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Offline CleanOnionTopic starter

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  • CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.
  • once you go spreadsheet, you never go breadsheet
  • Awards: Writing Competition - Yellow JournalismWriting Competition - FractaloreTeam Competition - The Spy Who EMed MeArt Competition - Raise the BannersWriting Competition - The Seven Wonders3rd Place Weekly Challenge Winner: September 2015Weekly Design August 2015 - Silver
Forum Brawl #5 - Round 2 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61433.msg1226676#msg1226676
« on: March 07, 2016, 10:42:36 pm »
Team voters are no longer required to justify votes for their own team.
You may not vote for a submission that does not exist.

Happy Brawling!

Time's up!

Standardized voting will use this table:

Spoiler for code:
Code: [Select]
[table]
[tr][td][table][tr]
[td]Community Vote[/td][td]Round 2[/td][td]by [/td]
[/tr][/table][/td][/tr][tr][td][table][tr]
[td]Boss[/td][td]***[/td][td]***[/td]
[/tr][tr]
[td]Artist[/td][td]***[/td][td]***[/td]
[/tr][tr]
[td]CD[/td][td]***[/td][td]***[/td]
[/tr][tr]
[td]DB[/td][td]***[/td][td]***[/td]
[/tr][tr]
[td]FE[/td][td]***[/td][td]***[/td]
[/tr][tr]
[td]Writer[/td][td]***[/td][td]***[/td]
[/tr][tr]
[td]Bonus 1[/td][td]***[/td][td]***[/td]
[/tr][/table][/td][/tr]
[/table]

DO NOT FORGET TO OFFER A PROPER EXPLANATION FOR YOUR VOTING DECISIONS!




Spoiler for BOSS:
Down a glass of Rage Potion!
Write an Elements-themed drinking song!

Spoiler for A Toadally Newtral Team:
Here is an audio file to listen along with while reading the song lyrics. (sung by mathman)


Chorus:
Down the hatch and there she goes,
Drinking ale with all the pros.
Sit right down and settle in,
Whisky first and a spot of gin.

Entropy first is what we'll see,
but first I'll take a real quick pee.
Empty the tank and empty the bladder,
and then there's room for antimatter.

Death is next, oh what a scare,
the poisonous shots will kill ya there.
Spiders and mummies wrapped up tight,
Aflatoxin with all it's might!

Chugging drinks, a black hole,
the alcohol will soothe the soul.
Drinking beer with all your bros,
the chargers and armagios.

Before you down that  Basilisk Blood,
I ask for another bottle of bud!
Rough and tough with your  stone skin,
Wait 'till my fist hits your chin.

You think you're smart, all smirk and grin,
Until you've tried Adrenaline.
A shot of rum and egg nog.
Like all the scorps and horny frogs!

Down a glass of rage potion,
before you cause a drunken commotion,
Cinnamon Whiskey and all its might,
record the temp in Fahrenheit!

Don't you dare spill those beers,
Or she'll be crying nymph's tears.
Colored shots all pink and green,
You gotta try my steam machine.

Luciferin now or later,
Pass one down to the Crusader!
We will drink throughout the night,
Until we see the Holy Light!

Breathe fresh air my sweet Las,
before I unleash unstable gas.
The bartender needs a few more things,
like peppermint schnapps and powdered wings.

To see the future you'll be wishin'
that you had a precognition.
one more drink, or maybe two.
it will give you deja vu.

Cloudless nightfall, and moonshine,
then have yourself a glass of wine.
Liquid Shadow will put you to rest,
Like a parasite or apest.

I have myself a real deep thirst,
for the prettiest twin universe.
Immortal life, a quintessence!
And now my mouth needs a rinse.

Spoiler for Abyss Brawlers:
The Ballard of the Brawler’s Brew

I believe you can write and read a poem, but you can only truly appreciate a song by singing and listening to it. And in this case, drinking to it!

Here is the link to my rendition of The Ballad of the Brawler's Brew. Please listen, and either read the lyrics along, or after. I'm sure you all want to see me make a fool of myself anyway. Oh, and if you want to drink along, you'll see when the points are to drink!

NB: I do NOT think drinking is a necessary part of this task at all, I am doing so mainly to show how it can function as a Drinking Song!

Spoiler for Lyrics:
The Ballard of the Brawler’s Brew

Well the Elements life is a trial, with grinding and battles and War!
But we love when we are
In the Oracle’s Bar
We drink till it ends in a Brawl!
Oh we drink. . . . . . .
We drink till it ends in a Brawl!

The fatty has many a brew there, just sit down and give him a shout,
With his Antimatter,
Your troubles don’t matter!
Though your gut might turn inside out!
Oh your gut. . . . . . .
Your gut might turn inside out!

They say his Aflatoxin, is as tasty as Whisky or Gin,
But no more than a shot
Or your cells start to rot!
With your face in a drunken grin!
With your face. . . . . . .
Your face in a drunken grin!

If you feel like drowning your sorrows, in the bottom of Oracle’s glass,
There is no greater goal,
Than to chug a Black Hole,
And get sucked into space by your arse!
Oh get sucked. . . . . . .
Get sucked into space by your arse!

If you feel a little bit wobbly, for your drinking is making you groan,
Drink a Gallon, a flood
Of his Basilisk Blood,
And your belly will turn back to stone!
Oh your belly. . . . . . .
Your belly will turn back to stone!

Time to pick up the pace
Of your drinking race
With the bloke next to you at the bar!
Though you know he’s a mental
Rainbow elemental,
You’re a beast at this booze bazaar!
You first sip a Precognition,
So you’ll see if you’ll win at this mission!
Adrenaline next, then Quintessence, oh yes!
You’re a pumped up immortal tactician!
But you're losing all inhibition.
Oh you're losing. . . . . . .
You're losing all inhibition!

Your memory fades into Liquid Shadow, and Rage Potion curdles your brain,
Just laugh and sing,
As you smash everything,
The best evenings turn you insane!
Oh the best. . . . . . .
The best evenings turn you insane!

So it's nearly closing time now, and as always the night was a thriller!
Just sit back and relax,
With a nymph on your lap,
But you've already traded your pillar!
You've already. . . . . . .
Yes you've already traded your pillar!

And no, I won't drink Luciferin before bed. That stuff is for pregnant women and children.


Spoiler for League of Shadows:
The Fire Master's Wife

https://voicespice.com/Player.aspx?c=p&h=D1BD1B3D&j=23F34#.Vt3i2dCmy3k


The lovely Red Nymph was as fair as the sun
And her kisses were warmer than spring
But the Fire Master's blade was made of pure flame
Its embrace was a terrible thing

The lovely Red Nymph would sing as she bathed
In a voice that was sweet as a bell
But the Fire Master's blade had a song of its own
And a bite that burned hotter than Hell

As he lay on the ground with Darkness around
And the taste of his blood on his tongue
The Light Elementals would pray for a Miracle
And he smiled and laughed as he sung

"My fellow Elementals, my Time has now come
The Fire Master's taken my Life
But what does it matter, for Death takes us all,
And I've tasted the Fire Master's wife!"

Spoiler for Fiery-Hot Mixtape:
Sung to the tune of "I can't actually think of any songs that one might be able to sing this to, pls don't hate"

Grab your favorite bottle,
Nymph's Tears will do!
Screw off the cap, hold the flask,
and down that watery blue!

While you're at the party,
look at the finest Nymphs...
Offer a drink, but don't blink,
for you might lose her glimpse.

(chorus: Down, down, drink it down!
Rage pot or bas - il - isk's blood,
No matter what fight you choose tonight...
you'll soon hit the floor with a THUD!)

Wait, don't drink too much!
It'll surely be your poison!
For when you wake, you'll have an ache,
and won't want to let the noise in.

(chorus)

Soon the bottle is gone,
it's contents you just blew,
but while that stinks, you just think
'Now, I'm an otyugh!'

(chorus)

End

Spoiler for The Chaosomes:
https://youtu.be/13MmiA2YQus

Spoiler for lyrics:
Gather 'round, ye lads and lasses. Set ye for a while
harken to our mournful tale about the Emerald Pillar Isle
Lets raise our hand of cards high to friends and 'pponents gone
And join our voices in'nother Elements drinking song

A shrieker took Rootranger, Ginyu got Otked
Treldon tried to stall but fell to Divine Glory's blade
MeowMeowCat in the arena met with his demise
Scaredgirl has forever quit to all of our surprise

Chorus:
Now everybody´s died
So until our tears are dried
We´ll drink and play and drink and play
and then we´ll drink some more
We´ll duel and Brawl and fight
until the early morning light
and then we´ll close the browser, sleep, wake up and then go play again

UTA was killed by Morte, Discord, died to Decay
andre fell into a dim shield stall, much to his dismay
Akebono killed Khaleesi with SoFos gaining mass
russianspy from Russia died to Octane's stupid gas

"Rushing is effective" Kuro would often sing
He broke his screen when Serket's Scorpion gave him 'nother sting
Ops was level 80 though his deck was just a 'bow
He died when Dark Matter black holed him 5 times in a row

(chorus)

mathman miscalculated, his foe at 1 HP
his opponent flew some long swords and killed him with SoFree
will needed to topdeck just another frog
but RNG decided to give him nothing but fog

kirby went to silver just to grind for a bit
but missclicked platinum and by a rush was hit
Onion put the auction up with brawlers free to buy
when people caught the problem, Naesela took his eye

(chorus)

Crocket has always been fond of shard of bravery
but he didn't pay attention and got screwed by sanctuary   
Healing was what befell me rival brawler Aves
His deck could take down anything except adrenastaves

Vineroz was happy, he had built a great deck
but in the end he followed everyone else's track.
And dear old JCJ lost 12 games in a row
Drunk on cider he tried to make a rustler grow.

(chorus)

Someday soon I do believe Zanza will return
He'll give us a new update that'll fix every concern
We'll thank him for his graciousness and new decks we will brew
But then he'll disappear again with a big eff you.

(chorus)
and then we´ll close the browser, sleep, wake up and then go play again
and then we´ll close the browser, sleep, wake up and then go play again

Spoiler for Gaia's Pride:
1 vial of Antimatter on the wall, one vial of Antimatter! Take one down, pass it around, 2 vials of Antimatter on the wall!
2 vials of Antimatter on the wall, 2 vials of Antimatter! Take one down, pass it around, 3 vials of Antimatter on the wall!
3 vials of Antimatter on the wall, 3 vials of Antimatter! Take one down, pass it around, 4 vials of Antimatter on the wall!
4 vials of Antimatter on the wall, 4 vials of Antimatter! Take one down, pass it around, 5 vials of Antimatter on the wall!
5 vials of Antimatter on the wall, 5 vials of Antimatter! Take one down, pass it around, 6 vials of Antimatter on the wall!
6 vials of Antimatter on the wall, 6 vials of Antimatter! Take one down, pass it around, 7 vials of Antimatter on the wall!
7 vials of Antimatter on the wall, 7 vials of Antimatter! Take one down, pass it around, 8 vials of Antimatter on the wall!
8 vials of Antimatter on the wall, 8 vials of Antimatter! Take one down, pass it around, 9 vials of Antimatter on the wall!
9 vials of Antimatter on the wall, 9 vials of Antimatter! Take one down, pass it around, 10 vials of Antimatter on the wall!
10 vials of Antimatter on the wall, 10 vials of Antimatter! Take one down, smash it on the ground- !!KABOOM!!




Spoiler for ARTIST:
Onion's Special Task
Recreate any Elements creature in the most imaginative medium you can think of!
We're not looking for quality, but originality! Give the name of creature too if it's not obvious.

Spoiler for League of Shadows:


Spoiler for Raw Images:



Spoiler for The Chaosomes:
Media: Dirty laundry, toilet paper, crumpled paper and yarn
Auxiliary materials: a clipboard, a needle and a bit of masking tape.

Spoiler for How to make your own devourer:

You will need a pair of black socks, grey pieces of clothing, one black piece of clothing, masking tape, some balls of crumpled paper, shreded toilet paper, some surface for your devourer (I used a clipboard), colored yarn and a needle.


Take one of the socks and start pulling it inside out, stopping halfway. Fill it with the crumpled paper balls.


You should now have something that's maleable but that can still retain its shape (if not, stuff more paper in the sock). Use the masking tape to attach the sock to the clipboard, making sure the opening is on the downside, so the paper can't fall out.


For the fangs of the devourer use toilet paper and use the masking tape to aid you. In the end add a strip of toilet paper to hide the places where you used the tape.


Add more strips of toilet paper along the devourer body (don't use tape here, it's not necessary and it's hard to hide)


Here I thought the strips were too wide so I cut them down and crumpled the paper slightly to give it a more jagged look.


Now we add the pieces of clothing. They have 2 purposes, hiding the clipboard and the tape holding the sock to it (use the black one for this), as well as working as a background (use the grey ones). I used tape to keep the grey shirt in place.


Now take the other sock, stick it in the mouth of the devourer and use the needle to keep the socks joined. You may have to reinforce the tape in the back of the devourer because of the added weight in the front.


Place the colored yarn and we are done.








Spoiler for A Toadally Newtral Team:
Okay folks, we all know what the most imaginative medium is: LEGO

So go ahead and feast your eyes on this square little fellow

Spoiler for The Frog:







What do you mean it's not an EtG creature? *grumbles*
Spoiler for Horned Frog:




Spoiler for Gaia's Pride:
Dragonfly - Fruitfly





Aerial view:



I present to you the Fruitfly! (there's only one fruit involved in this but hey I'm not going to call this a fruits-and-veggiesfly)

Wings - Banana Peels
Body - Asparagus
Head - Onion (Vote for us Onion senpai~  :-* made this especially for you :D)
Legs/Eyes - Those fuzzy stick things

And in the card (because why not)


Basically the same thing, I don't see a difference..

Except that the one on the left is better :P

Spoiler for Abyss Brawlers:
Specially for CleanOnion, Swimming Onion-Spaghetti Chrysaoras Squad! In short: Swimming Spaghetti Monsters! Really clean onions in really clean water!


Spoiler for some shots:


They swim!




Spoiler for Video!:
&feature=youtu.be

Spoiler for The making of:














After patry.
Spoiler for This is cruel, really wanna see that?:
Spoiler for Are you sure?:
Spoiler for Ok:




Spoiler for Fiery-Hot Mixtape:
I bring you this beautiful drawing.





Spoiler for CARD DESIGNER:
Make the boring less boring!
Make a vanilla (no ability) creature into a nonvanilla creature! (one with an ability)
You may use the original art for your card, however you may not modify it

Spoiler for Fiery-Hot Mixtape:
NAME:
Spark
ELEMENT:
Aether
COST:
0
TYPE:
Creature
ATK|HP:
3 | 0
TEXT:
On death, give :fire creatures +1|+0. If a Spark has already died this turn, give :fire creatures +2|+0.
NAME:
Ball Lightning
ELEMENT:
Aether
COST:
0
TYPE:
Creature
ATK|HP:
5 | 0
TEXT:
On death, give :fire creatures +1|+0. If a Ball Lightning has already died this turn, give :fire creatures +2|+0.

ART:
N/A
IDEA:
Fiery-Hot Mixtape Brawl Team
NOTES:
A redesign of the cards Spark | Ball Lightning. The thematics behind this particular rendition of Spark | Ball Lightning, is that both a Spark and (Ball) Lightning produce heat, which is used to amplify the power of :fire creatures. This rendition of the card can find it's home as a small buff for creatures in an Immolation Rush, or a big burst of damage, akin to Eclipse in a Devtal, for Fractix.
SERIES:
Fiery-Hot Mixtape Brawl Card Ideas

Spoiler for The Chaosomes:
NAME:
Holy Cow
ELEMENT:
Light
COST:
2 :light
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
: Generate a Milk card in your hand.
NAME:
Holy Cow
ELEMENT:
Light
COST:
2 :light
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
  : Generate a Milk card in your hand.

ART:

IDEA:

NOTES:
All milk cards cost 0 and are Light.  Milk cards produced by the upgraded version have the upgraded frame but are otherwise identical to the unupped, the stat boost is enough of a bonus.

Whole Milk: Target creature gains +1|+3.
2% Milk: Increase you max HP by 5.
Fat Free Milk: Poison target creature.
Skim Milk: Target creature gains +2|+1.
SERIES:


Spoiler for Abyss Brawlers:
NAME:
Abomination
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:entropy :entropy : Mutate
NAME:
Micro Abomination
ELEMENT:
Entropy
COST:
1 :entropy
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
:entropy :entropy : Mutate

ART:

IDEA:

NOTES:
The ability casts the unupped spell Mutation on itself. Unlike the spell however, there is no chance of death.
The spell has 40% mutant, 50% abomination, 10% death.
This ability has 40% mutant, 60% abomination.
Note that if Micro Abomination uses the ability, it has a chance of turning into unupped Abomination, *not* Micro Abomination.

Abominations gotten from the either the unupped spell Mutation, or from this ability will not have this ability. So the ability is essentially a one-use-only.
SERIES:


Spoiler for A Toadally Newtral Team:
NAME:
Horned Frog
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Shed Skin:
Restore Horned Frog to its original stats. Can be used if frozen or delayed.
NAME:
Giant Frog
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Shed Skin:
Restore Horned Frog to its original stats. Can be used if frozen or delayed.

ART:
Fotosynthesis
IDEA:
ji412jo
NOTES:
Shed Skin removes status effects and buffs the Frog to 3|3 or 5|3.

Can be used if frozen, guarded, delayed, or otherwise affected by something that would prevent use of its ability.
SERIES:


Spoiler for League of Shadows:
NAME:
Blue Crawler
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:darkness : Depth
For 1 turn, it floods the area it is in and creatures in flooded spaces become invisible.
NAME:
Abyss Crawler
ELEMENT:
Water
COST:
4 :water
TYPE:
Creature
ATK|HP:
6 | 6
TEXT:
:darkness : Depth
For 1 turn, it floods the area it is in and creatures in flooded spaces become invisible.

ART:
Elements the Game
IDEA:
League of Shadows
NOTES:
  • The clause "the area it is in" refers to the creature slot it is played in.
  • Invisibility functions as per Cloak mechanics; creatures are only invisible to the opponent.
SERIES:


Spoiler for Gaia's Pride:
NAME:
Cockatrice
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
:life :life : Deathly Gaze
Deal five damage to the creature in the opposing slot, only usable once
NAME:
Cockatrice
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:life :life : Deathly Gaze
Deal five damage to the creature in the opposing slot, only usable once

ART:
Art from EtG
IDEA:
Gaia's Pride
NOTES:
Cockatrices are known for being able to kill using only their gaze. This card reflects that ability.

As the card itself mentions, this is a one time ability (like Lycanthrope/Deja Vu).

Opposing slot refers to the slot on the opponent's field that is in the same position as this card would be if the board were to be folded in half (so if this was in the very middle slot, then the creature affected would be the creature in the very middle slot on the opponent's side).

If there is no creature there and this ability is used, it's wasted.
SERIES:
Forum Brawl #5 - Round Two





Spoiler for DECKBUILDER:
The Antlions of Alderaan
Combine your team name with something from Star Wars to make a new trio deck!

Spoiler for Gaia's Pride:
Twice the [Gaia's] Pride, Double the [Dragons that] Fall

Obi Wan and Anakin Duel Count Dooku in the presence of Palpatine...
(Episode III - Revenge of the Sith)

ANAKIN: My powers have doubled since the last time we met, Count.
COUNT DOOKU: Good. Twice the pride, double the fall.

Twice the Gaia's Pride, Double the Dragons
Hover over cards for details, click for permalink
Deck import code : [Select]
5bt 5bt 5bt 5bt 5bt 5bt 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 80b 80b 80b 80b 80b 80b 80e 80e 8pu


Full duel scene (1:20 for excerpt)
Excertp of the quote for this DB submission

Spoiler for Abyss Brawlers:
THERE'S ALWAYS A BIGGER FISH

Instead of going with the obvious 'Crusader + Random Weapon' idea, we decided to go a different route. Star Wars isn't just Jedi, there are many, many creatures as well. In the sky, on the land, and underwater.

Being the Abyss Brawlers, we feel this deck represents us and Star Wars well.

Hover over cards for details, click for permalink
Deck import code : [Select]
5ie 5ie 5ie 5ie 5ie 77e 77e 77e 77e 77e 77e 77k 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 7gp 7gq 7gq 7gs 7gs 7gs 7i6 7i6 7i6 7i6 7mt 7mt 7mt 7mt 7mt 7mt 7n2 8pp


Any deck that represents the Abyss Brawlers must contain underwater creatures, for instance Abyss Crawlers (obviously) and Toadfish. Throw in some Damselflies for that :air production and some Gnome Riders to provide that :earth quanta needed for the Poseidon and you have yourself a well-rounded trio!

Spoiler for Star Wars' creature images:




Spoiler for A Toadally Newtral Team:
I present to you, stormtroopers and droids, Jedi and Sith, A Toadally Newtral Clone War!

On their journey through the galaxy, the five toadally newtral frogs made a stop on Kamino, the base of cloning operations to supply armies of clones.  It was nice for a while, but then strange things started happening.  In the growth pod thingies, they started seeing themselves instead of the standard white clones.  The end result:  An army of horned frogs!

The deck works on a simple principle:  Clone frogs.  Clone all of the frogs.  Play a frog, play Mitosis on it, TU it.  Those frogs multiply and multiply until the sheer force crushes the opposition!  Also Thunderstorm.  Don't forget Thunderstorm.  Kamino is a rainy, rainy place.
A Toadally Newtral Clone War
Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 7bu 7bu 7n1 7n1 7n1 7oe 7oe 7oe 80b 80b 80b 80b 8pu

Spoiler for League of Shadows:
The Path Of Shadowsby The League of Shadows
Hover over cards for details, click for permalink
Deck import code : [Select]
71b 71b 71b 7dr 7dr 7dr 7dr 7f2 7f2 7f2 7f2 7f2 7t4 7t4 7t4 7t4 7t4 7t4 7t7 7t7 7t7 7t7 7t7 7t7 7tg 7tg 7tg 7th 7th 7th 8pk


“Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.”
- Yoda




Fear
Nightmare
Fill your opponent's hand with copies of the target creature's card. Drain 2 HP for each card added.

Horrify your opponent, flooding his hand, denying his draw and draining his health. A very powerful support card for any Darkness-based deck.

Voodoo Dolls make an excellent target for Nightmare, as very few enemy decks will be able to benefit from a handful of 0|20 Darkness creatures.

Anger
Rage Elixir
The target creature gains +6/-6.

A devastating 3-cost kill card against the majority of enemy creatures, acting primarily as a finisher for Infection-weakened opponents. Let them feel your wrath.

Doubles as a support card for your high-HP Voodoo Dolls - deal an instant 6 damage to your opponent's health pool, and get your Doll into the fight. Apply two, or even three Elixirs to a Voodoo Doll, and watch it start laying down some serious damage.

Hate
Voodoo Doll
Voodoo: If this creature survives an attack, damage and status is inflicted to your opponent as well.

An embodiment of pure hatred towards your enemies. Stab it, poison it, burn it - watch your opponent suffer the same fate.

Apply Poison counters from your Bloodsuckers to mirror them directly onto your opponent's health pool, or apply Rage Elixirs to deal minor burst damage and let your Doll start swinging.



Suffering


Bloodsucker
:death: Infection -- Inflict 1 damage per turn to a target creature.

Kill them all. Slowly.

Apply Infection counters to small enemy creatures to bring them down within a few turns, or quickly bring bigger creatures into Rage Elixir range.

Alternatively, stack Poison on a friendly Voodoo Doll, and watch the damage tick away at your opponent's life pool.





Bone Wall
Summon 7 bone shields that absorb damage from a single source. Gains 2 shields when a creature is killed.

Profit even further from the suffering of your foes. Add insult to injury by hiding behind an ever-growing mountain of their fallen creature's corpses.

Spread out your Infection counters, and time your Rage Elixirs carefully with your Bone Wall placement, and you can clear the enemy field with an enormous stack of bones protecting your health.

Click to expand images.




Spoiler for The Chaosomes:
Rescue from Jabba's Palace
Hover over cards for details, click for permalink
Deck import code : [Select]
4ve 4ve 6u2 6u2 6u2 6u2 6u2 6u2 6ug 744 744 744 744 744 744 744 747 747 747 748 74b 74b 74b 75m 75m 75m 75m 75m 75m 75m 6rp 8pj


Jabba has all manners of monsters with him, as well as quite a few robotic guards, and... let's say a handmaiden.  Aside from representing our team name, the Chaos Powers here also represent Luke, or rather his flirtation with the Dark Side in this part of his journey.  To gain entry in to see Jabba, he mind tricks and force chokes with reckless abandon.  The Massive Dragon is Jabba himself, and of course we have the target of the daring rescue attempt, Han Solo frozen in Carbonite (the Relic).

Fiery-Hot Mixtape: No submission

« Last Edit: March 08, 2016, 09:46:34 pm by CleanOnion »

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  • Awards: Writing Competition - Yellow JournalismWriting Competition - FractaloreTeam Competition - The Spy Who EMed MeArt Competition - Raise the BannersWriting Competition - The Seven Wonders3rd Place Weekly Challenge Winner: September 2015Weekly Design August 2015 - Silver
Re: Brawl #5 - Round 2 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61433.msg1226677#msg1226677
« Reply #1 on: March 07, 2016, 10:52:39 pm »

Spoiler for FORUM EXPERT:
Parallel World
Discuss what Elements the Game might be like if it were not a card game, but some other kind of game.

Spoiler for The Chaosomes:
Elements the Game (World's best MMO and FPS game)
    Shooting at 900 RPMs the Discord causes chaos among its enemies. It's a close-range fast firing decent power submachine gun that sprays nothing but blood. It's time to kill is very fast because it deals 33 damage per shot, with each player having 100 health, however it's weakness is it's long range. It has a decent recoil and only does 18 damage past 60 units. (For reference, knife range is 5 units)
    Blowing people down at a whopping 1 shot kill range of all the way across any map is the Owl's eye. It deals 98 damage on your lower arms and beneath your waist, any where else is a one shot kill. It comes with a built in silencer, causing enemies to run around aimlessly. However it has a very low 50 RPM and is a bolt-action-sniper-rifle.
    A very meticulous gun, choosing just when to fire can really determine if you get the kill in one burst of fire or two. Coming automatically equipped with a laser sight, the Eternity's time to kill is anything but an Eternity. It fires 4 shots that each deal 35 damage at a medium range to 24 at 100 units. If you can manage to make one of the 24 damage shots close enough to get that 35 damage, it becomes a 1 burst 1 kill gun. Hitting the first bullet however doesn't mean the rest will hit, so you have to be a little picky when you want fire to make sure all 4 hit and can get at least one to deal 35 damage.
    For it's opponents, they don't get to choose between life or death. Arsenic is a semi-automatic assault rifle that excels at long range. It's a very good anti-sniper gun because of its 50 damage up to 140 units and only drops off to 40 afterward and it's 450 RPM. It also has a low recoil. Due to its low RPM, up close enemies are very trouble some for the Arsenic.
    Coming prepared already with an under-barrel grenade launcher, the Fahrenheit sows fire from above on it's enemies. The grenade luanchers RPM is 240 while the Fahrenheit's is 800. It deals 33 damage per shot until 60 units, which drops its damage down to 25, making it a very consistant gun. However it suffers from the time it takes to switch between the under-barrel and the regular gun at a huge 3 seconds. Being very tactful about predicting enemy movement will get you large killing sprees with this gun.
    Not so much a gun as it is a very long knife, the druidic staff has a large range compared to your normal hunter knife with a difference of 10 units and a 5 unit lunge range depending on where you're trying to stab. Trying to stab an opponent in the head, neck or chest will give the full 5 unit lunge radius, while the arms or legs will only provide a 3 unit lunge range. Trying to stab them in the feet or hands won't give any lunge range. The overall ranges are 15/18/20. You also benefit from a 5% movement speed increase just for not having a gun. Have fun sending your opponents to the afterlife!
    Like anything that strikes from the darkness, the stiletto strikes hard, fast and silently. With a whopping 70 damage, 416 RPMs, and a built in silencer the stiletto does just that. It is a sniper rifle despite it's high RPMs, so it's range is all the way across any map. It's high RPMs among sniper rifles doesn't quite allow you to go carry it up in the front lines, but it is a little less weaker then any other sniper rifle up close and swapping to a pistol and taking anything less then 7 shots means you actually lowered your time to kill on average. It's weaknesses though is that even at long range it's a 2 shot kill anywhere on the enemy body and has a huge hit indicators for close range no scopes.
    Nothing speaks strategy and defense like the Titan. "Stonewall Jackson," more like "Stonewall Titan," this assault shield stands tall and allows for a real strategical edge over your opponents. The titan is unbreakable. Its weakness however is that in can only block projectiles from one direction, so teams will usually gang up on titan users, as if they're the center of gravity.
        The trident has the power of a god, and like so, loves to be on the front lines or at the back because it comes with a built in select fire. The select fire allows the trident to go from a 3 round burst to a single shot high damage anti-snipe assault rifle. Up close it's RPMs (so each time it can shoot its 3 bullets) is 450 with a damage of 32 per bullet and a range of 100 units. As a single shot it's RPMs stays the same, but its bullet damage goes up to 51 with unlimited range. It's weakness is enemies getting up close and weaving to make sure not all 3 bullets from the burst hits.
        Morning Glory says RIP to every enemy in its path. This is a submachine gun that automatically comes with a scope, and other scopes can be applied. It has the highest range of all submachine guns and actually matches that of some assault rifles. It's range is 120. The scope gives great peripheral vision while being a double layered scope so focusing in the center of it still gives great sights. It's RPM is actually rather slow at 650, but it's damage is 38 per shot. It also has a moderate recoil so its weakness is anti-sniper guns like most assault rifles and the higher end of the spectrum of high RPMs from other submachine guns.
        Lobotomizer is one of those guns that will make you feel like you're in an alternate dimension due to its high damage. It's damage is a smack-in-the-face 65 from an assault rifle, making it the the highest damage from an assault rifle in the game. It's range is 100, and after that its damage drops to 55. (So a two shot kill no matter what unless the two shots are in the legs at a range greater then 100) Its weakness is almost every submachine gun except for maybe the Morning Glory. Great anti-snipe tool.

Spoiler for Abyss Brawlers:
Brawl #5 Presents...

An Abyss Brawlers' Production........

:rainbow :rainbow :rainbow The Quanta Mechanics :rainbow :rainbow :rainbow

Blurb

The Twelve Elements are in a state of turmoil. Junkyards have appeared all over the land seeking to harness the power of the Elements to create unstoppable machines capable of mass destruction. Sporadic races take place across Elementia. Mad, cataclysmic battles rage, in order for the Masters to reach Quanta resources faster than their opponents. As they boost their resources, they succeed in improving their vehicles, ready to reach the next reserve of energy.
Can you beat your rivals to build the greatest Race Machines in the land?

An Example of a Fire Racer, if it was designed by a toddler with a crayon rather than a professional Game Designer:



Concept

"The Quanta Mechanics" is a racing game similar to Mario Kart, Crash Bandicoot Team Racer, and other such games. The Racers are powered by the twelve elements, and use Creatures ("Mechanics"), Spells ("Techniques") and Permanents ("Equipment") from their Element to gain advantages over their foes during the race.

Mechanics would be like your pit-squad. You can only start a race with so many at your disposal. As you progress and you develop your Racer, you might be able to fit more Mechanics on board!
Techniques would be instantly usable, with a downtime meaning you could not use them in too quick succession.
Equipment would last until it was destroyed, or you remove it by choice, but they cause a minor drain to your fuel supply, so don't run too many at once!

In general, these manifestations of elementsthegame's cards will fall into the following categories:

Denial Cards will have effects which attack and hamper opponents.
Examples:
MECHANIC: Devourer Attempts to attach itself to an enemy driver's Racer and would sap their Fuel Supply, feeding your own.
TECHNIQUE: Earthquake Causes a crack in the track ahead of an enemy Racer, harming their control while affected.
EQUIPMENT: Discord Shuffles a Racer's wheels, so for a short time driving left would cause them to turn right instead.

Rushy Cards will have an effect which boost your own Speed or Abilities.
Examples:
MECHANIC: Sky Dragon Grasps your Racer and carries you slightly above the ground, making you unaffected by any obstacles affecting the road.
TECHNIQUE: Cremation Burns a chunk of your fuel at double the pace, creating a massive boost in speed.
EQUIPMENT: Electrum Hourglass Reduces the time it takes for you to be able to use another Technique.

Stall Cards will have an effect which protects you from being tampered with.
Examples:
MECHANIC: Arctic Squid Attempts to freeze Mechanics that enemies send to affect your Racer.
TECHNIQUE: Plague Affects all active Mechanics, reducing their lifespan.
EQUIPMET: Sanctuary Lay it down on the track, so that on your next lap it would heal some of the damage on your Racer, and reduce affects that are harming your Racer's performance.

So kit up your Racer however you can, blow your opponents off the track, beat them to the Quanta sources, improve your Racer, until you are the most powerful Quanta Mechanic in Elementia!

Spoiler for League of Shadows:
Elemental War:
        Battles of the Arena*


It is WAR! Peace has been shattered in the material realm of the elementals, the once peaceful kingdoms and nations now eye each other warily, mobilizing their soldiers for the trials ahead. Couriers are sent and alliances are formed... and broken. Among elementals, power lies not among the numbers one can muster, but by the mastery of the Martial arts. Thusly do soldiers and mercenaries, princes and paupers alike flock to the Elemental Battle Arena, eager to prove their worth in the Battle-Teams before the coming war.

Enter the Arena
Spoiler for Enter the Arena:
Rules & Objectives
Welcome, elementals, to the Elemental Battle Arena! The objective is simple: Defeat the opposing team(s)! In every match, each team is granted a base of operations in the Arena, where all of its elementals spawn. Teams will consist of three to ten players each, and as many as eight and as few as two teams may compete in a single match. Competing teams must be roughly the same size. A team is defeated when it either holds no territory on the map or has no members alive; either of these conditions is sufficient to eliminate a team. The match ends when only one team remains standing. Elementals must be careful to expand and defend their holdings, but also not to over-invest in defending a particular location, lest they be taken down in one fell swoop. To achieve these aims, each elemental begins with three allegiance marks of their choice; one Material, one Spiritual, and one Cardinal. Each of these element types translates into different in-game resources and mechanics, which will be explained below.

Choose your allegiance!
Spoiler for Allegiances:
Four standards wave upon the battlefield. Whose colors will you bear?
:earthbig
Kingdom of Earth
:waterbig
Kingdom of Water
:firebig
Kingdom of Fire
:airbig
Kingdom of Air
Four philosophies hold sway among nations. Whose symbols will you praise?
:lifebig
Order of Life
:deathbig
Order of Death
:darknessbig
Order of Darkness
:lightbig
Order of Light
Four cardinal precepts advance progress in the land. Which is yours?
:aetherbig
Society of Aether
:entropybig
Society of Entropy
:gravitybig
Society of Gravity
:timebig
Society of Time

Material
Spoiler for Material:
The Material elements represent the physical state of the world of elements. As such, the Material elements have the most to do with the lay of the land, and the structure of the Arena and her inhabitants.

The Arena
From bloody plains to haunted forests, sun scorched sands to glacial caves, the Arena has it all... at one point or another. The composition of the Arena will depend on the choices of the teams competing, with different amounts of :earth, :water, :air, :fire generating different quantities and placements of each territory type. Each territory can have unique properties and effects that can be manipulated by elementals; choose your battlefield wisely! However, each EBA map will have several standard features: 

Territories and Elemental Affinity
The Arena is divided into a scalable hexagonal grid of territory zones. All territories support one or more elemental affinities, with one tower present per affinity. A territory will be considered captured when all of its defenders are destroyed. Control over a zone will grant the controlling team global quanta production related to its affinities. All territories will include at least one Material affinity. Territories can be improved by constructing additional towers and through the use of Artifacts-- more on that in the sections below.


Bases
An army is nothing without territory to defend! Initially, each team begins the match with only its base, which takes up three territories-- one for each of the three types of elements, Material, Spiritual, and Cardinal. It is here that elementals will respawn after death, adjust spell choices, and enchant artifacts-- one base territory designated for each of these tasks. Losing a base territory will disable its corresponding game function for as long as it is lost, so it is important to defend the base! Each base territory will hold three affinities, related to the most popular Material, Spiritual, and Cardinal picks of its team.

Creature Zones
Creature zones are scattered throughout the Arena. Like all non-base territories, they begin neutral, and can be captured by defeating all the defending units. The affinities of a creature zone determine which creatures it can spawn. In addition, the closer the zone is to a team's base, the more likely it is to match that team's elements. Control of a creature zone allows a team to spawn its corresponding creatures to fight for the team. These zones will progress and advance the longer they remain in a team's control, from the lowly horned frog and antlion all the way to the mighty dragons themselves. Elementals who remain in a creature zone may cast elemental abilities on creatures to strengthen or change them as they spawn, as well as direct their movement; undirected creatures will automatically gather and then march to the nearest opposing team's base.

Objective Zones and Augmentation Shards


Tremble, mortal, for you stand in the presence of a God! No, not really. But that drunk elemental over there has acquired a large stash of augmentation shards; it is easy to fall into delusions of power with such things. Defeat the False God, and take his augmentation shards for your own! Augmentation shards can dramatically improve the potency of a given creature, elemental ability, or artifact, either by direct power increases, improved durability, or reduced spawn timer-- for as long as you control the zone. However, the False God is not without tricks of his own, and the Objective Zone will revert back to its control after five minutes, and you'll have to defeat him all over again! Take heed, for this will be no easy opponent. You may require large quantities of creatures to be spawned and multiple elementals wielding legendary artifacts working in concert to take down this foe!

False Gods are not the only source of augmentation shards. Lo and behold, for the Wandering Oracle is currently making his way across the Arena! Ask for his advice, and he will grant a limited amount of free, personal augmentation shards in exchange for safe passage. And though the Oracle may be consulted only once every ten minutes, his contribution to your struggles can be significant-- his gifts are permanent. But take heed not to insult him, or your team will pay a steep price.

Spiritual
Spoiler for Spiritual:
The Spiritual elements represent the innate powers hidden in all things. As such, the Spiritual elements have the most to do with the creation of various spells and concotions, as well as the natural powers and abilities of elementals.
Elemental Abilities
The World of Elements is full of strange sights and mystical wonders. It also has spells that will fry your face if you get too close. The Spiritual elements allow you to wield both, absorbing quanta energy from your territories and using it to power bolts of fire and lightning. Elementals who prefer a more subtle approach may concoct special alchemical potions with a variety of properties. Some enterprising individuals may even endeavor to use their abilities to empower themselves directly. These abilities are powerful, but have a high cost compared to merely swinging a sword; all abilities require quanta usage, related both to their effect (fire bolt would require :fire, for example) and to the elemental's spiritual allegiance (an elemental with a spiritual allegiance to :darkness would spend both :fire and :darkness on fire bolt). Below is a list of various ability types.

Area Of Effect
AoE abilities can cut through massive hoards of creatures, damaging large areas or even the environment itself. However, they are usually ineffective against enemy elementals or lone powerful enemies, and can be quite costly to power. Rain of Fire and Flooding are examples of such.

Single Target
Single target abilities apply powerful effects to a single enemy target; though not as powerful as the area of effect abilities, single target abilities often have a greater focus and thus are more effective against strong creatures or elementals. Guard and Shockwave are examples of such abilities.

Empowerment
Elementals can do more than damage with their abilities; they can also enhance the powers of others. Chaos Power and Momentum are examples of Empowerment.

Alchemy
Each element has a unique and powerful alchemy skill that can greatly increase the threat level of its user; alchemy spells are unique in that they do not require the intrinsic spiritual element cost that other spells do. Quintessence and Precognition are two examples of this.

Elemental Repertoire
Know thyself. Elementals have access to a wide array of abilities, but there is only so much you can do at one time; each elemental can only use up to 6 abilities at a time, beginning with one (from their chosen spiritual element), and gaining more over level ups and time. For this reason, elementals who are unable to adapt their ability loadout to fit the needs of their situation will often find themselves in difficult situations. An elemental's repertoire can be changed in the Spiritual zone of their base.

Enchantment
Equipment is primarily the provenance of the Cardinal elements. However, the most potent enhancements will require both Spiritual and Cardinal energies. Used correctly, a weapon can act as a seventh ability slot.

Cardinal
Spoiler for Cardinal:
The Cardinal elements represent the ingenuity and craftsmanship of elementals. As such, the Cardinal elements have the most to do with the creation of various equipment and artifacts of war.

Elemental Equipment
Every elemental begins with a sword and a shield. Initially, these will be the only ways an elemental has to take up the fight. But as time passes, those tools may soon become outdated. Elementals can improve and customize their basic equipment into elemental weapons by spending quanta of their Cardinal element and quanta related to the effects they wish to imbue. Later on, they may even apply spells to this process. Elementals may only use one weapon and one shield at a time.

Artifact Shop

1200 :electrum

900 :electrum

750  :electrum

1500  :electrum

1800  :electrum

2500  :electrum

The Cardinal Zone of a base offers a selection of useful artifacts and tools for sale, which can be placed in any territory under your control. Artifacts like Sanctuary and Electrum Hourglass can turn the tide of a defense, and tools like Catapult and Cloak can kick off a successful assault. This selection will grow as your team's territory does; access to more quanta gives the artisans more to work with. However, each territory can only support a limited number of artifacts; this limit can be ameliorated with augmentation shards. Each elemental gains a steady income of electrum by fighting in the Arena; commissions are granted for defeating enemies, and the passive income will increase as a function of territory controlled; However, shop prices will increase over time

Territory Enhancement
The Cardinal elements are also primarily responsible for the improvement of territories held. Though each territory starts with only one tower per affinity, teams can elect to spend their time and resources to expand upon these towers and fortify their walls with artifacts. Additional towers speed up the quantum generation process from a zone. However, the construction of a tower is very expensive, both in terms of material resources like quanta and electrum, and also in time investment. Only the most strategic of territories should be enhanced in this way, lest your high value territory with low defenses become an easy target for the other teams.

Elementals
Spoiler for Elementals:
In addition to quantum pools, equipment, and abilities, elementals also have several basic statistics, listed below:

Health, or "HP" This determines how close an elemental is to death; when HP hits 0, an elemental dies and waits to respawn in its base. Each level point increases maximum HP by 5.
Movement speedThis determines how fast an elemental can traverse the map, and is measured in tiles per minute. Each level point increases speed by 0.5.
Augmentation Shard LimitThis determines the number of augmentation shard upgrades an elemental can use simultaneously at any point in time. Includes both Personal and regular augmentation shards. This limit starts at 4, and increases by 4 for every level point spent. Augmentation shards can be gained from Objective Zones.
Allegiant Quanta Generation :rainbowbigIn addition to the quanta generated by holding territory, an elemental will produce 3 quanta every minute, one per allegiance chosen. Each level point spent increases one of the elements' generation by one.
Experience :underworldbigThis allows an elemental to level up; leveling up allows an elemental to spend a level point in order to increase one of the above. In addition, one ability slot is unlocked every fifteen levels, up to a maximum at level 75 for six total. (Higher levels are possible-- just not for the purpose of unlocking abilities). Experience is primarily gained by defeating enemies, but also accumulates over time.

Allegiant ElementStarting HP BonusStarting Speed Bonus
:earth+50+2
:fire+30+3
:water+45+2
:air+40+3
:life+45+3
:death+35+3
:light+50+2
:darkness+40+2
:entropy+30+3
:gravity+50+2
:time+30+3
:aether+50+2



This Elements packed fantasy themed ARTS is scheduled for Soon™. Pre-order today! All proceeds go towards the League of Shadows' plot fund for World Domination.



*All images belong to either Zanzarino or the respective artists who contributed to ElementstheGame.

Spoiler for Gaia's Pride:
If Elements The Game was not a card game, we propose the idea for it to be a Turn Based, Pet Collecting-Esque style game. It consists of 12 characters, each with a series of abilities named after, and inspired by, Standard EtG card and ability names. The names of these characters are inspired by the names of the pure Element Half Bloods.


Spoiler for Standard Rules:
Standard Rules are as follows:
  • Turn Based, one person takes their action, then the other. Coin Flip starts the match.
  • Up to 3 characters to a team.
  • Each character starts with 50hp.
  • Substitutions are standard. DoT and HoT (Damage/Healing over time respectively) effects remain until switched in again, other effects like Stasis do not. Counters on abilities like Bolt reset.
  • Objective is to reduce all opponent's Characters' hp to 0.
  • The examples of abilities below do not account for the full amount of abilities. Furthermore, a character may only be able to have up to 5 abilities at any one time.
Spoiler for Elemental Characters & Ability Examples for each:
Entropy - Discord
Scramble - Deal 3 damage. Your opponent can not use a random ability next turn.
Antimatter - Next turn, each player's damage and healing is inverted.

Death - Mortis
Curse (passive) - Your attacks instead deal the same amount of damage over the next 3 turns.
Mark of Death - Deal damage equal to the amount of Damage over Time counters on your opponent. Ignores Curse.

Gravity - Massa
Gravity Shift - Buffs and passives now effect the opposing player for 1 turn.
Event Horizon - If neither player dies in the next two turns, reset both player's Health to full. Can only be used once.

Earth - Terra
Titanium Exoskeleton (Passive) - You take 2 less damage from all sources.
Warhammer - Deal 12 damage. Cannot be used next turn.

Life - Vital
Invigorate (passive) - Your healing effects instead heal the same amount of damage over the next 3 turns.
Power of Life - Deal damage equal to twice your current Healing Over Time

Fire - Pyrofuze
Rage Potion (Buff) - Your next attack deals double damage, but you take damage equal to 50% of the damage dealt.
Ignite - Deal 3 damage. Damage increases by 1 for each time this ability has been used.

Water - Aquarius
Freeze - Neither player can use activated abilities during the next turn.
Submerge (Buff) - Your opponent takes the same amount of damage that you do, next turn.

Light - Lumiel
Sanctuary (Passive) - Your Passive can not be cancelled. Regain 10% of your maximum hp per turn.
Miracle (Passive) - If you are to die, restore yourself to 1hp. Can only be used once.

Air - Aries
Soar (Buff) - You have a 40% chance to avoid attacks next turn.
Double Strike - Strike twice, dealing 3 damage each.

Time - Chronos
Hasten - Each player activates a random ability. If this ability is a buff, it is used on a random target.
Stasis -  Passives do not activate this turn. Deal 2 damage for each passive effected by this.

Darkness - Shadow
Nightmare (Passive) - Opponent passives are cancelled.
Drain Life - Deal 5 damage. Heal for that amount.

Aether - Aetheric
Mindgate (Passive) - Each turn, becomes the ability last activated by your opponent (Passives are excluded).
Bolt - Deal 8 damage. Damage decreases by 1 for each time this ability has been used.
Spoiler for Other Notes:
  • I suppose the game would primarily be downloaded so that it can support frequent balance updates.
  • Campaign would be similar to the acquiring of classes in games such as HearthStone, however an extended, and more themed campaign would most likely be included at some point.
  • Primarily PvP, of course, due to the above point.

Spoiler for A Toadally Newtral Team:
LORE

The world of elements was held together, despite constant warring and fights. Now its existence is being threatened by the erasure of magic.

The kingdoms consulted the Oracle, and the Oracle noted that there was only one way to save all of them.. They had to find the shards that came from the splintering of reality.

And, the Oracle warned, they could not do it alone. Each kingdom had to send warriors to help the cause, as the shards only responded to specific races.

Will you join the fight to save a world from total destruction?


GAME MANUAL

Elements the Game is a 3D action RPG with an unique combat system inspired by titles such as League of Legends and Darksiders II.

The tutorial when you begin the game will explain most of this, but if you have forgotten something or would like to refresh your memory, the information is below.

Health is your typical fare, the amount of damage you can take.

Mana, also known as MP (short for Mana Points), is the energy you use on abilities.

Strike is simply the basic attack you do, scaling linearly as you level up. However, it has a second function; it affects your abilities, as well as their mana cost.

It affects damage, healing and duration of abilities by multiplying by Strike/10. For early-game purposes, the multiplier is set to one until Strike exceeds 10.

The mana cost fixes itself to equal the ratio of ability effect to ability cost, though it will slowly reduce its cost at higher levels.

Controls
Button
Effect
Left Analogue
Character Movement
Right Analogue
Camera Control
B
Light Attack
A
Heavy Attack
Y
Change Target
X
Jump
R1
Use Energy Potion
R2
Abilities Real-Time Menu
R3
Cycle Minimap
L1
Use Health Potion
L2
Call Allies To You
L3
Enemy/Ally Targeting Switch
D-Pad Directionals
Change Hero
Start
Options Menu
Select
Character Menu

Attacking

Certain combos can be done with basic Strike, examples being Trip and Popup.

Trip; Light attack, heavy attack, light attack. This tends to be B-A-B.
Popup; Light attack, light attack, heavy attack. This tends to be B-B-A.

Abilities

Abilities are used by holding down the menu button and tapping the one you want to use. This tends to be R2 + A, B, X, or Y. This means you do have to choose abilities specifically for each mission you complete, as improper abilities could hinder your use.

Ultimate abilities are automatically assigned to R2 + X when first gained; this can be changed in the controller settings menu.

Tokens have a chance to be dropped from enemies at level 15, after you have unlocked your Ultimate. Four tokens is a full token. You may carry up to four full tokens.

Items

Occasionally enemies or bosses will drop items. In your character menu, you can also assign equipment to your characters to influence their stats. You can also sell items for potions.

Potions, such as healing and mana potions, can be bought or dropped from enemies. They will restore 10% of health or MP to provide a small boost to encourage proper use of abilities.

Online Use

This is a ARPG game that can be played standalone with four heroes, or online with a single avatar to play with other heroes.

While playing online, please respect each other.

You may be barred from playing online if you do the following:
- Ask for personal information
- Harass people
- Excessively use obscene language
- Deliberately glitch the game or otherwise use exploits
- Scam others

Have fun saving the world!






12 different elemental classes to choose from:

Elemental Class
Base Stats
Abilities and Spells
:darkness Vampire :darkness - These dark creatures deal low damage, but have multiple support abilities to drain health from the opponent.
  • 220 HP
  • 85 MP
  • Strike of 4 damage
  Each level increases:
  • HP by 5-15
  • MP by 2-6
  • Strike by 1-2.
  • Leech - Passive. 5% of damage done is returned as healing.
  • Nightmare - Debuff. Nearby enemies' attacks have a chance to miss you. Life steal is  twice as effective on debuffed enemies. 40 MP, 6 sec duration, 20 sec cooldown.
  • Steal - Debuff. Copy target's first abilty and bar them from using it. 75 MP, 5 sec duration.
  • Cloak - Buff. Turn invisible and deal double damage on unaware enemies. 80 MP, 10 sec duration, 1 minute cooldown.
  • Vampiric Bond - Buff. Nearby allies gain the ability to drain life. Gain DoT of log_2 10x where x is allies affected. 50 MP, 10 sec duration. 30 sec cooldown.
  • Drain - Ultimate. Drain health from enemies based on how much MP you have. Drain the rest of your MP. Reduce max hp of enemies by amount drained. 20 MP, requires full tokens.
:entropy Fallen Elf :entropy - Mischievous creatures from the forest banished for their use of experimental magic, Fallen Elves pose a mind-bending threat.
  • 300 HP
  • 60 MP
  • Strike of 7 damage
  Each level increases:
  • HP by 7-20
  • MP by 1-4
  • Strike by 2-3.
Ranged Strike
  • Trickster - Passive. Enemies have a 5% chance to miss you.
  • Butterfly Effect - Debuff.Nearby enemies have worse luck. 20 MP, 10 sec duration, 30 sec cooldown.
  • Chaos Seeds - Projectile. Toss a spread of seeds towards your target that inflict 20 damage and a random debuff. 20 MP, 6 sec duration of debuff.
  • Improve - Buff.Multiply your stats by 1.2. 30 MP, 8 sec duration, 20 sec cooldown.
  • Pandemonium - Area of Effect. Nearby enemies have a random debuff applied to them. 40 MP, 6 sec duration of debuff, 20 second cooldown.
  • Antimatter - Ultimate.Damage is reduced by half and turned into healing. 4 sec duration, 50 MP, requires full tokens.
:death Vulture :death - Scavengers of the world, their carrion infested beaks inflict poisonous damage and they gain strength from consuming the fallen.
  • 260 HP
  • 50 MP
  • Strike of 8 damage
  Each level increases:
  • HP by 8-15
  • MP by 1-3
  • Strike by 2-3.
  • Carrion Eater -  Passive. Increase health regeneration and multiply strike by 1.3 if an enemy dies. Stacks. Duration 5 seconds, +2 seconds for every stack.
  • Vile Spit - Projectile. Regurgitate rotting flesh at target, inflicting 50 DoT. 20 MP, 5 sec duration.
  • Toxic Strikes - Buff. You and nearby allies deal DoT damage with strikes, damage being 10% of damage dealt. 30 MP, 4 sec duration, 20 second cooldown.
  • Bone Wall - Buff. Reduce damage by 30% Every enemy killed increases duration by 2 seconds. 40 MP. 8 sec duration. 1 minute cooldown.
  • Soul Catcher -  Buff. Regenerate mana for every enemy killed. 10 mana, 5 sec duration, 15 sec cooldown.
  • Plague - Ultimate. Nearby enemies gain a DoT dealing 1/10 their Max HP. 45 MP, 4 sec duration, requires full tokens.
:gravity Armagio :gravity - Time travellers with thick armor plating, Armagios have an uncanny foresight and the ability to take an impressive amount of damage.
  • 380 HP
  • 55 MP
  • Strike of 4 damage
  Each level increases:
  • HP by 16-24
  • MP by 2-3
  • Strike by 1-2.
  • Indomitable - Passive.  Enemy abilities deal 10% less damage to you.
  • Weighten - Debuff. Target enemy is slowed. 20 MP, 10 second duration. 40 second cooldown.
  • Overdrive - Buff. Deal double damage and take damage equal to half of damage dealt. 30 MP, 7 sec duration, cooldown of 30 seconds.
  • Taunt - Buff. Enemies attack you instead. 20 MP, 10 sec duration.
  • Unstoppable - Buff. Attacks made by you or your nearby allies cannot be reduced. 30 MP, 7 sec duration, cooldown of 25 seconds.
  • Sap - Ultimate. Nearby enemies have their MP distributed amongst you and your allies. 50 MP, requires full tokens
:aether Immortal :aether - A race of highly arrogant creatures, many have wondered what it takes to knock them off their perch. However, they have good reasons for their arrogance, ones you may find if you encounter them in battle...
  • 325 HP
  • 80 MP
  • Strike of 5 damage
  Each level increases:
  • HP by 12-18
  • MP by 4-5
  • Strike by 1-2.
Ranged Strike
  • Arrogance - Passive. Enemies do not attack you unless attacked.
  • Spark - Projectile. Deal 20 damage. 15 MP.
  • Arc Lightning - Projectile. Deal 10 damage and jump to the nearest enemy. Does not target enemies already damaged. 30 MP.
  • Phase - Buff. You take no damage but deal no damage. 8 sec duration, 50 MP, 1 minute cooldown.
  • Electrocute - Debuff. Target cannot use any abilities for 10 seconds. 60 MP, 45 second debuff.
  • Gemini - Ultimate. Create a copy that survives for 30 seconds with your current stats. If you die, you transfer control to your clone. 60 MP, 30 sec duration, requires full tokens.
:fire Phoenix :fire - Delicate creatures with a burning passion for battle, their attacks hit hard regardless of their health.
  • 140 HP
  • 45 MP
  • Strike of 10 damage
  Each level increases:
  • HP by 4-10
  • MP by 1-2
  • Strike by 2-5.
  • Fahrenheit - Passive. Deal more damage the lower on health you are.
  • Fire Bolt - Projectile. Deal 30 damage. 30 MP.
  • Enrage - Buff. Take double damage and deal triple damage. 20 MP, 8 sec duration.
  • Rain of Fire - Area of Effect. Nearby enemies take 20 damage. 40 MP.
  • Deflagration - Debuff. Destroy target enemy's shields. 30 MP. 10 sec cooldown.
  • Reincarnate - Ultimate. If you die in the next five seconds, gain full HP but lose use  of abilities for 30 seconds. 40 MP, requires full tokens.
  :time Pharaoh :time - Regal creatures that have refused to die, Pharaohs still control large kingdoms and have great wealth. They may sound a good target, but anyone caught attempting to steal from them are heavily punished.
  • 330 HP
  • 60 MP
  • Strike of 6 damage
  Each level increases:
  • HP by 7-15
  • MP by 3-4
  • Strike by 2-3.
  • Hoarder - Passive. Buffs on you last 1.5x as long.
  • Reverse Time - Buff. Restores health lost from the last ability used. 15 MP.
  • Deja Vu - Buff. Next cast ability is cast twice with no additional MP cost and a delay of 2 seconds after the first cast. 20 MP. Cannot cast Deja Vu if Deja Vu was last cast.
  • Neurotoxin - Projectile. Target enemy gains a DoT of 8 damage, and each ability they use increases duration by 3 seconds. 30 MP. Base duration of 6 seconds.
  • Obsession - Debuff. Nearby enemies take damage if they do not attack you. 30 MP. 10 sec duration, 1 minute cooldown.
  • Eternity - Ultimate.  Ally buffs and enemy debuffs have their durations extended by thrity seconds. MP Cost 50, requires full tokens.
:air Wyrm :air - Daconian creatures similar to wyverns. wyrms are mysterious, seen only a few short times before disappearing into their cloudy kingdoms.
  • 270 HP
  • 65 MP
  • Strike of 7 damage
  Each level increases:
  • HP by 5-15
  • MP by 2-3
  • Strike by 2-4.
Ranged Strike
  • Farsighted - Passive. Ranged attacks deal 10% more damage.
  • Precise - Buff. Next attack deals double damage. 15 MP, 20 second cooldown. Does not stack.
  • Shriek - Debuff. Nearby enemies are stunned for 3 seconds. 20 MP.
  • Shockwave - Area of Effect. Nearby enemies take 30 damage and are knocked back. 40 MP.
  • Flight - Buff. Can only be damaged by projectile attacks. 30 MP, 10 sec duration, 40 sec cooldown.
  • Instability - Ultimate. Enemies that attack you take 20 damager per attack. 55 MP, 5 sec duration, requires full tokens.
:earth Graboid :earth - Insect like creatures with thick armor and a penchant for quickly growing unstoppable, Graboids and their nests are feared the world over.
  • 350 HP
  • 60 MP
  • Strike of 6 damage
  Each level increases:
  • HP by 15-22
  • MP by 2-3
  • Strike by 1-2.
  • Swarm - Passive. Strike increases by one for each ally Graboid.
  • Petrify - Debuff. Target enemy cannot attack or move for six seconds. 20 MP, 6 sec duration, 15 sec cooldown.
  • Stone Skin - Buff. Heal yourself by your MP, and drain it. 30 MP, 1 minute cooldown.
  • Plate Armor - Buff. Target gains temporary shield that absorbs 45 damage. 35 MP, 8 sec duration, 40 second cooldown
  • Earthquake - Area of Effect. Nearby enemies take 25 damage. 30 MP, 20 sec cooldown.
  • Evolve - Ultimate. Take half damage and deal double damage. 40 MP, 12 second duration
:water Mind Flayer :water - The Mind Flayer race are alien as a creature from the native world can be, humanoid but hitting an eerie uncanny valley. Their graceful fighting style only adds to the sensation.
  • 240 HP
  • 70 MP
  • Strike of 4 damage
  Each level increases:
  • HP by 6-16
  • MP by 3-4
  • Strike by 1-2.
  • Purified - Passive. DoT damage is reduced by 25%.
  • Freeze - Debuff. Target enemy cannot move or use abilities. Shockwave deals double damage.  40 MP, 5 sec duration.
  • Flood - Area of Effect. Nearby enemies are pushed away. Non-frozen enemies take 20 damage. 35 MP, 15 sec cooldown. 
  • Arctic Chill - Debuff. Nearby enemies are slowed. 30 MP, 10 sec duration.
  • Desiccate - Area of Effect. Nearby enemies deal 10% less damage. Chilled and frozen enemies take 20 damage. 35 MP, 8 second duration, 30 sec cooldown.
  • Permafrost - Ultimate. Attacks that you or your allies do chill enemies for two seconds. 35 MP, 10 second duration.
:life Dryad :life - Also known as Forest Spirits, Dryads are a relatively peaceful race. However, the enduring adaptability of life has left them far from defenseless.
  • 260 HP
  • 70 MP
  • Strike of 5 damage
  Each level increases:
  • HP by 5-15
  • MP by 2-3
  • Strike by 2-3.
Ranged Strike
  • Enduring - Passive. Health regeneration is 1.5 times stronger.
  • Adrenaline - Buff. Allies' ability cooldowns are 20% shorter. 30 MP, 20 second cooldown.
  • Heal - Buff. Target's regeration rate is doubled. 40 MP, 10 sec duration, 1 minute cooldown.
  • Call of the Wild - Debuff. Nearby enemies flee in terror. 30 MP, 10 sec duration, 35 sec cooldown.
  • Growth - Area of Effect. Deal damage equal to health healed over the past five minutes to nearby enemies. 20 MP
  • Pacify - Ultimate. Nearby enemies do not attack for five seconds. 55 MP, 5 second duration, requires full tokens.
:light Crusader :light - Crusaders are a race of highly motivated people that sweep across entire nations in saerch of their God. Anyone thought to be standing in their way has met an unseemly end.
  • 310 HP
  • 30 MP
  • Strike of 6 damage
  Each level increases:
  • HP by 10-16
  • MP by 1
  • Strike by 2-3.
  • Resolute - Passive. Debuffs cast on Crusader are 10% shorter.
  • Blind - Debuff. Target enemy misses its attacks. 5 MP, 4 second duration.
  • Blessing - Buff. Target's strike and HP increased by 20%. 15 MP, 14 second duration. 1 minute cooldown.
  • Hope - Buff. Reduce damage equal to number of allies times five. 20 MP, 8 second duration, 1 minute cooldown.
  • Sanctuary - Buff. You and nearby allies cannot be affected by debuffs. 20 MP, 8 second duration, 40 second cooldown.
  • Miracle - Ultimate. Heal nearby allies by half their max HP.  25 MP, requires full tokens.






Also within the game there will be stunning graphics for scenery and the elemental beings as they progress around the map.

Here is a screenshot of a Wyrm elemental returning to his home base.
On the screen in the upper right corner is his Health Points (Red bar), and his Mana Points (blue bar)
Also on the screen in the upper left corner can be seen what abilities he has each color coded for what type of ability they are (Yellow=buff, Cyan=AoE, White=Debuff,etc) as well as how much time is remaining on their cooldown.


Fiery-Hot Mixtape: No submission





Offline CleanOnionTopic starter

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Re: Brawl #5 - Round 2 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61433.msg1226678#msg1226678
« Reply #2 on: March 07, 2016, 10:59:05 pm »
Part 1
Spoiler for WRITER:
IT'S A TRAP!
You're in a locked room. Escape.

Spoiler for The Chaosomes:
The Count of Monte Deuce - Escape from SG's Basement

I poked my head up through the hole in the ground I had just opened. I was not outdoors, as I expected. Disappointed, I almost returned to my cell. But before I ducked back into my tunnel, I noticed a man - or what used to be one - cowered in the corner of his cell. I apologized to him: "Forgive my intrusion. I was under the impression that I was digging toward the outer wall." I crawled out of the tunnel and extended my hand toward him. He ignored my polite gesture, but I introduced myself, anyway. "My name is deuce, deuce22. I have been a prisoner in SG's Basement for 33 months, 15 of which were spent digging this tunnel." I laughed at the absurdity of it.

The other prisoner stared blankly at me for a while, but finally spoke: "There are 12,782 stones on my wall. I have counted them many times."
I smiled at him. "Over 9,000, eh? But have you named them yet?"
He began to cry, I can only guess at the realization that he was just beginning to feel the touch of insanity that comes with such long term isolation. I tried to console him. "Once I was as you are now, but I promise: It. Will. Pass. I promise, young man. I promise."

I looked around. His cell was identical to mine, except mirrored. Slightly rectangular, with the door in the right corner. Cot in the back left corner. Small window on the back wall about 15 feet high. I made him an offer I knew he wouldn't refuse. "Would you like to see my cell?" His eyes lit up. I got into the tunnel first, head first, of course. There was just enough room for me wiggle my way from one end to the other. He followed me and a few minutes later we both emerged in my cell. I did have one other thing that was lacking in his cell. My jailers allowed me some pen and paper, so I had a nice stack of my writings in the corner. I didn't know if I would ever get out of here, so I wanted to make sure I recorded everything I knew. Just in case someone else might be able to learn from it.

My disappointment about the tunnel not leading me to freedom turned to hope as I had an idea. "There are only two possibilities of reaching the outer wall, and I simply chose the wrong one! Now, with the two of us, we can dig in the opposite direction. And with both of us, then of course, we could possibly do it in, oh ... 8 months." He laughed at me. I quipped back at him: "Do you have something else to mind your time? Some pressing appointment, perhaps?" This wiped the smile from his face. "In return for your help, I offer something priceless."
He responded sarcastically. "My forum account?"
I ignored the sarcasm and went straight to the point. "Accounts can be taken away, as you well know. I offer knowledge. Everything I have learned. I will teach you, oh, how to win in Tournaments, advanced deck-building techniques, how to get first place in Platinum Arena, even how to lead your team to a victory in War!"
Hope shone in his eyes for the first time since I first saw him. "To defeat AI1?"
I laughed. "Of course!"
He looked at the ground for a moment, then looked me directly in the eyes. "When do we start?"

We started the next day. The guards never interacted with us directly - they just opened a small slot in our door twice a day. In the morning, they would take our toilet bucket. This is where we hid the dirt. In the evening, they would pour some "soup" into our bowls. Between those times, we were able to work all day without fear of discovery. Neglect became our ally.

Of course, I had to hold up my end of the bargain, too. So when we weren't digging, I was teaching.

"It's not always the largest deck that wins. Speed. Speed often determines the result."

"Compute the QI of '12 aether pillars, 6 phase dragons, 6 phase spiders and 6 dim shields'."

"Keep modifying your decks until you have consistent draws."
"How long must we keep this up?"
"... I'm going to work on the tunnel."


One day, he asked me about how I came to be in SG's Basement. "So you were in Higurashi's army?"
I sat back against the wall. "We had such dreams then. However, one night, my regiment ran down some  gravilla soldiers who ran into a Sanctuary. I was ordered to Deflagrate it with them inside it."
He leaned forward. "Did you?"
I looked at him, then looked away. I couldn't say this while maintaining eye contact. "To my everlasting shame, I did. I did."
There was silence for a few moments. Then he prodded further. "How did you come to be here?"
I sighed, then continued my story. "The following day I deserted to devote my life to repentance and to Zanz. I worked as a private secretary to an enormously wealthy admin, Xenocidius. Sadly, a couple of months later, he left the forums - amongst rumors that he had hidden the secret to winning wars. 2 weeks later, I was arrested."
He was fully captivated. "Why?"
"Higurashi wanted Xeno's secret. After winning thrice she did not believe that I had no idea what it was. So, she had me thrown in here, to refresh my memory. So here I have remained with only SG's ghost for company. Until she sent me you. And what about you?"
He looked away. I recognized that look. Shame. I thought he was going to refuse to answer, but just before I apologized for asking, he spoke weakly, "I...I was banned for low content posts."
Confused, I asked, "Do they really ban for that now?"
He started crying. I was uncomfortable, but tried not to show it. He continued through the tears, "They warned me multiple times. But I just couldn't help myself. I wanted a high post count. I guess I was trying to compensate for my lack of skill in EtG."
I scooted toward him and put my arm around him. "There, there. It'll be okay. Once we get out of this basement, you'll be ready for Trials. And who knows, maybe even War."

The lessons continued. He was learning, and showed a lot of promise.

"Define Stallbreak for me."
"A stallbreak is a deck archetype that is designed around ramping damage along time so as to deny stalls their main advantages."
"Translation?"
"Bulk up first, damage later."


"Just like in physics, in both EtG and in the forums, for every action there is a reaction."
"Just like my ban was a reaction to the shitposts I made."


Finally, my calculations showed that we were far enough from my cell to make it beyond the basement walls and into open ground. We wanted to be well rested, so we slept from morning until evening. He joined me in my cell with his dinner, and we ate our soup together. We praised Zanz that it would likely be our last meal there, one way or the other. Then we waited. After a few hours, we decided that it was dark enough outside to make our break. We crawled into the tunnel - me first since I was more familiar with the layout of the grounds. Once we reached the end, I said a quick prayer to Zanz and pushed open the ground above my head. I  pulled myself out, trying to take it all in while still moving as quickly as possible. We were actually outside! We had done it! I reached down and pulled my companion up. But right as we turned to sneak away, a spotlight hit us. I could hear the automated voice of Higurashi: "CODE TURQUOISE! CODE TURQUOISE!"

We immediately started running, hearing Thunderbolts being shot at us from behind. At first I thought we might actually make it, but I could soon tell that I was holding him back. I was too old to keep up, and if we stayed together I would just get both of us killed. I pulled him close to me behind a tree. "Here!" I shoved a piece of paper into his pocket. "It's a map. Don't tell anyone else about it. And please, use it wisely."

He was confused, but did realize that I was telling him to go on without me. "No! You are the only reason I'm free. I'm not leaving you behind!"

"Don't question me. Just go."

He hesitated, but I didn't. I ran off on a tangent from our escape route and started whooping and hollering. I tried to get their attention and allow him to escape. I don't know if it worked, but I am holding on to Hope. They eventually captured me, and now I'm under 24/7 guard. I know I may never again escape SG's Basement, but I still hold out hope that my companion is now out there somewhere, winning Wars.

Spoiler for Gaia's Pride:
A Grim Escape

   I blink. The dawn light shines in dimly through the barred window above my hard mattress. I lie there for a moment, staring at the ceiling. Today could be the day.
   I reluctantly pull myself off the stiff bed and trudge to the wall. I bend over and grab a small stub of chalk, then mark a dash on the wall.
       
   (500.)
   I sigh.



   Knock knock.
   I hear the lock to the door click. I sit up on my bed and watch as an old man steps into the drab room. Is today the day his promise of a future release is granted? Unlikely as it feels just like any day in the past 500 which led to a day like today. He’s holding a bottle covered in words that I do not understand. Talchul? Harab? Fugida? I straighten up. He walks up to me and gingerly places the bottle on the floor in the middle of the room. He looks me in the eye and mutters two words.
   “Your choice.”
   He gets up and leaves the room, locking the giant padlock behind him. I stare at the bottle. Is it worth it? 500 days..?
   ...or 2,000?
   I unscrew the lid. A bitter scent wafts to my nose - strangely welcoming, enticing even, despite the objectionable odor. I take a deeper sniff.
   Suddenly, I shake my head. There’s no way I’m considering this. Drink it now? The old man promised my release from this prison if I endure this imprisonment long enough... but how long is that? After all, life is surviving and this is just the reverse - survive to live.
   I slowly set the bottle back down on the ground. No way. This offer is just to psych me out. That old man doesn’t want me to escape. That’s it.
   I sit back down on the bed. I try to lie down, to take my attention away from the old man’s offer, but I can’t. My eyes are glued to the bottle. Even though I know it’s a trick..
   Gulp.
   I drink the whole bottle, my tongue thirsty for the vile liquid. I savor every drop... my escape... my fate realized.
   As the room begins to fade away a smile creeps onto my lips. Escape is finally mine in the cold grip of death whose relief is conveyed by a grimaced expression.

Spoiler for notes:
- The words on the bottle are "Escape" in different languages (Korean, Arabic, and Catalan in that order)
- Who says that death isn't an escape?

Spoiler for League of Shadows:
Escape from ScaredGirl's Basement
Stage 1-- To Leave a Room.

Cold. The first thing you wish for when you wake up is a blanket-- the heater must've shut down again, and you know you should've put more layers on as a precaution. The air is dry and dusty, the chill of winter night barging in one forceful gust at a time. It's strange. Did you leave the window open last night? You're usually good about that sort of thing. You're pretty sure you closed it. More importantly, how much did you drink!? Your head is still pounding. With a groan, you stumble out of bed, and fall onto the floor. Ouch! The impact knocks you out of your stupor. When you get up, you look around blearily for the bathroom. Then it hits you-- you have no idea where you are. The walls are covered with boxes and shelves, lined with strange paraphranalia. The lighting is dim and flickers.There is no window, and yet you can feel the chill seeping through your clothes... where are you? Ah. you must be in a basement! That is the only logical explanation, after all. Now it follows that you must determine why you are in a basement. Taking a second, careful look around the room, you come to notice a clock on the wall. At this distance, you cannot make out what it says. You do not see a door. How did you come to be in this place? There must be an exit somewhere...

Options: North. South. East. West. Up. Down. Go back to sleep. Examine the walls. Examine the boxes. Examine the Shelf on the left. Examine the Shelf on the right. Look at the clock. Curse alcoholism. Call for help.


Spoiler for North:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for South:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for East:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for West:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for Up:
You jump up. For one glorious instant, you can feel yourself flying. Then reality kicks in, and the resulting fall disturbs the dust on the floor. Achoo!
Spoiler for Down.:
You tap your foot on the concrete. Yep. Still real.
Spoiler for Go back to sleep:
You turn back around, looking at the pile of mushy... material... you must've been dumped on when you got here. Yeah... no thanks. You have better things to do than laze about on musty old cardboard.
Spoiler for Examine the walls:
Shelves. Lots and lots of shelves, in every direction. No door, though.
Spoiler for Examine the shelf:
You see nothing interesting here. Oh dear. At this rate... How will you ever get out?
Spoiler for Look at the clock:
You feel your perception waver while staring at it, and you blink. The clock reads Soon™.
Spoiler for Examine the boxes:
More cardboard. You find a few slips of paper in the boxes. You pick up the only one still in one peace. "Mark of Time," it reads, with the image of an infinity symbol surrounded by a yellow glow. Curious. You slip the card paper into your pocket, and you feel a wave of... sensation... wash over you. You're not sure what it is, but your perception feels different somehow.

Options: North. South. East. West. Up. Down. Go back to sleep. Examine the walls. Examine the boxes. Examine the Shelf on the left. Examine the Shelf on the right. Look at the clock. Curse alcoholism. Call for help.

Spoiler for North:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for South:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for East:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for West:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for Up:
You jump up. For one glorious instant, you can feel yourself flying. Then reality kicks in, and the resulting fall disturbs the dust on the floor. Achoo!
Spoiler for Down.:
You tap your foot on the concrete. Yep. Still real.
Spoiler for Go back to sleep:
You turn back around, looking at the pile of mushy... material... you must've been dumped on when you got here. Yeah... no thanks. You have better things to do than laze about on musty old cardboard.
Spoiler for Examine the walls:
Shelves. Lots and lots of shelves, in every direction. No door, though.
Spoiler for Examine the Shelf:
Making your way to the left-most wall, you can see nothing but concrete behind the shelves. Nothing catches your interest on the shelf itself, but you do see a pair of dice on the floor, one twenty-sided and the other twelve-sided, the kind you used to play with back in university. When you still had a life. Hesitating, you reach out and take the dice. It feels right.

Options: North. South. East. West. Up. Down. Go back to sleep. Examine the walls. Examine the boxes. Examine the Shelf on the left. Examine the Shelf on the right. Look at the clock. Curse alcoholism. Call for help.

Spoiler for North:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for South:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for East:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for West:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for Up:
You jump up. For one glorious instant, you can feel yourself flying. Then reality kicks in, and the resulting fall disturbs the dust on the floor. Achoo! Are you wasting time?
Spoiler for Down.:
You tap your foot on the concrete. Yep. Still real. Sadly. You wish you could just melt into the ground.
Spoiler for Go back to sleep:
You turn back around, looking at the pile of mushy... material... you must've been dumped on when you got here. Yeah... no thanks. You have better things to do than laze about on musty old cardboard. Though a rest does sound nice...
Spoiler for Examine the walls:
Shelves. Lots and lots of shelves, in every direction. No door, though.
Spoiler for Examine the Shelf:
Moving on, you find another cluster of cards. Elite Otyugh, Elite Firefly Queen, Fallen Druid... what could they mean? You shrug and pick up the dusty worn pieces of paper. Why not, right? It's not like you have anything better to do.

Options: North. South. East. West. Up. Down. Go back to sleep. Examine the walls. Examine the boxes. Examine the Shelf on the left. Examine the Shelf on the right. Look at the clock. Curse alcoholism. Call for help.

Spoiler for North:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for South:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for East:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for West:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for Up:
You jump up. For one glorious instant, you can feel yourself flying. Then reality kicks in, and the resulting fall disturbs the dust on the floor. Achoo! Are you wasting time?
Spoiler for Down.:
You tap your foot on the concrete. Yep. Still real. Sadly. You wish you could just melt into the ground.
Spoiler for Go back to sleep:
You turn back around, looking at the pile of mushy... material... you must've been dumped on when you got here. Yeah... no thanks. You have better things to do than laze about on musty old cardboard. Though a rest does sound nice...
Spoiler for Examine the walls:
Shelves. Lots and lots of shelves, in every direction. No door, though.
Spoiler for Examine the shelf:
A faded diagram catches your interest. When you put it up to the dim light of the basement, it flashes once before going inert again. Puzzled, you poke and prod it, but to no avail. You feel silly for doing this.

Options: North. South. East. West. Up. Down. Go back to sleep. Examine the walls. Examine the boxes. Examine the Shelf on the left. Examine the Shelf on the right. Look at the clock. Curse alcoholism. Call for help.

Spoiler for North:
Why do you persist in trying to go north? North is a myth!
Spoiler for South:
Why do you persist in trying to go south? South is a myth!
Spoiler for East:
Why do you persist in trying to go east? East is a myth!
Spoiler for West:
Why do you persist in trying to go west? West is a myth!
Spoiler for Up:
You jump up. For one glorious instant, you can feel yourself flying. Then reality kicks in, and you trip on the resulting fall. Somehow. Are you wasting time? Stop wasting time!
Spoiler for Down.:
You tap your foot on the concrete. Yep. Still real. Sadly. You wish you could just melt into the ground. Then you wouldn't have to worry about escaping blasted rooms and hallucinations!
Spoiler for Go back to sleep:
You turn back around, looking at the pile of mushy... material... you must've been dumped on when you got here. Yeah... that's starting to look pretty inviting now. Do you really have better things to do than laze about on musty old cardboard?
Spoiler for Examine the walls:
Shelves. Lots and lots of shelves, in every direction. And debris, from your mucking about. No door, though.
Spoiler for Examine the Shelf:
You go back to the shelf you disturbed earlier. There is another note. Figures. It reads: "Welcome, prospective elemental. This basement... chosen... World of Elements... Scaredg..." The remainder of the text is undecipherable. You smile in giddy joy. This is helping! Then the smell of the rotting cardboard hits you. Good stuff! Maybe it's time to take a nap.

Options: North. South. East. West. Up. Down. Go back to sleep. Examine the walls. Examine the boxes. Examine the Shelf on the left. Examine the Shelf on the right. Look at the clock. Curse alcoholism. Call for help.

Spoiler for North:
North is a myth!
Spoiler for South:
South is a myth!
Spoiler for East:
East is a myth!
Spoiler for West:
West is a myth!
Spoiler for Up:
You jump up. For one glorious instant, you can feel yourself flying. Then reality kicks in, and you realize you are still flying. Horray! You're still stuck here though.
Spoiler for Down.:
You tap your foot on the concrete. Yep. Still real... you think. Eh. What's a few hallucinations? Sanity is overrated.
Spoiler for Go back to sleep:
You turn back around, looking at the pile of wonderfully inviting junk. You take a nap. When you wake up, you feel nauseated but refreshed. Somewhat.
Spoiler for Examine the walls:
Shelves. SHELVES ARE DOORS! DOORS ARE SHELVES!
Spoiler for Examine the Shelf:

You've already taken anything of interest here. The rest is just junk.
Spoiler for Look at the clock:
You feel your perception waver while staring at it, and you blink. The clock reads [Sundial] 1 :time. It looks very unimportant, so grab a fist full of junk and throw it at the clock to knock it down. When you move to pick it up, you see more cards, this time with the word "sundial" scribbled on the back. Hum. More colorful dusty paper thingies. At this point, you're not really sure why you're surprised. As you move to take the small rectangles, a white light envelops you, and you can hear whispers in your ear. "Welcome to the World of Elements, by ScaredGirl. Coming Soon™."

Options: Accept. Deny.

Spoiler for Accept:
Congratulations! You have escaped the room and entered the World of Elements! Or maybe the lights just died and you're hallucinating. Maybe that's why it's so dark in here. Eh. Who cares. Woohoo!
Spoiler for Deny:
You give up and pull some rotting cardboard over yourself. You'll deal with your overactive imagination at a later time. When you wake up, this crazy basement will be gone. You're sure of it.
Spoiler for Examine the boxes:
You destroyed the boxes. Oops.
Spoiler for Curse Alcoholism:
You shake your fist at the celing. You love fermented plant juice! YOU NEED SOME MORE!
Spoiler for Call for help:
"Help! Is anybody there? Somebody? Where am I? Somebody help me!" You're not sure why you're doing this. You like it here! You shake your head, muddled.
Spoiler for Look at the clock:
Why are you wasting time?
Spoiler for Examine the boxes:
You already did this. In frustration, you kick at the boxes.
Spoiler for Curse Alcoholism:
You shake your fist at the celing. Blast fermented plant juice!
Spoiler for Call for help:
"Help! Is anybody there? Somebody? Where am I? Somebody help me!"  Your cries are met with silence. If people could hear you, they'd help. Right...?

Spoiler for Look at the clock:
The clock still has the same nonsense on it. Why are you wasting time?
Spoiler for Examine the boxes:
You already did this. Nothing new to see here.
Spoiler for Curse Alcoholism:
You shake your fist at the celing. Blast fermented plant juice!
Spoiler for Call for help:
"Help! Is anybody there? Somebody? Where am I? Somebody help me!"  Your cries are met with silence. Where is everybody?
Spoiler for Look at the clock:
The clock still has the same nonsense on it. Why are you wasting time?
Spoiler for Examine the boxes:
You already did this. Nothing new to see here.
Spoiler for Curse Alcoholism:
You shake your fist at the celing. Blast fermented plant juice!
Spoiler for Call for help:
"Help! Is anybody there? Somebody? Where am I? Somebody help me!"  Your cries are met with silence. Where is everybody?
Spoiler for Look at the clock:
You feel your perception waver while staring at it, and you blink. The clock reads Soon™.
Spoiler for Examine the boxes:
You just did this. Nothing new to see here.
Spoiler for Curse Alcoholism:
You shake your fist at the celing. Blast fermented plant juice! Your fist dislodges a shelf, and you find something interesting in the resulting mess. A small slip of paper. "Mark of time." What could that mean?

Options: North. South. East. West. Up. Down. Go back to sleep. Examine the walls. Examine the boxes. Examine the Shelf on the left. Examine the Shelf on the right. Look at the clock. Curse alcoholism. Call for help.

Spoiler for North:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for South:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for East:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for West:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for Up:
You jump up. For one glorious instant, you can feel yourself flying. Then reality kicks in, and the resulting fall disturbs the dust on the floor. Achoo!
Spoiler for Down.:
You tap your foot on the concrete. Yep. Still real.
Spoiler for Go back to sleep:
You turn back around, looking at the pile of mushy... material... you must've been dumped on when you got here. Yeah... no thanks. You have better things to do than laze about on musty old cardboard.
Spoiler for Examine the walls:
Shelves. Lots and lots of shelves, in every direction. No door, though.
Spoiler for Examine the Shelf:
Making your way to another shelf, you can see nothing but concrete behind the shelves. Nothing catches your interest on the shelf itself, but you do see a pair of dice on the floor, one twenty-sided and the other twelve-sided, the kind you used to play with back in university. When you still had a life. Hesitating, you reach out and take the dice. It feels right.

Options: North. South. East. West. Up. Down. Go back to sleep. Examine the walls. Examine the boxes. Examine the Shelf on the left. Examine the Shelf on the right. Look at the clock. Curse alcoholism. Call for help.

Spoiler for North:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for South:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for East:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for West:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for Up:
You jump up. For one glorious instant, you can feel yourself flying. Then reality kicks in, and the resulting fall disturbs the dust on the floor. Achoo! Are you wasting time?
Spoiler for Down.:
You tap your foot on the concrete. Yep. Still real. Sadly. You wish you could just melt into the ground.
Spoiler for Go back to sleep:
You turn back around, looking at the pile of mushy... material... you must've been dumped on when you got here. Yeah... no thanks. You have better things to do than laze about on musty old cardboard. Though a rest does sound nice...
Spoiler for Examine the walls:
Shelves. Lots and lots of shelves, in every direction. No door, though.
Spoiler for Examine the Shelf:
Moving on, you find another cluster of cards. Elite Otyugh, Elite Firefly Queen, Fallen Druid... what could they mean? You shrug and pick up the dusty worn pieces of paper. Why not, right? It's not like you have anything better to do.

Options: North. South. East. West. Up. Down. Go back to sleep. Examine the walls. Examine the boxes. Examine the Shelf on the left. Examine the Shelf on the right. Look at the clock. Curse alcoholism. Call for help.

Spoiler for North:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for South:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for East:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for West:
You're inside a building. How are you supposed to find a cardinal direction? You shake your head in annoyance. You should focus on getting out!
Spoiler for Up:
You jump up. For one glorious instant, you can feel yourself flying. Then reality kicks in, and the resulting fall disturbs the dust on the floor. Achoo! Are you wasting time?
Spoiler for Down.:
You tap your foot on the concrete. Yep. Still real. Sadly. You wish you could just melt into the ground.
Spoiler for Go back to sleep:
You turn back around, looking at the pile of mushy... material... you must've been dumped on when you got here. Yeah... no thanks. You have better things to do than laze about on musty old cardboard. Though a rest does sound nice...
Spoiler for Examine the walls:
Shelves. Lots and lots of shelves, in every direction. No door, though.
Spoiler for Examine the shelf:
A faded diagram catches your interest. When you put it up to the dim light of the basement, it flashes once before going inert again. Puzzled, you poke and prod it, but to no avail. You feel silly for doing this.

Options: North. South. East. West. Up. Down. Go back to sleep. Examine the walls. Examine the boxes. Examine the Shelf on the left. Examine the Shelf on the right. Look at the clock. Curse alcoholism. Call for help.

Spoiler for North:
Why do you persist in trying to go north? North is a myth!
Spoiler for South:
Why do you persist in trying to go south? South is a myth!
Spoiler for East:
Why do you persist in trying to go east? East is a myth!
Spoiler for West:
Why do you persist in trying to go west? West is a myth!
Spoiler for Up:
You jump up. For one glorious instant, you can feel yourself flying. Then reality kicks in, and you trip on the resulting fall. Somehow. Are you wasting time? Stop wasting time!
Spoiler for Down.:
You tap your foot on the concrete. Yep. Still real. Sadly. You wish you could just melt into the ground. Then you wouldn't have to worry about escaping blasted rooms and hallucinations!
Spoiler for Go back to sleep:
You turn back around, looking at the pile of mushy... material... you must've been dumped on when you got here. Yeah... that's starting to look pretty inviting now. Do you really have better things to do than laze about on musty old cardboard?
Spoiler for Examine the walls:
Shelves. Lots and lots of shelves, in every direction. And debris, from your mucking about. No door, though.
Spoiler for Examine the Shelf:
You go back to the shelf you disturbed earlier. There is another note. Figures. It reads: "Welcome, prospective elemental. This basement... chosen... World of Elements... Scaredg..." The remainder of the text is undecipherable. You smile in giddy joy. This is helping! Then the smell of the rotting cardboard hits you. Good stuff! Maybe it's time to take a nap.

Options: North. South. East. West. Up. Down. Go back to sleep. Examine the walls. Examine the boxes. Examine the Shelf on the left. Examine the Shelf on the right. Look at the clock. Curse alcoholism. Call for help.

Spoiler for North:
North is a myth!
Spoiler for South:
South is a myth!
Spoiler for East:
East is a myth!
Spoiler for West:
West is a myth!
Spoiler for Up:
You jump up. For one glorious instant, you can feel yourself flying. Then reality kicks in, and you realize you are still flying. Horray! You're still stuck here though.
Spoiler for Down.:
You tap your foot on the concrete. Yep. Still real... you think. Eh. What's a few hallucinations? Sanity is overrated.
Spoiler for Go back to sleep:
You turn back around, looking at the pile of wonderfully inviting junk. You take a nap. When you wake up, you feel nauseated but refreshed. Somewhat.
Spoiler for Examine the walls:
Shelves. SHELVES ARE DOORS! DOORS ARE SHELVES!
Spoiler for Examine the Shelf:

You've already taken anything of interest here. The rest is just junk.
Spoiler for Look at the clock:
You feel your perception waver while staring at it, and you blink. The clock reads [Sundial] 1 :time. It looks very unimportant, so grab a fist full of junk and throw it at the clock to knock it down. When you move to pick it up, you see more cards, this time with the word "sundial" scribbled on the back. Hum. More colorful dusty paper thingies. At this point, you're not really sure why you're surprised. As you move to take the small rectangles, a white light envelops you, and you can hear whispers in your ear. "Welcome to the World of Elements, by ScaredGirl. Coming Soon™."

Options: Accept. Deny.

Spoiler for Accept:
Congratulations! You have escaped the room and entered the World of Elements! Or maybe the lights just died and you're hallucinating. Maybe that's why it's so dark in here. Eh. Who cares. Woohoo!
Spoiler for Deny:
You give up and pull some rotting cardboard over yourself. You'll deal with your overactive imagination at a later time. When you wake up, this crazy basement will be gone. You're sure of it.
Spoiler for Examine the boxes:
You destroyed the boxes. Oops.
Spoiler for Curse Alcoholism:
You shake your fist at the celing. You love fermented plant juice! YOU NEED SOME MORE!
Spoiler for Call for help:
"Help! Is anybody there? Somebody? Where am I? Somebody help me!" You're not sure why you're doing this. You like it here! You shake your head, muddled.
Spoiler for Look at the clock:
Why are you wasting time?
Spoiler for Examine the boxes:
You already did this. In frustration, you kick at the boxes.
Spoiler for Curse Alcoholism:
You shake your fist at the celing. Blast fermented plant juice!
Spoiler for Call for help:
"Help! Is anybody there? Somebody? Where am I? Somebody help me!"  Your cries are met with silence. If people could hear you, they'd help. Right...?

Spoiler for Look at the clock:
The clock still has the same nonsense on it. Why are you wasting time?
Spoiler for Examine the boxes:
You already did this. Nothing new to see here.
Spoiler for Curse Alcoholism:
You shake your fist at the celing. Blast fermented plant juice!
Spoiler for Call for help:
"Help! Is anybody there? Somebody? Where am I? Somebody help me!"  Your cries are met with silence. Where is everybody?
Spoiler for Look at the clock:
The clock still has the same nonsense on it. Why are you wasting time?
Spoiler for Examine the boxes:
You already did this. Nothing new to see here.
Spoiler for Curse Alcoholism:
You shake your fist at the celing. Blast fermented plant juice!
Spoiler for Call for help:
"Help! Is anybody there? Somebody? Where am I? Somebody help me!"  Your cries are met with silence. Where is everybody?
Spoiler for Look at the clock:
You feel your perception waver while staring at it, and you blink. The clock reads Soon™.
Spoiler for Examine the boxes:
You just did this. Nothing new to see here.
Spoiler for Call for help:
"Help! Is anybody there? Somebody? Where am I? Somebody help me!"  Your cries are met with silence. ...or what appears to be silence.
Spoiler for Curse Alcoholism:
You shake your fist at the celing. Blast fermented plant juice!
Spoiler for Call for help:
"Help! Is anybody there? Somebody? Where am I? Somebody help me!"  Your cries are met with silence. ...or what appears to be silence.

Spoiler for Abyss Brawlers:
- You are in a locked room. Escape.
> look
- Please be more specific. What do you want to look at?
> room
- The walls are colored a vague shade of bagel beige and the room has twelve equal walls.
- There is a door in the western wall, an oak table against the opposite wall, and a pyramid of perfectly generic objects to the south.
- The only reason you have any idea about the direction is the crimson N splattered on the wall across from the pyramid.
- Hopefully that's red paint.
- Lastly, whirring from above. A vent cover is barely visible in the ceiling.

> look floor
- Would it kill you to use prepositions? Ugh, fine.
- The floor is tiled in the same faded fawn coloration as the walls and appears to be spotless.

> look vent
- Use 'at' and maybe I'll tell you.
> look at vent
- The vent cover is just visible by the slats which give a little bit of vision into the duct above.
- However, it has been painted for careful concealment by giving it the same shade of bleached bronze as the rest of the ceiling.

> look at pyramid
- This pyramid is precisely constructed of perfectly generic objects.
> look at objects
- Which objects?
> generic objects
- The perfectly generic objects are altogether average articles, stacked into a pyramidal shape.
- Attempting to unstack them is not recommended.

> unstack pyramid
- Are you sure?
> yes
- As you begin to uncap the pyramid, a hypercube is released.
- You're not quite sure how, but it encases you and, after a few moments of complete searing pain, you black out.
- When you awaken again, the pyramid is back in order but the room is otherwise unchanged.
- Maybe now you won't try the pyramid again.

> unstack pyramid
- I forbid it.
> unstack pyramid anyway
- The pyramid vanishes, probably to spite your insolence. Get on with the adventure.
> pout
- You pout for a while.
- ...
- Are you done yet?

> no
- ...
- How about now?

> no
- Too bad. Static crackles out of a watch on your wrist you would have noticed earlier if you weren't wasting time.
- "Testing. You there?" The voice sounds vaguely familiar...

> poke watch
- You fumble around with the buttons a bit. The voice speaks again. "Agent Crawler, please respond. If you are under duress, it has been a pleasure serving with you."
- The watch starts heating of its own accord. Between the name and this...now you remember. Junior member of special operations team Blue Depths, agent A. 'Crawler'...although your mission still escapes memory.

> ask about mission
- The voice sounds greatly relieved upon deactivating the bomb in the watch after hearing from you, and tells you as much.
- Apparently you were here to check on Darkness's plans to force hostage Aether scientists to create a four-dimensional construction and use it as a torture device. That was probably the thing that came out of the pyramid and attacked you earlier.
- Before the conversation can continue, though, the doorknob turns.

> hide with table
- Springing to action, training back in mind, you run over and flip the table to use it as cover. Probably a good idea; the guard who arrives has a dagger in hand, five more in his belt, and from what you know about Darkness...he probably knows how to aim them.
> charge him
- You reach to your own belt...and, finding yourself well-equipped with water, smirk softly. You fly out from behind the improvised barricade, raining sharp and cold with your Ice Bolts.
- Quick, what do you do next?

> get out
- Jabbing the distracted guard in the shoulder with an icicle and leaving it there, you run by through the open door. Forget the room, the mission is more important now.
- Now you're in a hallway, lined with many doors. To your right there's a T-intersection, while far to the left the corridor turns off to the left again.  Going quickly would be a good idea.

> go left
- Going to try any of the doors along the way?
> no
- The intersection has another hall of doors if you turn left, but one single door at the end of the right branch. Which way?
> right
- You approach the sole door at speed, footsteps sounding behind you. What now?
> break door
- Momentum isn't in your skillset, strictly speaking, but you ram through the door nonetheless. That's going to leave a mark...
- The next room is a small plain chamber with smooth metal walls and another door. The guard is also right behind you!

> attack guard with secret weapon
- ...it's a good thing you have a secret weapon to attack with at all.
- Summoning your Trident (and feeling the air dry a little), you spin and catch the guard's arm before the dagger finds your back.
- Pressing your opportunity, you remember your two-type training. With one hand on the metal wall, you jab your armament towards the guard. The floor shakes and half his complement of daggers go flying, including the one he was holding. He's fairly defenseless in this startled state.

> spear him
- As you're about to deliver the finishing blow, a hiss from behind catches your attention. The other door is still shut, and the noise seems to come from another vent cover you didn't quite notice in the ceiling.
- An acrid scent quickly reaches you at about the same time the guard begins coughing and retching; your stomach turns and you'd know that smell anywhere. Poison.

> go through other door
- Your head is already feeling light as you walk to the other side of the toxic chamber; whatever supplies Death pitched in here, they're pretty...potent...
- The door is opened to a maintenance area, but you're starting to have trouble seeing.
> heal quick somehow
- There's enough clarity in the noxious fog to remember that you're a Water elemental, which means you are capable of stopping poison in its tracks. Though shaky, you raise a vial to your lips, remembering the purity of the water, remembering to Purify...
- It's not immediate, but the mental haze fades and you can move again.

> look for path
- Besides the way you came in, this room doesn't seem to lead to anywhere except the vent system.
> go vent
- What, you want to complain to your liason at HQ? Unless you mean go 'in' vent, in which case, say as much.
> go in vent
- You head into the vent system. It's pretty dark in here, but at least doesn't seem dangerous. You reach an intersection. Do you want to go north (backtrack), west, east, or south?
> go west
- At the next junction in the vent maze, you may go north, east (backtrack), or south. There is a whirring echo from the south and a faint light in the north.
> north
- You're getting further in the vents, so you have to crawl.
> crawl north
- While moving forward, a loose panel gives way. You drop from the vent shaft and land in another room similar to the one in which you awoke, but no table to take cover with this time.
- You are in a locked room. Escape.
> RAAAAAAAGE
- 'RAAAAAAAGE' is not a valid command.
> QUIT
- Are you sure you want to quit? Progress will not be saved. (y/n)
> Y

« Last Edit: March 08, 2016, 09:39:55 pm by CleanOnion »

Offline CleanOnionTopic starter

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Re: Brawl #5 - Round 2 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61433.msg1226680#msg1226680
« Reply #3 on: March 07, 2016, 11:04:56 pm »
Part 2
Spoiler for WRITER:
IT'S A TRAP!
You're in a locked room. Escape.

Spoiler for A Toadally Newtral Team:
Spoiler for The Escape Story; "Damaged":
Damaged

It's rather convenient for your captors when you have brain damage. At least, I think it would be. Somehow, I still remember bits and bobs from before now, before this room, just enough to make sure I wasn't always in this room.

Retrograde amnesia, or anteograde amnesia? It is an amnesia of sorts, from blunt force trauma to the head. I must have been a doctor of sorts, to know this. Probably not a neurosurgeon, or else I'd be able to tell the difference, unless the nasty crack on my skull is also preventing that.

My vision is swimming and occassionally goes out. Blindness is strange, like seeing out your elbow or nose, or like differentiating between which finger is giving the sensation when you touch them together.

Toss in shaking limbs and bright red fluid on the times I am able to see and you have an almost confirmed diagonosis. I don't have any way to staunch the bleeding, but my hair catches the blood and lets it coagulate fine, preventing me from bleeding out. Blessings for small miracles, it seems.

I crawl to the middle of the room, swaying dangerously. It is similar to the sensation of being high on a ship, a memory I apparently kept. I'm just glad it's not full amnesia. I slump there, weak limbs unable to manage sitting up.

I wait. It's always a waiting game, for reports to come back, grades, people, food. Soon, I know, someone will have to come in here. It's disturbing to hear and not see, the sight having lasted conveniently for only the journey.

Footsteps are coming, echoing around the room, and the click of a door opening alerts me. An unconscious tensing of my body almost gives me away. Maybe it did, I don't know. It's the same way you know someone's not really sleeping.

Apparently my acting skills passed the test, or maybe I was wanted for something, some use. The footsteps come closer, circling until I think they're in front of my face. I crack my eye open, hoping for vision to be there. No dice.

Now or never, I suppose. As quickly as I can, my arm shoots out to where I think the feet are, managing to slam into it. The feet jump away, but it's too late; my fingers have grabbed the cloth, and I lunge, dizzy with no sense of the floor except for touch, both arms finally wrapping around.

"Get off!" a surprisingly deep sound comes. Male then, and I obstinately refuse. I claw my way up, leaning on him, clamming tight despite the pushing hands. I finally make it to his neck and I lean my weight on him. He staggers twice and falls, luckily on his back.

My hands reach his throat and tighten.

"I won't hesitate if you don't answer my questions."

He stops reacting and lies still. I listen for footsteps, and then, "Where am I?"

"You've been taken to a hospital."

Hospital? Of course not, this place couldn't be a hospital. The few times I saw were sterile white lights.

He takes note of my confusion, and continues.

"You were in an accident, blunt force trauma to the head resulting in retrograde amnesia, aggression, loss of vision and motor control, and a few other symptoms. We can treat most of them, if you let us.

It certainly makes sense. There's just something...

"Take me outside, then. Just for a few minutes."

He stiffens, and that's my cue. My hands tighten and he flails suddenly, until he slumps. His heart is still beating, thankfully, even though he would deserve it. I take off his shoes and I toss them in opposite directions. One hits the wall with a harder thunk than the other. I turn towards the soft thunk, and crawl.

My hands have accidentally touched a warm mess, gooey of congealed blood. Ech. I find the wall. If I had my sight I'd probably be very terrified of the blood everywhere. Head wounds bleed a lot, and judging from my dizziness, maybe too much.

I move left first, until I reach the corner. No dice. I move the other way, following the tracks of blood my hands have made with my fingers, until I reach the other corner. That's the door.

It's likely going to be a maze, and I won't have vision. Wincing, I tug at my hair to loosen the blood to let it flow, get it on my hands, and walk. The other hand I wipe on my shirt, gown, some kind of fabric. Perhaps a dress, toga, I don't know. I can't quite remember other than a sickly green.

Hand on the left wall, following the blood like that old story, the Minotaur of Crete. It's almost unfair how much I remember. Perhaps I was drugged instead of a head injury. It could be a trap for my profession, but maybe they used too much and I missed the part about moving under the effects of brain damage.

Why am I even certain I have brain damage? I'll have to figure that out later. I round the corner to an eerily empty building. fairly large if my footsteps are anything to go by. I refresh my yarn with a touch to my head and continue, hopefully placing my hand in the same spot.

I walk into a wall. Of course I do, I don't have sight, don't blame me. I reorient myself and keep going, almost falling as the adrenaline leaves my system, compounding the loss of motor control.

I hit another wall, but this time, it has a sort of penumatic hiss and a click as my body presses on the bar. My free hand pushes it open and I feel the unmistakable sensation of sunlight and air.

And there's still no one. No footsteps but my own... I pretend to misstep and stomp quickly. The echo behind me is all it takes. as I whirl around and take my hand off the wall. I jump back in, fall to the foor in dizziness, and grab the legs again.

Feminine voice this time. "Now that you've seen the sunlight, let us treat you."

This again? I do have to admit, it makes sense. Too much sense, too little, I don't know. But a real hospital would have people bustling around, not two or three people just looking after me. I tug the legs to the floor and reach for the walls, making sure to use my right hand, the clean one, to feel the blood. Not there, the other one then.

Unfortunately, that's all the time she needs to get a needle and stick it into me. I react violently, grabbing it and yanking directly, leaving some of the metal in my skin, and I stab her instead, somewhere fleshy.

I stand up, dizzy again from some sort of drug. Right hand, feel the wall, walk backwards, and the pneumatic hiss meets my ears. Thank god I went the right direction.

My head pounds and the non-vision grows fuzzy, signifiying the return of my sight. I stand in place a moment while it adjusts, my ears being my only sight, until I can see. I am outside of a big grey building, nondescript, and the heat I felt before was just a streetlight. It's night, which is why there is nobody.

The closest building with lights on isn't too far. I manage to make it there somehow, falling on my knees a few times. A hoarse voice comes out of my throat, screaming for somebody, anybody, I need help. Lights come on, and they find me.

I don't know much after this, as I've passed out.

------------------------------------

I was taken to a real hospital this time, one that treated me. They managed to restore sight fully in one eye, though the other comes and goes. The doctors and nurses all had other patients, and it was noisy, finally.

The memories have just been lost for eternity, but seeing as I wasn't missing many I cared about, I didn't really mind. Speaking of mind, I seem to be perfectly sane and healthy, except for the stitches in my head which will soon be gone.

The police found the building, found my bloody handprint, bootprints, but nobody there. Of course they packed and left, leaving only the room and a small cot soaked with my blood.

Physical therapy is hard, but I somehow took a liking to the exercising of unused body parts.

Sometimes I dream of things, of a pretty girl in white cooing about how good I was for letting them fix me. They're dreams, I tell myself, and I leave it at that.

Spoiler for Bonus unrelated story inspired by prompt; "Locked Up":
Locked Up

It's been days, days since I entered this room, days since I imprisoned myself. For the safety of others, even though I'm the one in danger.

Naturally, you're wondering why on this ungodly Earth I would do such a thing. That's a long story, one I may not have time to tell. I suppose you'll just have to pick it up from the hints that are scattered around.

It's the hope that went first, for me. I laughed and smiled and cried and raged, but there was no desire, no someday or maybe or perhaps. There just was or wasn't, likely was or likely wasn't, cold probabilty rather than opinionated future.

And then the rest just shortened in length. Instead of two full minutes of laughter, I'd manage a few seconds, not nearly enough for stomachs to hurt. Smiles turned into grimaces on accident, because there wasn't really enough time for them to form properly. Anger just became exhausting, especially when I had work to do.

Did I ever tell you why I liked the winter and the rain? If you were even aware of that before, anyway. Regardless, the rain. It's peaceful, watching people scurry around and panic over falling water. Rain has been equated to so many things, the tears of angels, the skies, the earth. Never has it been equated with love.

I met him that day, a December 9th. Him, with that easy smile and hopeless antics that could get even stone-faced nuns to crack a smile. Tousled hair that could be messy, could be neat, but he wore it as he woke up provided it didn't look like a bird's nest. And those eyes...

Apparently the first thing you miss of a person is their voice. Not for him. I missed his eyes first. I was sure they'd been a darker colour, a brown or honey. Photos proved me wrong, a green that sang of an undecipherable emotion now, one that I might have called...  contentment. His voice was second to go, and there's no record of it anywhere. I'm just left with photos that I trace.

That day, I was running late to school. The rain had lulled me through the alarm, and I had just managed to make it out the door in time. I was crossing the plaza when I quite literally ran into him.

I can't believe I don't remember more of him. How can you forget so easily of someone you were? Meat retains memories of only meat, and not emotion, not liveliness. I don't remember what he first said to me, don't remember the sweet nothings that were murmured. I wish I could, because then I'd have something other than photos, the rain, the winter.

Look at me, being quite the poet. Unintentional, but there's not much to do in here except write. They say it's better to let loose feelings on paper so that if you're afraid of it, you can tear it up, you can eat it, erase the record but still have admitted something to yourself. I'm not going to tear this up though. That would be an insult to him.

I don't even remember much of what we did. We had gotten hot chocolate one day, to feed his undeniable spirit, and watched the sunset as it filtered through clouds. It rained that day, too. As did nearly every other day I was with him, except for the one it should have, when everyone expected it to.

I used to have a ring, left hand ring finger where a real wedding ring would go. It meant a lot to me, that simple band of silver. It meant hope, it meant someday. It meant I might be happy. I was. Careful what you wish for, I suppose. Cheesy, again, but he noticed it. I had explained, and he had nodded, and showed me his own ring. Another silver band, his own. We traded them because my someday was now his, too. Used to have, because now I wear his.

In this room, there's none of him. Not like there was any of him anymore. He had this stupid song that he listened to, "If I Die Young", and he made me promise.

"If I die young, bury me in satin / lay me down on a bed of roses / sink me in a river at dawn / and send me away with the words of a love song."

Of course I promised.

So now I'm here. Sometimes I run away from the white walls and blunt pencils with daydreams, with memories, escaping back to better times. Some things I skirt around, because even though my heart is gone, torn out of my chest, leaving a hole where the hope ran out, they still pick at the ragged edges

I like it here, where I can't see the rain, where I can't feel the winter air. Maybe I'll actually escape one day, leave this locked cell, but that requires me to be okay.

Sorry for the abrupt end. What can you voice when there's nothing you want to say?


Spoiler for Fiery-Hot Mixtape:
Discord took a shower at the cover of twilight, as she felt the water dampen her tassels, her hair, and her spirits. After the brutal death of her best friend by her own hands in this very room, Discord felt like she had been altered. As she toweled herself down, she stared into the mirror opposite the stall, which betwichingly reflected a time long ago; bottles seemed more filled with content, and with not a single bag of waste to be found. Normally she would have deftly cleaned up such garbage - or not even let it collect in the first place - but not this time, or any time close to now.

The laptop screen glared at the young depressed. Her only solace was silently judging her as she just... let go. She went into the gritty cupboard on the right, used to be filled with toiletries, and got out another can of coke. She could stay in this one bathroom forever... Never to (un)grace the outside world. It was beyond her.

On that laptop, she would play, replay, and cherish the memories of that one departed. Look at that one time she played the swings with him. That one time she dressed as a kitten and pulled a prank on another close friend... She forgot that one. That one time she sang at a group, worried to her bones, and they applauded... She forgot that one too. That one time she played that fractal on that singularity, just to make him laugh.

That one time.
That one time she killed him.
That one time she let it happen.
That one time she never buried him.
That one time ignored all others.

Except there were so many other times to remember and recall. Just because this one time destroyed her life, doesn't mean there were other singular times to fall back on. She realised this, but her body didn't.

Days passed and withered. All these memories removed returned. Perhaps in slight, this solace was a solstice, a watershed of the then and now... Assuming there was a now. There had to be a now. ... There should be a now. There will be a now.

She took a deep breath. She decided it was time. There would now be a now. As she stood, she could hear time twist and turn, just making her more nervous. There was no danger there, except the danger of being judged, of being accused.

Discord unlocked the bathroom door, and her senses fired in all directions. What a broken flurry of colour, but everything was there exactly as she remembered it; the kittens were even nestling next to the door, starved. If nothing else, her pets, Krinkles and Sodoms wanted to be with her. There was comfort in that.

Discord struggled to go downstairs, leaning against the bannister. All the coke seemed to give her legs the beginning signs of osteoporosis. The stench of rotting corpse intensified, but there a strange entangling of flowers and sweetness added, as if a fae was trying to greet her in these dark times.

The living room was entered, and the place was filled with emptied tins of cat food, savagely opened. The clever littl'ns must've jumped up onto the counter-top and knocked them down... Although how they were opened was beyond her, except it was obviously done by them.

Of course, though, the more important substance was the... Not completely revolting corpse of her first friend. There were bouquets, with hues of white and purple, placed around the sofa, as if the cushions were a form of coffin.

She knew what had to be done. Krinkles and Sodoms pushed through the brittle catflap, pushing at the door to the gardens to go wide open. It was a blissful, but sombre snowstorm, as a sheening moon glistened in the black.

She grabbed a large shovel, and dug a hole. She grabbed a larger shovel, and dragged her friend to it. But such a burial this late was barely enough of an apology... She struggled back into the cluttered kitchen.

She looked above the fridge for the one item she wanted; a small, silver box, with a tainted musk of embers. She couldn't find it until her foot tripped on it; the cats must've displaced it in their attempts to scavenge for food. With the silver box in hand, she prepared her final farewells.

"Goodbye, Anon," she whispered.
She lit the corpse on fire, to cleanse all the evil it had faced.
She lit herself on fire, to cleans all the evil she had done.
She lit the cats on fire, because by this point I'm just trying to make you sob so I might as well torture everyone ffs.

Goodbye, Anon.

Spoiler for Disclaimer:
I mean no offense to discord. I'm simply using her because of communication breakdowns. Please don't kill me for exploiting the feels. I WAS RUSHED OKAY





Spoiler for Hidden:
Bonus Task 1 (Round 1&2): Make the Winner's Icon
Tradition is kept; tradition is held.

Every member in the winning Team of Brawl will receive a snazzy Forum Icon that sits underneath their profile picture on every post they make! Your task is to make this icon. Submissions must be 32x32 and of the PNG format (no JPG, GIF, SVG, APNG, M3U8, SPVCHAIN or any other format!)

Note: The icon that wins this task may not be the one actually used for the reward. This will be at the Brawlmasters' discretion.


Previous winners: ()

All teams who submit will receive 5 points. Winner will receive 5 points!

Spoiler for Fiery-Hot Mixtape:

Spoiler for The Chaosomes:

Spoiler for Gaia's Pride:

Spoiler for League of Shadows:

Spoiler for Abyss Brawlers:

Spoiler for A Toadally Newtral Team:



Abyss Brawlers has placed a Wager of 10 points against Fiery-Hot Mixtape's Boss Task. Whichever teams places above the other in this task will steal 10 points from the loser.

Round 2's Event Card will be resolved at the end of voting.
« Last Edit: March 08, 2016, 09:40:21 pm by CleanOnion »

Offline CleanOnionTopic starter

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Re: Brawl #5 - Round 2 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61433.msg1226681#msg1226681
« Reply #4 on: March 07, 2016, 11:09:51 pm »
Voting for Round 2 is now open. Team voting threads will be up shortly ~

Offline Espithel

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Re: Brawl #5 - Round 2 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61433.msg1226698#msg1226698
« Reply #5 on: March 08, 2016, 12:18:53 am »
[salt]TL;DR: Only me, Fabian and Meow are active and stepping on other people's toes is a moral dilemma that hurts us
What is it with me and being on teams that slip like this all the time
Oh well watch me singlehandedly make this team come fifth and not sixth again[/salt]

*Cough*

As far as Fiery Hot Mixtape's writer submission goes, I submitted it 5 minutes late, and told 0nion to wait for it beforehand, to which he agreed. That should be in the polls. Why isn't it in the polls.

Here it is until it gets added proper. Forum Expert and Deckbuilder will be added at a later date as late submissions, which should be simply half the number of votes if brawl 4's rules aren't drastically different.

And to prevent some kind of issues with us knowing what others have submitted, I'm not going to peek on forum expert/deckbuilder. Forum Expert's task will be involving RTS, and I have no kekking clue what starwars is, so it's probably going to be based around the borg cube.

Yeah, by this point, this is just PR damage control.

Spoiler for Writer's Task, Fiery Hot Mixtape:
Discord took a shower at the cover of twilight, as she felt the water dampen her tassels, her hair, and her spirits. After the brutal death of her best friend by her own hands in this very room, Discord felt like she had been altered. As she toweled herself down, she stared into the mirror opposite the stall, which betwichingly reflected a time long ago; bottles seemed more filled with content, and with not a single bag of waste to be found. Normally she would have deftly cleaned up such garbage - or not even let it collect in the first place - but not this time, or any time close to now.

The laptop screen glared at the young depressed. Her only solace was silently judging her as she just... let go. She went into the gritty cupboard on the right, used to be filled with toiletries, and got out another can of coke. She could stay in this one bathroom forever... Never to (un)grace the outside world. It was beyond her.

On that laptop, she would play, replay, and cherish the memories of that one departed. Look at that one time she played the swings with him. That one time she dressed as a kitten and pulled a prank on another close friend... She forgot that one. That one time she sang at a group, worried to her bones, and they applauded... She forgot that one too. That one time she played that fractal on that singularity, just to make him laugh.

That one time.
That one time she killed him.
That one time she let it happen.
That one time she never buried him.
That one time ignored all others.

Except there were so many other times to remember and recall. Just because this one time destroyed her life, doesn't mean there were other singular times to fall back on. She realised this, but her body didn't.

Days passed and withered. All these memories removed returned. Perhaps in slight, this solace was a solstice, a watershed of the then and now... Assuming there was a now. There had to be a now. ... There should be a now. There will be a now.

She took a deep breath. She decided it was time. There would now be a now. As she stood, she could hear time twist and turn, just making her more nervous. There was no danger there, except the danger of being judged, of being accused.

Discord unlocked the bathroom door, and her senses fired in all directions. What a broken flurry of colour, but everything was there exactly as she remembered it; the kittens were even nestling next to the door, starved. If nothing else, her pets, Krinkles and Sodoms wanted to be with her. There was comfort in that.

Discord struggled to go downstairs, leaning against the bannister. All the coke seemed to give her legs the beginning signs of osteoporosis. The stench of rotting corpse intensified, but there a strange entangling of flowers and sweetness added, as if a fae was trying to greet her in these dark times.

The living room was entered, and the place was filled with emptied tins of cat food, savagely opened. The clever littl'ns must've jumped up onto the counter-top and knocked them down... Although how they were opened was beyond her, except it was obviously done by them.

Of course, though, the more important substance was the... Not completely revolting corpse of her first friend. There were bouquets, with hues of white and purple, placed around the sofa, as if the cushions were a form of coffin.

She knew what had to be done. Krinkles and Sodoms pushed through the brittle catflap, pushing at the door to the gardens to go wide open. It was a blissful, but sombre snowstorm, as a sheening moon glistened in the black.

She grabbed a large shovel, and dug a hole. She grabbed a larger shovel, and dragged her friend to it. But such a burial this late was barely enough of an apology... She struggled back into the cluttered kitchen.

She looked above the fridge for the one item she wanted; a small, silver box, with a tainted musk of embers. She couldn't find it until her foot tripped on it; the cats must've displaced it in their attempts to scavenge for food. With the silver box in hand, she prepared her final farewells.

"Goodbye, Anon," she whispered.
She lit the corpse on fire, to cleanse all the evil it had faced.
She lit herself on fire, to cleans all the evil she had done.
She lit the cats on fire, because by this point I'm just trying to make you sob so I might as well torture everyone ffs.

Goodbye, Anon.

Spoiler for Disclaimer:
I mean no offense to discord. I'm simply using her because of communication breakdowns. Please don't kill me for exploiting the feels. I WAS RUSHED OKAY

Offline JonathanCrazyJ

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Re: Brawl #5 - Round 2 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61433.msg1226700#msg1226700
« Reply #6 on: March 08, 2016, 12:48:36 am »
Just for general viewing, and so Krzy's amazing work isn't made in vain, before we realised GIFs weren't allowed for the bonus task, we made these:

Ver 1


Ver 2


And our original concept was to make the 5 inside a B for Brawl, and the outcome was like this:



but it looked a bit meh so he stuck with just the number, like previous award winners :)
« Last Edit: March 08, 2016, 12:55:41 am by JonathanCrazyJ »
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Offline mathman101

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Re: Brawl #5 - Round 2 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61433.msg1226704#msg1226704
« Reply #7 on: March 08, 2016, 01:16:49 am »
Adding this here, so the work put in is not overlooked. (Sung by Timdood)
A shorter run-through version of my Boss drinking song, it was sung before the final edit. (missing the :light verse)
something....something....something.....

Offline Hyroen

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Re: Brawl #5 - Round 2 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61433.msg1226705#msg1226705
« Reply #8 on: March 08, 2016, 01:19:37 am »
The Ballad of the Brawler’s Brew.

Credit where credit is due. +rep JCJ.
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Offline Arum

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Re: Brawl #5 - Round 2 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61433.msg1226714#msg1226714
« Reply #9 on: March 08, 2016, 01:49:41 am »
Team VoteRound 2by Arum
BossA Toadally Neutral TeamAbyss Brawlers - Decent and an actual drinking song compared to most of the others.
ArtistA Toadally Neutral TeamAbyss Brawlers - Humorous and very creative.
CDA Toadally Neutral TeamChaosomes - Fits surprisingly well with the Holy Cow idea and light in general; I wish I could get a copy to keep for the year.
DBA Toadally Neutral TeamLeague of Shadows - Fits thematically and actually works as a decent trio. Well done.
FEA Toadally Neutral TeamLeague of Shadows - Well designed and thought out with massive effort put in.
WriterA Toadally Neutral TeamAbyss Brawlers - Not an actual escape, but I love those text games, and to have a writer's submission like that was fantastic.
Bonus 1A Toadally Neutral TeamChaosomes - Elegant and yet easily recognizable.
O M A M
M o n s t e r s
A n d
M e n

Offline randomperson123

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Re: Brawl #5 - Round 2 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61433.msg1226716#msg1226716
« Reply #10 on: March 08, 2016, 01:53:13 am »
Community VoteRound 2by randomperson123
BossAbyss Brawlers: A good song that people would actually drink to.Fiery-Hot Mixtape: The second choice was pretty hard... but I chose this one because it was honestly the best one remaining that was actually a drinking song.
ArtistThe Chaosomes: Definitely THE most creative medium used. And according to the challenge, that's the only thing that counts anyway.Gaia's Pride: I thought this used the second-most creative medium. Again, that's the only thing that counts.
CDAbyss Brawlers: Makes a card more useful with a nice, though honestly rather expected, ability.A Toadally Newtral Team: A good ability added to the horned frog.
DBLeague of Shadows: The detailed description of how it works and how it relates to Star Wars sold me.A Toadally Newtral Team: Interesting concept for a deck with a fun name that follows the prompt perfectly.
FEAbyss Brawlers: A creative reimagining of "Elements." Also rather interesting, too.League of Shadows: A good and interesting reimagining of "Elements" as a tactics game. I'd certainly play this.
WriterThe Chaosomes: An entertaining story that I enjoyed a lot!Abyss Brawlers: An interesting, creative, funny, and just entertaining way to make an escape story. Great job!
Bonus 1The Chaosomes: honestly the most interesting and creative icon imho, relating to Star Wars and Brawl 5 in an interesting way.Abyss Brawlers: Mostly because I couldn't think of anything else; and that it's better than the other ones (other than the Chaosomes, of course).

« Last Edit: March 09, 2016, 11:33:04 pm by randomperson123 »

Offline CleanOnionTopic starter

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  • CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.CleanOnion is a Ghost, obsessed with their Elemental pursuits.
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Re: Brawl #5 - Round 2 - Voting Phase https://elementscommunity.org/forum/index.php?topic=61433.msg1226748#msg1226748
« Reply #11 on: March 08, 2016, 06:34:15 am »
Quote from: Espithel
Woops, my bad. I'll be adding that to the list as soon as I can.

 

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blarg: CleanOnion,The League of Shadows