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Forum Brawl #6 - FINAL VOTING PHASE https://elementscommunity.org/forum/index.php?topic=64224.msg1257806#msg1257806
« on: February 21, 2017, 12:30:07 am »
Time until voting for Round 5 ends:
Time's up!


How to vote
All you have to do to vote in Brawl #6 is to follow these four simple steps.
Note that unlike previous Brawls, Brawl participants are not allowed to vote.

1. Read
Read through all the submissions below to see what you actually want to vote for. Be sure to not accidentally miss one!

2. Decide
After reading, decide how you want to vote. Remember, you have 10 voting points ('voints') to split up between teams for each task. If you really like two of them but not the others, you could vote 5-5-0-0. Or if you have a clear ranking in mind, you could vote 4-3-2-1. Or split it up in any other way you want. The only limits is that you cannot give more than 5 voints to any one team, and you have to spend all 10 voints on each task you vote on. Any votes that do not fulfill these conditions will not be counted.

3. Vote
Use the form in the spoiler below to actually vote! If you are a member of the Voting Panel, you should definitely try to vote for each task, but if you are not, you can if you want decide to only vote for some tasks. You may submit some votes then come back later and submit the rest of them, if you want. You may also vote as many times as you like, but only the most recent will be valid.

Spoiler for Voting form:

4. Write
Write a post in this topic where you tell the rest of the community why you liked who you liked (Or why you didn't like who you didn't like). You have to give at least some reasoning for your vote on whatever team you gave the most voints, but feel free to give some feedback to all teams if you want!

For Round 5, DO NOT REVEAL YOUR VOINTS.

Please note that in order for your vote to be valid, you MUST do step 4. If you don't, we will assume that your vote was submitted illegally by one of the Brawlers and it will be ignored.

In the event that you decide to change your vote, please ensure you do one of the following after submitting the form again: Send us a PM to notify us, or write a new post saying you changed your vote, or add a line about it in your explanation post. This is to confirm that it's really you who's voting.

If you have any questions about the voting procedure, don't hesitate to ask!

Feel free to scroll down to see the submissions for this round...

Spoiler for Hidden:
The Plan | BASIC TASK
Come up with a plan to defeat the Dragon! Make sure to make good use of all your resources. Your team doesn't have to have come up with the plan from the start, they could be improvising it as they go too!

Spoiler for The Tentacle's Grip:
When a plan comes together...

The Emperor never fully slept. It was one of the many modifications to his physical form he had undertaken over the years. There is a sea creature, a porpoise, whose brain sleeps one hemisphere at a time, leaving the other to remain active. The Court Wizard had recreated this phenomenon in JonathanCrazyJ.

Right now, while The Tentacle's Grip rested in the sewers below the castle, The Emperor was latched by his under-sucker to the ceiling, water pleasantly dripping through a crack and dribbling down his suckers. As the water dripped, he contemplated their fate. Drip. Drip.
He was musing over their weaknesses. Drip. Drip.
Formulating a plan.

Drip. Drip.

Drip. Drip.

The Emperor smiled.




"I dislike the idea. I have questions..." The Bard mumbled, quite obviously terrified.

"No further questions! Go, for the glory of Frostkracken!"

And Aves and Krzysiekxd left the group to explore the caves, the bard's luminous body lighting their way as they carefully slithered into the maze.

"Now, it will be several hours until they return - and they WILL return - with an idea of the safest route to the Dragon. In that time, we have work to do. I hate to say it, but if we face the dragon head on, all our magic, our enchantments, our armor and our courage will be useless. Something I have noticed, in my wisdom, while we have been on land... we are too slow."

"NO!"

"How can this be?!"

"I swim marathons at home!"

"Silence, fools, he speaks true" growled Espithel, "My lord, we miss the water."

"We do" replied The Emperor, "I miss it with every pore on every sucker. But on land, we are at a severe disadvantage. The dragon surely has allies within his lair, and even if our armor can protect against his flames, his bulk and talons will surely be enough to gut us like common trout. Yet.." he rested a tendril on the moist wall of the tunnel, "There is hope."




They stood before the blocked passage. Shards of light flickered through gaps in the boulders and danced across the Emperor's now, enchanted scepter. Beyond the pile of rubble lay the final challenge of The Tentacle's Grip.

"Are the Explosions in place?" he whispered, for the third time.

"Yes, my lord." Aves grunted, as he shifted his whale-stomach sack to the other shoulder.

"Good. Crusader! Slither forwards. Remember, you must be as irritating as possible. Taunt him, enrage him, do whatever it takes for him to use his flames."

"Irritating, gotcha. I think I can do that..." chuckled rob77dp while squirting a little ink at Silver Emerald's white body.

"Aww and I just shed my skin..."

"ENOUGH. Save your ink for the dragon. Enchanter, bring the Pulverizer."

The Grip's bantering quickly dulled to silence. It was time. Espithel raised the mace above his head and slammed it into the blockage.

CRACK.

CRACK.

"rrrrraaaaaaaaaaaAAAAAAAAAAAHHHHHHHHHHHHHHHRRRRRRRRRRRRRRRRWWWWWWWWWWWWWWWWWWW!" The Dragon roared.

As the rocks crumbled into a small funnel before the great cavern, rob77dp slithered past Espithel and stood, silhouetted in the mouth of the tunnel. All great battles start with a war-cry, a famous charge for the bards to sing about for generations.

"SUCK ON MY SUCKERS, YOU FIEND!" screamed the crusader and, with surprising dignity, he arched his back and sprayed a great fountain of ink right across the cavern, into the dragon's face.

The roar was deafening. The flames were blinding.

Protected by their flame resistant armor, the savage fire seemed to ripple in slow motion past the brave crusader, and squeeze into the tunnel. As it reached the end of that stretch of the passageway, the explosions ignited. A chain of them, laid out floor by floor out of the dragon's lair, into the sewer, and finally into the reservoir that irrigated the city.

Drip. Drip.

Drip by drip, the sound grew. The Tentacle's Grip laughed deliriously together. They could hear the water, coming. Phase 1 of the plan was complete, and as their newly formed river gushed them into the cavern, The Emperor let go of his written notes. They all knew what to do now.




The Emperor's Plan

Spoiler for Emperor JonathanCrazyJ's Written Notes:


Quote from: Phase 1: Flooding

  • Passage into lair connects to sewer. Sewer connects to reservoir.
  • Wizard lays chain of explosive devices.
  • Goad dragon's flame to ignite devices.
  • Flood cavern.



Quote from: Phase 2: Robbery

  • All members other than Emperor and Wizard have whale-stomach sacks.
  • Dragon's minions will be driven to highest point of gold mound by water. Dragon likely to take flight. Emperor's scepter and wizard's Antimatter spells will keep remaining minions in check.
  • Team to swim underwater, filling sacks with gold, and swimming up the river, seemingly to escape, but actually only waiting in the tunnel.
  • Soon the dragon will realize, and try to follow the team to attempt to catch them with his jaws before they escape.
  • As his head comes through the tunnel entrance, commence phase 3.



Quote from: Phase 3: Head to Head

  • Emperor is armed with Auroral Scepter, the enchanter's creation.
  • The scepter can be used to momentarily snap-freeze targets, and shatter them as they thaw.
  • Once the dragon's head enters passage, his only weapon is his mouth. He will open his jaws.
  • Freeze the dragon's mouth open.
  • Jam the Auroral Scepter in his open maw.
  • Shatter the beast's skull.





Spoiler for Pyrocloaks:
Alas, after a significant amount of pondering on how we're going to take this beast down, I have come up with a plan for discussion. We'd need something to distract the dragon, bait him down where there will be a binding trap hidden for him. Our archers will be hidden around the ruins if the bait trap fails. We need to catch it by surprise, while it's still oblivious to our presence. Once the dragon is on the ground, that will be the cue for our swordsmen. Their job will be to weaken the beast with my court wizard's creation, dragon's demise. Watch each other's backs, that the dragon's minions might not overtake you. The archers will then provide for further support on the matter, keeping the dragon's minions at bay while our swordsmen attack further. Show no mercy on the battlefield, we will win, for Zyarhelm, for Aurdinas, for glory!

Super Secret Shadow Shielders Simply Standing Still: No submission

Spoiler for Free Ranged Organized Guerilla Soldiers:
The Dragon is but a mighty beast who can be killed in several easy steps. The trick to keep in mind while overcoming the dragon is to look at each of the simpler steps and do them one at a time so that the large task may be accomplished.

Step 1.
Wizards are mystical with magical talents, and can see into the future about new age "technology". Have them set up a dragon dating 'friending' website so that you may learn the interests and hobbies of your local dragon.

Step 2.
Scribes are intellectual people who can write for days on many topics that you may never need to know. Once your wizard has explained to your scribe how to write profile information on your website, have your scribe write a wondrous profile so that you may entice the dragon for a chance to meet over a pint of ale at your local tavern or watering hole.

Step 3.
Enchanters can take ordinary objects and douse them with potions to alter special abilities brought out by them. Once a time and place has been arranged to meet with the dragon, your enchanter must then alter a piece of jewelry acquired from the local blacksmith. This jewelry will be needed in a later step to defeat the dragon.

Step 4.
Bards are musical minstrels who have voices of gold, and speak with the persuasion of a lover. Your bard must write a song to be played for the dragon, so that the dragon will cry tears of sapphire at the loving melodies.

Step 5.
Crusaders are mighty warriors who can tame even the wildest beasts, but they may also be poster boys for all to love and fall head over heels for. Your crusader has one of the most dangerous jobs of all, to join the dragon for a pint of ale and use his charm and charisma to sway its mind. The crusader should give the dragon the enchanted jewelry as a token of appreciation and thanks for meeting.

Step 6.
Royalty is a might title only held by those who are of noble birth and can attain a righteous grasp of their kingdom. After your crusader has done the mighty task of first contact with the dragon, your royalty must step in and negotiate for a long term relationship with the hope of fruitful endeavours.

Step 7.
F.R.O.G.S. are the well known Organized Guerilla Soldiers that can be seen by enemies as ruthless attackers who fight for the safety of their land. However many do not know that the F.R.O.G.S. are also willing to Forgive, Repent, and Offer a Gratifying Sanctuary to those in need. The dragon having been persuaded to stay by the noble Royalty takes shelter among the mighty F.R.O.G.S. protection from the many wild and ravenous armies trying to slay the dragon.

Step 8.
Ale is a common drink within the village due to being a farming community, and is drunk by both the farmers and soldiers at the local watering holes and taverns. Ale is drunk while usually having a relaxing time with friends or colleges after a long days work in the fields harvesting or doing battle practice. The dragon having been given a home and protection in the Amphibious Dweller Realm, and has helped create a new and exciting recipe due to speed heating this wonderful liquid. A prosperous relationship can now begin between the dragon and the community both helping the other.


Not all monsters have claws and fangs, many have spears and swords and attack without reasoning. Heroes are those that save the innocent and defeat the monsters, the trick is determining which is which.


Spoiler for Hidden:
The Lair | COMBO TASK
Bard: Depict the lair of the Dragon!
Wizard: Annotate a separate copy of the Bard's image to explain the best path through all the traps and/or structural hazards and/or anything else, in order to get to the Dragon!

Spoiler for Free Ranged Organized Guerilla Soldiers:
Spoiler for image:

Spoiler for walkthrough:

Spoiler for Pyrocloaks:
Spoiler for Wizard task:
Spoiler for Annotations:


Upon closer examination of the picture provided to us regarding the dragon's lair, we found remnants of what might be an old teleporter. Excited, we tried to find the other end of it. These efforts proved insufficient, however we were able to get a workaround.

We got a Wizard to use his personal teleportation magic to get himself up to the floating island, to see if he could assess the teleporter, seeing if he could repair any damage. It was mostly intact, surprisingly, but then there was still the problem to if the other side was intact as well. "Only one way to try" he said.

The closest place we could get it was in a nearby town, evacuated after the appearance of the dragon. Walking through it was a ghost town. Wind slammed wooden window guards, but apart from that, the only sounds we could hear were the sound of our own footsteps, and the slightly nervous small talk between some of the soldiers.

The teleporter had obviously not been used in a while, and showed wear from weather. Despite this, it still worked perfectly and we were able to get to the island with little trouble. However upon reaching there, there was another problem. The ladder to the mine, where the dragon rested, had been destroyed. Surely there was another entrance, however finding it would take a lot of time, that of which we had little of.

We did consider jumping from an outcropping to the major platform of the mine, however there were two problems with this. Firstly, it would be dangerous, and could pose serious injuries to our legion. But more importantly, we would have no way to get up there. Since if we could, we could probably just climb into the mine itself.

Seeing no other option however, we split up and each moved into different houses. Some were inhabited by creatures, scavenging what they could from the desolate remains of what used to be a grand city. These creatures were weak, as they were only picking up after what the larger ones had left behind.

The passage was eventually found; an underground pathway that connected to a ladder coming up near the entrance of the mine. The house was in was nothing special, however it seemed to be a house that belonged to a miner of sorts. Equipment was missing, but there were rocks under smashed protective glass and shattered pictures of a miner with his family lying on the floor.

Despite all this, however, we got to the mine. This is where the dragon now lived, and where we would make our stand.

This is it.


Spoiler for Bard task:


Some notes: Didn't wanna do a normal cave, 'cause thought everyone would do the same ordinary cave. Also, I've done a lot of cave before, so I'm kinda sick of them.
Icy floating island was a good way to shake thing up a bit.

1011686 suggested to make some houses and whatnot to actually resemble a gold-mining city. Surprisingly, citizens of Aurdinas live quite humble for a gold miners.
I wonder how the folks, whose houses were uplifted, would react to such sorcery.

Spoiler for The Tentacle's Grip:
Through The Dragon's Lair

Spoiler for Depiction of the Lair:


Spoiler for How we proceeded / Mouth of the cavern:


Spoiler for Map:


Spoiler for Depiction of dangers:
2. Trap 1 (line)


3.Trap 2 (boulder)


4.Trap 3 (cage)


5.Trap 4 (snakes)


6.Toxic pool


7.Stones

8. Dragon




Spoiler for Wizard's Evaluation of Dangers and Protection of Bard:


Annotated Version. Click on an area to learn about its traps and how to avoid them! (best viewed in full screen! Press f11 to do so):

https://jsfiddle.net/wkwdu7an/4/embedded/result/
(External Link)


Spoiler for Super Secret Shadow Shielders Simply Standing Still:




After a lot of exploration, we found a minion rapidly escaping a trapdoor underneath some rubble, in a half destroyed home.
The trapdoor led to a tunnel, that after some time led to a giant cavern. The walls glimmered purple, as if covered in thousands of amethysts. And in front of us, an immense, half transparent wall, with an opening leading in to what seemed like a labyrinth. The floor before the opening was marked, with a painting that looked like a map.
Furthermore, we saw another team, taking a specific path, doing weird actions to eventually reach one of theirs, far off.
Of course, our bard Amashi immediatly rushed head first. Sir K13 barely caught her and pulled her back as her feet touched the floor, causing the floor to spring up into the darkness above. A moment later we heard a loud smash, most probably indicating the bonding moment the ceiling and the floor were having.


We deduced that the coming section would most likely be a trap maze. This indicated that we were most likely on the right path. However, with the noise created by the trap springing up, we most likely had not that much time before someone came to investigate. We also decided that the team in front of us must have found the best path. . By that time, the floor had fallen back down to its original position.

We cautiously tested the floor with a single foot, from the border, but there was no reaction. The trap must've had a reset time. We moved onto it, next tile now was a dash.
Again, we used our foot-testing. We saw saws sawing the air, and retracting when we removed the foot. By looking at their speed, we deduced that we would have the time to cross the tile before they closed in onto us. The next tile would be a question mark
However, this meant we couldn't use the foot testing method. After a brief discussion, we decided that Sir Muffin, armored in the dragonproof armor we designed, would run first, triggering whatever trap was laid in front. He was strong enough to be able to withstand or escape most traps we could think of, and worse come to worse we'd be soon behind to assist him (as soon as the blades would have retracted we would run in).

He ran, and was met with a fireball as soon as he stepped inside the square. From his tale after we joined him, he briefly saw a few wands pointed at him before the blast dazzled him. The air felt strangely cold for such fire, and tasted of peppermint. What odd wands.
The next tile was a dash. Another blade trap. On its left, a hole, as if someone obliterated the world there. Muffin once again ran forward, and stepped on the next tile, a green circle. We prepared to run in, but he made a sign not to. Through signing, he indicated that a wall appeared behind him.
We used one of our swords to jam the sawblades, an unsafe and temporary thing, and reached the invisible wall separating us from Muffin. As i studied it, looking for a way to dispell, I asked him to check the other side, to see if he could continue on. He ran to the other side, and as he jumped the last bit, the wall disappeared for a bit.
One by one, we came in the circle, the ones already inside jumping to let us come in. The last to come in was Kaempfer, just as his sword finally yielded to the sawblades.

The next tile was one with a red cross. Ominous. We decided to all jump, using this time the pressure of a sword on the tile, instead of the pressure of our foot, to trigger the trap.
A good thing we did. As the wall reappeared, boulders upon boulders fell onto the tile. They stacked against the invisible wall. Once we saw the boulders stop falling, we went to the other side of the wall, and jumped a few times, making boulders come inside, and occasionally be cut by the wall. This rapidly allowed us to have enough room to jump one by one on the crossed tile.

The next tile was a dash - another blade room, but the boulders had fallen there too, triggering and crushing the blades. It was safe to continue. Then, an arrow. We triggered it, same as the first one, and waited till the floor came down to continue.

Then, an exclamation mark tile. We did not know what that was, so again we used the foot technique. A bunch of monsters, radiating power, emerged, looking very much like the one described in the notes we found a couple days ago. We retreated back into the broken blades trap, hidden behind an improvised cloaking spell. But it did not last long, and as soon as the monsters spotted us, they rushed in for the kill.

And then they stepped on the floor trap. The floor rushed up again (giving us a good estimate of the trap's reset time), and made a squelching sound when it hit the ceiling. Jelly dripped, and we moved on once the jelly-covered floor was back down.

Continuing on. Another circle, another arrow, avoided the same way as before. And then another interrogation point. Muffin once again to tank it up. This time, though, the effect was much crazier, lots of light, and when we could see again, he had started running, following the light like crazy. He ran on a golden star tile, triggering an awful noise. Moment later we heard screaming from another part of the labyrinth. Looking back, we saw another team, getting crushed as a spring trap activating on them.

Muffin continued running, activating a spring trap, a blade trap, and a circle of wall, getting stuck.
We followed in his footsteps, carefully avoiding both traps. By the time we reached the circle, he had gained back his senses, and we did the jumping.
Finally, the next tile was a purple, shimmering square. We walked into it, and were teleported... right into the dragon's abode.


Spoiler for Hidden:
Forged in the Fires of Mt Doom | COMBO TASK
Enchanter: Create a Weapon card that you could use to slay the Dragon! It must be able to deal damage to creatures.
Crusader: Create a deck capable of defeating the one in the spoiler below! It must contain the Enchanter's weapon! How you justify being able to defeat the deck is up to you.
Spoiler for Deck:
5x Undead Hellhound, 5x Shadow Carrier, 3x Vicious Ooze, 4x Portal Keeper
4x Dragon Breath
2x Wing Flap
2x Dragon's Hide
8 Gold Stash

The mark of the deck is:
Mark of Dragon: All your creatures counts as Dragons.




Spoiler for Pyrocloaks:
Spoiler for Enchanter Task:

Spoiler for Crusader:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 55k 55k 55k 55k 55k 55k 55k 55r 55r 55r 55r 55r 58o 58o 58o 58o 58t 58t 58t 58t 58t 6qq 6qq 6qq 77g 77g 77g 8ps

The quantum pillars represent the Enchanter's weapon.

Spoiler for Free Ranged Organized Guerilla Soldiers:
First off, we have to showcase the so called "Dragon Slayer" weapon: The Aura Ravener. The Aura Ravener feeds off of the Auras surrounding powerful beings, using that power to its weilder's purspose. The Aura Ravener is double-edged in that it will drain both the Auras of its weilder and his enemy, however, its wielder can harness the pwoer consumed to inflict great harm to his enemy. Has it been made clear that the Aura Ravener drains the Auras of powerful being and uses it to harm on of them? Yes? Well, than I guess we shall move on to the specifics of the card:
NAME:

Aura Glutton
ELEMENT:

Other
COST:

6
TYPE:

Permanent
ATK|HP:


TEXT:

Weapon: Deal damage equal to the number of quanta pools over 11. Consumes 1 HP from all creatures.
NAME:

Aura Ravener
ELEMENT:

Other
COST:

7
TYPE:

Permanent
ATK|HP:


TEXT:

Weapon: Deal damage equal to the number of quanta pools over 9. Consumes 1 HP from all opposing creatures.


ART:


IDEA:

FROGS
NOTES:

This removes 1 hp from all creatures current hp. on a successful attack.
Quanta is only consumed from pools that contribute to the damage dealt.
SERIES:





And moving on to the deck:
Dragon Slayer feat. Aura Ravener
Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 4t9 4t9 4t9 4t9 4t9 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 7dk 7dk 7dk 7n8 7n8 7n8 7n8 7n8 7n8 8pj

Aura Raveners are represented by Relics.

The deck is simple, yes, but there is a very good reason for that: Consistency. Vicious Ooze will limit us to playing one card per turn, so too many different cards or trying to combo cards would just be too slow.

The Dragon can play a turn two Vicious Ooze. That means that going second we have one turn before we can play only one card per turn, so we want to be able to play 3 towers or 2 and a SNova to get Aura Ravener out, even if it won't be feeding just yet. Going first, we have a lot more time, and can spit out more quanta before the Ooze comes out, making it a lot easier to get going.

As far as the dragon's cards, we've talked pretty much exclusively about Vicious Ooze. So we'll touch briefly on the others:
Hellhound, Shadow Carrier: We're not worried about damage from creatures because we can keep wings up.
Dragon Breath, Wing Flap, Portal Keeper: We have no creatures to be affected.
Dragon's Hide: Reduced damage, whatever.
Bountiful Gold stash: This card actually helps us. Even with the dragon playing around Aura Ravener by holding the stashes until the quanta is needed, there are 4 elements that the dragon cannot use at all (:life :water :time :light), and 2 elements that the dragon will have a hard time draining (:death :gravity). Those elements will feed Aura Ravener, whether the dragon likes it or not.

And if the dragon doesn't like it and decides that he's just not going to pop his stashes or play any cards....Well...Our deck is 35 cards to the dragon's 34. The dragon's maximum burst potential is 48 damage; that's all 5 hellhounds and 3 4/4s. And that's statistically impossible by turn 5, the point where we can keep wings up until deckout. Fire Lances were included for extra burst to close any potential window the dragon would have to burst us.

All in all, the Dragon has a few options:
1) Try to rush us down from the start. If this happens, we'll probably have to put up wings before turn 5, but the excess quanta will fuel Aura Ravener and take out the dragon while we hide behind Wings.
2) Find the point where it can pop the stashes without dying to Ravener (It'a about 5 turns before deckout), but Lance has us covered there.
3) Cry and flee. This is probably the dragon's best bet. If our draw doesn't potato, there's nothing it can do.

Spoiler for Super Secret Shadow Shielders Simply Standing Still:
NAME:

Parrying Dagger
ELEMENT:

Darkness
COST:

3 :darkness
TYPE:

Permanent
ATK|HP:


TEXT:

Weapon : Deal 3 damage at the end of each turn. Attack 1 ennemy creature that missed an attack each turn
NAME:

Backstabbing Dagger
ELEMENT:

Darkness
COST:

2 :darkness
TYPE:

Permanent
ATK|HP:


TEXT:

Weapon : Deal 3 damage at the end of each turn. Attack 1 ennemy creature that missed an attack each turn


ART:


IDEA:

kaempfer
NOTES:

Misses can be due to many things : dusk/fog, gravity shield, dim shield, sundials...
Being delayed does not count as missing.
Ability is activated only until it kills, meaning that if a creature dies from this, the daggers (if flown for example) that haven't activated yet can activate on the next missing creature.
SERIES:




Hover over cards for details, click for permalink
Deck import code : [Select]
6rp 6rp 6rp 7jo 7jo 7jo 7jo 7jo 7jo 7k5 7k5 7k5 7k5 7k6 7k6 7k6 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80h 80h 80h 80h 8pt

(relics are the new weapon)
BATTLE log (100% dice rolls)
Spoiler for Hidden:
We start

T1
7q9 80d 808 7k5 80h 808 7jo 8pt
play quanta
Q : 4 aether 2 light 1 dark

6vf 78r 7rj 7f3 7f4 7rj 7un 7rj 8pv
play stashes end turn

T2
7q9 80d 7k5 80h 7q9 8pt
do nothing
6/3/2

6vf 78r 7f3 7f4 7un 7f3 8pv
activate stashes
Play all save breath
5/5, 8/5, 4/4, 8/5
HP : 75/100

T3
7q9 80d 7k5 80h 7q9 80d 8pt
End turn
6/4/3

7f4 7un 8pv
play carrier
7/7, 10/7, 5/5, 10/7, 5/5
38/100

T4
7q9 80d 7k5 80h 7q9 80d 80h 8pt
play sundial (ends turn)
8/5/4

7f4 78r 8pv
end turn
8/8,12/9,6/6,12/9,6/6

T5
7q9 80d 7k5 80h 80d 80h 6rp 7k5 8pt (crusader via sundial)
activate sundial
play phase (end turns)
5/5/5

7f4 78r 81r 8pv
play portal keeper
10/10 14/11 7/7 14/11 7/7 5/6

T6
2 turns left on dim
7q9 80d 7k5 80h 80h 6rp 7k5 7jo 8pt
play weapon (ends turn)
7/6/3
HP 38/99

7f4 78r 7rj 8pv
play stash (ends turn)
12/9 16/13 8/8 16/13 8/8 7/8

T7
1 turn left on dim
7q9 80d 7k5 80h 80h 7k5 7jo 808 8pt
play crusader. Quint (ends turn)
Field : 3/5
6/2/4
38/97

7f4 78r 7un 8pv
activate stash, play carrier
15/9 19/16 10/10 19/16 10/10 10/11 6/6

T8
0 turn left on dim
7q9 80d 80h 7k5 7jo 808 7k5 8pt
Enchant crusader. Play shield (ends turn)
6/7
3/1/5
38/92

7f4 78r 81r 8pv
play keeper
18/6 22/19 12/12 22/19 12/12 13/14 8/8 6/7

T9
2 turns left on dim
7q9 80h 7k5 7jo 808 7k5 6rp 8pt
play light tower (ends turn)
6/7
5/4/6
38/87

7f4 78r 7of 8pv
end turn
21/3 25/22 14/14 25/22 14/14 16/17 10/10 9/10

T10
1 turn left on dim
7q9 80h 7k5 808 7k5 6rp 7jo 8pt
play light tower (ends turn)
6/7
7/8/7
38/82

7f4 78r 7un 8pv (SHIT)
play carrier
25/1 29/26 17/17 29/26 17/17 20/21 13/13 13/14 7/7

T11
0 turn on dim
7q9 80h 7k5 808 7k5 6rp 7jo 8pt
play sundial(ends turn)
6/7
9/11/8
38/81

7f4 78r 81r 8pv
play keeper
ooze dies finnally

33/30 20/20 33/30 20/20 24/25 16/16 17/18 10/10 7/8

T12
80h 7k5 808 7k5 6rp 7jo 808 80d 8pt (with activation)
play quanta
play one crusader, quint it.
activate sundial, play phase
6/7 3/5
10/10/9
38/75

7f4 78r 81r 8pv
play keeper
37/28 23/23 37/34 23/23 28/29 19/19 21/22 13/13 11/12 7/8

T13
2 turns dims
7k5 6rp 7jo 8pt
play quanta
enchant crusa
6/7 6/7
high
38/66

7f4 78r 6vf 8pv
play ooze
/23 /26 /38 ridiculous other stuff

T14
1 turn dims
7k5 6rp 80d 8pt
end turn
38/57

7f4 78r 7rj 8pv
play stash end turn
/18 /29 /42 ...

T15
0 turn dims
7k5 6rp 80d 80h 8pt
play dim (end turn)
38/48

7f4 78r 7f4 8pv
end turn
/13 /32 /46 ...

T16
2 turn dims
7k5 6rp 80h 808 8pt
play & quint crusa
38/38

7f4 78r 7f4 7f3 8pv
play hound
/8 /35 /50

T17
1 turn dims
6rp 808 808 8pt
enchant crusa play tower
38/25

7f4 78r 7f4 7un 8pv
play carrier (last ditch carriers ay)
/1 /39 /55

T18
0 turn dim
6rp 808 80d 8pt
play dim, which means gg.


Spoiler for The Tentacle's Grip:

Card Notes

The 4 damage is dealt to the creature.
Thawing a creature removes all freeze from it, including freezes for 3 or 4 turns. It does not affect delays from BB or procrastination.
The upgraded has a lower ability cost. Note how it has an ability of 1, to freeze for 2 turns. It deals 3 damage, it thaws for 4 damage, and it costs 5.
Excerpt from "Pocket Guide to the FrostKracken Empire"

Dug up from the luckiest of gold-digging sharks, forged from the coldest of smiths, and enchanted with the noblest ideals, the creation of this scepter to slay the Greater Leviathan marks the beginning of the Third Kraken's Era, 400 years ago. Just being near this royal weapon turns you cold, and its very presence darkens the room it belongs in, as light, heat, and emotion are drained into its hilt.



Hour of Devastationby The Tentacle's Grip
Hover over cards for details, click for permalink
Deck import code : [Select]
6rk 6rk 6rk 6rk 6u7 6u7 6u7 6u7 6u7 6u7 7gk 7gk 7gp 7gp 7gp 7gp 7h1 7h1 7h1 7h1 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7q9 7q9 7q9 7q9 7q9 7q9 8pj

(Long Swords are proxies of Absolute Scepter.)

The dragon can be tamed. Its minions can be tamed. First priority is play a scepter as its ability can be used freely without triggering ooze. Stall the board with sundials and and permafrost shields, allowing the dragon to grow his foul minions. We are immune to its breath and its wings, as the Empire has put none of its soldiers in front of its mage's defences.

Once his spawn is lined up, flood the treasury and stop the dragon from summoning more forces, using the scepter to stop them in their tracks, and using a special brew to mess with their minds, not knowing who is friend and foe. The scepter can give back the energy it removed, but doing so deals severe damage to most bodies - good for getting rid of those psychotic oozes.

Finally, when we have established this impenetrable shield, slowly watch the dragon's power diminish into nothingness. Once he has nothing left to throw at us, all we have to do is stroll in and claim what is rightfully ours.
« Last Edit: February 27, 2017, 11:06:36 pm by CleanOnion »

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Re: Forum Brawl #5 - FINAL VOTING PHASE https://elementscommunity.org/forum/index.php?topic=64224.msg1257807#msg1257807
« Reply #1 on: February 21, 2017, 12:30:16 am »
Spoiler for Hidden:
Very Conditional Happily Ever After | BASIC TASK
Obviously, in the end it was your team that defeated the Dragon and claimed the hoard of Aurdinas for themselves. But there are a lot of conflicting stories going around - in order to prove your version of events correct, tell us exactly how the other teams failed!
If your team wins overall, whatever you submit for this will be canon!

Spoiler for Pyrocloaks:
On the day of the battle, the night the dragon fell,
There were many brave soldiers, whose bodies fell as well.
Though not from Zyarhelm, did their courage come,
They will always be remembered, for what they have done.
Without their valiance, success would not have been,
So we sing this song tonight, in memory of the teams.

Super secret shielders, standing in the shade,
In the good name of peace, Jo led their crusade.
Cloaked by the darkness, they ambushed the drake,
But just bows and arrows, couldn't deal it its fate.
Though their armour protected, from heat and from the flame,
Against the dragon's fangs, it could not do the same.

Amphibious soldiers, a guerilla-styled force,
For pride and for glory, Mathman led their course.
With their orbs of power, they controlled the great beast,
But its hellhounds and oozes, their attacks did not cease.
Distracted by undead, by blobs and shadowed men,
They did not see the portals, it was too late for them.

Tentacles from the sea, that could walk and could speak,
Safety for his brethren, did Johnathan seek.
With spirit and valour, their leader sang songs,
They fought with great strength, while the day ran on long.
But their water turned gas, from the dragon's great heat,
Without their protection, they met blazing defeat.

At last we arrived, with our red cloaks flowing,
Aurdinas's aid, was our reason for going.
Its lair of a mine, we needed to seize,
It rose underfoot, from the air drake's breeze
As we made our way through, moving rubble that we met,
We came to a sight, we will never forget

Bodies tossed about, and smoke hanging low,
It came at us clumsy, its wounds made it slow.
With our weapons of Demise, we pierced its mighty hide,
Many fell to its claws, but at last the drake died.
As we tended the living, and gathered the dead,
We thanked the fallen, who had fought in our stead.

Spoiler for The Tentacle's Grip:
Thus did they fall...

Spoiler for PC:

The Pyrocloaks arrived first among the groups, alone in possessing a road connection from their capital to Aurdinas.

They scouted the ruins for two full days, the Bard eventually finding an excavation open to the air; the Wizard confirmed that traces and scents of draconic activity were strongest around here, suggesting that the tunnel led to the dragon's lair.

However, they decided to wait one more night in order to have plenty of rest before charging into the depths.

The Queen, however, remained awake, looking out over the ruins, sighing softly. "I wish we didn't have to kill such a majestic creature..."

"That is your choice, my child."

She spun around to see a heavy man barely an arm's reach away, standing over a tripod and sketching the ruins. "Who are you?"

He smiled. "Me? I am but a simple artist and a seer. I may tell you shades of the future, if you would like."

"All right, go."

"If you truly wish it, breathe fumes from below, and your heart's desire will find you before noon."

The Queen opened her mouth, then closed it again, hesitating before replying. "And what says my heart's desire will come true?"

"There are many strange things in the hoard beneath our feet. They may prove receptive."

"Hmm. Thank you, seer." She returned her attention to the ruins, closing eyes, approaching the tunnel to breathe the hot air from below. After an hour, she lay asleep while the seer packed up and moved to a different part of the city for his sketching. He seemed somewhat anxious to be elsewhere.

At dawn, the remainder of the chosen band from Zyarhelm burst from their encampment to search for the Queen. All were relieved to find her a short distance from camp, near the excavation, but less relieved to see her looking quite so... red.

As she woke, roused by her companions, she yawned and revealed far sharper teeth than she should by all rights have... and this only preceded many more changes.

"...there's something...in the dragon's hoard..." She gave up speaking for the moment, grimacing from consistent pain as her body shifted and expanded. Her companions surrounded her warily, weapons out, as skin covered itself with ruby scales, and great, leathery wings unfurled.

In less than an hour, the Queen went from dragon hunter to dragon. Not quite as grand as the one which took residence in Aurdinas, but regal and rather intimidating nonetheless. The Wizard approached cautiously. "My Lady?"

She replied, in a coarser voice, "I'm still here...I'm free..." The team lowered their weapons as she appeared to still have a grasp on herself; the magic-wielders began discussing how to get her back to normal.

Not a good move.

"I'M FREE!" She roared, a great pillar of fire scorching the sky. She then grasped the two nearest in her talons, soaring skywards. Once dropped, the Enchanter and Wizard greeted the ground with sickening crunch.

The Crusader and Bard met similar fates, though at least they had time to prepare and react. The Crusader rushed for the tent, returning with the alexandrite blade brought to slay the dragon - the original dragon. Though this weapon did not immediately subdue the Queen, it remained lodged in her scales, grating against her ribs as she continued to move, slashing the Crusader with her claws before roasting the Bard.

The Scribe hid, watching the midday sun pass as the enraged new dragon flew off southwest. With what little of her humanity remained after the sudden and drastic change, the Queen seemed to be intent on returning to her homeland...but even as she flew, draconic instincts subsumed the rest of her rationality as the sword continued to pain her.

On the return journey, the Scribe made all possible haste with the help of a phoenix servant, but found Zyarhelm in ruins while loud howls and tremors emanated from the palace.

The city was mostly burned or otherwise wrecked...but the tremors suddenly stopped, though some of the fires remained. In the throne room, the Scribe found the Queen-turned-dragon, resting over a pile of shiny objects...but she did not move.

In fact, she appeared to have succumbed to her wound and the internal damage it caused. The Scribe looked for other citizens, trying to piece together information or some scrap of civilization...but all were either fled or burned.

Zyarhelm faded into darkness as the embers burned out, becoming a memory much as Aurdinas.

Thus did the Pyrocloaks fall, ruined by gravity, fire, and a ruler whose wish to be a dragon cost her not just body but also her mind.

-----------------
Spoiler for S7:

The Super Secret Shadow Shielders Simply Standing Still made their final preparations the night preceding their intended strike on the dragon's lair.

Shortly after the meeting began, the Wizard arrived late, exchanging a brief glance with the King. "The flyer arrived. We have the charges. However...there's someone out there. He's...well..."

"He's what?"

"He's drawing." After a few murmurs passed around the appropriately Cloaked tent, the Wizard continued. "He seems to be sketching the city ruins."

The King thought for a few moments, then asked the Scribe, "Do you know of such a man?"

"There was said to live an eccentric prophet in Aurdinas, one who gave potent portents. If he is as able as the legends say, he might have escaped the city's destruction."

After laying out plans for the following day (primarily sabotaging the other groups racing for the treasure, at least one of which was expected to arrive in that time period), the King led the group to go meet this man.

The thinly-clad, thickly-built man still stood at his tripod, making deliberate markings on his parchment. Without turning, he spoke to the approaching band. "Greetings."

"And you are...?"

He chuckled softly. "I am known by many names. You may call me the Oracle. I give advice to those who seek it."

"What are you doing here?"

"Your mage hasn't told you? I am depicting what was once a great city, and may be so again." A few moments passed in silence. "I will advise you as well, if you would like."

The King glanced around to his allies, none of whom gave much indication for or against. Finally, he turned back to the Oracle. "I guess it couldn't hurt."

The Oracle upended his tripod, revealing a ticking wheel set just above the base. After glancing to the stars, he spun the wheel and watched until it stopped. "The dragon is not your greatest foe. Keep a sharp watch, that you do not lose sight of other dangers close at hand."

"What's that supposed to mean?"

"You have enemies approaching, or even nearby, do you not?"

"They're pathetic. Not a threat."

A resigned issued from the prophet. "If you disbelieve, do what you will. As is customary, I have another token of your visit to bestow upon you before you go." So saying, he reached into his bag and pulled out a dagger and a few electrum pieces. Somewhat reluctantly, the King accepted.

Upon the return to the tent, he threw the knife to the Enchanter. "A shank and some pocket change. See what you can make of this dagger." Yet in their tent, all slept with two eyes open rather than the usual one - what if the enemies were right outside the tent? What if they were within the tent?

The following morning, the King supplied the Enchanter with the package they'd received the prior night, while taking charge of the simple dagger which contained no magical properties according to the brief overnight inspection. "Earthquake charges. Keep a lookout for others heading into the more obvious entrance to the dragon's cave. Make sure they stay in there."

Something in the king's eyes disquieted the Enchanter. Was it... mistrust?

Still, the Enchanter dutifully left to hide in wait near what had once been the entrance to the gold mine. A red dragon passed overhead, greatly puzzling the watcher, but the task returned to hand as the Life group known as F.R.O.G.S. wandered right past the hidden figure into the downward tunnel. Ten minutes... twenty... thirty... after judging that three-quarters of an hour passed, the Enchanter placed the charges just inside the tunnel, leaving a five-minute fuse, then headed back for camp.

The situation upon return looked very, very wrong - the Cloaking device around the camp had dissolved, and a figure lay prone by the watch-post. In fact, rounding the tent showed that another two figures lay sprawled and bloody.

It did not take long for the Enchanter to identify the figures as fallen comrades... the Crusader closest, then the Bard, then the Scribe... the wounds presented a much greater puzzle: each of them lethal stab wounds to the back, and each of them using the deceased's own knife. All he could assume was his comrades had taken to murder, too fearful of betrayal to realize their own poisoned minds.

The Enchanter rushed back to the tent, finding the contents in disarray and finding two other bodies with similar wounds, even the King - the very same dagger he'd taken earlier, sharpened to a fine point, the tip protruding from his chest. Upon realizing that no-one else in the group remained, the Enchanter resolved to return to the kingdom with all possible haste, reaching for the knife in his belt in case the killer had not been the group themselves.

He had never trusted them... had he? Shivers ran down his spine as he raged internally at their folly. He gripped his knife...if he could face those backstabbing fools now he would carve them to pieces...he...

He caught movement in the corner of his eye as he was about to leave the tent. He whirled in anger and paranoid bloodlust, arm whipping around in an arc to catch the target's chest.

Not a sound escaped the Enchanter upon death, falling to the tent floor after being expertly chest-stabbed, by himself. The mirror in which he had seen a glimpse of himself hung motionless on the wall, splattered with blood.

Thus did S7 fall, amid mistrust and deception.

-----------------
Spoiler for FROGS:

The Free Ranged Organized Guerilla Soldiers marched into the city under the noon sky, following the scouts' directions to the entrance of the old gold mine...or at least what was left of it.

The Crusader and King led the way, checking for traps around each corner. What they found around the last corner they checked was not a trap, but the very dragon which had supposedly already flown southwest when they entered the cavern. Both charged in, shields in hand, the King notably wielding the Dragonslayer.

As the Bard sang for support, weaving an arcane song to lend the party the power of Life they so greatly cherished, the three magic-wielders summoned other creatures and magics from their homeland to aid in the fight.

Since they were well-prepared to heal wounds, the front-line fighters sustained little visible injury - though neither did the dragon, its scales taking little more than scratches and its dexterity greater than one might suppose for a beast of its size.

The battle went on this way for the better part of ten minutes...then the dragon let out its terrible flame breath.

The Crusader sidestepped the flame and leaned in, hoping the dragon's mouth would be vulnerable. He worried not about the flame as he reached his weapon into the firey stream - he'd personally helped test the armor prepared for this mission.

However, such a bold tactic served him poorly. As he reached in, the 'breathing' joints in the armor allowed in the heat - and as they closed upon his sudden recoil, the heat diffused across his body, while remaining joints let out very little to the surrounding air. The material let not a single iota of heat through...but if small amounts crept through the joints, they weren't cooling down anything while surrounded in the fire stream!

He was dead in seconds, not crisped by the dragon's breath but cooked nonetheless. The King raised his shield against the fire and protected most of his body, but the non-shield arm soon suffered a similar fate, limp and helpless - and with it fell the sole weapon which was hoped to damage the dragon.

At this point, the Scribe and Wizard glanced back to the entrance, heading backwards slightly to make preparations with scroll and wand to expedite retreat as the battle appeared so unfavorable.

The fire breath relented, but as the King fumbled to remove the shield from his one good arm the dragon snatched the artifact and threw it into its hoard...and then the walls began shaking. The Enchanter sent summoned creatures to go try to retrieve the Dragonslayer while the King took advantage of any cover available, but the Scribe and Wizard returned to the battlefield at a run.

"Rocks are crashing down the tunnel!"

"We can't stay here!"

The King, crouching behind a stalagmite, assessed the situation as a distant rumbling grew louder. "Keep your shields up and stay behind me."

Those were his last words.

With another blast of flame, the remaining team members fell to heat exposure.

Thus did F.R.O.G.S. fall, not because their armor failed to resist high temperature but because it resisted too well.

Spoiler for Free Ranged Organized Guerilla Soldiers:
Another story, you say? My my, such demanding little children! Come on then, come and gather around your grandmother. How about a story about the legendary groups who hunted the dragon in Aurdinas?

As you know, the great FROGS defeated the dragon in the end, but do you know why the other teams didn't get to Aurdinas in time?

The Super Secret Shadow Shielders Simply Standing Still, or S7 as they were more commonly known, were led by ji412jo. While he was a fearless leader and cared deeply about his soldiers, jijo was incredibly interested in song. When he should have been leading his troops and warning them about the traps set by their great foe, the lyrics of a new song he was writing was all that was on the mind of the king. When young Amashi would try to show her king a drawing of a trap she had seen, he was too distracted by his music to pay attention to his surroundings...

But Nana, what about those fiery folks? Ah, you mean the Pyrocloaks! I was getting there, if you'd would only let me!

The Pyrocloaks were incredible fighters, their tempers were blazing. Even the tiniest thing would set them off. When deciding what route to take to the Golden City, none of the soldiers could agree, and a heated argument broke out. Queen Discord, a strong-willed woman with a heart of gold, roared in rage at her disciples, leaving them all speechless. The Queen declared that she would decide how to get to Aurdinas, and any complaint from her soldiers would earn them a trip straight home, and their names would be left out of the history books. Young DoctorC, the loyal bard, looked at his fellow Pyrocloaks, and spoke up. "We stand by you, my queen." Pleased with this, Queen Discord quickly and recklessly chose a path she believed would lead them to the city, and she and her caravan ended up hopelessly lost...

And finally, we have The Tentacle's Grip. Led by powerful JonathanCrazyJ, this team was a marvel to look upon, though they were... different from everyone else. The group of five slimy tentacles was silly and skilled, and claimed to be fearless. However, on their journey to Aurdinas, the exact opposite was made evident. Each and every little noise that they heard spooked them, and they huddled together in fear. After a few moments, they would regain their courage and continue, but would soon get spooked again. By the time they actually reached the Golden City, the dragon was already slain and King Mathman and his FROGS had already received their rewards...

Spoiler for Super Secret Shadow Shielders Simply Standing Still:
The quest to defeat the dragon was one of epic proportions, but we were not the only ones to want to defeat the dragon and grab its loot.

To begin with, our first encounter with another team became a war of attrition. Eventually, we left our fungi allies to starve out the treacherous life-elementals of the other team. When we came back from the lair, with our loot, we rejoined the fungi, and saw that eventually, their constant reproduction, and the rebellion of the fungi on the other's side had overwhelmed the others.

After entering the labyrinth, we heard several traps trigger behind us. Another team had failed to disarm a floor-meets-ceiling trap and was severely injured, so much so that they ran away.

The last team we met was the one we followed, hidden, through the maze. They attacked the dragon head on, doing extremely little damage. We stayed hidden behind them, using our shadow spell to move the coins from the lowest parts of the pile to giant bags we carried, whilst supporting the ones above with the shadow they cast.
Furthermore, as the tentacles attacked, they absorbed much of the dragon's attention and ire. We were able to stab him from the shadows with inpunity, staying hidden both from him and the other team, making him think they were the ones causing such damage. Eventually, the strategy worked, and we dealt the finishing blow to the dragon. Whilst the other team gloated on their abilities and the treasure they thought they were about to gather, we sneaked out with bags of gold, and the satisfaction that we were the ones to have felled such a terrifying beast.

Later, they dragged the body to their land, to show their martial prowess. We had one of our agents go to this demonstration. He then showed, to their whole people that the wounds could not have been done by their weapons, and were indeed done by ours, bringing shame to their whole team and giving us a rightful claim on Aurdinas' gold mines.

Spoiler for Hidden:
The King Sliced Off The Dragon's Head With His Own Bare Hands | BASIC TASK
No matter what actually happened in the battle with the Dragon, or who came out victorious, the people of the homeland must continue to believe in the glory of their ruler. Craft a tale to be passed down the generations detailing, with considerable exaggeration, the valiance of your King/Queen!

Spoiler for Free Ranged Organized Guerilla Soldiers:
Ah! Gather 'round everyone! You all know what day it is! And what Dragon's Day celebration would be complete without the account of how God-King Mathman, first of his lineage and father of our land, slayed the Dragon and took Aurdinas alone!? You all remember how the Dragon dared to take a swing at our Great King with a claw twice the size of him, yeh? And how our king took the claw in two hand and tore it clean from the oversized lizard's hand like it was no more than a hangnail?! The Dragon knew in the moment that it had met its match. This man, this mortal, had hurt it. And our king looked up and shouted at the beast, "You insidious curr, hand over the treasure hoard of Aurdinas and you might be allowed to flee with your life!" The Dragon, being ever so much one for treasure, would rather give his life than his hoard, tried to decieve our genious ruler, but he could not outsmart him, no. For when the dragon bowed its head and tried to take flight, Mathman lodged its claw clean through the armored scaled and into the beasts heart. And with the power of his magic, our fearless, immortal king turned the dragons still falling body to ash! We can not forget this tale, for it is the truest account of what happened that day, so many years ago in Aurdinas.

Spoiler for Super Secret Shadow Shielders Simply Standing Still:
This is the tale of how our glorious King, Joey the First, bested the red Dragon of Aurdinas.

The City of Gold, Aurdinas, used to be a proud independent City. Its riches, based on the huge goldmine beneath it and trade, overflew, as they still do today, but its Citizens did not share them. More and more gold was amassed in the Barons vault. But everything changed when the fire dragon attacked. The smell of too much gold in one place meant there was only two things a dragon could think of in such a situation: To claim the treasure for himself and set everyone within 7 miles ablaze! The original populace abandoned the area, leaving behind huge tracks of land, a great threat and great treasures.
Many wanted to claim the treasure and land for themselves or the glory of defeating a dragon. Joey the first was not so closeminded. He wanted to end the thoughtless spread and greed of the other countries. No longer shall most of the worlds treasure be stashed away by few, but be given to the people that need it! Aside from helping the people in need, sharing also ensures that neither dragon nor greedy people are tempted to claim great riches gathered in one place by force.
And so Joey set out, not for personal gain, but for us.
With a small army of his most trusted soldiers and advisers he crossed the Forest of Nightmares, to reach Aurdinas as quickly as possible. Some men got lost in the thick forset.
A few men suggested to leave them behind, but our first King did not falter. Despite the Forest turning into a deadly maze he kept searching, keeping his men close, so they would not get lost as well. Up till then he was the only one to have escaped those cursed woods at that time of the year before
Besting the dragon from the shadows, under the noses of the Frostkraken empires army, he left marks that only one of Ombrellas trademark parying daggers could leave.

Spoiler for Pyrocloaks:
Once upon a time, in a city of gold named Aurdinas, there were four empires battling for territory, riches, and glory. A dragon had invaded the prosperous city and set it ablaze, garnering the attention of the four empires of Ombrella, the Amphibious Dwellers' Realm, the Frostkracken Empire, and greatest of all, Zyarhelm.Our great Jarl Zyardran and her faithful warriors were able to slay the dragon, with only minor help from the other three empires.
Zyardran's soldiers, several dozens of infantry and some wealthy enough to ride as horsemen, took a voyage of countless miles north, encountering spiders with venom as toxic as a deathstalker and beasts with stings of Cannon Ants, to the Aurdinas Mountain Range on the border of Aurdinas and Zyarhelm.
Our scribes, with vocabulary as sharp as Zyardran's blade, and enchanters, with spells potent as the dragon's flames, described the battlefield as burning fast and the other empires' soldiers as burning lives.
On the long distant roads so far away from home, our army arrived to see a destroyed town. Not even one of our soldiers was phased by such flames or gusts, as the dragon's inferno was pierced by our unbroken souls. As many as 250 bodies lay on the accursed wasteland, for the dragon's claws, fangs, fire. and blasts of wind were devastating to even our army. Some of our scribes and wizards pulled back to ensure our army, especially our Jarl, Zyardran, retained glory; these scribes and wizards requested formal aid from other bards and even traveled through time to create unwavering verses of our ardent struggle...



(Where it says "Our only master with fire and fury of hell will see his bidding done", replace "Our only master" with Zyardran and "his" with her.)

Zyardran showed her cunning by devising an ingenious plan to trap the dragon in the ground, having archers as backup. Caught off guard, the dragon was trapped, helpless, all it could do was breathe what little fire it could and lash at the closer soldiers. The battle was long and hard, as many warriors have died to the dragon, despite our armor of diamond and organic plastic. The blades and arrows of Demise pierced the rough hide the dragon bore, and other soldiers crippled what was under the Dragon Hide. Zyardran drew the final blow with her blade of solid fire, creating a hypernova of destruction that ripped through the land in a spectacular quake.

Through the tribulations they have faced, Zyardran's army of few pulled through. However, Zyardran and her followers did not exclusively care about unparalleled fighting spirit, but also cared for the injured, yet still alive members of the other empires. Her diplomacy allowed the four empires to become allies. Our Jarl Zyardran personally greeted her soldiers, and with a hug she left her soldiers to do what they will, even giving them a portion of the gold. With her newfound riches, she ordered four memorials, built and crafted entirely out of gold, showing her selflessness. All of the memorials were 3 meters high, and the names of the 6 elites in each army were engraved in the valuable stones. Engraved in our memorial was:

Pyrocloaks of Zyarhelm
Jarl of Zyarhelm and Most Exemplary Ruler of the Era: Zyardran.
Lord of Mosaic Art and He Who Sculpted Deities: DoctorC.
Crusader of Legends and Gladiator Extraordinaire: kirbylover314.
Enchanter and Enchanted, Spellcaster of Twilight: dawn_to_dusk.
Writer of Letters, Name of Numbers, and Bender of Quanta: 1011686.
Jack of All Trades, Master of None, and Personality of Many: ValerianFlame.

These warriors are held in the highest regard for slaying the dragon.

Zyardran served the rest of her life as Queen of Zyarhelm, but to this day, the Jarl's eminence lives on...

Disclaimer: The video above was not made by me, I do not own any rights, as the rights belong to their respective owners, including Dragonforce and the artists of the photos.

Spoiler for The Tentacle's Grip:
Glory to the Emperor!

Quote from: Letter From Frostheart City Mayor


Dear Sharpfin Architecture,

Following your construction of 'The Whale of Stone' statue, we have decided to commission you for another statue, near the city center. We require a large statue of Emperor JonathanCrazyJ (praise his slime).
Attached to this letter is an ode to the emperor, to be inscribed on the statue.
The statue must have a large plinth, with space enough for two bards, who will publicly sing the ode once a month. If it helps your creativity, this letter has been delivered by two bards who will perform the ode for you. (external link)

Best wishes,
Frostheart City Mayor



Quote from: Ode to the Emperor


Praise his slime! Praise his slime! Praise his slime!

A dragon, said they is a horror,
With which no fish can compete,
Yet our Emperor is no common fish,
But a tentacle, none shall defeat!
Who hungers for dragon meat!

His bravery took him to battle,
To plunder for the empire gold!
For this journey he needed a glorious steed,
And he tamed the leviathan of old!
He is mighty and savage and bold!

Though he knew that the land was an evil,
It was dry, it was bright, it was hot,
He battled his way through the air and the clay,
With the strength of his Kraken's Blood heart!
And the bodies of foes left to rot!

But most wondrous of all is his wisdom,
As he faced the beast in the gloom,
With great cunning he wrought a an unthinkable thought,
And flooded the dragon's room,
And its lair became its Tomb!

So we praise him for his courage!
We praise him for he is divine!
We praise his might, it is for us he fights,
He is just, he is brave he is kind!
Let the people praise his Slime!


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Re: Forum Brawl #5 - FINAL VOTING PHASE https://elementscommunity.org/forum/index.php?topic=64224.msg1257808#msg1257808
« Reply #2 on: February 21, 2017, 12:30:22 am »
Spoiler for Hidden:
Computer Wizard | BASIC CHALLENGE
Create a pixel-art video game. The game's lore must somehow be related with Forum Brawl's lore.

Spoiler for Free Ranged Organized Guerilla Soldiers:
https://www.dropbox.com/s/wrs1rplj4ge65sz/TheGoodThief.exe?dl=0

STORY:
 "We have managed to recruit a team of 6, but there is a role we have yet to fulfill; that of a thief. A good thief to enter the dragon's tower, to bypass all the traps and hazards its floors have and to reach the dragon's treasure to the top of the tower!" says mathman, the leader of the exhibition.
 "No worries" Arthan, the wizard of the party replied. "I have created 6 mechanical two-legged frogs that can be magically controlled with these magic controlling devices. These frogs will enter the tower and fight their way to the treasure while each one of us will manually control them from a safe distance!"
 "Hurray", the rest of the team shouted...

Spoiler for The Tentacle's Grip:
Treasure Hunt in Aurdinas

You have 200 moves. Find the treasure, don't wake the dragon! Try to get the highest score!

Enter Here!

(External Link)

Spoiler for Hidden:
Scribe Story | BASIC CHALLENGE
Write a story about the history of your team. Details entail, no character limit

Spoiler for The Tentacle's Grip:

Military Intelligence Headquarters File #39
Concerning Frostkracken Raiding Party #1: The Tentacle's Grip



Overview:

Founded by Emperor JonathanCrazyJ in The Third Kraken's Era, The Tentacle's Grip is the first of several raiding parties intended to expand The Empire beyond the borders of the ocean. This file details the origin of its members, and the details of their enrollment in this project.



Personnel:

JonathanCrazyJ:
Quote from: Military Intelligence Headquarters File #1
Descended from the old Kraken's blood, JonathanCrazyJ is the oldest known instance of tentacle evolution. His parents, king and queen of the old Abyss, unaware of the possibility of single-tentacle children did not notice him among the hundreds of tentacles belonging to their other children. Eventually, when he was strong enough, he hid among his siblings, then his parents tentacles, and throttled them in their sleep. This is HIGHLY CLASSIFIED.
Since, tentacles have evolved from other less regal bloodlines, presumably under his instruction.
Classification Level: Absolute
Security Clearance: Highest

Krzysiekxd:
Quote from: Military Intelligence Headquarters File #6
A rare form of tentacle that originated in the deepest parts of the ocean, Krzysiekxd is bio-luminescent. As The Emperor was setting up his council, he instantly took a liking to the brightest of the potential recruits. As the emperor entered The Academy for Artisan Bardery, Krzysiekxd was singing a song to the other recruits of an incredible tale about The Emperor slaying a whole army of feral warrior-eels single-handedly. What the Emperor enjoyed was that it was completely untrue, yet the other bards were utterly convinced.
An expert in propaganda, map-making and inter-species relations, it is theorized he actually set up this chance encounter, as a way to trick himself into the emperor's services. Either way he has been seemingly loyal since.
Classification Level: High
Security Clearance: High

Silver Emerald:
Quote from: Military Intelligence Headquarters File #8
The closest creature The Emperor has to a friend. Silver Emerald is rarely far from JonathanCrazyJ's side, personally writing his highness' diary by means of dictation. Originally bio-luminescent (similar to Krzysiekxd File #6), but he is damaged after an incident which gained The Emperor's trust. He was a journalist, reporting at The Emperor's inauguration, when he noticed a puffer fish dart towards The Emperor. He lunged forwards selflessly to knock the puffer fish out of the way before it inflated, but took a spine to the sucker. Court wizards stopped his death, but the venom drained his luminosity, and turned his white suckers Emerald. As a reward, The Emperor took him on as court scribe. He founded and writes for Military Intelligence, and hence has access to all files.
Classification Level: Medium
Security Clearance: Highest by technicality

rob77dp:
Quote from: Military Intelligence Headquarters File #16
Known for never shirking from an order, rob77dp is the commander of The Frostkracken Army, although this is a largely ceremonial role, as actual commanding duties in full scale war usually need to be delegated, as rob77dp would be occupied in his capacity of Crusader of The Tentacle's Grip. The Emperor came across him when reviewing the battalion he was serving in at the barracks. In frustration of how slowly the officer ran the company through drills for him, between the officer shouting commands of "Tentacles Curl!" and "Tentacles Whip!" The Emperor shouted "Tentacles Ink Yourselves!"
Amid the stunned silence of the rest of the battalion, rob77dp was the only one to follow the order, shooting a huge jet of ink right at the officer. He was provisionally signed up for The Tentacle's Grip that very afternoon.
Classification Level: High
Security Clearance: High

Espithel:
Quote from: Military Intelligence Headquarters File #27
Espithel learned his trade as an enchanter in the markets of Port Fathom. His earlier inventions brought attention from local law enforcement, and he was briefly imprisoned for enchanting trinkets and jewelry to make the wearer spontaneously vomit and selling them to tax enforcers after an audit. The city's entire customs and excise records for that year were ruined, and he was imprisoned for what should have been 5 years. Instead, on a routine jail inspection, The Emperor saw him enchanting the bars of his cell into erotic art. It was the most intricate enchantment The Emperor had seen, and completely without reagents.
When asked why he didn't just enchant the bars to widen so he could escape, he replied "I was going to, but I got distracted sometime last year turning them into erotica, and the guards pay me more for their favorites than I ever earned at the market."
Unsurprisingly, his talents are now used more practically by The Tentacle's Grip
Classification Level: Medium
Security Clearance: Medium

Aves:
Quote from: Military Intelligence Headquarters File #31
Little is known of the black tentacle wizard known as Aves at the point of writing this report. The final member of The Tentacle's Grip was recruited more of necessity than head-hunting. The group needed a wizard to round off its talents, and Aves was the head-wizard of the Arcane University. What is strange is the records are unclear when he started that post. It is known he didn't found the university in The Second Kraken's Era, but there appears to be no record of the head-wizards since then. It's as though he appeared out of thin water.
Regardless, he is clearly an excellent wizard, already helping to tame the Great Sea Turtle used by The Tentacle's Grip for administration purposes. His security clearance is suspended until more is known, and his participation in this team is currently top secret.
Classification Level: Absolute
Security Clearance: Low



Additional Notes:

Military Intelligence do not currently support this project. The Emperor is adamant that he will undertake raids on the mainland with these tentacles. Many of them have had vastly inflated security clearances in the decade between the first and final members being recruited. We have thankfully been successful in convincing The Emperor to keep The Wizard's clearance low, and have put all possible protocols in place to keep The Emperor safe in these early stages of this project. Once their first raid begins we will have limited ability to oversee the proceedings.
All we can do is trust The Emperor's judgement.



Spoiler for Pyrocloaks:
Alas, our story begins with a mischievous little girl. Her name was Zyardran, as you can already guess. She was unique, thought often times too curious for her own good. If you're wondering how this story will play out, have a seat, and I'll tell you the tale of how the Pyrocloaks came to be. Young Zyardran was out in the woods one day, wandering, when she came across a young elf boy, his name was Niels. Zyardran, curious as always, became vastly intrigued bye this boy. He had no family to look after him, and so he lived in the woods. They would share stories and play games, until one day, Zyardran was followed by her mother into the woods, and found the two playing together. So it became that Niels and Zyardran were adoptive siblings, so Zyardran's mother's kindness will always be remembered by them both.

Years later, Zyardran was out collecting herbs for her mother, for she had grown dangerously ill. Niels had stayed home to look after her while Zyardran quickly searched for what she needed to sooth her mother into sleep. She was learning the herb trade, and while only the age of 14, she was very skilled in medicine, and battle. She was aware that day that someone was watching her, however. It had taken a good portion until he came out. A challenger, if you could call it that. He waved his staff and shouted nonsense, before Zyardran agreed to fight him. So they fought, a tough battle some would say. By the time the fight was finished, they were both exhausted. He called himself Dusk, wielder of twilight and spellcaster of stars. She had offered him a cup of tea at her home, and he kindly agreed, having not been bested, but happy for the challenge of combat she provided. Though, Zyardran had always thought magic was a strange way of battle. No matter, let us move on.

T'was the day of her 15th birthday, however there was no rejoice. Zyardran's mother had died overnight. Terrible timing may say. She and Niels had agreed to take turns doing what they could to survive out on the border of the forest and the city. Dusk would often come by and check on the young siblings, often times staying overnight to make sure they were alright. Zyardran, in her young age, had terrible nightmares. She'd often stay up nights at a time in fear of what she saw in her dreams. T'was the evening before the leaf fall festival. She had run into a charming young man about her age. He called himself Kirb, knight of strength, and wielder of steel. They had met up just a few days before hand, and alas, such interesting visits often left the two adolescents walking away with a smile on their faces and hope that one day, they could work together to be the best possible team all the land could witness.

It was the midst of snowfall on the night of the full moon. Zyardran could yet again not sleep from her nightmares. This one was different, however, this one felt real. Somehow she could not shake the images from her mind, so she had gone out for fresh air. She inhaled deeply, letting the frosty air sting her nose and fill her lungs. Refreshing. There was something in the distance. A caravan? Not likely, there was yet only one horse, and one man. She called them over, but they didn't seem to hear her. Disappointed, she ran out into the snow, instantly regretting, as she was not in possession of a coat or cloak. She called out again, this time the man perked his head around to look at her. He looked young, rather handsome, but it was an instant in which he trotted his horse over to meet her in the snow. Alas, conversation arose, and she invited him in for some food. He looked weary, alas, who was he to turn down food. He told her he had taken the side roads often, however this particular night there were wolves along the path to the city, so he had taken a detour. They had agreed to meet up several more times, until finally, on her 16th birthday, he wrote her a poem for such occasion. Zyardran invited him to come stay at her mother's house for a few days. He disagreed, however they still visited. Thus their relationship as friends grew, thus they became good friends.

He had come to her door in the middle of twilight. He was weary and hungry, in need of help. She had given what she could spare for the poor sod, and in turn, he offered her a place in the royal court of Baric. She turned it down, had she not been part of her own family, she would have thought about it. But she was part of something she believed to be bigger in cause. She wanted to go out and create her own city some day. Though whether Baric allow it or not, she would have dared venture out in search for land to start. She could not do it alone, however. He agreed with her on a few things, Baric was very power thirsty and violent. Though he did not enjoy it, he was still a Baric citizen. He had agreed to keep her will quiet on the matter. He called himself Valer Ianf. A charming name indeed. He payed visits more often, and thus the became good friends, perhaps even allies.

Thus the tale of how Pyrocloaks came to be, thus a small story, as not to bore you with it all, thus an enjoyable tale for many, may it bring you good ear in the future if you decide to pass it on.

Spoiler for Hidden:
Representative Colors | BASIC CHALLENGE
Every team/city needs something to represent them, depict what yours is using a picture/painting/other. Explain how it represents your country, and don't forget to use color!

Spoiler for Pyrocloaks:


Just like alexandrite represents our connection with burning flames and energy of life, our armor also symbolizes the link between our elements and us, soldiers of Zyarhelm. Green robes connect us to the nature itself, while red armor gives protection against any and all foes.

Spoiler for Super Secret Shadow Shielders Simply Standing Still:


We stay cloaked.
The being inside is identity-less. Could it be a mass of tentacles? A skeleton, a spirit, a druid? We do not care, and accept, and protect all that come to us through our cloaking.
While the dark background shows that we prefer to remain hidden, the blue colour of the cloak itself helps distance oneself from the image of dark being evil or manipulative, and creates a more welcoming (whilst guarded, cautious) image.

Spoiler for Hidden:
Dragons Are People Too | BASIC CHALLENGE
Though we come to defeat a creature of great power, let us not be blinded to the fact that it too has a past. Write the story of the dragon prior to the arrival of the teams in Aurdinas.

Spoiler for The Tentacle's Grip:
Treasured

Creak, chink.
The little dragon scrabbled at the walls of the egg for what seemed longer than he had been in it in the first place. So anxious to see the world. His wings itched.
Finally the shell gave way and sunlight splashed into his world.

The hatchling climbed up then tumbled out into the the coal 'nest' in a shower of shattered red eggshell. He blinked up at the bare cave ceiling above, and the blue sky that opened up beyond. With the world to explore, he clawed at the sides of the tunnel, struggling to gain enough purchase to move up.

He just put a claw over when a gigantic blue dragon blocked the sparkling sunlight, and gently ushered him back into the nest and provided a clawful of meat. After he gobbled it down, she helped him out of the nest to explore the grove outside, but kept him under close watch... at least until he yawned and she returned him to his resting place.

"Rest well, little one..."

-----------------

Hours passed in a similar manner of waking, resting, and wandering under supervision, at least until the hatchling found the nearby pond.

Then he sat and watched his reflection for most of an hour, trying to understand why the dragon on the other side only moved when he did, and why he disappeared whenever their nose or claws tried to touch.

He might have sat there even longer had he not tumbled into the pool snout-first. His guardian collected her charge swiftly, but not before he had snatched up a single silver coin, clutching it to his chest scales.

Then she held him close to ensure he retained sufficient warmth, while watching him eagerly examine his prize.

-----------------

Days passed and the small dragon grew, frequently returning to the pond and starting to dive to look for more objects like his coin. Though his guardian was puzzled that a red dragon would take such an interest in swimming, she nonetheless permitted it.

This did not pass completely without incident. Twice she had to rescue him when his foot stuck on vegetation growing at the bottom of the pond; after the second time she shook her head and wondered aloud, "You seem to find plenty of trouble. What am I going to do with you...?"

Though it began with some incoherent growls, he tilted his head and tried mimicking the last part, a word he'd heard from his guardian plenty. "...gy...gyu."

She was quiet for a moment, then smiled slightly and nodded. "Yes, you."

As tradition stipulated, she named the little dragon after he spoke his first word. "You yourself, little Ipse." Also in the footsteps of tradition, she then spent the next several minutes teaching Ipse his own name.

More days went by; in addition to his own name Ipse began learning other things, such as making use of his swimming aptitude to catch fish and his eye for shiny objects to begin collecting trinkets into the nest.

-----------------

Weeks passed; Ipse quickly outgrew the nest and built a larger one next to the blue dragon's. His guardian and mentor's name was Enitkiir - and by no mere coincidence was she given this task, for she was Ipse's older sister.

The two were the only family members still present, their parents having passed several months before Ipse awoke.

Their crystalline tombs resided elsewhere in the forest, and Ipse would go to visit them frequently, praying for their blessing as well as the blessings of all his ancestors - as his sister taught him to do in the ways of tradition.

-----------------

Months passed; the two siblings continued growing closer and Ipse continued growing in general.

Enitkiir taught him how to fly, starting off of the ground, then tree branches, then hills, and finally from a nearby ravine.

With this skill mastered, he also gained much greater proficiency in hunting and could start to help watch over the family's territory.

-----------------

Years passed; as a full-grown dragon he joined his sister in keeping the territory in order, warding off explorers who came too close, and occasionally meeting with other clans.

He continued to find small, shiny objects to collect - an instinct his sister chided, but always with a smile.

-----------------

On a day following a thunderstorm, the peaceful life broke. Ipse woke to a net draped over him and staked down. Someone shouted, "It's awake!"

"Quick, take out the other one!"

A piercing cry from Enitkiir quickly alerted Ipse to the gravity of the situation; he snapped the net easily and dove for his sister.

She was already gone. The spearman joined her in a matter of seconds, nothing but ash drifting away from the spear shaft wedged in Enitkiir's spine. Over the next few seconds, the would-be ambushers broke into chaos...but most of them went up in flames as Ipse's fiery rage washed over them.

In a strange moment of clarity amongst the rage, Ipse wondered why the blood smelt like the metal trinkets he colloected. Most of the remainder were slain by the dragon's claws, and only one quaking man in a yellow tunic remained, standing against a tree. Ipse almost killed him instantly as well, but then reconsidered - he might be useful.

-----------------

Ipse put a claw to his captive's neck, growling with every word, smoke bellowing from his mouth. "Who are you and where did you come from?"

"P-please...just don't kill me..."

"Tell me!" The smoke billowed into the soldier's face.

"...the baron sent us to locate dragon scales for his collection..." A pained cough and sputter in the smoke. "... Fortian, the Baron of Aurdinas..."

"Where is this 'Aurdinas'?"

"Due south, a city of great wealth...please, let me go..."

"You are contemptible. You, your master, and everyone who serves him. Consider that man dead. Consider every trace of him dead. Consider everything he ever built dead. And even then, he wouldn't have suffered enough." With barely a twitch, Ipse severed the soldier's throat.

He turned to his fallen sibling, asking the elders for strength... with their help, he let instinct take over, breathing over her not fire, but a stream of magic to preserve her, encasing her in diamond that her scales might never cease to shine.

Still giving his will to instinct, still being led by the spirits of the elders, he launched himself skyward, southward, in a billowing ball of flame.

Spoiler for Pyrocloaks:
On high mountain peaks, there was always a constant danger of avalanches. Loud noises could set off a shift of ice and snow, which could easiley create more sound. In this way, chain reaction could alleviate all nearby peaks of some of their height.
One such noise was coming from deep within a cave, but its owner was not the kind to care about avalanches.

Within her lair, the dragon slumbered. Coiled like a great serpent, her blue and white body covered in interlocking scales, she looked more like an ice sculpture than a leviathan of destruction. Her head lay across her left foreleg, her eyelids twitching every now and then, in emulation of the scenes playing out behind them. Beneath her scaled belly, treasures gleamed and sparkled. Crowns, necklaces, and bracelets lay strewn everywhere, along with emeralds, sapphires, rubies, and skulls.

Under her tail, something moved. A small claw poked out, followed slowly by a head. The fledgling pulled the rest of its body out, and began wandering the cavern. He hadn't been outside the cave yet in its short life, and it regarded the patch of light that poked through the tunnel curiously. Following it, the drake came to a wide opening, and what he saw, he could not comprehend. Before him was a giant cave, so large he couldn't see its sides. Its roof was blue, and the ground of it was green, and colours of all sorts were to be found in between.

He stayed there, looking at the world before him, until his mother awoke and pulled him back into the safety of the cave with her tail.

~

Racing through the air, feeling the wind tickle his wings, the dragon flew around the mountain peak he knew as home. He felt exhilarated, and free, like he could go anywhere in the world he chose. The sky was his domain, and all other creatures were below him. If he so chose, they would die before they saw anything more than a shadow. This was clearly the superior element, for what else could make you feel so powerful! But before long, he felt his wings begin to stiffen and returned to the ground, before he was forced to. Despite more than a few years having passed since his birth, he was still smaller than most of those green things on the ground his mother had called "trees".

His mother. That was another reason, other than his stature, that he didn't try to leave this place.

As he glided around the peak one last time, he saw her, returning from the plains where she had been catching fish from a river. As they came into the cave entrance together, she looked at him with an expression of disapproval, and he started feeling guilty. She had been most clear on why he shouldn't fly outside, and yet, he had purposefully waited until she had left so that he could do just that.
Remembering his stiffening wings though, he knew she had only had his safety in mind.

It wasn't as if he disliked being kept at home. He spent much of his time being in awe of the stories his mother told him: of the legends of his ancestors, of the different kinds of dragons, and of the history of his race, and other races. He wasn't sure what to think of all these other creatures inhabiting his world, but as long as they kept to themselves, he supposed, he wouldn't mind them.

In the meantime though, he curled up on the soft dirt, and got ready to hear another story from his mother as she brought in his dinner.

~

The buildings in the street were aflame, their crackling fires attracting a strong wind to feed them. A few of the houses had already fallen in on themselves, their withered timber unable to support themselves in the heat. Out of those that hadn't, several screams could be heard, as their owner desperately tried to find their way out of a building which hadn't been burning moments before. Several brave spirits had plunged themselves into the furnace to rescue loved ones or cherished objects, and many others had formed a line between the well and the blaze.

Didn't they realise, the dragon thought, it was pointless? If he wanted those buildings gone, they would be gone, and no amount of scurrying about would save them. He could destroy the whole hamlet if he wanted to. But he didn't. This was the very first time he had ever seen the creatures called "humans" up close, and their actions intrigued him. Didn't they know, that the ground they covered with their sticks and stones, was home to many nests of graboids, who would hatch by the end of the summer? Really, he was just saving them future hassle, as long as they understood the message. If they didn't, well, he'd return to make sure they did. It was, after all, a dragon's duty to keep the lower races in their place. Especially the two-legged ones.

When his mother had first told him of this task, he had reacted with confusion. Why should the mighty race of dragons care about what some tiny beasts did if it didn't affect them? But, as she had told him, "As we are the strongest of creatures, it is up to us to stop them from interfering with each other. Everything in the world has its place, and we make sure it stays there." Soon after, she had taken him with her on her flight to show him what she meant.

That had been some time ago now though. He had his own lair now, and was quite proud of it. But every now and then, he flew to the home he had known first, to share stories with his mother, who had never been one to venture further than the nearest coast.

He liked those times.

~

Within his icy cave, the air dragon slept. His tail moved and slithered over the piles of treasure he had taken from those who did not deserve them. Every now and then, a whisper escaped from his mouth, as if he spoke to someone in his dreams. A chill breeze blew in from the entrance to his lair, and the crisp scents of the open sky were enough to wake him from his slumber. With a sigh, the dragon opened his eyes.

He had been asleep for some time, he knew. At least several days. He had been on this world for several centuries, and while that was a normal age for a fully-grown dragon, he would only sleep longer the older he got.

But he did not fear sleep. A millenia-old dragon he'd had the incredible reward of meeting during a brief waking period had told him of their experiences with dreaming. From the wrym's recounting, it had sounded wondrous. They had said it had been like the waking world, except brighter, with everything having more colour, more life to it, and your wings never became stiff or tired, no matter how far you flew.

No, he looked forward to that time. He had seen countless landscapes, flown across many skys, sired several children, and upheld the glory and legends of his race, and the duties that came with it. He knew the world would go on without him, and he would go on without it.
Except...he didn't quite feel ready to leave the world just yet. Not without seeing his mother one last time.

As he had gotten older, the urge to visit her had lessened, enthralled as he was with the wonders of the open world. It must have been at least fifty years since he had last seen her; he couldn't quite remember. But he still loved her deeply, and a smile spread across his mouth as he recalled her face. He would see her before going.

Striding to the lip of the cliff, he lifted his wings, and in one, powerful swing, launched himself up into the midnight sky.
-
As the peak he had been born in appeared on the horizon, the dragon mustered the strength for several great flaps of his tired wings. He felt glad that he had decided to make the journey, and began thinking of which tale he would share with her. Even though she was further into her slumber that he was, he knew she wouldn't mind. She never did.

Pulling into the opening of the cave, he noticed immediately that something was wrong. The long, powerful breaths she had a habit of making while asleep were absent. Normally the snow on the peak was in a constant state of upheaval,  but it looked like it hadn't been disturbed in some time.

As he walked through the entrance he had stood at so very long before, he noticed the cobwebs in the corners, and several rodents scurried away from him as he strode in. Perhaps she had abandoned this lair in favour of another one? He knew she had been very obstinant on this aspect of their lives, but that could have changed in the intervening time.

Then the smell hit his nostrils, and he knew he was wrong.

Hastening his gait to a lope, he hurried to the sleeping chamber, hoping he was wrong. But the scene of decay before him held no lies, only harsh, harsh truth. How long she had laid there, feeding generations of flies and maggots, he did not know. He only knew that her sky-blue scales were drawn around a shrunken frame of bones, their vibrancy faded to grey. In several places, the skin had peeled away, revealing stark white bones covered by nothing but dark clusters of carrion.

On the ground, a puddle of colour showed where her blood had sunk into the ground, poisoning anything that tried to grow there. And around her, where normally there would be piles of gold, there was nothing but skulls.

Deep in his heart, he felt something change. He knew who had done this, who had slain his mother in cold blood for nothing more than piles of metal. There was only one settlement around the mountains, one place where the hunters could have come.

He screamed.
"AURDINAS!!!"

They.
Would.
Pay.

Spoiler for Hidden:
Where is the dragon? There he is! | BASIC CHALLENGE
Draw in pixel-art and 128 x 128 pixels the Red Dragon!

Spoiler for Free Ranged Organized Guerilla Soldiers:


Spoiler for big image:


Spoiler for The Tentacle's Grip:


Spoiler for Hidden:
Cygnia Strikes Back! | BASIC CHALLENGE
Create a deck in Cygnia! The deck must be 50% (or more) in-element. FROGS' element is :life, S7's element is :darkness.
Voters of this challenge from FROGS should note that the number of new Life cards in Cygnia is 6 as opposed to Darkness' 0.

Spoiler for Free Ranged Organized Guerilla Soldiers:

Mark is Earth

Spoiler for Card by Card Analysis:
Titanium Shield:
A very useful shield due to its 2 DR.

Durability:
An incredible card that allows you to combine Thorn Carapace with Titanium Shield to forge a 2 DR poisonous shield!

Terran Tiger:
A mid-range hitter that is able to CC creatures with 3 hp or less.

Stone Dragon:
Your main hitter, powerful and CC resistant due to its high hp.

Druidic Staff:
A simple weapon to heal you up.

Heal:
This spell is essential to keep you alive till you get the job done.

Adrenaline:
In this deck, adrenaline can have 3 different uses.
* Buffs Stone Dragon to hit hard with its 8 attack.
* Buffs Terran Tiger to hit hard AND to prevent its delay from its ability if used.
* Buffs an opponent to get poisoned from Thorn Carapace faster than normal.

Thorn Carapace:
This shield can be essential for your success since it poisons enemy creatures and brings them to 3 hp or lower, making them targetable by your Terran Tigers!

Spoiler for Wins vs the Mages:
Spoiler for 1st win:

Spoiler for 2nd win:

Spoiler for 3rd win:

Spoiler for 4th win:

Spoiler for 5th win:

Spoiler for 6th win:

Spoiler for 7th win:

Spoiler for 8th win:

Spoiler for 9th win:

Spoiler for 10th win:


Spoiler for Super Secret Shadow Shielders Simply Standing Still:

6s2 6s2 6s2 713 71v 71v 71v 71v 71v 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7t6 7t6 7t6 7t6 7t6 7t6 7ta 7ta 7td 7td 8pt

Occasionally, our land faces breeds of pests that reproduce way too quickly. They tend to spread disease, and are a real, seasonal threat, though they naturally tend to produce a lot of resources for our usage. Current theory is that they might be a bit modified by the dusk mantle's influence. They tend to avoid large cities, which have a habit of rooting them out before they spread too much.

Strategy: The decks aim is to deny your opponent's quanta by replicating your pests many times and through void pendulums. Malignancy can also be used on opponents creatures to limit their quanta or kill the target off if they don't have quanta equal to its cost at the end of their turn before their pillars produce more. Of course it also has vampires and eclipse for damageoutput and recovery in the endgame.

Spoiler for Hidden:
Do you like my song? | BASIC CHALLENGE
Write the lyrics of a song that talks about your Royalty!

Spoiler for Free Ranged Organized Guerilla Soldiers:
Here comes King Mathman, King of Kings
When he plays EtG he has the best of pings!

If you come face to face in EtG card game
Beware, I warn you this frog is not tame!

He can kill the Red Dragon unarmed
And come out of this mess unharmed
His opponents are the Dead Marshes' damned
He kills them and comes out unharmed!

When he creates a team, he always makes the best pick
Chuck Norris has yet to get a taste of Math's roundhouse kick!

One day, our king will walk the hall of fame
In front of him, all other Bosses are lame!

He can kill the Red Dragon unarmed
And come out of this mess unharmed
His opponents are the Dead Marshes' damned
He kills them and comes out unharmed!

He can kill the Red Dragon unarmed
And come out of this mess unharmed
His opponents are the Dead Marshes' damned
He kills them and comes out unharmed!


Spoiler for Super Secret Shadow Shielders Simply Standing Still:
As the king of Ombrella
I will be hidden
As thus revealing my identity
Is going to be forbidden
If you want to join my team
Just be yourself
For it is not my dream
To be like the rest

In this auction
I ask of you
not to be the best
but to bring something new
Will my team win?
How am I to know
But all you want is fun?
Then join my team, bro

Super secret shadow shielders simply standing still
may not be the best but always will
have fun together, have fun forever
that's why in the end my team is better

Auction is over, I got my team
better than I could have dreamed
they do my tasks
while I simply stand still
What more to ask
perhaps a fifty dollar bill?

Super secret shadow shielders simply standing still
may not be the best but always will
have fun together, have fun forever
that's why in the end my team is better

Now We face a challenge
frogs ask us to write a song
now, this brawl has been tense
but it'll be over in not too long
All I ask of you
Is to sing along

Super secret shadow shielders simply standing still
may not be the best but always will
have fun together, have fun forever
that's why in the end my team is better


Spoiler for Hidden:
Elemental Affinity | BASIC CHALLENGE
Create a card that is in-element. FROGS' element is :life and S7's element is :darkness.

Spoiler for Free Ranged Organized Guerilla Soldiers:
NAME:
Pixie
ELEMENT:
Life
COST:
6
TYPE:
Creature
ATK|HP:
4|1
TEXT:
Immaterial. Momentum.
NAME:
Elite Pixie
ELEMENT:
Life
COST:
7
TYPE:
Creature
ATK|HP:
5|1
TEXT:
Immaterial. Momentum.

ART:

IDEA:
FROGS
NOTES:
Pixies are small elf-like creatures that live to the boundary of our world and the Land of the Fairy, another dimension of existence full of wildlife, magical folklore beasts and, of course, fairy-like creatures. They are at both dimensions at the same time (immaterial) and can pass through solid objects (momentum).

 Its balancing was based on Immortal|Elite Immortal, plus the fact :life creatures cost a little less than other elements' creatures. It covers two basic :life vulnerabilities at once; CC and Shields. Moreover, despite the fact it can't be buffed with Adrenaline and/or Mitosis, it is an excellent asset to Empathic Bond due to its immunity to CC.

 Some of the decks that would become available with this card:
* Empathic Bond & Pixie & Heal mono :life combo where you heal yourself up while waiting for your opponent to be finished by your unstoppable damage.
* Shard of Wisdom & Pixie :life :aether duo; nough said.
* Pixie-based SoW-reflect decks.
* Charger & Pixie :gravity :life duo; tons of unstoppable damage!
SERIES:


Spoiler for Super Secret Shadow Shielders Simply Standing Still:
NAME:
Shadow Novice
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
Cloaks your field for 1 turn when played. Heals you for 5 hp each turn, if invisible.
NAME:
Shadow Priest
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
5 | 4
TEXT:
Cloaks your field for 1 turn when played. Heals you for 5 hp each turn, if invisible.

ART:

IDEA:
kaempfer13
NOTES:
Cloak is like cloak card.
SERIES:


Spoiler for Hidden:
That's What We Said | BASIC CHALLENGE
Take any image your team has created this Brawl. Put up to 50 words directly on the image (Speech Bubble, Captions etc) to give it a funny twist.

Spoiler for The Tentacle's Grip:
Click an image if you want to enlarge.



Spoiler for Pyrocloaks:


« Last Edit: February 21, 2017, 12:48:38 am by CleanOnion »

Offline Espithel

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Re: Forum Brawl #5 - FINAL VOTING PHASE https://elementscommunity.org/forum/index.php?topic=64224.msg1257816#msg1257816
« Reply #3 on: February 21, 2017, 12:42:32 am »
Not Appropriated
« Last Edit: February 21, 2017, 01:07:37 am by Espithel »

Offline 1011686

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Re: Forum Brawl #6 - FINAL VOTING PHASE https://elementscommunity.org/forum/index.php?topic=64224.msg1257862#msg1257862
« Reply #4 on: February 21, 2017, 04:51:56 am »
Just saying, nobody ever said what kind of dragon it was.
How wonderful that we have met with a paradox.
Now we have some hope of making progress. -Niels Bohr

Brawl #6 Pyrocloaks

Offline Calambar

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Re: Forum Brawl #6 - FINAL VOTING PHASE https://elementscommunity.org/forum/index.php?topic=64224.msg1257863#msg1257863
« Reply #5 on: February 21, 2017, 04:56:29 am »
Just saying, nobody ever said what kind of dragon it was.

From the Brawl's lore:

"A great red Dragon rose up from the horizon"

(highlighting added by me)

http://elementscommunity.org/forum/forum-brawl/brawl-6-rules/
nai calambar onnalda ter coivierya

Offline Espithel

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Re: Forum Brawl #6 - FINAL VOTING PHASE https://elementscommunity.org/forum/index.php?topic=64224.msg1257864#msg1257864
« Reply #6 on: February 21, 2017, 05:05:58 am »
Just saying, nobody should've ever said what kind of dragon it was.

Offline 1011686

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Re: Forum Brawl #6 - FINAL VOTING PHASE https://elementscommunity.org/forum/index.php?topic=64224.msg1257865#msg1257865
« Reply #7 on: February 21, 2017, 05:12:59 am »
Cleanonion, I blame you for giving misinformation :'(.
How wonderful that we have met with a paradox.
Now we have some hope of making progress. -Niels Bohr

Brawl #6 Pyrocloaks

Offline ARTHANASIOS

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Re: Forum Brawl #6 - FINAL VOTING PHASE https://elementscommunity.org/forum/index.php?topic=64224.msg1257876#msg1257876
« Reply #8 on: February 21, 2017, 07:59:11 am »
I would like to congratulate my opponents, especially the ones doing the challenges. They were all pretty fun and inspirational. :D

TTG: I really enjoyed your video game. :)
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline CleanOnionTopic starter

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Re: Forum Brawl #6 - FINAL VOTING PHASE https://elementscommunity.org/forum/index.php?topic=64224.msg1257880#msg1257880
« Reply #9 on: February 21, 2017, 09:54:15 am »
Just saying, nobody ever said what kind of dragon it was.

From the Brawl's lore:

"A great red Dragon rose up from the horizon"

(highlighting added by me)

http://elementscommunity.org/forum/forum-brawl/brawl-6-rules/
That was a typo. It's supposed to read bread

Offline JonathanCrazyJ

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Re: Forum Brawl #6 - FINAL VOTING PHASE https://elementscommunity.org/forum/index.php?topic=64224.msg1257904#msg1257904
« Reply #10 on: February 21, 2017, 03:22:02 pm »
My Highscore on our treasure finding game:

You collected a total of 10 treasures.
    Final Score: 9742
    Movement Actions: 182
    Rests: 19
    Tiles Explored: 355

Can anyone beat it? According to Aves there are 12 treasures so it's possible!
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Offline DoctorC

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Re: Forum Brawl #6 - FINAL VOTING PHASE https://elementscommunity.org/forum/index.php?topic=64224.msg1257905#msg1257905
« Reply #11 on: February 21, 2017, 04:10:49 pm »
Qiuck note about our enchanter task:
Crossbow is an actual weapon, such as Short Sword or Dagger. Ballista is non-weapon permanent, much like catapult. It's still able to deal damage to creatures, it just doesn't attack the player.
It was made mainly because of a simple logic: while crossbows are used as normal weapon and are relatively small so one person can actually carry the things around, ballistae are siege weapons, which can't be lifted by a standart human being. So yeah
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