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Offline XYTWO

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg189008#msg189008
« Reply #24 on: October 31, 2010, 12:30:59 am »
Yeah, I played a :gravity :earth deck against a rainbow the other day and locked out all his creatures with gravity shield and basilisk blood.  Last second, he played chimera and knocked me out.  Definitely a panic-button card.
Couldn't have put it better, in my opinion. If stuff is freaking out and you can't bypass (however unlikely) RoL/Hope, it's mass Momentum time. Chimera is not for the early game. It's a finishing touch. All of your creatures are freezing? That Permafrost shall bother you no more.

Offline TheOnlyNewb

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg189226#msg189226
« Reply #25 on: October 31, 2010, 07:01:41 am »
Why not give it a mutant ability too?
I mean, it's essentially a bunch of creatures mashed up together right?
That would be cool.
I like it.

Robsta43

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg189340#msg189340
« Reply #26 on: October 31, 2010, 11:46:01 am »
I tried putting togeather a couple decks based around this card in the trainer, my first idea was Chimera + armerigos + fractaled ball lightnings.  My second idea was Chimera + Shriekers + Basalisk's blood + Earth Nymphs.  After tweaking these decks I finnally got the ball lightning deck up to maybe 30-40% win rate against lvl 5 AI and the Basalisk's blood to 50%, but that's nowhere near the win rate of alot of other upped (and a few unupped) decks I've taken against AI5. 

Basalisk's Blood deck
Code: [Select]
6rn 6rn 6rn 6rn 74g 74g 778 778 778 778 778 778 778 778 778 778 77f 77f 77h 77h 77h 77h 77h 77h 77l 77l 77l 77l 77l 77l 77s 77s 77s 78q 78q 78q 78qAlthough able to make 20/100+ chimeras after about 7 turns pretty much every time, most decks can kill this off pretty quickly since it doesn't have a permafrost or diamond shield attached to it
I'm not sure how Chimera could become a more mono/duo friendly card, but for now it looks like a final smash for rainbow decks meant to last only 1 or 2 turns and bypass shields. 

Dan43

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg189478#msg189478
« Reply #27 on: October 31, 2010, 03:41:58 pm »
Chimera should be immaterial.
That makes it so it can only be destroyed by your enemy's creatures attacks.

Kuross

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg189572#msg189572
« Reply #28 on: October 31, 2010, 05:32:08 pm »
Chimera should be immaterial.
That makes it so it can only be destroyed by your enemy's creatures attacks.
That would also mean you couldn't BB it either. Not sure if that would be an upgrade or not.

Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg189606#msg189606
« Reply #29 on: October 31, 2010, 06:22:37 pm »
That would also mean you couldn't BB it either. Not sure if that would be an upgrade or not.
BB was for the creatures before the Chimera is cast, to maximize its health.  BB on a Chimera will keep it from damaging your opponent for six turns!

Kuross

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg189610#msg189610
« Reply #30 on: October 31, 2010, 06:30:37 pm »
That would also mean you couldn't BB it either. Not sure if that would be an upgrade or not.
BB was for the creatures before the Chimera is cast, to maximize its health.  BB on a Chimera will keep it from damaging your opponent for six turns!
Yeah, BB was a bad example, but the point I was trying to make was creature buffs wouldn't affect Chimera and who knows what fun cards will come out in the future that may affect Chimera.

I'm just a fan of dumping more cards into the game on a regular basis. With the inclusion of each new card older cards change, sometimes for the better, and sometimes for the worse. Guess I'd just like to see new cards coming soon then looking at buffs/nerfs at that time.

Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg189863#msg189863
« Reply #31 on: November 01, 2010, 12:10:48 am »
We do get a heads-up on cards in development; if you regularly check the "Show unread posts since last visit" link at the top near your avatar, and not just the "Show new replies to your posts," you will occasionally see threads that say something like "In Development: X."  These threads are for discussion of new cards Zanz is getting ready to implement, and there is always heavy discussion.  He often changes the cards before implementation; chances are excellent he has done so in the past based in part on reasons brought up in those threads.

Kuross

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg189879#msg189879
« Reply #32 on: November 01, 2010, 12:36:28 am »
We do get a heads-up on cards in development; if you regularly check the "Show unread posts since last visit" link at the top near your avatar, and not just the "Show new replies to your posts," you will occasionally see threads that say something like "In Development: X."  These threads are for discussion of new cards Zanz is getting ready to implement, and there is always heavy discussion.  He often changes the cards before implementation; chances are excellent he has done so in the past based in part on reasons brought up in those threads.
*is not new to the forums* ;)

Point I seem to have failed at making is that rather than buff/nerf cards, look for new cards to be made that would indirectly buff/nerf existing cards.

Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg189982#msg189982
« Reply #33 on: November 01, 2010, 03:11:50 am »
Ah, yes, that's a good tactic.  Too bad Zanz isn't paid to do this, eh?  Otherwise we might see more new stuffs.

QuantumT

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Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg190143#msg190143
« Reply #34 on: November 01, 2010, 09:07:19 am »
Ah, yes, that's a good tactic.  Too bad Zanz isn't paid to do this, eh?  Otherwise we might see more new stuffs.
You can donate. It's not much but it's something.

Re: Chimera https://elementscommunity.org/forum/index.php?topic=18968.msg190366#msg190366
« Reply #35 on: November 01, 2010, 06:31:31 pm »
I meant this isn't his day job, but you probably figured that out.  ;)

 

blarg: