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Offline ARTHANASIOS

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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg539073#msg539073
« Reply #24 on: September 04, 2012, 07:52:48 pm »
That actually kind of helps my argument, you can make very good decks based around those cards, you can't make a very good deck based around forest scorpion.  It is more of a supplementary card.  CC on a death and a dune does hurt, but it will have gotten more poison damage in most cases.  For example, a dune scorpion only needs 1 hit.  The point of scorpions is that they continue to damage if they die/if they are shielded.  Also, 4 hp is slightly sturdier than 2.  Finally, :life can stall, it just takes longer to set up, death decks can stop a rush for a couple turns, simply by dropping a bonewall. Life can't do that.  Time, can stop a rush in its tracks, and not even lose any card advantage while doing it.

IMHO, 1-card-1-element-versatile-scorpion > 2-cards-2-elements-certain-deck-based-scorpion. By the way, a Bonewall-based :death deck can't block a well-prepared :life rush, since Adrenafrogs/Adrenascorpions will deplete Bonewalls very fast. :time can RT Forest Scorpions or Turtle Shield them, but still their venom will pass to the opponent. Furthermore, a RT Forest Scorpion can be played again without any extra cost, while a Momentumed Dune one or Deathstalker need to be buffed by Momentum again in order to function. Conclusion: Forest Scorpion vs :time > Dune Scorpion/Deathstalker vs :time.
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Offline nensuru

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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg539078#msg539078
« Reply #25 on: September 04, 2012, 08:08:51 pm »
Quote from: OldTrees
Forest Scorpion should at least be adjusted with +1 atk +1 cost in order to better preform its purpose at the same balance level. However it is possible that venom is overpriced and Forest Scorpion should receive +1 atk without +1 cost. I have not seen evidence of this in this thread yet.

Quote from: Laxadarap
Finally, :life can stall, it just takes longer to set up, death decks can stop a rush for a couple turns, simply by dropping a bonewall. Life can't do that.  Time, can stop a rush in its tracks, and not even lose any card advantage while doing it.

Water and Death are better at make the game going longer, and so the venom ability should cost more on these elements then in :life

This card, imo, is more anti-cc oriented then anti-shield. Raising its cost would make single target cc worth even more against life. I would opt for adding another card focused on beating shields.
« Last Edit: September 04, 2012, 08:21:09 pm by nensuru »

Offline OldTrees

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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg539087#msg539087
« Reply #26 on: September 04, 2012, 09:22:19 pm »
Quote from: OldTrees
Forest Scorpion should at least be adjusted with +1 atk +1 cost in order to better preform its purpose at the same balance level. However it is possible that venom is overpriced and Forest Scorpion should receive +1 atk without +1 cost. I have not seen evidence of this in this thread yet.

This card, imo, is more anti-cc oriented then anti-shield. Raising its cost would make single target cc worth even more against life. I would opt for adding another card focused on beating shields.
Anti-cc and anti-shield barely conflict. I see no reason Scorpion would not fit as a hybrid card alongside 2 more specialized cards.
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Offline aristalis

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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg1090561#msg1090561
« Reply #27 on: August 03, 2013, 11:45:35 am »
Life needs more CC, so why not giving Scorpion to poison the target creature?

My idea is:

 :life: Inflict 2 damage per turn to a target creature, delay itself.
this would be effective enough that the cost could be raised by 1 when it's upped.

Offline kisking11

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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg1092720#msg1092720
« Reply #28 on: August 15, 2013, 06:08:56 pm »
I think this card shouldn't be modified, or max. that att|def 2|2 cost:3 :life (unupped) and att|def 2|2 cost:2 :life. Or maybe adding a passive skill to them, called 'corroding' which damages the shield with every attack and destroys it fully after 7 attacks. Only those attacks would count which are FULLY blocked by a shield. More attacks (adrenaline or more scorps) faster corrode.

And a suggestion: I don't know it's a bug or not, but when adrenaline is on it hits 4 times, but adds only 2 poison counters. Is it a bug, or this was made because it would be too OP if it would do 4 poison?
« Last Edit: August 15, 2013, 06:10:46 pm by kisking11 »

Offline seulintse

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forest scorpion? https://elementscommunity.org/forum/index.php?topic=43226.msg1162926#msg1162926
« Reply #29 on: October 29, 2014, 12:11:58 am »
hey guys, have you ever noticed that the dune scorpion and the scorpion for death are both really cool, one doing two damage (as long as you buff it) and the other every time you play a carp? yeah, I kinda wondered about that and realized, that the other one, the forest scorpion is kinda useless, because 1. you can easily kill it with RoF or a thunderstorm (or hell, the plague), so mitosis is kinda useless (forget that you need like ten turns to yourself to do anything with it noticeable enough), 2. adrenaline does let you attack 4 times (from damages dealt 1 to 3, same amount if damage, 4 damage is 3 times, 4, 3, 2, and all the other ones are messed up too), but it only poisons twice (two poison damage per turn, kinda meh), and 3. yeah, sure, you need an eclipse for the deadly scorpion, but have a few of those and you can do some serious damage, versus something thats kinda just pesky about having like 3 or 4 forest scorpions maybe doing 5 damage, that cost like a minimum of 15 quanta, versus (even if its two different elements) only 2 or 3 :darkness (I think its 2/3 for the nightfall/eclipse) plus 2 :death per  so it seems kinda pointless that you can easily brush it aside, especially since it really does cost alot to set up. Anyones thoughts on the matter?
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Offline Espithel

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Re: forest scorpion? https://elementscommunity.org/forum/index.php?topic=43226.msg1162927#msg1162927
« Reply #30 on: October 29, 2014, 12:15:14 am »
There are many things in life that are designed more so as support cards, in opposition to being an actual main force.

Heal is one of them. So is forest spirit. Forest scorpion is also said support card.
Building a deck based around 6 forest scorpions is kinda like building a deck based around 6 purifies.

As a support card, it does its job just fine, really.
It really does help if you're expecting heavy shield play.

Offline eljoemo

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Re: forest scorpion? https://elementscommunity.org/forum/index.php?topic=43226.msg1162928#msg1162928
« Reply #31 on: October 29, 2014, 12:27:02 am »
The drawbacks to deathstalker and dune scorp is that you have to use a buff. And yes, it may be easy to just switch to a gravity mark and throw in some momentums or any other card but it's still a disadvantage. It means you can combine a forest scorpion with fractal unlike the other two (unless you have deathstalkers and eclipses, but then it's a trio).

Forest scorpions benefit is also in it's mono synergy, with adrenaline and mitosis. Adrenascorps may not be the best in the world but it works better than dunes and deathstalkers. And mitoscorps is a mono compared to the trio necessary to combine it with deathstalkers or dunes.

But personally, I think all the scorpions are a bit bad... but that's just me
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Offline Tiko

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Re: forest scorpion? https://elementscommunity.org/forum/index.php?topic=43226.msg1162932#msg1162932
« Reply #32 on: October 29, 2014, 12:58:52 am »
Trait it simply as you do it with other scorpions - but this one is different only that is able to attack unshielded opponents on its own - with buffs it can do horrible things, especially when upped.

It is a well balanced creature, and has its place. Both a cost decrease or an attack buff would make it way too dangerous, I believe.
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Re: forest scorpion? https://elementscommunity.org/forum/index.php?topic=43226.msg1162935#msg1162935
« Reply #33 on: October 29, 2014, 01:18:13 am »
Make a simple deck with 6 scorps, 6 frogs, 6 adrens and 12 pillars. You will see the power of poison in PvP1
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Re: forest scorpion? https://elementscommunity.org/forum/index.php?topic=43226.msg1162936#msg1162936
« Reply #34 on: October 29, 2014, 01:20:00 am »
Make a simple deck of 6 mindgate, 6 dims, 6 lightning, 12 pillars. You will see the power of Mindgate in PvP1

Offline Cheesy111

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Re: forest scorpion? https://elementscommunity.org/forum/index.php?topic=43226.msg1162937#msg1162937
« Reply #35 on: October 29, 2014, 01:21:58 am »
Make a simple deck featuring 6 pheonixes, 6 fire bolts, 6 rage potions, 12 pillars.  You will see the power of pheonix in PvP1

 

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