Poll

Boss Task

Team AbSTRACT
5 (7.8%)
Team Entropony Cowboys
7 (10.9%)
Team The Crusaderps
14 (21.9%)
Team Fire
13 (20.3%)
Team Expensive Clocks
14 (21.9%)
Team Surf Ninjas
11 (17.2%)

Total Members Voted: 47

Voting closed: May 26, 2013, 01:52:06 am

Poll

Combo Task

Team AbSTRACT
11 (19%)
Team Entropony Cowboys
12 (20.7%)
Team Fire
14 (24.1%)
Team Expensive Clocks
11 (19%)
Team Surf Ninjas
10 (17.2%)

Total Members Voted: 43

Voting closed: May 26, 2013, 01:54:01 am

Poll

Forum Expert Task

Team AbSTRACT
4 (7.5%)
Team Entropony Cowboys
8 (15.1%)
Team The Crusaderps
4 (7.5%)
Team Fire
19 (35.8%)
Team Expensive Clocks
9 (17%)
Team Surf Ninjas
9 (17%)

Total Members Voted: 42

Voting closed: May 26, 2013, 01:57:57 am

Poll

Off-Topicker Task

Team Entropony Cowboys
13 (26%)
Team The Crusaderps
8 (16%)
Team Fire
11 (22%)
Team Expensive Clocks
11 (22%)
Team Surf Ninjas
7 (14%)

Total Members Voted: 36

Voting closed: May 26, 2013, 01:56:48 am

*Author

Offline ChapuzTopic starter

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  • Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
  • The weird Voodoo guy
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeDeckbuilding Competition - Tower Defense WinnerSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan Sharks
Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1071966#msg1071966
« on: May 20, 2013, 12:32:43 am »

Spoiler for Boss Tasks:
Spoiler for task:
Write a song that represents a specific deck or card combo WITHOUT mentioning the name of the strategy -in case it has a common one- or any of the core cards.

 :darkness
Spoiler for Team AbSTRACT:
Don't underestimate me   
I'm stronger than you will ever be
Don't underestimate me   
I'm invincible, you can't touch me

Woah
I'm stronger than you think
Woah
You'll lose before you blink

It's my time
I'll stand my ground
The battle's mine
Evolution's in my favour   x2

Don't underestimate me
Soon I will be better than you
Don't underestimate me
Coz now I'm entirely new

Woah
I'm stronger than you think
Woah
You'll lose before you blink

It's my time
Not gonna crumble down
I will cry
'Evolution's in my favour'   x2

The quicksand will drag me down no more
I have courage
Now I've found the surface
I can scream!

Woah
I'm stronger than you think
Woah
You'll lose before you blink

It's my time
I'll stand my ground
The battle's mine
Evolution's in my favour
Evolution's in my favour
Evolution's in my favour

Yeah!


 :entropy
Spoiler for Team Entropony Cowboys:

 :fire

 :light
Spoiler for Team Crusaderps:
http://www.youtube.com/watch?v=oYpLPNF-Vuw

(Lyrics are in description.)

 :time
Spoiler for Team Expensive Clocks:
http://www.youtube.com/watch?v=XRiKvIWAywI

In our blood

It looks like we’re both going down
Now there’s no turning back
Only one will stay alive
I guess they call it pride

You let out all that you held back
But I know how to be sharp
Damage can’t be undone
When bitterness burns inside

Chorus:
All we’ve got now
Is what we’ve got in our hands
And the venom in my blood
Will be soon running through yours

I know I have to make a pause
‘cause I can’t take more hits
And all I do is wait for dawn
To see what morning light brings

(Chorus)

There’s much I’m willing to give up
To feel better when you attack
Still it cuts me like a piece of glass
Will it be enough to heal on time?
Or have I gone too far?
Have I gone too far?
Have I gone too far?

 :water
Spoiler for Team Surf Ninjas:
Confused by the Pull of Darkness

Enveloped by Chaos, I sit and wait
While I wonder and ponder, lamenting my fate.
Feeling so drained, I am paralyzed.
All that is left me is to watch time fly.
 
In the merciless grasp of my cruel foe,
My choices all scattered and windward blown.
A challenge accepted with joy and delight
Has wrapped me in darkness and doused my light.
 
With no thought in my head that I might lose,
I boldly went forth, with my enemies engaged.
My foe's great forces before me arrayed,
The heat and the striving, the melee ensued.
 
If then I had known the end that is near,
Would my stalwart heart have quavered in fear?
Or would I have chosen to march to my doom?
Meaningless, now that my death before me looms.
 
Star of darkness that swallows my light
Commands my consciousness and failing sight.
All of my being pulled to the horizon
My foe's cruel laughter the last that I know
As he gestures in triumph and then rides on.






Spoiler for Combo Tasks:
Spoiler for task:
Work with the other 3 members of this round on an original idea.

 :darkness
Spoiler for Team AbSTRACT:
MINE DWARF
Description
Mine Dwarf comes with the ability Ambush: Gain +2|+0 and deal I damage to a random creature after a successful attack (the upgraded version deals 2 damage instead). Even though the ability does not require Earth quanta it was intentionally placed to that element, not only for themical reasons, but also because we found Earth really lacks such a card and could benefit from a couple of combative dwarves :)
There are many possibilities to use "Mine Dwarf" not only in Earth-mono-decks, but - especially to the fact that no Earth quanta is needed for his ability - also in duo- or trio-decks.
Army of dwarfes: in our example-deck we wanted to emphasize the usage of our new card by combining it with adrenalin and mitosis to send a whole army of fierce dwarves to the field.. be sure they will wildly hit the enemies with their axes and fight to the death :))
(* The relics are intended as placeholders for our card.)

6rp 6rp 6rp 6rp 6rp 6rp 77d 77d 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 7ac 7ac 7an 7an 7an 7an 7an 7an 7ap 7ap 7ap 7ap 8pn
Lore
The Dwarves are an ancient people who live underground in mines of their own construction. Their size is a poor indicator to their massive strength – they can lift small boulders with one hand while using a  pickaxe to bring down a wall of rock with the other. The Dwarf’s love of mining comes in handy, as their diet mainly consists of certain rocks  (though they love Behemoth meat when they can get their hands on it).
They  lived undiscovered for millennia, until one day when a young Elemental  who’d recently set out to travel the world stumbled upon one of the caves. When the Elemental realised the large amounts of precious jewels  that the Dwarves had collected, he ran back to his village and told them  of the news.
So  the village got together a group to go and fetch the jewels, not bothering to take more than a dagger each because they believed it was going to be easy taking the fortune from the weak creatures that hoarded it. They were not prepared for the ferocity that the Dwarves retaliated with, and as a result almost all of them were slaughtered, while only a  few Dwarves died and the treasure stayed where it was.
The  tale of the Dwarves travelled throughout the lands with the help of the few survivors. Many soldiers decided to try their luck at winning some of the jewels for themselves, forcing the Dwarves to train themselves for battle. As a result the Dwarves became a feared people throughout the world, because nobody has ever gotten past them.
Many fear that the Dwarves will one day venture above ground and wreak havoc in the world, but that day has yet to come.
For now…

 :entropy
Spoiler for Team Entropony Cowboys:
SENTINEL
Description

The effect stacks with multiple copies of Sentinel.
Has Passive: Vigil

Vigil grants Sentinel the skill Shield when no shield is in play and removes only the skill Shield when a Shield enters play.

If Sentinel is given any other skill (through Mitosis, Liquid Shadow, etc.) at any point while it's in play,
Vigil ignores Shield status and leaves the current skill untouched.

Its ability to consistently push attack damage down presents a healthy synergy with aether, as it can become an almost impenetrable defense.
Also, Sentinel's ignorance to most CC is unquestionably its key quality.

Further remind yourself of its synergy with rage potions and think of the countless combinations its endurance/stamina has to offer on
the battlefield.


I have chosen this deck to represent Sentinel because it takes advantage of its ability Vigil and fully represents what it is capable of. I chose a stall deck because,
due to Sentinel's lack of attack points, it struggles to rush and you will deck out before it inflicts enough damage. The Sentinel-Mitosis combo reflects how Vigil reacts
with other active abilities. This is formidable in game because a 20+ block shield will halt most onslaughts. This deck is a life/earth duo version of Ray of Light/Hope
which is already well known as a False God killer. The advantage the deck has over Ray of Light/Hope is that sentinels are CC resistant.
However, with this advantage comes a disadvantage; this combo is slower to set up than Ray of Light/Hope.
Lore
I am cursed, forced to stand still. I can't breathe. Don't forget who you are.
The moment you forget is the moment you lose. My name is Kaz and I will never forget. They say I am dead. They are wrong.

I am alive, I think. How do you know for sure? I would ask someone, but I cannot speak.
I cannot move, I cannot breathe. All I can do is wait. I will wait.

I am alive, I think. But how can I know for sure? I do not, that is the problem.
Well, at least I have an eternity to think about it.

My name is Kaz. I will never forget. Why am I here? I almost forgot. I should not forget.
You only lose yourself when you don't know. I remember her eyes, the Moon, and the Red Dawn.

They say I am dead. They are wrong. Because I can feel. A light breeze, where does it come from?
Where am I? I should not forget. The Moon... I remember her eyes were like the moon.

My name is Kaz. I can feel. I am alive and they are wrong. I am cursed. I cannot move and I cannot speak.
The moment I forget is the moment I lose. But I will never lose. Stones do not bleed.

I will never lose her. I feel. A light breeze. Where does it come from? Where am I? I remember. The cave.
I am the cave. I am stone. My name is Kaz and I will never forget. The moment I do is the moment I lose her. I cannot lose her.

I am stone. Stones do not bleed. Stone does not sleep. Stone does not breath. I cannot breath. I am alive.
Stones cannot die. The Red Dawn cannot take me.

This breeze, where does it come from? I remember the cave, the Moon, her eyes, the Red Dawn. I am stone. I am here to protect.
It is not a curse, it is a blessing. I feel the wind in my face. I will never forget who I am.

My name is Kaz. I remember now, I remember everything. I remember my oath. I swore to protect. I remember her eyes, our kiss in the moonlight, and
I remember the monster who tried to take it all away from me. I could not let that happen. So, now I am stone. I am monster-proof.
I stand still. I watch. And when the Red Dawn comes to take that which I love most, I fight.

I will never forget. My name is Kaz. I once stood still but not anymore.

 :fire
Spoiler for Team Fire:
Symbiotic Cuirass | Symbiotic Armor
Description
We bring to you reversible alterations. Each time this ability is activated it will remove the effects of the previous activation. So only one creature will be subjected to the protecting debuff at a time (per Symbiotic Cuirass on the field).
Interactions:
All forms of damage are reduced by the damage reduction. This includes but is not limited to:
Resist 2 damage from each attack (via Gravity Pull),
Resist 2 damage from each damaging spell (Rage, Lightning, Bolts...)
Resist 2 damage per turn from each per turn damage (Infection or Acceleration)

The second half of the effect is simple. When the creature is about to deal damage, the damage it is about to deal is cut in half round down. Damage Reduction (from shields or a protected creature) applies after damage is halved. Yes, this even reduced the amount of healing that an antimatter'd creature would deal.
Deck section
Mito Dilgo

This approach to use Symbiotic Cuirass to its full potential aims for the combo of Equipped Armagio. Not only will the Armagio be very well protected, but the equipment can also be used to nerf opposing dragons. E.g. an equipped Dragon with originally 10 attack will only deal 3 (= 10 / 2 - 2) damage to the Armagio. This results in an amazing stall potential against many creature based decks.
As little fail-save, I also added a Charger to the deck, that can be mito'ed for a kill.
Lore
When the hordes of Fire first came to the peaceful forests of Life, the situation was an unimaginable disaster. All around lay unburied bodies of heavily roasted animals and smoking stumps which once were trees. Shivers, screams and the cries of the innocents were all that filled the air. No more did the birds sing in the trees or the insects chirp below.

The druids, seeing such unfathomable destruction, fell into madness and descended to the chambers of chaos or tried in vain to save at least some part of Life. To hide it where the cruel hordes of Fire could not find it or make an artifact which could stop the conflagration.

Freuz, the son of Ferox and greatest of the druids, had made an armor. The armor, which granted him resistance to every form of attack imaginable, was bonded to his own power. With a silent pact, by grace of Light, the hordes were stopped.
 
The unfortunate piece of the redemption was that Freuz and his impervious armor were lost in the battle. A dark claw of smog (some source says a dark, living shadow, clearly hunting for the Divine Glory) came down and engulfed Freuz. The druids were really close to each other, but for unknown reason, only Freuz went missing. The retreat of the blazing phoenixes made everything obscured. When the thick fog scattered, everything had come to an end.

The place of Freuz’s legacy is still unknown and there were many segments missing after the fight but the armor is still hidden somewhere. Countless attempts were made to replicate the armor, but even the finest copy of the armor could not compare to the original. The druids who forged them passed with the years, but the legend of their craftsmanship lives on. These symbiotic entities are very useful and, due to the countless attempts of the ancient druids, they are not that rare to find on a wild creature. Although it would be absurd to think that the carrier gives it to you voluntarily.  They are slightly resistant to damage, forming to the body of their host, but without the natural bond, they can’t resonate with the carrier as well as Freuz' armor. As a consequence the imperfect bond slows its host.

