Poll

Bonus Task #2: Wiki Article

Team Fire
14 (36.8%)
Team Surf Ninjas
9 (23.7%)
Team Expensive Clocks
9 (23.7%)
Team Entropony Cowboys
6 (15.8%)

Total Members Voted: 37

Voting closed: June 09, 2013, 02:59:19 am

Poll

Card Designer Task

Team AbSTRACT
2 (3.2%)
Team Entropony Cowboys
14 (22.2%)
Team The Crusaderps
6 (9.5%)
Team Fire
15 (23.8%)
Team Expensive Clocks
11 (17.5%)
Team Surf Ninjas
15 (23.8%)

Total Members Voted: 47

Voting closed: June 09, 2013, 01:16:34 am

Poll

Combo Task

Team AbSTRACT
6 (10.3%)
Team Entropony Cowboys
9 (15.5%)
Team Fire
22 (37.9%)
Team Expensive Clocks
21 (36.2%)

Total Members Voted: 44

Voting closed: June 09, 2013, 01:15:33 am

Poll

Deckbuilder Task

Team AbSTRACT
6 (9.4%)
Team Entropony Cowboys
11 (17.2%)
Team The Crusaderps
7 (10.9%)
Team Fire
15 (23.4%)
Team Expensive Clocks
14 (21.9%)
Team Surf Ninjas
11 (17.2%)

Total Members Voted: 49

Voting closed: June 09, 2013, 01:17:26 am

Poll

Off-Topicker Task

Team AbSTRACT
5 (9.3%)
Team The Crusaderps
6 (11.1%)
Team Fire
14 (25.9%)
Team Expensive Clocks
14 (25.9%)
Team Surf Ninjas
15 (27.8%)

Total Members Voted: 43

Voting closed: June 09, 2013, 01:18:33 am

Poll

Writer Task

Team AbSTRACT
2 (3.4%)
Team Entropony Cowboys
7 (11.9%)
Team The Crusaderps
3 (5.1%)
Team Fire
17 (28.8%)
Team Expensive Clocks
17 (28.8%)
Team Surf Ninjas
13 (22%)

Total Members Voted: 44

Voting closed: June 09, 2013, 01:19:21 am

*Author

Offline ChapuzTopic starter

  • Legendary Member
  • ******
  • Posts: 6081
  • Country: ar
  • Reputation Power: 72
  • Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
  • The weird Voodoo guy
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeDeckbuilding Competition - Tower Defense WinnerSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan Sharks
Brawl #2 - Round 5 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49655.msg1076699#msg1076699
« on: June 03, 2013, 01:04:34 am »



Spoiler for Combo tasks:
Spoiler for Tasks:
Revamp the Forums- Completely redesign the look of the forums, keeping it looking attractive and easy to navigate. At least homepage only and may be conceptual.

 :darkness
Spoiler for Team AbSTRACT:
Turquoise because reigned by Aether.
Either Chat side or Forum side can be hidden.


 :entropy
Spoiler for Team Entropony Cowboys:
Spoiler for images:








It should be abundantly clear what we're doing here.
It should also be abundantly clear why we're doing it.
Spoiler for in case it's not:
Because the forum doesn't need a revamp.
It just needs to be reigned by entroponies, that's all.

 :fire
Spoiler for Team Fire:
Our video-submission:

CLICK HERE

(  or here...   
  )



* Application made by Game Maker 8.0 Lite Edition.

* Video recodred by FRAPS video recorder.

* Uploaded at YouTube.

* Special thanks to:
Mark Overmars & Game Maker
Zanzarino & Elements: The Game
Photosynthesis, Cryotube and Vrt for providing the art used in EtG
Jordan Meister & Justin Carpenter for providing the music used in EtG



CHANGES MADE AT THE FORUMS:

A) Main page of Elements The Game (http://elementscommunity.org/) was fully remade, but still has the same links.

B) The look of the forums was totally remade.

C) The "Reigned by..." icon was removed, because War is not the most important event of our community any more. Events like Trials and Forum Brawl are as important as War nowdays.

D) Extra choices were added to the top of the forum board. In addition to Home, Rules, Help, Battle, Search, Profile, Inbox, Staff, Members, Glossary and Logout buttons, we also have the following buttons:

Spoiler for Extra Buttons:
- Main (directing to Main page of EtG; http://elementscommunity.org/),

- Guilds (directing you to your Guild or to Guild's main page; http://elementscommunity.org/forum/index.php/board,547.0.html)

- *Brawl!/*Trials!/*War! (directing you to the main page of either Brawl, Trials or War, according to which one of these events is ongoing these days; http://elementscommunity.org/forum/index.php/board,483.0.html OR http://elementscommunity.org/forum/index.php/board,184.0.html OR http://elementscommunity.org/forum/index.php/board,142.0.html)

- Tourny (directing you to the main page of Weekly Tournaments or at the current Weekly Tourny if possible; http://elementscommunity.org/forum/index.php/board,77.0.html)

- Leagues (directing you to the main page of PvP Leagues; http://elementscommunity.org/forum/index.php/board,78.0.html)

E) Anatomy of Home Page has been changed and splitted into 4 pages for less screen-crowding and easier navigation. More accurately:

- Home Page now includes the following topics:

Spoiler for Home Page:
A) The Game

B) Newbie Area

C) Events & Competitions

D) Off-Topic

E) Community Recommended Decks

F) General Discussion

G) Forum Discussion (NEW, it includes everything related to the forums)
Spoiler for Forum Discussion Page:
a) The Game

b) Forum News & Announcements

c) Forum Suggestions & Feedback

d) Elements Council

e) Community Recommended Decks

f) Card Ideas & Art

g) Forum Archive

h) Elements Portal
H) EtG Discussion (NEW, it includes everything related to Elements the Game)
Spoiler for EtG Discussion Page:
a) The Game

b) In-Game Troubleshooting

c) Report In-Game Bugs

d) Game Suggestion & Feedback

e) Community Recommended Decks

f) Decks (NEW, it includes everything related with player or AI decks)
Spoiler for Decks:
i) The Arena

ii) Random, Normal & Elder

iii) Half-Bloods

iv) False Gods

v) Community Recommended Decks

vi) Deck Help

vii) Post Deck Ideas Here

viii) Archived Decks
g) Cards

h) Development News




* An older version of our video can be found HERE!

GL & HF !!!

 :time
Spoiler for Team Expensive Clocks:
Main page:
Spoiler for Hidden:
Features:
  • The buttons with each of the elements on them will dissappear (along with your profile picture like normal) when you click the arrow in the upper right corner. When this happens, the buttons will go back to their normal appearance in order to make up for compatibility issues with smaller monitor screens and mobile devices.
  • Modules are now movable for each member of the site in order to personalize it’s appearance. Do move them, you would have to click, hold, then you would be allowed to move one. When you let go, it will stay there. This helps people on touch-screen mobiles so just tapping the screen won't move them. The modules have to stay within the 2-column design and will not overlap.
  • Recent Activity Feed is added to replace the “Last post” in each section and to update members more accurately and in one location. It works similarly to Facebook’s notification system in how it updates. There are multiple different types of notifications including “[member] posted a comment in [thread]”, “[member] posted new thread in [topic]”, "[member] replied to your personal message [name]" as well as others. Profile updates will NOT be posted in the feed. Upon clicking the name or picture of the member in the feed, you will be taken to their profile page. Clicking on the thread name will take you to the thread.
    NOTE: The recent activity shown is just an example and are not the most recent posts at this time. The most recent posts will be from any/every member on the forums that posts; not just ones you associate with.


Poll voting:
Spoiler for Hidden:
Spoiler for Hidden:
Spoiler for Hidden:
Features:
  • At the top of the page, the polls will still be there (as well as in the floating module to the side of the screen that will move as you scroll) and will be collapsed with a button allowing one to un-collapse them.
  • When the voting is over for that thread, the floating module will disappear and the poll will go back to what it normally looks like.


Spoiler for Card Designer Tasks:
Spoiler for Task:
Create a wholly new type of card and 3 examples. Explain each new card in less than 200 words and the new mechanic in 70-250 words.

 :darkness
Spoiler for Team AbSTRACT:
Field cards affect the whole field.

Spoiler for Hidden:
NAME:
Magma
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Creature
ATK|HP:
@
TEXT:
Creatures may be burned.
Drain :fire  per turn
NAME:
Magma
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Creature
ATK|HP:
@
TEXT:
Creatures may be burned.
Drain :fire  per turn

ART:

IDEA:

NOTES:
Burned = 1-4 damage.
SERIES:


Spoiler for Hidden:
NAME:
Shadows
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
@
TEXT:
Creatures and permanents may be hidden.
Drain :darkness per turn.
NAME:
Shadows
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
@
TEXT:
Creatures and permanents may be hidden.
Drain :darkness per turn.

ART:

IDEA:

NOTES:
30/n% chance where n is HP.
SERIES:


Spoiler for Hidden:
NAME:
Gust
ELEMENT:
Air
COST:
8 :air
TYPE:
Creature
ATK|HP:
@
TEXT:
Deal 1 damage to non-flying creatures a turn.
Drain :air  per turn.
NAME:
Gust
ELEMENT:
Air
COST:
6 :air
TYPE:
Creature
ATK|HP:
@
TEXT:
Deal 2 damage to non-flying creatures a turn.
Drain :air :air per turn.

ART:

IDEA:

NOTES:

SERIES:


 :entropy
Spoiler for Team Entropony Cowboys:
Essence
Burden reduces your opponent's hand by 1 for each copy of Burden that you have in your hand. This effect is countered by sanctuary. Burden limits the opponent's hand from the bottom up. If there was already a card in a particular slot, that card is lost. Discards are as normal, except that their hand size limit is determined by the number of Burdens, as opposed to the usual 8 cards, so a player could be discarding when they have 5 cards instead of when they have 8.
Tranquility is used for two things: healing (at a cost) and anti-deckout. You do not heal if you don't have water quanta to sustain the healing. This healing is not interrupted short of discarding the card itself. If you happen to need that 1 :water quanta, tough luck.*
A straightforward card. You simply generate 3 random quanta for each creature you play. This would be similar to getting quanta by quantum pillars.
Essences are unlike shields, weapons, creatures, or spells in several ways:
  • Essences cannot be played
  • Essences are revealed while in hand (as if affected by Precognition)
  • Essences only function if the card element matches your mark.
  • Essences take effect while in your hand
  • Essences take up one slot in your hand until it is discarded (like normal)
  • Essences no longer work if they are discarded

 :fire
Spoiler for Team Fire:
Plants
The nourishment from the berries of the berry bush cause nearby creatures to fight better (+2 attack) and live healthier (+4 health). This is a static bonus that is removed if the Berry Bush is killed.
Creatures near enough to the Oak|Great Oak can hide underneath its foliage.
The evasion of the Oak stacks via addition (10%+10%=20%) in order to remain consistent with the game. However if that should ever change then the evasion of the Oak would follow suit.
AoE effects will remove the cloak effect from creatures near a Great Oak. However the creatures can hide again on their turn if the Great Oak was not killed.
The radioactive pollen causes creatures to radiate 1 quanta of their element per turn. Initially it effects no creatures but the pollen will eventually (7-11 turns) spread to cover both players' fields.
Plants:
Plants have no attack (they cannot attack).
They do have hp (they are vulnerable to damage from spells or abilities)
When a plant is played, you target one of your creature slots for it to occupy.
Plants have a range that restricts their ability. Some merely affect creatures adjacent to them. This range can include enemy creatures.
4 3 3 3 3 4 5 6 x
 3 2 2 2 3 4 5 x
3 2 1 1 2 3 4 5 x
 2 1 P 1 2 3 4 5
x 2 1 1 2 3 4 5 6
 3 2 2 2 3 4 5 6

 :light
Spoiler for Team Crusaderps:
Heralds
Spoiler for Hidden:
Upgrade has higher sustainability.
Maximum health is raised after healing has resolved.
This means you cannot exceed your current maximum immediately.
Prevents Miracle from just shooting to the health cap.
Attempt to give use to Guardian Angel and Holy Light.
Damage does not lower maximum health.
Spoiler for Hidden:
Upgrade makes it easier to play.
Triggers on creatures spawned.
Does not trigger on Fate Egg or Mutation.
Works with Mitosis.
Works with Parallel Universe.
Works with Phoenix / Ash.
Works with Malignant Cell.
Works with Flying Weapon.
Spoiler for Hidden:
Upgrade has lower upkeep.
Does not work with Adrenaline.


They call to their brethren, other Elementals, to assist in the bloody battle, their actions absolute, their war cries heralding the turning of tides.

Heralds are kind of like Planeswalkers from MtG in that they are susceptible to creature attacks and that they have specialized abilities that are a step above the others while it does not attack directly.  In Elements, they have their own slot.  Rather, they'll take a slot that currently exists.

When they're played, Heralds will replace your Mark temporarily, so there's no quanta production from them while you have a Herald in play.  While in play, Pendulums will play off the Element of the Herald.  When the Herald is removed and is not replaced by another Herald, your original Mark returns.  Playing a Mark card does not over write the Herald.

The number on the lower right side of the card image represents how many times you can take damage before your herald disappears.  Not the amount of damage, but the number of times you take damage.  That being said, Lightning would make it drop by 1, not five, and bolts would trigger it multiple times.  When this number hits 0, destroy the card but retain any effects it cause that turn.  There are no means of raising this number.

The ability is a 0 cost skill that can only be used once a turn and triggers the countdown on the card.  It's worded similarly to Shard of Sacrifice so that it doesn't count as healing when used with it.

 :time
Spoiler for Team Expensive Clocks:
Creepers
Miss percentage is non-additive so if for example you have two of the unupped,
you get 2 separate instances of 8% not 1 instance of 16%
Pretty self explanitory (at least once you read the explanation of the card type). 
In case it's not clear, this just does damage, not make you lose Max HP the way
SoV does.
The negative cost on the unupped means you will get 1 quanta of a type you
already have when you play it.
  • Do not count for the 30 card minimum deck limit, but do count for the 60 card max limit to prevent abuse and remove the need to expand the deck creation screen.
  • When the round starts, they go into your opponents deck instead of yours
  • When drawn, they are immediately autocast and have a (typically) detrimental effect. A replacement card is drawn after the Creeper card is played (so you cannot cut your opponent's draw power in half by just including 30 Creeper cards).
  • Can be targeted and destroyed like either permanents or creatures (includes AoE spells like Rain of Fire.  They count as having 1 HP)
  • Ideally, the game screen would be expanded so these appear between the hand and mark in a similar style as your hand does (just the names. you hover over to view details.)
  • Effects stack, however the cards themselves do not, so you cannot use one Protect Artifact to protect and entire stack of Sudden Burns.

 :water
Spoiler for Team Surf Ninjas:
Structures
Upgraded Funeral Pyre generates Upgraded Ash.
Creates a unique effect as this can affect other Structures around it. Fill the middle row with Magic Manipulators and suddenly buffing one buffs your whole field. But be careful because this can backfire as well - the opponent could damage the structure which would damage your creatures! Or if you want to be even more diabolical - put this in the middle of your opponent's creatures and blast away!
Need protection desperately? Check. Not packing CC but want to half the attack of your opponent's creatures? Check.
Structures:
The general way to think of Structures are permanents that are placed on the battlefield (the field where creatures go) instead of the permanent row.
At a glance they may appear to be similar to both creatures and permanents, but that in itself is part of the beauty. Structures are designed to provide some sort of unique advantage to other creatures. When played you target where the structure will go. I.e. when you click a Structure a targeting reticle appears over all creature slots, including the opponent's. You then select where the Structure will be played. If you would click on an occupied space the creature or Structure there moves to the next available location. I debated making it bump cards down, but this would create unnecessary complexity. If the field is full a Structure cannot be played. Why is the ability to target where a Structure is played important? Because not all Structures have strictly positive effects. A Structure may actually be used to weaken the opponent and many act as a double-edged sword.

Another unique feature is that creatures may be affected by multiple Structures, and Structures can have effects on one another.

Now down to the basics:
The value listed is the health of the Structure, structures are not permanent and will fall if bombarded enough.
This health value can only be affected by spells and abilities.
Structures are not subject to Status Effects.
PC currently has no affect on Structures.


Spoiler for Deckbuilder Tasks:
Spoiler for Task:
Take an old (1.26 and below), no longer working False God slayer and revamp it to be useful elsewhere.

 :darkness
Spoiler for Team AbSTRACT:
Hover over cards for details, click for permalink
Deck import code : [Select]
5lk 5lk 5oj 5oj 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 74b 74b 7gq 7gv 7h2 7k2 7q5 7q5 7t9 80h 80j 8pj


This is made from skittles which is found here. It has been modified for the arena use on mainly silver league, it is trimmed down and focuses more on stalling early for an improved late game by adding oty's along with a miracle. You also have an added mingate so you can copy the opponent to further yourself in any way, shape or form. Although, it still keeps to it's original theme of FFQ + Hope and late game stall damage. :)

 :entropy
Spoiler for Team Entropony Cowboys:
The deck i chose to revamp was this:
http://elementscommunity.org/forum/index.php/topic,1615.0.html

what i have revamped it too:
http://elementscommunity.org/tools/deck/?deck=z54saz152nz15ojz35rpz1623zC6qqz16u6z16uqz171bz174b77fz17amz17do7k2z37q57q8z

description:
Why have I decided to revamp SGs deck? The deck is a classic, but unfortunately it has become outdated. The original SGbow relied on the two turn delay from Dials. But after the nerf, it didn't have enough stallpower anymore. I remained loyal to the original idea. FFQ and Boneyard produce mutafodder for Druids,  I tried to add four SoSe but that didn't workout , so I reduced the number of Shards and added some Mindgates. The Mindgates are awesome because they make you rely less on the few creatures you have. I have tested this deck against halfbloods and it came with a 90% winrate and 60% em rate. It should work fine as long as you pick the right timing to play your Dials.

 :fire
Spoiler for Team Fire:
Spoiler for Base Deck:
A Slow And Painful Death (1.24)
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 74a 74a 74a 74a 7q5 7q5 7q5 7q8 7q9 7q9 7t9 7t9 80d 80d 80d 80j 80j 81q 81q 81q 81q

Modifications:
  • Fixed broken SoG to life SoG's
    This makes the deck playable again, though I'll modify a few more things.
  • -2 Upped Sundials; +2 unupped Sundials
    Upped Sundials sometimes screw up the quanta draw. I prefer them unupped if there is Time quanta available.
  • -2 SoG; +1 Sanct
    Balancing quanta usage of Life and Light.
  • +1 Eternity, +1 Hourglass
    Eternity is really awesome in combination with Neurotoxin. Additional Hourglass helps to get one early.
  • +1 Time Factory, +1 Time Pend, +1 Aether Pend
    More Time quanta to get Hourglass even earlier.
Spoiler for New Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74a 74a 74a 74a 7ba 7ba 7ba 7ba 7k6 7q0 7q5 7q5 7q5 7q5 7q8 7q8 7ri 7t9 7t9 80d 80d 80d 80j 80j 80j 81q 81q 81q 81q 81q 8ps
New use of the deck: Fun Half Blood Grinder

 :light
Spoiler for Team Crusaderps:
Hover over cards for details, click for permalink
Deck import code : [Select]
52k 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 71c 71c 74b 77c 7an 7dm 7do 7gr 7k0 7n1 7n1 7q5 7t9 80i 8pk


Original Deck: The Condor [1.26]

Stripped down to 30 cards, this build looks similar to Tiko's Bone Collector.  That being said, this has been repurposed for use in Bronze/Silver/AI4.

With the strengthening of Lightning Storm, there are more ways of getting mass CC now and allows for the player to get rid of bigger and bulkier walls.  Also takes care of any creatures in the way while you wait for Aflatoxin.

Since it has been stripped down, you need the quicker Malignant generation.  Which is what Epinephrine is for.  Against either shield, the Cell cannot do any damage and only spawns harmlessly.

The change in shields was for rearranging quanta use, but Diamond nicely walls a lot of damage and is cheaper than the other shields and Mirror is a cheap alternative to reflective with 1 DR.

It all really comes down to saving enough to Fractal the Vulture and letting lose a mass CC against Cells quickly, much like the presently existing Firecell deck.

 :time
Spoiler for Team Expensive Clocks:
The New and Improved Nymphomania
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6rs 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6ve 6ve 6ve 77f 7h0 7h0 7h0 7h0 7t4 7t4 7t4 80h 80h 80h 80h 816 816 8pp

Notes: Nymphomania by Fallower is a classic. It was an incredible way to have fun with nymphs and take care of a few False Gods. Unfortunately, through patches, updates to the FGs, and the appearance of dreaded Singularities, this deck has become a happy memory but far from profitable against False Gods. You can't go wrong with nymphs and it won't ever generate the same experience twice.

Our new and improved Nymphomania has a limitless number of ways to play against Half-Bloods. From using Nymph's Tears on the standard Entropy pends/towers then Obsidian Towers, or you can simply get a random nymph by using a Quantum Tower instead. Testing your chances never gets old, and never goes out of style. Sick of Shard of Focus? We are too! Feel free to destroy permanents with a Pulverizer! Also, the SoWs give the chance to boost your quinted nymphs, or to add a little extra punch to your enemy's antimattered and vampiric creatures.

Have fun with your nymphs, we know we do.  ;)

 :water
Spoiler for Team Surf Ninjas:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 563 563 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 61t 621 621 8pu


Original: http://elementscommunity.org/forum/index.php/topic,6758.0.html

Both Fire ball/Fahrenheit and Dimensional shield stall are very good strategies, so a combo of these must be good too, right? Due to the quanta cap, the deck are no longer capable of killing False Gods, but it can still be good against opponents with less hp, such as in pvp. The single nova felt a bit too random in the original deck, so I added another. I also added 2 salvagers, which are excellent in a deck based on dimensional shields.


Spoiler for Off-topicker Tasks:
Spoiler for Task:
Parodize a movie or television program by making it be about elements, or elements about it.

 :darkness
Spoiler for Team AbSTRACT:
Elemental hunger games

The 12 districts each hold a different element, the more powerful elements are higher rated and are generally stronger than the others.

Each year, 2 elementals from each district are chosen at random to participate in a ceremony known as 'the hunger games'.

These hunger games are hosted by people of the rainbow society, the strongest of districts. A long time ago, the districts raged war on the rainbow society, but due to rainbow's intelligence and their strategies, the districts fell and thus, the hunger games where created.

 Here, the 24 'tributes' as they are more commonly known as, are thrown into an arena to fend for themselves and kill all who oppose them. In the center of the battle field is the sparkling cornucopia, littered with a marvelous array of cards and weapons. The stronger and rarer cards are found at the center of this while the weaker cards, like the dagger, are found along the outskirts. The initial rush to the best cards is known as the death run as, if death gets ahold of graveyard or bonewall when the killing begins, the match will be over in a matter of hours.

Once in the battlefield, it is wise to choose friends and enemies as the ones who stay alone are more likely to get picked off than the ones who are in groups. This also opens up new synergies to certain cards and abilities and those who can identify and befriend the corresponding elements are more likely to remain as safe as possible without getting into fights.

Eventually, it will get down to 2 people. Who must fight it out to the end. After days of bloody fights, friendship and betrayal, it has all come to this. Two players fighting it out for the victory of life. Even if they are from the same district, they mustn't hold back. If the players don't kill each other, the gamemakers will. One shot can decide each others fates. Forever.

 :fire
Spoiler for Team Fire:
An Elements Soap Opera.
This is not a parody of any specific TV series but rather of an entire genre. Enjoy.
Spoiler for Hidden:
The big day is upon us atlast. The glamorous wedding is about to start and everyone is here. The groom, Aether is already on the scene and as classy as ever. His company manager, Death, won't leave him alone, insisting they discuss the company's upcoming expansion to 1.33. Work is work though and if it bothers him, he certainly doesn't show it. Water has done a beautiful job on the spread, no expense spared by the groom, and Relic's flower arranging shows a similar level of expertise. Fire and Darkness both look a little awkward and out of place but atleast they get along. Light is ready to do his job as best man but cannot shake the feeling that something shady is going on beneath the surface here. Bridesmaid Life claims she's here for her friend but seems to be plotting something, while Time is merely here to see his brother, Earth. Unhappy with her own marriage, Air is eager to give her daughter away to a hard working gentleman with a promising future. And even Gravity has made an effort to show up. But where is the bride?

After an almost an hour, Entropy finally emerges from the dressing room, claiming she "misplaced the dress".
"Bullcrap!" comes a cry from the crowd. "You may be able to pull the wool over their eyes but you can't fool this old man!" Gravity is now on his feet, pointing and practically screaming at his granddaughter. "The only one misplacing your dress was that guy!" he shouts, changing the target of his finger to Longsword as he attempted to sneak into the crowd, the guilty look all too obvious on his face.
"Is this true?" came the disbelieving question from the groom.
"Of course it isn't, he's a senile old man who'd say anything for attention!" She replied, denying it with the sort of ease that only comes from experience. "Why, just last week he claimed he slew eight phase dragons with his bare hands."
"Get him out of here, I don't want his venomous lies ruining our special day.
Aether's cold verdict was immediately carried out by Light and Fire, the latter of which had been itching for a fight all day.
"I'm telling you, I heard it all! I got new hearing aids last tuesday!" but his cries fell on deaf ears as he was forcibly removed from the premises.

"If there are no further objections..." continued reverend Gavel.
"Actually," it was Darkness who spoke up this time and the dreadded words came from his mouth slowly and with much regret, "I'm afraid he spoke the truth. I have pictures to prove it."
"How? How could you do this to me?" Aether cried in anguish, "I thought you'd really changed. I thought I was the only one for you. Or was that all just one big lie?"

"What, no perfect answer? No attempt to worm yourself out of this one?" He asked as his former bride began to speak, "No, I don't want to hear it. You can save your lies for that guy." And with that, Aether left the building, Death following closely behind.
"If you want I can see to it he gets what he deserves," the man suggested, seizing a chance to involve the groom in his unorthodox dealings.
"Make it so."

Back in the church, Entropy is on her knees in tears, unable to even form coherent words. Her mother, Air, attempts to comfort her while Earth looks on, sighing to himself in dismay. Both parents are disappointed in her but atleast her mother has the decency to hide it.
Life looks on and smirks. A job well done. She and her brother didn't always see eye to eye but sometimes his "unique talents" really came in handy.

"you know, the camera work on these isn't half bad, even if I do say so myself." Darkness' inappropriate comment echoed round the first zanzian church, with none but Gavel still around to hear.

 :light
Spoiler for Team Crusaderps:
Game of Elements
The Game of Elements is set in the western land of Elementoros.  There are multiple families striving for domination and ruler ship.  The Time-isters are manipulative and currently lead, but there is much manipulation and subterfuge.  The Watery north men are vying for power as well, split between Greyjoys and the Starkwaters.    The Bairatheon’s have the best claim to the throne, although both brothers feel that they themselves should rule.  Finally, the Life-rells are striving for power through whichever king they feel can give it to them, and the final living dragon, Daenerys Light-garean is amassing an army of dragons to conquer the throne for herself.  Stay tuned, as this is bound to be an amazing story.

Cast:

Daenerys Targarean – Golden Dragon- Regal Dragon – Ferocious, majestic, and resilient.  Plus, everybody likes her.
Khal Drogo – Elite Charger – Total badass, doesn’t give a f**k about anything, ripped out a dude’s throat with his bare hands, and banged Daenarys.  Again: Total Badass.
Sir Barristan the Bold
– Crusader – Fearsome warrior and sticks to his allegiance for as long as he can.
Sir Jorah Mormont – Guardian Angel – Unfaltering in his love and protection for Daenarys
Caitlyn Stark: Nymph Queen – Queen of Ice – Spawns little kiddies. 
Arya Stark: Chrysora – Looks quite harmless, but packs quite a sting with needle.
Robb Stark: Steam Machine- Has a fire inside, and once going, can only be defeated by underhanded tricks.
Brandon Stark: Immortal – Got thrown out a window, still survived.  Had his house burned around him, and was hunted by hounds.  Kid just won’t die.
Sansa Stark: Mind Flayer – Uses her mind/manners as protection
Jon Snow: Gargoyle – Nothing to sneer at yet no dragon, garbed in black, and must be made of stone to resist Ygrette that long. 
Samwell Tarly – Voodoo Doll – Black (cloaked), Fat, and not much good by himself.
Theon Greyjoy – Arctic Squid – House is Kraken, need I say more?
Loras Tyrell – Forest Spirit – Deadly, but flowery.
Margaery Tyrell – Green nymph – seductive, sets herself on a fast track to become queen.  Helps the weak people around her.
Olenna Tyrell – Thorn Carapace – Not called the queen of Thorns for nothing.  Slow, but nonetheless effective.
Renly Baratheon: Firefly Queen – Not the most masculine, but has a way of inspiring followers.
Melisandre: Seraph – Prophet of the lord of light, and deceptively dangerous. 
Stannis Baratheon: Sky Dragon – One of the worst people in Westeros to have as your enemy.
Robert Baratheon: Dejavu – Happens to be in a state where he sees double, quite frequently.
Tommen Baratheon: Scarab – small and weak, relies on others to make him stronger.
Myrcelia Baratheon – Fate Egg – Shipped off to Dorne, nobody knows what the hell is gonna happen.
Joffrey Baratheon: Dune Scorpion – Poisonous little bastard that makes things worse as time goes on.
Cersie Lannister: Golden Nymph – Golden beauty that always seems to speed things up.
Jaime Lannister: Anubis – Golden protector.
Tywin Lannister: Pharoah – Real head of the Lannisters
Tyrion Lannister: Micro Abomination – He is an ugly little fellow
Shae: Black Nymph - Dark, attractive, and mysterious
Bronn – Lava Golem – Requires a lot of upkeep, but super fast and deadly.
Varys – Otyugh – Swallows secrets, and probably isn’t about to get laid.
Peter Baelish – Vulture – Just kinda sits around and benefits from using other people.

 :time
Spoiler for Team Expensive Clocks:

 :water
Spoiler for Team Surf Ninjas:
Lord of the Rings Elements

Did you know that Tolkien's Lord of the Rings story is actually the description of an epic Elements PVP game ? Well, here are the decks of the two players below, and you can spectate the match at this link:

            http://youtu.be/2DH6MrJkW8k

Dark Forces of Sauron:
Hover over cards for details, click for permalink
Deck import code : [Select]
52j 55o 55o 55o 55o 561 561 58q 58q 58q 58q 5f8 5fa 5ul 5ul 5ul 5ul 5ul 5ul 5up 5uq 5v0 5v0 61q 61q 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7gr 7n7 8pt


Fellowship of the Ring:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4vm 562 562 5f2 5fc 5fc 5fc 5ih 5lc 5lc 5lk 5ru 5ru 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rk 6rr 6tu 746 746 747 74e 74h 74h 77a 7al 7k3 7k3 7k5 7k5 7n5 7n9 80i 8pq


Credits:
Clips from the film "Lord of the Rings" (C) 2001 New Line Cinema
http://www.imdb.com/title/tt0120737/

Screen capture of Elements the Game, property of Zanzarino Design:
http://www.elementsthegame.com/
Graphic Art by Fotosynthesis, Cryotube and Vrt


Spoiler for Writer Tasks:
Spoiler for Tasks:
Write the 5 best Elements jokes.

 :darkness
Spoiler for Team AbSTRACT:
Yo' mamma so stinky the otyugh wouldn't eat her.
Yo' mamma so fat she don't need no G-Pull.
Yo' mamma so ugly she needs a permanent Cloak.
Yo' mamma so stupid she quinted a spark.
Yo' mamma so crazy she gave up on Elements.

 :entropy
Spoiler for Team Entropony Cowboys:
Yo momma is so fat, she would need a whole deck of Cloaks to protect us from her radical uglyness.

Yo momma is so ugly, even an Abomination wouldn't want to date her.

Yo momma is so fat, she is the perfect counter for  :gravity. Gravity shield can't handle so many molecules at the same time and by the time your Oty has finished his dinner, you will be decked out a million times!

Yo momma is so fat! Put away that Voodoo Doll. We'll need a Voodoo Cow for this one.

Yo momma is so fat! The "Yo momma" card wouldn't even fit into the Crucible!

 :fire
Spoiler for Team Fire:
Today, I've found an /imaginary/ topic on the EtG Forum called FAQ cutscene. Here's some Q/A from it.

I,
Q: Everytime I play a game my screen freezes. What should I do?
A: Quit playing against Mono-Water.
II,
Q: What happens if both players have a Reflective shield and I play a Fire bolt?
A:  The damage is dealt to you. Personally. The fire goes through your webcam and burns your head off.
III,
Q: Why does this game have shards?
A: We enjoy our players' suffering *scary laugh*.
IV,
Q: How can I identify a good Life horde?
A: It's Cocky, Horny and has much Adrenaline in it.
V,
Q: I like the Schrödinger's cat idea! Are there any more ideas taken from reality?
A: If you watch the Chimera closely it looks like Nicky Minaj.

And a bonus present with the best regards:


 :light
Spoiler for Team Crusaderps:
-Yo' momma's so fat, she doesn't need trident or blue nymphs in her decks; she makes earthquakes on her own, and trails unstable gas behind her.
-Yo' momma's so fat, you can't catapult her, she devours flying titans, and when you reverse time her, you end world hunger.
-Yo' momma's so dumb, she antimatters everything... twice.
-Yo' momma's so dumb, she plays a nymph tears rush deck with 24 unupped water marks.
-Yo' momma's so ugly, when she attacks, your opponent's mirror shield is destroyed.

 :time
Spoiler for Team Expensive Clocks:










 :water
Spoiler for Team Surf Ninjas:
The 5 Best Elements Jokes

1)
Q:  Why did the chicken Cockatrice cross the road?
A:  He was high on Adrenaline.

2) Yo' momma so dumb, she asked why Schrödinger's Cat has more than 9 lives.

3)


4)


5) Searching for a delicacy, an Otyugh visited a butcher shop that specialized in brains.
Inspecting the different selections, the Oty asked, "How much for Pegasus brains?"
"Pegasus sells for $2.19 per pound," answered the butcher.
"Hmm," thought the Otyugh.  "How much for Fallen Druid brains?"
The butcher replied, "Those are $4.79 per pound."
Then the Otyugh saw something that caught his eye.  Excitedly, he said, "Ooh!  That looks interesting.  How much for Social Network Manager brains?"
The butcher announced, "Social Network Manager brains sell for $2,500 per pound."
"Yikes!  Are you kidding me?" exclaimed the Oty.  "Why are they so expensive?"
The butcher retorted, "Do you have any idea how many Social Network Managers I have to catch to find one pound of brains?!"



Bonus Task #2
« Last Edit: June 06, 2013, 01:57:09 pm by Chapuz »
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Offline Astrid

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Re: Brawl #2 - Round 5 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49655.msg1076705#msg1076705
« Reply #1 on: June 03, 2013, 01:16:38 am »
Abstract Card Designer: Where do the drained quanta go? It says it's a field card, so it effects both players, correct? So, does drained quanta come from both and then disappear?
Don't mind me: just quiet and watching

:time Brawl 2: Team Expensive Clocks :time

Offline Drake_XIV

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Re: Brawl #2 - Round 5 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49655.msg1076706#msg1076706
« Reply #2 on: June 03, 2013, 01:18:32 am »
Abstract Card Designer: Where do the drained quanta go? It says it's a field card, so it effects both players, correct? So, does drained quanta come from both and then disappear?

I'd think it would be like Flooding.  The card affects both sides, but quanta is absorbed from the owner.

Offline Astrid

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Re: Brawl #2 - Round 5 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49655.msg1076712#msg1076712
« Reply #3 on: June 03, 2013, 01:40:41 am »
Abstract Card Designer: Where do the drained quanta go? It says it's a field card, so it effects both players, correct? So, does drained quanta come from both and then disappear?

I'd think it would be like Flooding.  The card affects both sides, but quanta is absorbed from the owner.

That makes sense. I'm not very good at the game so I wasn't sure.
Don't mind me: just quiet and watching

:time Brawl 2: Team Expensive Clocks :time

Offline Annele

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Re: Brawl #2 - Round 5 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49655.msg1076722#msg1076722
« Reply #4 on: June 03, 2013, 02:18:15 am »
where's darkness deckbuild?
Beware the Darkness.

Offline Naesala

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Re: Brawl #2 - Round 5 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49655.msg1076724#msg1076724
« Reply #5 on: June 03, 2013, 02:36:44 am »
where's darkness deckbuild?
Never received one.
Your favorite Hotyugh

Offline russianspy1234

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Re: Brawl #2 - Round 5 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49655.msg1076731#msg1076731
« Reply #6 on: June 03, 2013, 04:03:45 am »
Aw man, forgot to account for the smaller space inside the table when I submitted.  Both unupped and upped fit on one line when I previewed >.<
« Last Edit: June 03, 2013, 04:20:56 am by russianspy1234 »
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Offline ARTHANASIOS

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Re: Brawl #2 - Round 5 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49655.msg1076765#msg1076765
« Reply #7 on: June 03, 2013, 08:39:46 am »
I would like to congratulate the Writer of Expensive Clocks for making me laugh my head off! ;D

I also kneel before the Off-Topicker of Surf Ninjas for creating the most epic Brawl submission evar! :D

However, I would also like to express my dissapointment at the Combo Task this round. If we consider the fact that every submission should have had AT LEAST the home page of our forums COMPLETELY REDESIGNED and keeping it attractive & easy to navigate, every time did either a bad job or, even worse, no job at all, with the exception of my team which did just a mediocre job no it (even Team Fire should have done better, we could've done much better... ).
 Sorry for my harsh words, but that's the truth. :(
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline glennfoo

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Re: Brawl #2 - Round 5 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49655.msg1076777#msg1076777
« Reply #8 on: June 03, 2013, 10:31:33 am »
I would like to congratulate the Writer of Expensive Clocks for making me laugh my head off! ;D

I also kneel before the Off-Topicker of Surf Ninjas for creating the most epic Brawl submission evar! :D

However, I would also like to express my dissapointment at the Combo Task this round. If we consider the fact that every submission should have had AT LEAST the home page of our forums COMPLETELY REDESIGNED and keeping it attractive & easy to navigate, every time did either a bad job or, even worse, no job at all, with the exception of my team which did just a mediocre job no it (even Team Fire should have done better, we could've done much better... ).
 Sorry for my harsh words, but that's the truth. :(

we still try to completely redesign the whole forum though. but yeah we really could have done better
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Re: Brawl #2 - Round 5 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49655.msg1076808#msg1076808
« Reply #9 on: June 03, 2013, 01:17:17 pm »
I would like to congratulate the Writer of Expensive Clocks for making me laugh my head off! ;D

I also kneel before the Off-Topicker of Surf Ninjas for creating the most epic Brawl submission evar! :D

However, I would also like to express my dissapointment at the Combo Task this round. If we consider the fact that every submission should have had AT LEAST the home page of our forums COMPLETELY REDESIGNED and keeping it attractive & easy to navigate, every time did either a bad job or, even worse, no job at all, with the exception of my team which did just a mediocre job no it (even Team Fire should have done better, we could've done much better... ).
 Sorry for my harsh words, but that's the truth. :(

we still try to completely redesign the whole forum though. but yeah we really could have done better

We were aiming at redesigning the interface without changing the general appearance with our submission. (We like how the forum looks)

I also want to know deuce's opinion about the entroponies' submission :P
« Last Edit: June 03, 2013, 01:25:45 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline ARTHANASIOS

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Re: Brawl #2 - Round 5 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49655.msg1076832#msg1076832
« Reply #10 on: June 03, 2013, 02:24:10 pm »
Combo tasks:
Revamp the Forums- Completely redesign the look of the forums, keeping it looking attractive and easy to navigate. At least homepage only and may be conceptual.

According to the above, redesigning the look of the forums completely was a primary objective of this task and not a secondary one (that's actually the reason an Artist had to be involved; it would be just a Boss & Forum Expert task otherwise).
From the submissions, it is obvoius only Team Abstract and Team Fire completely redesigned the look of the forums, which oddly make them the 2 only submissions that indeed accomplished the main objective of its task.
Moreover, revamping anything more than the home page is the secondary objective of this task, giving extra value to someone's submission.
About having it look attractive, easy-to-navigate and being conceptual, these are the main voting criteria according to which the voters will vote.
But, in order to take the voting criteria into account, at least the primary objective (complete redesign of the home page) had to be done, which wasn't the case in 4 out of 6 submissions.

Team :darkness : Primary objective done successfully (home page completely revamped) however it needed more explanation of how things would work, because the forums seemed extremely difficult to navigate by just looking at the picture. Also, there could be done more for the art. A mediocre submission at best. 5/10
 
Team :entropy : Nice as a joke, but this is not actually a submission, isn't it? 1/10

Team :fire : Successfully revamping home page at both appearance & navigation, however it obviously used a lot of forum art and needed more work at illumination, contranst and other art-related stuff. Actually, I indeed did a mediocre job here. 6/10
 
Team  :time : Very interesting suggestions, but the home page has stayed almost intact at both terms of appearence and construction. Primary objective wasn't accomplished. 3/10 (if complete redesing wasn't a primary objective, this could be a winner)

Team :light : No submission... 0/10

Team :water : No submission.... 0/10


Conclusion:
I know I am a bitch right now, but let's face it, we all sucked at this Combo round...
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

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Re: Brawl #2 - Round 5 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49655.msg1076837#msg1076837
« Reply #11 on: June 03, 2013, 02:38:54 pm »
Why isn't our Bonus task in the voting?
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
War

 

anything
blarg: