Your "returns" are always dead creature, and the card is practically free to play.

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225575#msg225575
« Reply #16 on: December 15, 2010, 10:38:34 pm »
Can I vote for it NOT being super-turbo-mega-OP CC against 2 unfortunate elements?
At '10' it already kills everything but Voodoo, Stoned Gargoyle, or a super Condor.  Any more increase in attack has a quick diminishing in returns.  Many times the extra power is just wasted double or triple fold.
Umm exactly my point? It insta kills creatures from those two elements, and even buffs wont help much.
What diminishing returns? Your "returns" are always dead creature, and the card is practically free to play.
What I'm saying is, in regards to it CC value, increasing the number to 50 wouldn't make much of a difference.  Are you suggesting it should be decreased from where it is now?

Malduk

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225577#msg225577
« Reply #17 on: December 15, 2010, 10:43:42 pm »
Can I vote for it NOT being super-turbo-mega-OP CC against 2 unfortunate elements?
At '10' it already kills everything but Voodoo, Stoned Gargoyle, or a super Condor.  Any more increase in attack has a quick diminishing in returns.  Many times the extra power is just wasted double or triple fold.
Umm exactly my point? It insta kills creatures from those two elements, and even buffs wont help much.
What diminishing returns? Your "returns" are always dead creature, and the card is practically free to play.
What I'm saying is, in regards to it CC value, increasing the number to 50 wouldn't make much of a difference.  Are you suggesting it should be decreased from where it is now?
There's a whole world of difference between say 5 and 10 where it is now. And yes, I'm saying its 10 damage is stupidly high for a CC of that cost. If I drop Eclipse and play my dragons, I'll at least force you to waste 2 Lightnings on one dragon. If I buff my Vampires, you'll have a tough time killing them. Holy Flash does it with ease. 10 damage CC for 1/zero cost is overpowered, period.

The only thing that makes it okay is that no one actually uses Holy Light/Flash. Make the card more valuable, and suddenly playing :death and :darkness would be a stupid mans choice.

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225579#msg225579
« Reply #18 on: December 15, 2010, 10:46:58 pm »
Can I vote for it NOT being super-turbo-mega-OP CC against 2 unfortunate elements?
At '10' it already kills everything but Voodoo, Stoned Gargoyle, or a super Condor.  Any more increase in attack has a quick diminishing in returns.  Many times the extra power is just wasted double or triple fold.
Umm exactly my point? It insta kills creatures from those two elements, and even buffs wont help much.
What diminishing returns? Your "returns" are always dead creature, and the card is practically free to play.
What I'm saying is, in regards to it CC value, increasing the number to 50 wouldn't make much of a difference.  Are you suggesting it should be decreased from where it is now?
There's a whole world of difference between say 5 and 10 where it is now. And yes, I'm saying its 10 damage is stupidly high for a CC of that cost. If I drop Eclipse and play my dragons, I'll at least force you to waste 2 Lightnings on one dragon. If I buff my Vampires, you'll have a tough time killing them. Holy Flash does it with ease. 10 damage CC for 1/zero cost is overpowered, period.

The only thing that makes it okay is that no one actually uses Holy Light/Flash. Make the card more valuable, and suddenly playing :death and :darkness would be a stupid mans choice.
Ah, I see.  Well I thought you were against buffing the card, but actually you are against the whole idea of the card.  Fair enough.  :)

warriorforge

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225581#msg225581
« Reply #19 on: December 15, 2010, 10:48:09 pm »
Holy flash doesnt really need to be changed. Like others said, it doesnt really affect auto-mulligan THAT much. If so 1 random and 15 heal/attck would be a little too OP. Id say 15 heals/attck for 2 random quanta would be better. Just look at SoD, 20 health for 3 random quanta. Yes, i know it has a bigger advantage cuz it adds to ur health but the advantage flash has is it can attck death darkness creatures. I think this card is good enough as it is and doesnt need a change.

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225586#msg225586
« Reply #20 on: December 15, 2010, 10:59:26 pm »
usually you do not know the elements you will be facing in a duel. (War is a huge exception to this)

Against 2/12 of the elements this card acts (currently) like 2 Lightning Bolts (Converted value 5|4)
Against 10/12 of the elements it is a low cost heal (Converted value 1|0)

Total
(10+10)/12|8/12 or 1.67|0.67
Increase cost to 2 :light|2 :rainbow

or
Have it do half the healing as damage

2/12 acts like 1 lightning bolt (2|1)
10/12 acts like lite heal (1|0)
14/12|2/12 or 1.167|.167
And set cost at  :light| :rainbow
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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225649#msg225649
« Reply #21 on: December 16, 2010, 12:49:34 am »
yessss change it to 1 random so i can make it stack with miracle but not show up in first draw!

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg227245#msg227245
« Reply #22 on: December 18, 2010, 11:11:04 am »
1 random is a big nerf. It doesn´t stack with Miracle in Light decks, then. Which random quantum shall a light deck pay for Holy Flash, when Miracle was cast ?

Light will probably be more popular soon, Holy Flashs will come ,too. Light has no better EM card (even Luciferin will not be that good for EM)
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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg227256#msg227256
« Reply #23 on: December 18, 2010, 11:36:32 am »
I have never used this, but I would say fix the mulligan system then. Healing one creature is not that good. I think it doesn't even take harmful effects off the creature, if I remember it correctly. Of course for 0 cost that is not unreasonable. If you must raise the cost, to 2 or 3  :light, then let it remove poison/antimatter and such as well.
Shards aren't overpowered, as long as you have them yourself.

 

anything
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