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Offline Fippe94Topic starter

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Forum Brawl #7 - Round 5 - Voting https://elementscommunity.org/forum/index.php?topic=65960.msg1276234#msg1276234
« on: April 20, 2018, 03:40:47 pm »
Time until voting for Round 5 ends:
Time's up!


How to vote
All you have to do to vote in Brawl #7 is to follow these 3 steps!
Note that unlike the previous Brawl, Brawl participants are allowed to vote.

1. Read
Read through all the submissions below to see what you actually want to vote for. Be sure to not accidentally miss one!

2. Decide
After reading, decide how you want to vote. Remember, you have 10 voting points ('voints') to split up between teams for each task. If you really like two of them but not the others, you could vote 5-5-0-0. Or if you have a clear ranking in mind, you could vote 4-3-2-1. Or split it up in any other way you want. The only limits is that you cannot give more than 5 voints to any one team, and you have to spend all 10 voints on each task you vote on. Any votes that do not fulfill these conditions will not be counted.

3. Vote
Go vote here! (Voting tool made by UTAlan)

4. Write (optional unless Voting Panel)
Write a post in this topic where you tell the rest of the community why you liked who you liked (Or why you didn't like who you didn't like). You have to give at least some reasoning for your vote on whatever team you gave the most voints, but feel free to give some feedback to all teams if you want! Be sure to not reveal your exact votes to anyone, to help avoid strategic voting. You are supposed to tell who you liked and why, but not how you spent your voints. This will however be revealed at the end of the voting, together with the totals to see who actually won!
This step is required if you are part of the Voting Panel!

If you have any questions about the voting procedure, don't hesitate to ask!

Feel free to scroll down to see the submissions for this round...


Spoiler for Hidden:
The Raw Power of the Universe! | COMBO TASK
Captain: Through the windows of the ship you can see the massive black hole. A truly amazing sight at one of the most dangerour and powerful things in our universe. You feel like a small 4 mana bottle doesn't quite do it justice. Design a new version of the Black Hole card. It must cost at least 8 quanta. It must be Gravity element. (If you won the artifact in Round 2: You use the artifact to project a black hole simulation. It gives you new insights in how black holes work and it sparks your creativity. You can use any element for the card!)
Mapper: Draw your interpretation of a Black Hole to use as art of the card!

Spoiler for Paratus:
NAME:
Stellar Black Hole
ELEMENT:
Gravity
COST:
9 :gravity
TYPE:
Permanent
ATK|HP:
N/A
TEXT:
Event Horizon:
Random slot on opponent's field gets destroyed
NAME:
Supermassive Black Hole
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Permanent
ATK|HP:
N/A
TEXT:
Event Horizon:
Random slot on opponent's field gets destroyed

ART:

IDEA:
ToaMagna, DoctorC and HeavenSent
NOTES:
So, we're a bit rusty on our astronomy, seeing how last time we've researched anything about the black holes was back in 2010 when we were into TV shows like How The Universe Works narrated by various scientists, including Stephen Hawking. That said, I feel like this is probably what black hole would represent IRL.

Quick run through the mechanics: the card annihilates any permanent or creature that isn't enchanted or quinted. It can also deliver damage on empty slots, however, the scales of random numbers will be tipped towards ""heavier"" objects - stacked permanents, large creatures > normal creatures and unstacked permanents, including weapons > small creatures > empty slots. Stacked pillars get destroyed in the same fashion as with the Earthquakes.

Entire idea was to capture the true essence of a black hole, being a powerful force that annihilates everything on its path, be it an object, a person or anything that has even a bit of mass - once you cross the event horizon, you're lost.
SERIES:

Spoiler for Battlestar Go Frak Yourself:
NAME:
Black Hole
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
3:light : For one turn, players cannot generate quanta and enemy creatures do not attack. Drain all :light quanta.
NAME:
Cosmic Void
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
2:light : For one turn, players cannot generate quanta and enemy creatures do not attack. Drain all :light quanta.

ART:
dawn to dusk
IDEA:
dawn to dusk
NOTES:
Despite first impressions, Black Hole cannot be activated every turn to stall your opponent indefinitely — as it drains all of your :light (like Fractal), it can be activated at best once every other turn. This also means there's no point in having more than one played at a time.

The cost is 3 :light, or 2 :light if upped. This prevents the user from running the card off a :light Mark — you have to have at least one Pillar, Pendulum, or some other :light source.

Of course, if there's a Black Hole present, it means for sure that there's no sunlight... you might find that Sundials won't work at all!
SERIES:
Brawl #7 Round 5

Spoiler for Green Night:


Note : since this does not affect quanta itself but the quanta cap, it is not stopped by sanctuary.




Mapper Task

Spoiler for Iron Manta:
NAME:
Black Hole
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
All of your permanents combine into one stack for one turn. After, combine extra weapons and shields.
NAME:
Black Hole
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
All your permanents combine into one indestructible stack for one turn. After, combine extra weapons and shields.

ART:
The Iron Manta
IDEA:
The Iron Manta
NOTES:

Unupgraded, the permanents are drawn into one stack in the order they would activate. This means if PC is used on the stack, it would target the weapon first, followed by the shield, etc, etc.

Permanents with activated abilities are activated in stack order.

If you play a weapon or shield in the empty shield or weapon slot, when the Black Hole effect ends, they will combine with any shield or weapon that was in the Black Hole.

Weapons combine abilities, and add their attack damage.

Shields combine their abilities, but pick only the largest damage absorption.

SERIES:
Brawl 5

Spoiler for Hidden:


Scotch glass + Soy Sauce + Red Wine + ping pong ball + black marker = Black Hole

Spoiler for Hidden:
A Black Representation | BASIC TASK
Build a deck that represent a black hole. It could represent its effect, its appearance, its creation, or any other attribute about a black hole that you like. Be as creative as you like. There is only one restriction: You cannot use the cards ""Black Hole"" or ""Shard of Focus"".

Spoiler for Green Night:
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 71e 71e 71e 71e 71e 74a 74a 74a 74a 74a 7ti 7ti 7ti 7ti 7ti 80k 80k 80k 80k 80k 8pt


You see nothing(cloak) you hear nothing(silence) but you feel as though an unstoppable (unstoppable) force is slowly(by poison) draining your life force(hp) away.

Spoiler for Battlestar Go Frak Yourself:
Hover over cards for details, click for permalink
Deck import code : [Select]
52n 52n 52n 542 542 542 542 5l9 5l9 5l9 5l9 5l9 5l9 5uq 5uq 5uu 5uu 5uu 5uu 5uu 5uu 5v1 5v1 5v1 5v1 5v1 5v1 61u 61u 624 624 624 624 624 624 63a 63a 63a 63a 63a 8pt


The hole is silent. Its sheer power lobotomises the mind.

It is a rift in time and space, a black orb of liquid death that should never exist. It is impossible.

Night has fallen on this barren corner of the universe. An eternal night, a hopeless night.

Everything is sucked into the void. Even for the photons themselves, it is a nightmare.

It is but a boneyard.

My mind is filled with wonder. I cannot comprehend it.

Spoiler for Paratus:
Hover over cards for details, click for permalink
Deck import code : [Select]
7t4 7t4 7t4 7t4 7t4 7t5 7t5 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7tb 7tb 7tc 7tc 7tc 7tc 7th 7th 7u2 7u2 7u2 7u2 7u2 7u2 8pt


Pretty self-explanatory. We wanted to concentrate on the sheer power of a black hole, an object so strong and dense, not even light can escape it. And if light can't escape a black hole, neither will quanta, permanents, creatures or HP. SoV are also in there to show off the voidness of black holes.

Spoiler for Iron Manta:
Death of a Star

Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6u7 75c 75c 7ee 7ee 7t8 7t8 7u2 7u2 7u2 7u2 7u2 7u2 8pt


This deck represents the death of a star, and the creation of a Black Hole:

A large star goes Supernova at the dusk of the star's life...
>
A point of Singularity is created (Gravitational singularities are mainly considered within general relativity, where density apparently becomes infinite at the center of a black hole)...
>
A Void is created in space and time, a point of true antimatter that must be filled...
>
All nearby objects are sucked into the void until everything becomes intertwined, represented by Chimera...
>
You'd have to be preeeety brave to go in there...




Spoiler for Hidden:
Lost in Time (Dilation) | BASIC TASK
One of the consequences of being close to a black hole is time dilation: You experience time much slower. In a large ship like yours, time flows at different speed depending on how close that part of the ship is to the black hole. If you spend a few minutes closer to the black hole, hours could have passed in other parts of the ship.
Write a story about someone on your ship spending a few minutes to get something from another part of the ship, while someone else waits for hours on their return. Maybe they send an expedition to go look for them? Try to communicate? Or just sitting there worried about what could have happened?

Spoiler for Green Night:
Joey stretched, yawning in boredom.and looked out the cockpit side-window at the swirling vortex sucking them into darkness. He leaned back into his chair, bored, only to hear a rather loud grumbling noise coming from his stomach. He figured it had been a while since he'd eaten, and looked at his partner a few feet away, manning her station, canvas in hand and a variety of things being held in her mouth; pencil, paintbrush, and a ruler. while she arranged her materials accordingly, she scanned the black hole in front of them with stunning curiosity. As he watched, she tilted her head to scale the size, but he was getting hungry.
""Zya,"" he interrupted her concentration, and she turned swiftly, looking at him with bright sea blue eyes. Her eye color changed based on her mood, and it changed quite often at times.
""What can I do for you, Joey?"" she eyed him intently, her voice slightly muffled by the objects in her mouth, and clearly sensing what was off, and he suppressed a shudder. He hated how she could sense just about everything about him, and the others on their crew. She was borderline empathic, and even though it had helped some issues between the team in past problems, it was still offsetting. She inquired him slightly. Even now, she could sense his emotions.""Let me guess,"" she smiled genuinely, ""you want a sandwich."" He just laughed and nodded, and she nodded back, plucking the objects out of her mouth and getting out of her seat, leaving him be. The others had already gone off to the bunkers. He went back to looking at what she was drawing...

-----

She closed the door and sighed, walking off to the kitchen, listing the recipe she had in her head as she strided down the corridor, stopping at an open door, and questioned what she'd find inside. Another hungry passenger, most likely. creeping in closely, she heard some whimpering, and could almost taste the fear and unease on whatever lurked inside. Rolling her eyes, she slipped through the door, finding a small child about half her size curled up in the corner.
""Hi there,"" she whispered, and the child looked up, and the fear vanished, replaced by a sense of... curiosity? ""are you lost honey?"" the child nodded, and stared at her. She sighed, smiling to mask her disappointment. It's always the same with others, she looked different, and that was enough to attract attention. She'd grown used to it, so it no longer mattered to her. ""What's your name?"" The child hesitated for a moment, blinking at her slowly.
""Uh,"" he seemed to ponder for a moment, and stumbled on words, the poor boy must be nervous, ""Chaol."" She smiled.
""Well, Chaol,"" she prompted, hoping to find some clue as to where his parents were, ""my name is Zyardran."" he smiled, clearly pleased at the greeting. ""Where are your parents?"" It was obvious he was hungry, so she leaned back, opening the fridge nearest to her, and pulling out a bowl of soup. He looked down, and a wave of grief wreathed around her. She instantly realized her mistake, and when she looked at the boy, he was about ready to cry. She leaned down, patting his head, and offering him the bowl. ""Chaol, dear,"" she spoke softly, as to not provoke any withdrawal, ""all you need to remember for yourself, is that they are always with you."" She gave him a small hug, and sent him off, and he ran off. She let him be. He knew where his sector of the ship was. She turned, pulling out some bread-
""Thank you, Zyardran."" a whisper from behind her, but she didn't bother turning.
""Of course, dear."" She hesitated, listening to the pitter patter of small feet on the warm metal floor, and continued on. Food making was like a different type of art to her, and soon enough, she smiled at her handiwork, sprinkling some garnish on top, and walked back to the cockpit, keeping vigilance for any other refugees wandering around.

-----

Walking into the cockpit, it was eerily quiet, as if the captain had disappeared. There was no music playing quietly, no choir practice from the captain. She placed the food beside the captain's chair, and it was only until she looked down did her heart skip a beat.
There lay the captain, it looked like he had been dead for decades, as nothing more than a skeleton remained. How long had she been gone? What time was it even? She looked out the window. the black hole didn't look any closer. A sense of panic overwhelmed her, and she stumbled back, her thoughts clouding with anxiety. Who else had died while she was gone?
What time even was it? Wait, that was already asked! A strange sense of confusion came over her and she swore under her bre-
""Wait a minute, who put this skeleton here?!"" A familiar voice shrouded in, and she looked up. No, the captain wasn't dead. But then, who or what was on the chair? ""Zyardran, where have you been?"" She looked at him funny. She'd only been gone a few minutes. ""I had to go looking for you, what took you so long anyway?"" She sighed, relieved. At least his appetite was still there.
""I was only gone a few minutes, Joey."" he looked at her weirdly, and just shook his head, looking at the sandwich.
""Thanks for the sandwich though,"" she watched him as he tossed the skeleton aside, murmuring something under his breath, and sat down, sliding the plate off the side table and started crunching down on the food.
Walking over to her space. She scanned her utensils cautiously, and noticed some had been rearranged. Smirking, she let it be, and felt the passive tensity off the captain. Of course he had. She supposed one look wouldn't have killed him after all.

Spoiler for Iron Manta:
Orbit Admiral JonathanCrazyJ had a headache.

Or, rather, he had been having a headache, or was about to have a headache. The fact he wasn't even sure in what timeframe his headache existed was the very thing giving him the headache he was going to have had.



It all started when JonathanCrazyJ's radio crackled on, and Russian screamed ""Orbit Admiral! Don't touch that! It's disgusting!"" This was incredibly confusing, and quite insulting, because JonathanCrazyJ was preparing to urinate at the time.

""WHAT THE HELL DO YOU MEAN?"" JonathanCrazyJ roared. ""HOW DO YOU KNOW WHAT I'M DOING IN HERE?""

Espithel, who was waiting outside the latrine deck at the time mumbled through the door ""uh, Orbit Admiral, I'd hope you're peeing in there because I have already been waiting out here for 45 minutes.""

JonathanCrazyJ was puzzled enough at that point to stop dreaming up fabulous ways of torturing his Space Trooper. ""What are you talking about Espithel?"" he said. ""I have only been in here for 20 seconds or so. You saw me go in. I even ordered you to step aside and let me go in first.""

""...which is making the... now 52 minutes feel even longer, there is a sense of urgency involved."" Espithel's voice seemed very fast paced and high frequency.

""Don't let it get all over the floor..."" said Russian over the radio.

""I'M NOT GETTING IT ON THE FLOOR! WILL SOMEONE TELL ME WHAT'S GOING ON!"" despaired the angry Orbit Admiral.

""Haven't you ever been near a Black Hole before sir?"" scoffed Espithel, ""you're in a temporal anomaly. Your urine is in a temporal anomaly. Say ""Urine, you're in a temporal anomaly.""""

""How do we fix it?"" muttered JonathanCrazyJ.

""Well, we can't fix it, it's pretty strong considering there is such a high time delay even between you and I, but we can limit it by gathering in one part of the ship. Russian is currently trying to wake Solaris from his coma, so I'd suggest the medical bay.""

""Alright, but won't you need the latrine deck now I'm done?""

""It's been 3 hours now sir, I'm afraid that ship has sailed. We should, however, stop by my quarters on the way because I think I would currently compromise the sterile environment of the medical bay.""



Espithel and JonathanCrazyJ approached the medical bay with trepidation. They could hear Russian screaming loudly through the door.

They went inside and found him frantically washing his arm. Solaris was slumped on a table, 6 charred, blackened tentacles shrunken and twisted, and one of his healthy tentacles flopping over the side of the table.

""What happened, Space Trooper?"" asked JonathanCrazyJ.

""I was moving him to the surgery table and one of his tentacles flopped on my arm. Gross."" Russian finished washing his arm, and put his digitally enhanced utility glove back on. JonathanCrazyJ noticed him accidentally flip his radio switch on as he did so.

JonathanCrazyJ reached over to Solaris and was about to lovingly place his webbed hands on one of Solaris's good tentacles.

""Orbit Admiral! Don't touch that! It's disgusting!"" shouted Russian. His radio light flashed on his arm.

Just as JonathanCrazyJ tried to work out why that sounded familiar, Espithel bustled past him and picked up a large syringe filled with a heavy, viscous liquid.

""Don't let it get all over the floor..."" said Russian, glancing at Espithel.

""SWITCH YOUR RADIO OFF RUSSIAN!"" yelled JonathanCrazyJ ""You're confusing me. I mean you confused me, well I was getting confused... wow this is confusing""

""Sorry sir..."" said Russian uncertainly. ""Now, Espithel, inject Solaris with that serum, it should restore some health to his burned tentacles, and reduce the fever-slime from his good ones...""

Spoiler for Battlestar Go Frak Yourself:

Spoiler for Paratus:

Spoiler for Hidden:
Time Warp | BASIC TASK
All this weird talk about time dilation made you think about actual time travel. Wouldn't it be cool to go back in time? Maybe meet the Ancestors?
Make a card that represent a time machine, or something that travels back in time. It cannot generate other cards. (If you won the artifact in Round 3: Holding the artifact makes your mind work in crazy ways you didn't know it could. New ideas pop up all the time. Your card must generate at least 1 other card.)

Spoiler for Iron Manta:
NAME:
Crying Angel
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Creature
ATK|HP:
5 | 4
TEXT:
If under cloak, attacks creatures at random instead of opponent.
Absorb :time per turn.
NAME:
Crying Angel
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Creature
ATK|HP:
6 | 5
TEXT:
If under cloak, attacks creatures at random instead of opponent.
Absorb :time per turn.

ART:

IDEA:
The Iron Manta
NOTES:
An ancient celestial being fluctuates into our time. Torn from another dimension, it cries. It flitters from vision. Each time it appears it seems more angry, and then, when it disapears again, the attacks start...
SERIES:
Brawl Round 5
Spoiler for Green Night:


Note : The quanta spent from playing Time Travel is not regained.
Spoiler for Battlestar Go Frak Yourself:
NAME:
Primer
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
At no cost, duplicate and play a random creature from your hand.  This creature must be played next turn.
NAME:
Primer
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
At no cost, duplicate and play a random creature from your hand.  This creature must be played next turn.

ART:

IDEA:
Go Frak Yourself
NOTES:
Primer card-ifies the concept of a creature travelling back in time, to join your side of the battle... in the past!

Obviously, in order not to create a paradox, the creature has to actually enter the time machine in the future. This is represented by you playing the card a turn after Primer is activated.

Playing the creature via Primer is free: you lose no quanta, and the creature is duplicated right from your hand. When you play the creature the next turn, you spend the quanta, the card leaves your hand, but the creature does not appear on the field (after all, it's only going into the time machine, and will be played on the field in the previous turn).

Primer's effect is an activated ability with no per-use cost. Once it has been used, it enters an ""activated"" state. When activated, it can't be used to send another creature back in time. It's also tied to the creature that was time-travelled - if the Primer is destroyed, then that creature can't go back in time, and you'll make a paradox...

Once you send the correct creature back in time, the ""activated"" effect ends and Primer can be used again.

There's no way to distinguish between individual cards in Elements, so the specific card that enters the time machine doesn't matter. Only the type of card itself does - you can't send a Gnome Rider back in time and have a Pharaoh pop out the other end. If you use Primer on a card, play the original card itself, and then next turn use Fractal to generate a bunch more of that card, they can go time travel with no problem.

If you don't play the required creature, or are unable to, or the Primer is destroyed in the meantime, then you've created a paradox! The time-travelled creature becomes a Singularity as the universe tries to work out what the hell is going on.

If your opponent steals an activated Primer, it becomes their responsibility to send that creature back in time! Of course, if they don't... the Singularity will still appear on your side of the field.

If you have no creatures in your hand, then the time machine is empty! Ever turned on an empty microwave? There's a spark, and then disaster... a Spark is played on your side of the field, then the Primer destroys itself. (This Spark won't become a Singularity)

Primer is a powerful but squishy card, and could see applications in rush decks that look to push the limits of speed.
SERIES:
Brawl #7 Round 5
Spoiler for Paratus:
NAME:
Tardis
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:
N/A
TEXT:
:time :time : Target's creature ATK becomes 0. The damage slowly replenishes itself over time.
NAME:
Tardis
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:
N/A
TEXT:
:time : Target's creature ATK becomes 0. The damage slowly replenishes itself over time.

ART:
IDEA:
ToaMagna, DoctorC and HeavenSent
NOTES:
Shame we can't use dark blue for time.

Tardis is a time-space machine featured in Doctor Who. They travel just about anywhere in the universe and sometimes even outside of it. It's incredibly complicated machine and sometimes, Tardis is referred to as being alive.
Our version of Tardis, however, is pretty simple: you target a creature, it drops its attack to 0 and slowly gains it back, one point per turn, until it hits its max number. Couple of things:
  • Buffed creatures will drop to zero, and will regain their attack to the point of their max attack. For example, a blessed Photon will only regain 4 attack
  • Steam machines are dropping their attack entirely, but will only regain up until the point of initial attack. Those 20-something steam attack isn't gonna be recovered
  • Antimattered creatures will drop their attack to zero, and will climb up, not down.
  • Adrenalined creatures will regain multiple attack per turn.
  • Accelerated creatures will keep regaining their attack to the point it was at maximum, after which the effect will cease.
  • Fiery effect isn't affected. Diving and burrowing wouldn't be either if it was possible to get them affected in the first place.
SERIES:
« Last Edit: June 03, 2019, 02:15:50 pm by Aves »
Try Fragments, my card game!

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Offline Fippe94Topic starter

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  • Fippe94 soars like the Phoenix, unable to be repressed.Fippe94 soars like the Phoenix, unable to be repressed.Fippe94 soars like the Phoenix, unable to be repressed.Fippe94 soars like the Phoenix, unable to be repressed.Fippe94 soars like the Phoenix, unable to be repressed.Fippe94 soars like the Phoenix, unable to be repressed.Fippe94 soars like the Phoenix, unable to be repressed.Fippe94 soars like the Phoenix, unable to be repressed.
  • Awards: Slice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeGold DonorSlice of Elements 7th Birthday CakeForum Brawl #5 Winner - Abyss BrawlersSlice of Elements 6th Birthday CakeWeekly Tournament Winner8th Trials - Master of DeathBrawl #3 Winner - Divine LightSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: Forum Brawl #7 - Round 5 - Voting https://elementscommunity.org/forum/index.php?topic=65960.msg1276235#msg1276235
« Reply #1 on: April 20, 2018, 03:42:27 pm »
Only 2 teams sent in a task for the Log Keeper task. This means that the voting tool does not work, and you must PM your Log Keeper votes to me and ARTHA! Just like in challenges, you will vote by simply giving 1 vote to one of the two submissions.
Try Fragments, my card game!

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Offline ARTHANASIOS

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  • ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.
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Re: Forum Brawl #7 - Round 5 - Voting https://elementscommunity.org/forum/index.php?topic=65960.msg1276243#msg1276243
« Reply #2 on: April 20, 2018, 08:32:43 pm »
Btw, Fippe94 does 99% of the workload this Brawl, so if you want to +rep a Brawl Master you should +rep him. ;)
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline JonathanCrazyJ

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Re: Forum Brawl #7 - Round 5 - Voting https://elementscommunity.org/forum/index.php?topic=65960.msg1276246#msg1276246
« Reply #3 on: April 20, 2018, 09:24:09 pm »
Would be lovely if people voted.
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Offline Zyardran

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Re: Forum Brawl #7 - Round 5 - Voting https://elementscommunity.org/forum/index.php?topic=65960.msg1276248#msg1276248
« Reply #4 on: April 20, 2018, 10:05:00 pm »
Would be lovely if people voted.
^ and would also be nice to use the tool, also, can we get feedback?
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Offline JonathanCrazyJ

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Re: Forum Brawl #7 - Round 5 - Voting https://elementscommunity.org/forum/index.php?topic=65960.msg1276249#msg1276249
« Reply #5 on: April 21, 2018, 12:58:48 am »
Just noticed that the upgraded Captain/Mapper task card is duplicated.

The correct text is in the text box.

The correct card should be:



oh well nvm
« Last Edit: April 21, 2018, 01:01:39 am by JonathanCrazyJ »
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Offline JonathanCrazyJ

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Re: Forum Brawl #7 - Round 5 - Voting https://elementscommunity.org/forum/index.php?topic=65960.msg1276251#msg1276251
« Reply #6 on: April 21, 2018, 09:31:24 am »
Voters. Vote plz.
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Offline CleanOnion

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Re: Forum Brawl #7 - Round 5 - Voting https://elementscommunity.org/forum/index.php?topic=65960.msg1276253#msg1276253
« Reply #7 on: April 21, 2018, 01:00:55 pm »
I'm seeing a lot of people asking others to vote but not many of those people voting themselves

Hint Hint

Spoiler for Captain:
I don't really have any strong opinions any of the card mechanics, so here are some weak ones.

Paratus: Kudos for the tile of the upgraded card.

Green Night: Can someone tell GN's card designer how to use the table-making tool? Quanta cap modification is a novel idea.

Iron Manta: I like the mechanic thematically, even if I feel that it doesn't make sense in-game.

Spoiler for Mapper:
Paratus: I feel that pixel art detracts from this piece. The edges of the red bit look rough and scribbly, even though I can see what was attempted, and the blue-white thing looks like water spraying from a hosepipe. There is an excellent sense of depth and the image is positioned well in its frame, however.

Green Night: It's fairly unremarkable. The blue bit looks kind of messy. The stars and the middle of the blue thing, at the very least, should not be blurry. It's not bad, but I'm not amazed either.

Iron Manta: I don't get it.
It's a ping pong ball covered in black marker that's in a mixture of soy sauce and wine. How does that represent a black hole? Is it a cocktail? Why do I want black marker or soy sauce in a cocktail?
What I can appreciate, though, is that this is physical artwork as opposed to digital artwork, so credit for that.

Spoiler for Space Trooper:
Green Night: This was rushed. There's not even any reason for Entropy Pendulums to be there.

Paratus: As I've mentioned before, 1st-person 4th-wall-breaking explanations for tasks really annoy me. While I like that you've used cards like Pest to represent what the black hole does as opposed to what it is, this is offset by the use of SoV.

Iron Manta: While SoV is also used here, which is an incredibly cheap descriptor, its use case is completely different as it's describing the formation of a black hole as opposed to the black hole itself. Well done.

Spoiler for Log Keeper:
Green Night: First thing I want to say is that new dialogue should be started on a new line - this has been done when different characters speak but it's still a bit confusing to have dialogue pop up randomly in the middle of a paragraph. That being said, the story is pretty cute -  it's not a grand tale but it doesn't pretend to be, either. I like it.

Iron Manta: I'm unsure whether this is an interesting interpretation of the task, or a misunderstanding of it - without any evidence towards either, I'll assume the latter. I don't think it's possible for a black hole to make radio messages time travel, and if there's a time multiplier of about 150 between the toiler and the queue outside it, then I dread to think what's happening closer to or further from the black hole. Toilet humour doesn't really save this, for me.

Spoiler for Mechanic:
Iron Manta: It's a cheap reference and, outside of the Dr Who universe, there's no time travelling happening here. This doesn't fulfil the task requirements.

Green Night: I could make a similar comment, given that this isn't directly a time machine, but I'll give the benefit of doubt. This is the sort of card that needs a nice description to go along with it to explain its upsides and downsides, maybe some use-cases and strategies, because it seems horribly OP to me and there's no written context to assuage that.

Paratus: It's "the TARDIS", not "Tardis" - I'm cool with the card being named that for the sake of nerdiness I've gotta correct you :P It's an interesting mechanic and I'm glad I got it after reading the card but not the explanation.

Offline JonathanCrazyJ

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Re: Forum Brawl #7 - Round 5 - Voting https://elementscommunity.org/forum/index.php?topic=65960.msg1276254#msg1276254
« Reply #8 on: April 21, 2018, 01:20:03 pm »
I'm asking the voting panel to vote, Brawlers don't need to vote justify. Personally I don't like posting vote justification as a brawler because I feel like it makes me look catty and I don't feel like I have a right to criticise other people's hard work. (This is NOT to say i mind at all when other people do it, just that I feel uncomfortable doing it.)

Having said that I feel compelled to discuss your findings of some of our work.

I'm not sure why you are so against my log keeper task tbh. Does the time flux need to be anything other than creatively imagined? how do you know that radio waves can't be affected by time dilation? Have you ever used a radio near a black hole?
"In a large ship like yours, time flows at different speed depending on how close that part of the ship is to the black hole. If you spend a few minutes closer to the black hole, hours could have passed in other parts of the ship." I took this as part of the task and chose to write my story based on this. I couldn't believe that the task would be so prescriptive as to force you to write about a missing person in a time flux. Reading it again I can see that is a possible interpretation, but I think that's far too prescriptive for a task, and the part that I focused on was still part of the Writer task box.

The black hole art is supposed to be used instead of the usual black hole art, which is a little bottle. I think this represents a usable black hole in terms of game play, it didn't say literally make an image of a black hole, but your interpretation of the art for the card. I chose to make a contained black hole ready to be used in battle. it is a perfect sphere trying to form itself out of dense liquid dark matter.

The card is a time travelling prehistoric angel, I don't understand how that is against the task.
« Last Edit: April 21, 2018, 01:26:27 pm by JonathanCrazyJ »
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Offline CleanOnion

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Re: Forum Brawl #7 - Round 5 - Voting https://elementscommunity.org/forum/index.php?topic=65960.msg1276255#msg1276255
« Reply #9 on: April 21, 2018, 02:56:05 pm »
Brawlers don't need to, but any feedback is better than no feedback.

Responses:

Spoiler for Hidden:
Mapper: Riiiiiiiiiight, I can see that. I hadn't taken into account a comparison of the artwork with the original Black Hole card. That being said, while my feedback in this case does read very negatively, I never said I didn't like it :P

Log Keeper: I believe that this task literally was that prescriptive - it left very little room for imagination or interpretation. In fact, if there had been more submissions, I don't think that many would have been that distinguishable and your interpretation would do better (in terms of my opinion about it). In this case I feel that the task is very clear in what it wants, with no ambiguity, and your submission feels like a genuine attempt albeit based on a misunderstanding. Even if that's not the case at all.

As it stands, with one submission that matches (my interpretation of) the task and one that doesn't, I have to prefer that one.

Re: radio waves, no, I've not personally been up close with a black hole, but time dilation =/= selective time travel


Mechanic: Other than the line "An ancient celestial being fluctuates into our time" there's no reference to time travel, but a similar comment could be made for any card. If the card represents something that time travels, I would expect to see that reflected in the mechanics.

Also, if you're reading this, and by "you" I don't mean JCJ but literally whoever you are, please vote <3
« Last Edit: April 21, 2018, 02:58:00 pm by CleanOnion »

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Re: Forum Brawl #7 - Round 5 - Voting https://elementscommunity.org/forum/index.php?topic=65960.msg1276263#msg1276263
« Reply #10 on: April 21, 2018, 06:23:02 pm »

Green Night: This was rushed. There's not even any reason for Entropy Pendulums to be

...
How about actually playing cards in the deck? I need entropy quanta to cast supernovas, and therefore to cast the whole deck.
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Offline CleanOnion

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Re: Forum Brawl #7 - Round 5 - Voting https://elementscommunity.org/forum/index.php?topic=65960.msg1276264#msg1276264
« Reply #11 on: April 21, 2018, 06:30:04 pm »
Wait you do?

Omg I've thought supernovas were free this whole time. I always did wonder why some decks had both SN and Nova in them.

TIL: I'm an idiot

Deepest apologies to you and your deckbuilder.

 

anything
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