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Offline Vangelios

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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg538851#msg538851
« Reply #12 on: September 03, 2012, 10:21:55 pm »
It wants to increase the damage, use blessing, to create a deck of life and poison, very useful.
So for it to be useful, it needs to have another card to buff it? Sorry, but this isn't death stalker or dune scorpion, this card needs to be buffed itself. Decreasing cost would help, but like has been pointed out, the upped might benefit more then it should from it.

Turns out he is not good with blessing, it is fantastic!.  and yes, many cards in this game are better with another.
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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg538856#msg538856
« Reply #13 on: September 03, 2012, 10:36:38 pm »
My opinion:
Upped scorp is balanced.
Unupped could use some some minor buff.

@nensuru thanks for the comparison. Do you mind making one factoring in (unupped)frog+adren vs scorp+adren?

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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg538857#msg538857
« Reply #14 on: September 03, 2012, 10:37:04 pm »
Anything about any card against AI is irrelevant regarding balance.

 Ok, I accept that anything about any card against AI is irrelevant regarding balance. Let's talk about RNG and the fact in order to use any other scorpion you have to prepare a combo with a card of an element other than the scorpion's element (Momentum, Blessing, Nightfall etc.) and that scorpion is almost completely useless otherwise, making its function too RNG-based and requires the whole deck to be built around that combo. Forest Scorpion | Scorpion doesn't need 2 cards of different element to function, it actually doesn't even need 2 cards of the same element, it can function just by itself, it doesn't require a whole deck to be built around it and it can easily fit into any :life deck! Furthermore, :life has Adrenaline as an excellent buff (as I have already mentioned), Mitosis can produce more of them and it can be also combined well with non :life buffs (Blessing etc.). Also, as I pronounced in my previous post, Forest Scorpion is usually life's only way to counter Dims & Wings by poisoning the opponent as long as the shield slot is empty. I have not defeated just AI with :life scorpions, I have rulled countless times in PvP too, even against experienced players.
 I have spent infinite hours playing mono :life decks and seriously dudes, it am quite dissapointed you view Forest Scorpion as an underpowered card. Such an underestimated gem... :(
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Offline OldTrees

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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg538889#msg538889
« Reply #15 on: September 04, 2012, 01:11:29 am »
Honestly I have not seen any evidence that the Effect < Cost. What I have seen is evidence that the purpose (shield bypass) and the Attack are not in agreement.

The solution is not a buff but rather to increase both cost and attack. Be warned, Pufferfish is 3|5 venom and is not used often.

2|2 Venom for 4 unupped is reasonable.
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Offline nensuru

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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg538952#msg538952
« Reply #16 on: September 04, 2012, 05:42:31 am »
I agree with Old Trees, making it a 3 :life 2/2 unnuped would be just too fast
His scorpion version (4 :life 2/2) would be good to counter 1dr shields, but it would not be so effective against full blocking shields, where the rush, as ARTH mentioned, is most valuable
Since 1dr shields have 1-2 copies on most decks, and fulldr shields are more likely to come im 5-6 i would opt for rushing the poison counters then trying to bypass the 1dr shields

Adrena scorp vs Adrena horned frog
Spoiler for Hidden:
Turns
Adrena scorp(un)
XAdrena frogXAdrena scorp(up)
1
4(2)
12
8(2)
2
10(4)
24
18(4)
3
18(6)
36
30(6)
4
28(8 )
48
44(8 )
5
40(10)
62
60(10)
6
54(12)
74
78(12)
7
70(14)
86
98(14)
8
88(16)
98
120(16)
9
108(18)
110
144(18)

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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg539014#msg539014
« Reply #17 on: September 04, 2012, 03:15:51 pm »
Honestly I have not seen any evidence that the Effect < Cost. What I have seen is evidence that the purpose (shield bypass) and the Attack are not in agreement.
Part of my issue here is that I personally disagree with how much value is currently put on Venom as a contributor to card cost for creatures.  Assuming I'm understanding this correctly, the current cost calculation for Forest Scorpion is 1 attack (1 cost) - 1 (Life's element modifier bonus) + 0 (HP modifier) = 0.  Because Forest Scorpion is placed at 3 :life, this would seem to indicate that Venom is worth 3 :life.  However, Venom is listed as being worth 2 additional cost according to your own Card Design guide assuming that it has no mono buffs (in which case I assume that this includes Adrenaline).  This then causes an issue with how Pufferfish is balanced because 3 attack (3 cost) + 0 cost (HP modifier) + 2 cost (Venom, no mono buffs) = 5 but because Pufferfish is also an upgraded card this means that there should be at least 1 additional modifier factored in somewhere whether it be +1 attack, -1 cost, etc.  Does this mean that Venom is placed at an ability value of 3 regardless of an element's access to in-element buffs?  After reconsidering nensuru's comparison of Horned Frog to a 2 attack Scorpion I'm finding it harder to agree with the in-element buff clause applying to 1 attack creatures as well (in Adrenaline's case at least).

