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Offline majofaTopic starter

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Budokan #4 - Round 6 https://elementscommunity.org/forum/index.php?topic=62428.msg1237517#msg1237517
« on: July 12, 2016, 05:52:16 pm »
Stage I: For Honor - ROUND 6

Post your results and decks in this thread. Both winners and losers will post decks. Play fair, have fun, and good luck!

Deckbuilding Rules:
- Rounds are best-of-5.
- You may change decks between games.
- 'Other' cards are allowed.
- You may use any Mark.
- You may only use off-element cards that match your Squad's Aides. Maximum 8 of that element per Aide (Pillars/Pendulums do not count for the 8 cards).
- 33% of cards must be in element (Pillars/Pendulum DO count for this.)
- Mark cards are allowed and match the element they provide.


Upgraded Cards:
Champions are allowed to use 3 upgraded cards for each Champion on their squad.
Challengers are allowed to use 3 upgraded cards for each Aide on their squad.

AIDES:
SQUAD A: [:air :darkness] :aether :life
SQUAD B: :death :earth :light
SQUAD C: [:entropy] :fire :gravity :time :water

Spoiler for key:
Champion
Challenger (your element's color)
Aide

A
B
C
:aether
Zawadx (2-2)
UTAlan (2-1)
blrawen (1-2)
:death
rob77dp (1-2)
Fippe94 (2-2)
Sera (2-2)
:earth
theelkspeaks (2-1)
Odii Odsen (2-2)
trashduke (1-2)
:fire
mrpaper (1-2)
worldwideweb3 (2-1)
chrispybacon84 (2-2)
:gravity
andretimpa (2-1)
DoubleCapitals (0-2)
MasterofPun (3-2)
:life
mathman101 (2-2)
majofa (3-1)
Heman (0-2)
:light
Solaris (2-2)
fasp_3000 (1-2)
RootRanger (2-2)
:time
Regyptic (1-2)
Vineroz (3-1)
Ginyu (1-2)
:water
JonathanCrazyJ (0-2)
inthisroom (3-1)
Jenkar (2-2)
:air
[Afdarenty] (4-0)
DANIEELA (0-3)
Timdood3 (1-2)
:darkness
[Physsion] (4-0)
ji412jo (0-2)
Aves (0-2)
:entropy
iancudorinmarian (1-2)
Discord (0-3)
[Calindu] (4-0)

Time left Round 6:
Round 6 Complete

« Last Edit: July 19, 2016, 05:19:23 pm by majofa »

Offline mrpaper

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Re: Budokan #4 - Round 6 https://elementscommunity.org/forum/index.php?topic=62428.msg1237522#msg1237522
« Reply #1 on: July 12, 2016, 06:47:38 pm »
Maybe it is too late to change it... but I feel like 7 champions won't be reached by any team give the fact there will be a spread amount of perms champions in every team  and I ain't sure we wanna go the 10 rounds route as it is roughly 7-10 days a round only for part 1... which means another 6 weeks before moving on.  Perhaps dropping the total needed to 6 champions for future rounds?

Offline worldwideweb3

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Re: Budokan #4 - Round 6 https://elementscommunity.org/forum/index.php?topic=62428.msg1237523#msg1237523
« Reply #2 on: July 12, 2016, 07:48:54 pm »
Maybe it is too late to change it... but I feel like 7 champions won't be reached by any team give the fact there will be a spread amount of perms champions in every team  and I ain't sure we wanna go the 10 rounds route as it is roughly 7-10 days a round only for part 1... which means another 6 weeks before moving on.  Perhaps dropping the total needed to 6 champions for future rounds?

I'll disagree here. Changing rules midway through the event is nearly always bad.
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Offline inthisroom

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Re: Budokan #4 - Round 6 https://elementscommunity.org/forum/index.php?topic=62428.msg1237524#msg1237524
« Reply #3 on: July 12, 2016, 07:52:50 pm »
Can't win this match up.

Can we introduce bans?

Offline mrpaper

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Re: Budokan #4 - Round 6 https://elementscommunity.org/forum/index.php?topic=62428.msg1237525#msg1237525
« Reply #4 on: July 12, 2016, 08:11:27 pm »
Maybe it is too late to change it... but I feel like 7 champions won't be reached by any team give the fact there will be a spread amount of perms champions in every team  and I ain't sure we wanna go the 10 rounds route as it is roughly 7-10 days a round only for part 1... which means another 6 weeks before moving on.  Perhaps dropping the total needed to 6 champions for future rounds?

I'll disagree here. Changing rules midway through the event is nearly always bad.

It's the exact same set of rules to play... whoever is deserving will move on anyway... just maybe a month faster if we are lucky.... or this could drag down to round 10 anyway!

Offline worldwideweb3

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Re: Budokan #4 - Round 6 https://elementscommunity.org/forum/index.php?topic=62428.msg1237527#msg1237527
« Reply #5 on: July 12, 2016, 08:20:57 pm »
Maybe it is too late to change it... but I feel like 7 champions won't be reached by any team give the fact there will be a spread amount of perms champions in every team  and I ain't sure we wanna go the 10 rounds route as it is roughly 7-10 days a round only for part 1... which means another 6 weeks before moving on.  Perhaps dropping the total needed to 6 champions for future rounds?

I'll disagree here. Changing rules midway through the event is nearly always bad.

It's the exact same set of rules to play... whoever is deserving will move on anyway... just maybe a month faster if we are lucky.... or this could drag down to round 10 anyway!

The rounds won't be as long if we there are less matches to play. Also, no, it's not the same thing.
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Offline mrpaper

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Re: Budokan #4 - Round 6 https://elementscommunity.org/forum/index.php?topic=62428.msg1237543#msg1237543
« Reply #6 on: July 13, 2016, 01:39:33 am »
The inactives are  most likely to play until round 10... or more with double losses! Afdarenty physsion and  Calindu changes nothing to slow matches

Offline rob77dp

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Re: Budokan #4 - Round 6 https://elementscommunity.org/forum/index.php?topic=62428.msg1237571#msg1237571
« Reply #7 on: July 14, 2016, 04:21:02 am »
Death Round 6 match countdown:
rob77dp vs. Sera now complete: Sera wins 3-2.
« Last Edit: July 15, 2016, 05:25:48 am by rob77dp »
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Offline Sera

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Re: Budokan #4 - Round 6 https://elementscommunity.org/forum/index.php?topic=62428.msg1237616#msg1237616
« Reply #8 on: July 15, 2016, 05:18:17 am »
EDIT: apparently all my three wins are voided because they have Entropy in them, which is supposedly unusable. Aides list is confusing.

Sera 0 - (3) rob77dp

GGs, rob! Close games as always.

G1 Win vs SoG Stall
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4vj 4vj 4vj 4vj 4vj 4vj 5fu 5i5 5i5 5i5 5i5 5ia 5rp 5rp 5rp 5rp 5rp 5rp 710 710 718 718 718 718 718 718 71a 71a 72i 72i 8pk


G2 Loss vs SoG Stall
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4sk 52g 52g 52g 52g 52g 52g 52g 542 542 5i5 5i5 5i5 5i5 5i5 5i5 5ia 5ia 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 8pp


G3 Win vs SoG Stall
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4sk 4vn 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 534 6u5 6u5 6u5 713 713 713 713 713 713 71b 71b 71b 8pk


G4 Loss vs Reclusetal
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52o 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 718 718 718 718 718 71a 71a 71b 71b 71b 7do 7do 8pk


G5 Win vs Reclusetal
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4vj 4vj 4vj 4vj 4vj 4vj 5fu 5i5 5i5 5i5 5i5 5ia 5rp 5rp 5rp 5rp 5rp 5rp 710 710 718 718 718 718 718 718 71a 71a 72i 72i 8pk
« Last Edit: July 16, 2016, 02:22:27 am by Sera »

Offline rob77dp

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Re: Budokan #4 - Round 6 https://elementscommunity.org/forum/index.php?topic=62428.msg1237617#msg1237617
« Reply #9 on: July 15, 2016, 05:22:01 am »
rob 3 - 0 Sera EDIT: a few illegal decks from Sera changed from 2-3 loss.

Game 1, 2, & 3 -- Jaded SoG Stall
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4sk 4sk 52g 52g 52g 52g 534 534 534 534 542 542 542 542 542 542 542 5cq 5cq 5cq 5cq 5cq 5cq 718 718 718 718 718 718 71a 71a 72i 72i 7ak 7ak 8pn

W*-W-W*

Game 4 -- PUgons
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4sk 4sk 52g 52g 52g 52g 52g 52h 52h 52h 52h 542 542 542 542 542 622 624 713 71a 71a 71b 71b 72i 72i 72i 80b 80b 80b 80b 8pu

W (drew all the one-off cards needed to counter Sera here)

Game 5 -- Quiet Fracluse
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4sk 4sk 52g 52g 52r 52r 52r 542 542 542 542 542 542 542 542 624 624 624 6rk 713 713 713 713 713 72i 72i 80i 80i 80i 80i 8pu

L (that Chrysa-dials had two REALLY speedy draws against me...)
« Last Edit: July 17, 2016, 06:21:41 am by rob77dp »
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Offline worldwideweb3

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Re: Budokan #4 - Round 6 https://elementscommunity.org/forum/index.php?topic=62428.msg1237694#msg1237694
« Reply #10 on: July 16, 2016, 12:33:27 pm »
www3: 3
mrpaper: 2

GGs!

G1 W 2 W 3 L 4 L
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G5 W
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4so 4so 4so 5f0 5f2 5f2 5f2 5f2 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 5gi 7dg 7dg 7dg 7dg 7dg 7do 7do 7do 7f2 7f2 7f2 7f2 8po
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Offline RootRanger

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Re: Budokan #4 - Round 6 https://elementscommunity.org/forum/index.php?topic=62428.msg1237739#msg1237739
« Reply #11 on: July 17, 2016, 02:21:08 am »
RootRanger 3 - 2 Solaris
LLWWW

Trash
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4sq 55p 55p 56i 56i 5l8 5l8 5l8 5l8 5l8 5lh 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 749 749 74i 74i 7ju 7ju 7ju 7ju 7ju 7ju 7k2 7k2 8pl

Larger Trash
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4sq 55p 55p 562 562 576 576 576 576 576 576 576 576 576 576 5l8 5l8 5lg 5lg 5li 5lm 5lm 5lm 5lm 5lm 5lm 5ls 5ls 5ls 5mq 5mq 749 749 74b 74b 7ju 7ju 7q9 7q9 7q9 7q9 7q9 7q9 8pq

Iffy
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4sq 5ib 5ib 5ib 5ib 5l8 5l8 5l8 5l8 5l8 5l8 5lg 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 7gp 7gp 7gp 7gp 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 8pp

Decent
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4sp 4sq 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5io 5io 5jm 5jm 5jm 5jm 5jm 5jm 5l8 5l8 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 7gp 7gp 7gp 7gp 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 8pq

There we go!
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5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5io 5io 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5l8 5l8 5lg 5lg 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 7gp 7gp 7gp 7gp 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 8pq
Somehow still around, somewhat

 

blarg: