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silux

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg403479#msg403479
« Reply #108 on: October 03, 2011, 03:59:47 pm »
Fate Egg 1 :time 0|1
 3 :time: Hatch

This would make a small change to quanta costs, but improves the mechanics a lot!
If the Egg dies or is countered before to hatch, you have saved 3 :time.
The egg can be reproduced more easily trough mitosis, but total cost of summoning a random creature is the same!
You can play more egg at once, so if one dies because reapeatable CC, you have more mana to hatch survivors.



pancosis

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg403722#msg403722
« Reply #109 on: October 03, 2011, 11:41:01 pm »
^ Brilliant ^

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg406055#msg406055
« Reply #110 on: October 07, 2011, 10:48:32 pm »
Fate Egg 1 :time 0|1
 3 :time: Hatch

This would make a small change to quanta costs, but improves the mechanics a lot!
If the Egg dies or is countered before to hatch, you have saved 3 :time.
The egg can be reproduced more easily trough mitosis, but total cost of summoning a random creature is the same!
You can play more egg at once, so if one dies because reapeatable CC, you have more mana to hatch survivors.
It would be extra powerfull with 1.29 SoR. Love the idea.
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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg406081#msg406081
« Reply #111 on: October 07, 2011, 11:39:55 pm »
Fate Egg 1 :time 0|1
 3 :time: Hatch

This would make a small change to quanta costs, but improves the mechanics a lot!
If the Egg dies or is countered before to hatch, you have saved 3 :time.
The egg can be reproduced more easily trough mitosis, but total cost of summoning a random creature is the same!
You can play more egg at once, so if one dies because reapeatable CC, you have more mana to hatch survivors.
I agree with this.

ndclub

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg406175#msg406175
« Reply #112 on: October 08, 2011, 02:13:04 am »
Fate Egg 1 :time 0|1
 3 :time: Hatch

This would make a small change to quanta costs, but improves the mechanics a lot!
If the Egg dies or is countered before to hatch, you have saved 3 :time.
The egg can be reproduced more easily trough mitosis, but total cost of summoning a random creature is the same!
You can play more egg at once, so if one dies because reapeatable CC, you have more mana to hatch survivors.
It would be extra powerfull with 1.29 SoR. Love the idea.
Spend 3 quantum to save 3 quantum but waste another deckslot? That is unless adrenaline stays with whatever creature comes out of the egg.

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg406339#msg406339
« Reply #113 on: October 08, 2011, 12:30:17 pm »
Fate Egg 1 :time 0|1
 3 :time: Hatch

This would make a small change to quanta costs, but improves the mechanics a lot!
If the Egg dies or is countered before to hatch, you have saved 3 :time.
The egg can be reproduced more easily trough mitosis, but total cost of summoning a random creature is the same!
You can play more egg at once, so if one dies because reapeatable CC, you have more mana to hatch survivors.
It would be extra powerfull with 1.29 SoR. Love the idea.
Spend 3 quantum to save 3 quantum but waste another deckslot? That is unless adrenaline stays with whatever creature comes out of the egg.
Yes, if you Adrenaline an egg, the hatched creature has adrenaline (and poison counters, etc.)
However, check new SoR, it doesn't adrenaline it, it makes double the hatched creature when "hatch" is used.

Offline makapse

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg422751#msg422751
« Reply #114 on: November 09, 2011, 11:11:41 am »
this card is pretty weak when compared to mutation.it should atleast have a cost reduction /make mutants.

Offline Time_lord_victorius

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg422774#msg422774
« Reply #115 on: November 09, 2011, 12:28:05 pm »
making it hatch mutants would put a twist to it (i like the relation to entropy of this card a lot!) it's a gamble always and giving it odds of hatching a mutant could give some interesting (and unforseen) advantage. although the odds of the mutant should be only of 5% since in nature, mutants don't tend to be born all the time. maybe since it's an egg, it doesnt have a councsiousness, and couldn't be lobo'd since the brain is (lets say, no need to argue with this please) BLANK, no presence of a sentient mind YET. other CC can work, but lobo would not due to the lack of sentience and councsiousness.

what say ya'll?
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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg422785#msg422785
« Reply #116 on: November 09, 2011, 01:12:37 pm »
Live Britney alone.

Don't buff, it's ok as it is.

Anyways, comparation should be graboid i think. (graboid=OP)



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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg422805#msg422805
« Reply #117 on: November 09, 2011, 02:30:21 pm »
Live Britney alone.

Don't buff, it's ok as it is.

Anyways, comparation should be graboid i think. (graboid=OP)
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Offline rickerd

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg422858#msg422858
« Reply #118 on: November 09, 2011, 05:11:09 pm »
Live Britney alone.

Don't buff, it's ok as it is.

Anyways, comparation should be graboid i think. (graboid=OP)
kind of a fail ?
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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg422876#msg422876
« Reply #119 on: November 09, 2011, 06:23:07 pm »
HAHAHA why fail?

I really think fate egg should not be modified, it is ok as it is  :P


 

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