I would normally refrain from comparing creature cost calculation and weapon cost calculation since it seems that weapons are balanced on a completely different scale than creatures, but if we were to make Arsenic fit a similar role as Forest Scorpion then I would be interested in seeing how the community would react to reducing unupped Arsenic to both 1 cost and 1 attack and seeing the reaction.  I'm fairly certain it would be considerably negative.  While I have some reservations when it comes to giving both +1 cost and +1 attack to Forest Scorpion, I would favor it more than its current state at the moment.
His scorpion version (4 :life 2/2) would be good to counter 1dr shields, but it would not be so effective against full blocking shields, where the rush, as ARTH mentioned, is most valuable
I'm not sure what kind of magical deck he's using to where he's able to defeat Mono :aether and Mono :air by getting a great amount of Poison on the opponent before they're able to block off the Scorpions (or even if his opponent at the time was smart enough to consider this) consistently, but as someone who I should hope has had at the very least an equal amount of experience with these types of match-ups, my experience tells me that unless you have copious amounts of luck in your favor or your opponent hasn't even bothered putting more than 3 copies of Dims/Wings in their deck, your chances of being able to connect enough hits to where Poison ultimately finishes them off before they can hit you harder or destroy everything that you own is not likely at all.  I mean just use common sense here: Unless the opponent's deck has a QI of 15, how likely do you think it is that they won't be able to start a Shield chain by turn...3?
Quote
Since 1dr shields have 1-2 copies on most decks, and fulldr shields are more likely to come im 5-6 i would opt for rushing the poison counters then trying to bypass the 1dr shields
I suppose this would be true in more randomized PvP, but there are plenty of cases in restrictive PvP (i.e you know your opponent is going to use mainly Life cards) where adding additional copies of a 1DR shield would be extremely useful just because it cuts down on Adrenaline's damage output considerably (not to mention Skull Shield and Ice Shield do even more damage to that card).  You may also want to consider that smarter opponents won't start a chain of Wings/Dims until you've started to inflict damage on them (or if it's late into the game already), in which case a +1 cost/attack bonus will a) not interfere with your ability to play a Scorpion + Adrenaline combo much more than its current state and b) grant you an additional damage head start to deal to the opponent before they decide to start chaining shields.  In fact, the threat of a creature dealing 8 damage + 2 Poison damage each turn may very well prompt the opponent to play Dim Shields earlier than they normally would, increasing the odds of a Dim Shield chain breaking earlier.
Quote
Adrena scorp vs Adrena horned frog
Spoiler for Hidden:
Turns
Adrena scorp(un)
XAdrena frogXAdrena scorp(up)
1
4(2)
12
8(2)
2
10(4)
24
18(4)
3
18(6)
36
30(6)
4
28(8 )
48
44(8 )
5
40(10)
62
60(10)
6
54(12)
74
78(12)
7
70(14)
86
98(14)
8
88(16)
98
120(16)
9
108(18)
110
144(18)
So this indicates that AdrenaScorps unupped should surpass a single Frog's damage output by turn 6 with the proposed changes.  What this doesn't factor in, however, is the fact that the Scorp's extra cost will make less Scorpions playable per Frog each turn.  I can't do much more than speculate how that affect the difference in speed though, and I recognize that this change may actually make 3 cost, 2 attack unupped too fast.  If that's the case then 2 attack for 4 cost would be more appropriate.
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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg539029#msg539029
« Reply #18 on: September 04, 2012, 04:15:23 pm »
Honestly I have not seen any evidence that the Effect < Cost. What I have seen is evidence that the purpose (shield bypass) and the Attack are not in agreement.
Part of my issue here is that I personally disagree with how much value is currently put on Venom as a contributor to card cost for creatures.  Assuming I'm understanding this correctly, the current cost calculation for Forest Scorpion is 1 attack (1 cost) - 1 (Life's element modifier bonus) + 0 (HP modifier) = 0.  Because Forest Scorpion is placed at 3 :life, this would seem to indicate that Venom is worth 3 :life.  However, Venom is listed as being worth 2 additional cost according to your own Card Design guide assuming that it has no mono buffs (in which case I assume that this includes Adrenaline).  This then causes an issue with how Pufferfish is balanced because 3 attack (3 cost) + 0 cost (HP modifier) + 2 cost (Venom, no mono buffs) = 5 but because Pufferfish is also an upgraded card this means that there should be at least 1 additional modifier factored in somewhere whether it be +1 attack, -1 cost, etc.  Does this mean that Venom is placed at an ability value of 3 regardless of an element's access to in-element buffs?  After reconsidering nensuru's comparison of Horned Frog to a 2 attack Scorpion I'm finding it harder to agree with the in-element buff clause applying to 1 attack creatures as well (in Adrenaline's case at least).

I would normally refrain from comparing creature cost calculation and weapon cost calculation since it seems that weapons are balanced on a completely different scale than creatures, but if we were to make Arsenic fit a similar role as Forest Scorpion then I would be interested in seeing how the community would react to reducing unupped Arsenic to both 1 cost and 1 attack and seeing the reaction.  I'm fairly certain it would be considerably negative.  While I have some reservations when it comes to giving both +1 cost and +1 attack to Forest Scorpion, I would favor it more than its current state at the moment.
The card cost thread is outdated. The elemental bonuses (like the Life bonus) were replaced with using Photon as the base creature. This resulted in increasing the estimated value of most skills by 1.

Pufferfish is considered UP. It costs 5 :water + 1 card > Photon + 2 attack + 1->5hp + Venom (atk>0) + upgrade
5 :water > 2 attack + 1->5hp + Venom (atk>0) + upgrade
3 :water > 1->5hp + Venom (atk>0) + upgrade
4 :water > 1->5hp(rounds to +0) + Venom (atk>0)
4 :water > Venom (atk>0)
Since Pufferfish is considered UP but is not a common buff thread, the magnitude of the imbalance is probably 1 quanta
3 :water =?= Venom (atk>0)
However it is possible that the community is merely unaware of how overpriced Pufferfish is. In that case Venom (atk>0) might be worth only 2 :life.

Arsenic costs the weapon slot. This is currently estimated to be worth 3 :underworld. This estimate is also possibly wrong.

Conclusion:
Forest Scorpion should at least be adjusted with +1 atk +1 cost in order to better preform its purpose at the same balance level. However it is possible that venom is overpriced and Forest Scorpion should receive +1 atk without +1 cost. I have not seen evidence of this in this thread yet.
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Offline omegareaper7

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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg539034#msg539034
« Reply #19 on: September 04, 2012, 04:27:17 pm »
It wants to increase the damage, use blessing, to create a deck of life and poison, very useful.
So for it to be useful, it needs to have another card to buff it? Sorry, but this isn't death stalker or dune scorpion, this card needs to be buffed itself. Decreasing cost would help, but like has been pointed out, the upped might benefit more then it should from it.

Turns out he is not good with blessing, it is fantastic!.  and yes, many cards in this game are better with another.
Better, yes. But a card like scorpion should not require an off element to be any good. You might as well just use adrenafrogs if your going to use life, or rustler with light pillars or something of the like if your going to splash light in. Do you see what these two deck types might have in common? A lack of use for scorpions.
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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg539048#msg539048
« Reply #20 on: September 04, 2012, 06:08:16 pm »
 There are plenty of mono :life decks able to be created, as well as mono-deck of every other kind of element. In ETG you can't have everything. There are creatures which are good against full-blocking shields (Fog Shield, Dusk Mantle etc.) and bad against DR ones (tower shield, titanium shield etc.) and vice versa. The basic DR of unupped decks is 1 (Shield, Ice Shield, Emerald Shield) while the basic DR of upped decks is 2 (Tower Shield, Permafrost Shield, Jade Shield) and +1 DR in general (Spine Carapace has 1DR while Thorn Carapace has 0, Mirror Shield has 1DR while Reflective Shield has 0 etc.), and that's why Forest Scorpion gets +1atk when upped; this happens in order to be of the same level of the upped DR shields, which are its nemesis in the first place.
 About beating :aether , it is nothing magical with it. Dimensional Shields are expensive and RNG is usually mean, which makes :aether players unable to always start a shield chain early and to keep it until the very end. On the other hand, mono :aether has no healing at all, making 1 poison counter to always deal 1 damage, 5 poison counters to always deal 5 damage etc. This can kill :aether slowly but steadily, while :life has tons of healing to keep it alive, let alone :aether has no PC, so Thorns are deadly to Immortals, Phase Dragons and Recluses, while Emerald are extremely nasty against Psions and SoW in general. Seriously, when I firstly played ETG with my mono :life one of my greatest nemesis was mono :aether, but not anymore. Now, I know how to use :life cards in order to strike :aether hard and Forest Scorpion is a must-have of these strategies.
 If you guys want to buff Forest Scorpion, please do it! I would love to have one of my favourite :life cards becoming overpowered, or slighly better at least! So, please buff it, I'm sorry disagreeing with you, yes FS needs a serious buff, maybe giving it +2 atk & -2 cost or something? Trololololol.... :P :P :P :P :P
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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg539063#msg539063
« Reply #21 on: September 04, 2012, 07:17:49 pm »
Anything about any card against AI is irrelevant regarding balance.

 Ok, I accept that anything about any card against AI is irrelevant regarding balance. Let's talk about RNG and the fact in order to use any other scorpion you have to prepare a combo with a card of an element other than the scorpion's element (Momentum, Blessing, Nightfall etc.) and that scorpion is almost completely useless otherwise, making its function too RNG-based and requires the whole deck to be built around that combo. Forest Scorpion | Scorpion doesn't need 2 cards of different element to function, it actually doesn't even need 2 cards of the same element, it can function just by itself, it doesn't require a whole deck to be built around it and it can easily fit into any :life deck! Furthermore, :life has Adrenaline as an excellent buff (as I have already mentioned), Mitosis can produce more of them and it can be also combined well with non :life buffs (Blessing etc.). Also, as I pronounced in my previous post, Forest Scorpion is usually life's only way to counter Dims & Wings by poisoning the opponent as long as the shield slot is empty. I have not defeated just AI with :life scorpions, I have rulled countless times in PvP too, even against experienced players.
 I have spent infinite hours playing mono :life decks and seriously dudes, it am quite dissapointed you view Forest Scorpion as an underpowered card. Such an underestimated gem... :(

Yet, those other 2 scorpions have a much greater ability than a forest scorpion.  Plus, because it requires a duo, you are more prepared for a shield (excluding nightfall). 
TurnForest ScorpionDeath Scorpion
110
230
363
4108
51515

Granted, that is a blessed dune scorpion, but I gave an extra 2 turns to draw the card combo and gather quanta.  A 3th turn deathstalker or whatever they're called is really not hard to get, same with a 1st turn scorpion.

EDIT: Also, poison is very good in stalls, death can stall extremely well due to bonerwalls, and time has RT, procrastination, and sundials.  Life needs something to keep up with these other elements.
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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg539067#msg539067
« Reply #22 on: September 04, 2012, 07:26:24 pm »
^Still, you have to build your deck around it. Furthermore, a CC on a Deathstalker or a Dune Scorpion hurts much more than a CC on a Forest one. FS's poison has less power than the other two scorpions but it is a much more versatile card. About poisoning being very good in stalls, what makes you think :life can't have decent stalling decks? ;)
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Re: Forest Scorpion | Scorpion https://elementscommunity.org/forum/index.php?topic=43226.msg539068#msg539068
« Reply #23 on: September 04, 2012, 07:30:42 pm »
^Still, you have to build your deck around it. Furthermore, a CC on a Deathstalker or a Dune Scorpion hurts much more than a CC on a Forest one. FS's poison has less power than the other two scorpions but it is a much more versatile card. About poisoning being very good in stalls, what makes you think :life can't have decent stalling decks? ;)

That actually kind of helps my argument, you can make very good decks based around those cards, you can't make a very good deck based around forest scorpion.  It is more of a supplementary card.  CC on a death and a dune does hurt, but it will have gotten more poison damage in most cases.  For example, a dune scorpion only needs 1 hit.  The point of scorpions is that they continue to damage if they die/if they are shielded.  Also, 4 hp is slightly sturdier than 2.  Finally, :life can stall, it just takes longer to set up, death decks can stop a rush for a couple turns, simply by dropping a bonewall. Life can't do that.  Time, can stop a rush in its tracks, and not even lose any card advantage while doing it.
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