Many creatures now take advantage of these relics of the past. The most notable usage is by the gigantic armagios. These gravity giants have made an almost impenetrable defense with the aid of these symbiotic armors.

 :time
Spoiler for Team Expensive Clocks:
Pua’im Kseit
Description
  • Random ability list is same as the list for Mutants.
  • Delay does not stack

Note: The Relics are meant to represent the Meditation Pool.

The Meditation Pool is meant mostly to give your creature useful abilities, however the delay effect of it can also be used defensively.  In this particular deck, since you are using Shard Of Patience to build up your creature strength, the delay effect doesn't particularly matter when used on your own creatures.  It can also act as a soft lobo against non rainbow decks, or you can use it against a rainbow and hope for a weak ability, freezing it with the squid or lobotomizing with Mind Flayer if the ability is too good.

Lore
Excerpts from the Pool of Meditation arcticle, Encycopaedia Elementia
 
The Pool of Meditation, also known by its original name, Pua’im Kseit, is the most recently discovered Lai’mine hidden temple. Though rumors of its existence have persisted for centuries, it was not found until the year 1136 by the Kröss-Hicklebaum expedition. Situated at a high altitude on the South-East end of Chkotka Forest, the almost unreachable location and high density of surrounding foliage might have contributed to its late discovery. The Pool of Meditation is noted for being one of the most well preserved hidden temples, perhaps only surpassed in this aspect by the Light Sanctuary of Inokseit. The existence of such hidden temples is frequently cited as an evidence of the mistrust the Lai’mine had for humans, even before the war and subsequent Lai’mine genocide. (…)
(…) Though the Lai’mine imprint is very clear, several architectural styles appear to coexist. As it’s been pointed out, this could mean that the location has been considered important and even sacred for a very long time, and perhaps by different groups of people. (…)
(…) While the true purpose of this temple was a source of heated debate at the time of its discovery, nowadays scholars agree that the pool was a source of elemental power for the Lai’mine. Even though the elemental alignment of this structure is not fully understood, the cryptic messages engraved in the walls appear to display water and time related symbols more prominently. Repeated mentions of creatures and other elements make further conclusions difficult (…)
(…) Magic activity on the pool has been reported on occasions by initiated elementalists. The listed effects are varied, but the general consensus is that upon long meditation the pool allows behavioral influence on summoned creatures for a short period of time. It has been noted that secondary effects can take place as well. Still, the veracity of these reports have been repeatedly questioned, since explorers and visitors frequently show signs of disorientation or confusion after prolonged exposure to the pool. This represents an obstacle to studies of the exact nature of the pool’s magic (…)

 :water
Spoiler for Team Surf Ninjas:
Hellhound
Description

Hellhounds often are assigned to guard the entrances to the world of the Dead, such as graveyards and burial grounds, or undertake other duties related to the afterlife or the supernatural, such as hunting lost souls or guarding supernatural treasure. In European legends, seeing a Hellhound or hearing it howl could be either an omen of death or a cause of death. Other interpretations suggest Hellhounds as creatures of fire birthed from lava and brimstone.

I combined the best of both.

"Undying" is an old idea proposed by ZBlader that allows a creature to live at 0 HP, though it dies instantly if healed or has its HP increased. (Original Mechanic)
The result is a hardy creature that isn't necessarily powerful on its own, but is fantastic in packs--an attribute heavily associated with wolves and hounds.
- This dies normally to Immolation as that is a sacrifice and does not affect HP directly.
- Fantastic synergy with most Death cards as this can generate death effects very effectively.
- Adrenaline will cause the effect of "Marked for Death" to occur multiple times. One damage per attack.
Hover over cards for details, click for permalink
Deck import code : [Select]
111 111 111 111 111 111 71a 71a 71b 71b 71b 7dg 7dg 7dg 7dm 7dm 7dm 7dm 7dr 7dr 7dr 7dr 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 8pk

??? = Hellhound

Thanks to the Hellhound’s synergy with both Death and Fire, this deck has both a great offense and defense.

To make full use of its ‘Marked for Death’ ability, there are several Explosions to deal with shields, so it always can attack successfully. The Explosions also will allow the Arsenic to stay unblocked, making sure that its poison damage weakens the opponent further.

The Bone Walls are there to make even more use of the Hellhound's ability to kill creatures. Its ability will feed the Bone Wall while decreasing the number of enemy creatures, leaving you with an excellent defense.

Because of the Hellhound's secondary ability, ‘Undying’, it doesn’t die from normal damage, making it an excellent target for Rage Elixir. It will increase the damage output while leaving the Hellhound unscathed.

In short, every card in the deck works with every other to make a powerful Death/Fire deck which can destroy creatures and permanents alike.
Lore

The idyllic valleys around Mount Aloka'an reminded one of Paradise--most of the time.

The local villagers had learned to build their huts away from the channels where lava flowed once every 20 years.  From the Hounds, however, there was no escape.

The Hellhounds of Mount Aloka'an sprang forth directly from the lava.  The villagers believed that demons sent the dogs as punishment, hence the name.  The Hounds reeked of brimstone, which made sense; the bowels of the volcano overflowed with it.  Nevertheless, the odor only further convinced the villagers of the Hellhounds' origin, as did the fact that they always dissolved into the earth when the lava cooled and turned black.

The Hounds' most obvious trait was their teeth, each as long as a man's hand and razor-sharp.  Drawing strength from the mountain itself, a single Hellhound could mutilate a bull in under a minute.  The unified pack could decimate a farmer's entire herd before he targeted even one Hound with his crossbow--not that the crossbow would have helped.  Attacking Hellhounds only made them stronger, in defiance of their unnaturally frail stature.  Despite their endless reserves of strength and speed, the dogs always looked as though they would crumble into dust at any moment.

Perhaps the most surprising attribute of the Hounds of Aloka'an was their colour.  Unlike the bright red lava that spawned them, every Hellhound had fur as black as coal.  No one knew why.  No one really cared, as long as the pack spared them.  For that matter, the victims didn't care much, either.

The worst fates befell those whom the Hounds marked for Death.  If one of them howled at a hut's door, the people inside lost all hope.  The lone Hound entered the hut with the force of all its brothers.  Somehow, the howl attracted the might of every bite from every Hound, giving the one the strength of the full pack.  Even in quiet years, ordinary wolves made the villagers tremble.

During the third attack under King Helzert's reign, the village marksman lodged a crossbow bolt in a Hellhound's shoulder.  The shaman's naïve but well-meaning apprentice healed the Hound, and the dog instantly vanished in a puff of smoke--a discovery the villagers happily exploited.  Twenty years later, the villagers made a large donation to the Monks of Delthanoth, who journeyed five days to Aloka'an.  When the volcano erupted, the monks cast healing spells on the Hounds as they approached the village.  This arrangement profited both parties for 320 years, until The Great Eruption produced so many Hellhounds that only the Grand Monk and six other brothers survived.  Even after rebuilding the order, the monks never returned.

Eventually, the earthquakes that accompanied the eruptions collapsed the caldera. Today, the volcano slumbers, Aloka'an City surrounds the once violent peak, and the Hounds exist only as stories told to unruly children.  Though the mountain rests, the forces below it do not.  The Hellhounds of Mount Aloka'an lie quietly, patiently awaiting the day when lava again rushes from the abyss.



Spoiler for Off-Topicker Tasks:
Spoiler for task:
Create a video related to the AI's (Not the Arena) in Elements.

 :entropy
Spoiler for Team Entropony Cowboys:

 :fire
Spoiler for Team Fire:
http://www.youtube.com/watch?v=k6kkJBPERjA&feature=youtu.be

^link to video. It speaks for itself but I really hope the voters get my sense of humour.

 :light
Spoiler for Team Crusaderps:

 :time
Spoiler for Team Expensive Clocks:

 :water
Spoiler for Team Surf Ninjas:
Elements Brawl-2, Round-3,  Team Surf Ninjas Off-Topicker project submission video:

    http://youtu.be/OiLXGXjxZIw

Credits:
Screen capture of Elements the Game, property of Zanzarino Design:
http://www.elementsthegame.com/
Graphic Art by Fotosynthesis, Cryotube and Vrt

Also includes a few second clip from the youtube video:


Overlayed images:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1183589_99110201133_ChaosLordKhorneMain_873x627.jpg
http://www.onehealsone.co.uk/13chakraimages/1264438289-phoenix.jpg
http://files.mensagenspoderosas.webnode.com.br/200000062-1e8cf1f097/54915_Papel-de-Parede-A-Morte--54915_1024x768.jpg

Classical music by Berlioz, Bach and Liszt from:

« Last Edit: May 20, 2013, 02:45:08 am by Chapuz »
My Decks, Tutorial and Guides <~~~~~ Click Here ! ! !

Offline ChapuzTopic starter

  • Legendary Member
  • ******
  • Posts: 6081
  • Country: ar
  • Reputation Power: 72
  • Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
  • The weird Voodoo guy
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeDeckbuilding Competition - Tower Defense WinnerSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan Sharks
Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1071967#msg1071967
« Reply #1 on: May 20, 2013, 12:34:04 am »

Spoiler for Forum Expert Tasks - Submissions 1-2:
Spoiler for Task:
Come up with an innovation to improve one of the following PvP events:
Scorgasm
Duels of Honor
The Avatar
Raise the Stakes
Metamorphosis
Children of the Oracle
:darkness
Spoiler for Team AbSTRACT:
Children of the Oracle

For this even I feel it would be more fun and give more options if depending on how you fight in your round and the number of points you gain you should be able to pick that many new cards to "learn" from the oracle. If you win +4 points this round for a 3-0 victory, then you should be able to learn a card for each point you accumulated that round.  That's also the consequence that if you lost say -3 points in one round and you had learned 10 cards in the previous rounds you would also lose some of your knowledge provided by the oracle. Maybe not a card for each point, but a card none the less. Just a simple idea, but kind of a you don't always go up there is also a risk with any knowledge you have gained.

 :entropy
Spoiler for Team Entropony Cowboys:
The AVATAR
Original idea by: Jaymanfu & majofa   |   Developed by: Jaymanfu & majofa & Team Entropony Cowboys  |   Art by: N/A   |   Organized by: majofa


Players battle to gain mastery over the four elements: :air AIR :air, :earth EARTH :earth, :fire FIRE :fire, and :water WATER :water.


1. HOW TO SIGN UP?
Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic by posting the element you want to be in too. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.

Maximum amount of participants for this event is 32. If the event is full, you can still sign up as a reserve player, and will get a chance to join the event if any of the players don't show up during round 1.

The sign up is first come-first served till there are 3 in the element, after this players who want to sign up will be randomized.


2. GETTING READY
Players will be divided into 4 groups, represented by each of the four elements. There are special deck-building rules for each bending style.

Each player starts at level 0, except their starting element, which starts at level 1.

:air AIR :air
Deft and agile. The Air benders use speed to defeat their opponents.
LevelMinimum Deck Size
040
136
233
330
*For every level you have in air you get to use a mulligan, a mulligan means you can redo a game in the first turn, keeping the deck.

:earth EARTH :earth
Sturdy and grounded. The Earth benders use their environment to crush their opponents.
LevelMark Affinity
0MARKS: 1 tier 2 mark                                                                                               || CARDS: 4
1MARKS: 1 tier 1 mark, 1 tier 2 mark                                                                         || CARDS: 6
2MARKS: 1 tier 1 mark, 1 tier 2 mark, 1 tier 3 mark                                                   || CARDS: 8
3MARKS: 1 tier 1 mark, 1 tier 2 mark, 1 tier 3 mark, 1 mark choosen by the player. || CARDS: 10
*The higher your bending level, the more MARKS you will randomly be given. In addition, you can also use more cards of the element of your MARK. You may only use the 'additional cards' of the mark your deck uses.

:fire FIRE :fire
Fierce and powerful. The Fire benders use fear and strength to destroy their opponents.
LevelUpgraded CardsNumber of Shards allowed
032 tier 3 shards                                                                                                     || Max number of shards: 2
182 tier 2 shards, 2 tier 3 shards                                                                            || Max number of shards: 3
2132 tier 1 shards, 2 tier 2 shards, 2 tier 3 shards                                                   || Max number of shards: 4
3182 tier 1 shards, 2 tier 2 shards, 2 tier 3 shards, 1 shard choosen by the player || Max number of shards: 4
*The higher your bending level, the more upgraded cards you can use.

:water WATER :water
Wise and resourceful. The Water benders adapt to any situation and quickly outwit their opponents.
LevelElement Affinity
01 tier 2 element, 1 tier 3 element
11 tier 1 element, 1 tier 2 element, 1 tier 3 element
21 tier 1 element, 1 tier 2 element, 1 tier 3 element, 1 element choosen by the player
31 tier 1 element, 1 tier 2 element, 1 tier 3 element, 2 elements choosen by the player
*The higher your bending level, the more Elements you will randomly be given. A player with a higher bending level than his opponent cannot be poisoned by his opponent.
Spoiler for poison rules:
You may not include the following cards in your deck if your Water-bending is lower than your opponent's:
(both unupped and upgraded)
Arsenic
Deathstalker
Poison
Forest Scorpion
Dune Scorpion
Chrysaora
Pufferfish (just the upped version)
If you get one of these creatures through a Fate Egg or Skeleton + Rewind, it's perfectly alright. Also, you can poison your own Voodoo Doll.

*NOTE: Elements tier list:

Tier 1:  :aether :entropy :fire :earth
Tier 2:  :death :darkness :time :water
Tier 3:  :air :gravity :life :light

*NOTE: Shards tier list:

Tier 1: Focus, Sacrifice, Freedom, Divinity
Tier 2: Patience, Wisdom, Readiness, Bravery
Tier 3: Void, Serendipity, Gratitude, Integrity



3. GAME PLAY
Each round will consist of two phases.
*NOTE: The total of shields and weapons must not exceed 4 copies per deck. No 'Other' cards are allowed unless certain circumstances.
- Phase I -
At the start of this phase, you will be given random elements and mark(s) [any of the 12 elements] depending on your bending levels and tier list. An element and mark can't be the same. You can only build decks using these elements and marks. You will be randomly matched up with one player from each of the other 3 Elements.

This phase will last 6 days. If you win you will gain a level in the defeated opponent's element at the end of Phase I.

- Phase II -
At the start of this phase, you will be given random elements and mark(s) depending on your bending levels and the tier list.

You will be seeded - based on your total levels - and placed in brackets with the remaining players of the same starting element. The player who emerges victorious will gain a level in their own element. The player who doesn't win a game will be eliminated from the event.
Round 1: 2 eliminated from each element
Round 2+: 1 eliminated from each element

*NOTE: If you mastered your element already but still won the Phase II you may use 'Other' cards.


4. DUELS
Players have 6 days in Part I and 3 days in Part II to make their matches happen. They must contact their opponent using a PM, and try to find a time that suits both. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. The Event Organizer will determine who the most active player was, and his word is final.

Matches are best-of-five. The first player who wins 3 individual games, wins the match.

You are allowed to change your deck and MARK (if legal) between each duel.

It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.

*NOTE: If you face someone who is higher in level (total of tiers) than you, you may use 3 more upgrades.
*NOTE: No monos allowed, to use an element, you must use at least 3 non-pillars (marks/pillars/pendulums) cards from that element.


5. AFTER DUELS
All players must submit their results in the 'Battle Results' section.


6. WINNER
The first player to reach maximum levels in all 4 elements will be crowned the new Avatar and the winner of the event.


7. REWARDS
You get to look cool like this:

The winner of the event will receive the title: 'The 2nd Avatar' and the following forum award icon:
« Last Edit: May 20, 2013, 02:46:01 am by Chapuz »
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Offline ChapuzTopic starter

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  • The weird Voodoo guy
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeDeckbuilding Competition - Tower Defense WinnerSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan Sharks
Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1071968#msg1071968
« Reply #2 on: May 20, 2013, 12:34:13 am »

Spoiler for Forum Expert Tasks - Subimssion 3:
:fire
Spoiler for Team Fire:
Improvements of PvP Event: Children of the Oracle



Original Children of the Oracle event can be found here.

Suggestions:

According to the old rules of Children of the Oracle, this PvP Event meant to be quite newby-friendly with few yet interesting rules, without allowing upgrades and focusing on mono-decks, which are much easier to deckbuild and play than duos, trios etc. Furthermore, it was somewhat rainbow-hating as an event, since it was very unlikely you would be able to build a reliable rainbow with such a few new learnt cards, before the event itself ends.

However, time passes by and the community has been improved. Monos have been proved imbalanced in relation with monos of other elements, rainbows became less powerful after the 'Shard's nerf' of turning the into in-element cards and the community has more experience overall and we are able to handle more complex rules and demand greater variety of our PvP Events. Also, as more and more EtG players enter Gold & Platinum Arenas, people start to ask for more upgraded tournaments and less Shard-banning ones, despite the fact they also cry for balanced events. As a result, a lot of things need to be changed for the better, though it may be difficult to satisfy everybody at once...

1st) Its format & interface is old. I suggest it needs the more recent PvP Event Idea Guideline format, which can be found here.

2nd) Greater Variety needed. You can't satisfy anyone, can you? I mean, player A loves monos while player B loves rainbows, player C loves trios while player D loves duos, player E loves rare weapons while player F can't stand seeing another Flying Adrenastaff, player G loves Shards while player H is going to break his PC if another SoFre appears on screen. And how a single PvP Event can satisfy such a variety of people? There is a way actually; it is called sub-events. Sub-events are like mini-PvP Events in larger PvP Events and each of them have different rules than the others of its kind. Though balancing is as tough as always, having sub-events helps at spicing up the event, empowering its variety and (hopefully) satisfying a greater amount of EtGers. In our remake, we named our Sub-PvP events as acts of Labour and they are indeed 12 of them.

3rd) Adding strategy. Ok, we have mini PvP Events inside a bigger PvP Event and each one of them can even played as a seperate PvP Event. Is that so? Well, how are we going to connect these events together and spicing up things a little in terms of strategy? The answer here is "Loot", but instead of :electrum we are going to reward participants with Oracle points which can be spent in the next mini-pvp event and purchase more powerful cards. That can make someone think twice and act in advance...

4th) Creating Lore to spice things up. What is the difference between PvP Events and Sci-Fi books or Fantasy ones? Story! That's right, PvP Events need more lore, let's face it. Let us awake our role-playing spirits and make each pvp experience different than the other one!



Below, lies the new & improved version of Children of the Oracle PvP Event. Good luck & have fun!




New Suggested Rules:


New Rules for Children of the Oracle, Suggested by Team Fire
Children of the Oracle

Original idea by: Glitch   |   Developed by: ???   |   Art by: wikimedia commons   |   Organized by: ???



Do you think you have what it takes to accomplish the twelve labours of Elements and be throned as the next great Oracle of the holy temple?


1. HOW TO SIGN UP?


Spoiler for A Little Ancient Lore:
ΓΝΩΘΕΙΣ ΑΥΤΟΝ - Σοφή φράση του Μαντείου των Δελφών

KNOW YOURSELF - Wise phrase of the Oracle of Delphi


Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.

Maximum amount of participants for this event is 32. If the event is full, you can still sign up as a reserve player, and will get a chance to join the event if any of the 32 players doesn't show up during round 1.


2. GETTING READY



Spoiler for THE STORY BEGAN THAT DAY...:
Ήταν μια ηλιόλουστη μέρα όταν η Πυθία κάλεσε τα παιδιά της να την συναντήσουν μέσα στο ιερό ναό των Δελφών.

Τα Παιδιά της Μάντισσας ΠυΘίας ήταν ιερείς ή ιέριες που εκπεδεύονταν αυτοπροσόπως από την ίδια, έτσι ώστε μια μέρα κάποια από αυτά να την αντικαταστήσει. Αντίθετα με ό,τι μπορεί να πίστευαν οι ξένοι, τα Παιδιά της Μάντισσας δεν εκπαιδεύονταν μόνο στις τέχνες της μαντικής και της τελετουργίας, αλλά και στην τέχνη των ξορκιών, της επίκλησης, της διπλωματίας αλλά ακόμα και στην τέχνη του πολέμου. Κάθε Παιδί αποτελούσε την μελλοντική γενιά του ιερού ναού των Δελφών και, ως τέτοιο, έπρεπε να μπορεί να προστατέψει τον ναό από οποιαδήποτε απειλή.

Τα Παιδιά συντάχθηκαν μέσα στον σκοτεινό και γεμάτο έκσταση ιερό χώρο ενώ μια μανδοφορούρα σκιερή φιγούρα, που καθόταν σε έναν επιχρυσωμένο θρόνο στο κέντρο του ναού, έγνεψε στους Οπλίτες-Φύλακες της αίθουσας να κlείσουν τις πύλες του δωματίου.

 'Αφήστε με μόνη με τα Παιδιά μου', προστάζει μια φωνή προερχόμενη από την  μανδοφορούσα φιγούρα.

Αφού οι Οπλίτες-Φύλακες αποχωρήσουν κλείνοντας τις πύλες από πίσω τους, η Μάντισσα μένει στην ιερή αίθουσα μόνη με τα 'τέκνα' της.

 'Ώ μεγάλη Πυθεία, ποιος ο λόγος της σημερινής σύναξής μας;', ρωτά ο Ανδροκλής, ένας από τους Ιούς της Μάντισσας.

 'Ώ πολυαγαπημένα μου τέκνα, δέχθηκα θεϊκό χρησμό από τον ίδιο τον Απόλλωνα! Οι μέρες μου στη γη είναι μετρημένες, σύντομα θα περάσω στην απέναντι πλευρά του ποταμού και θα ανταμώσω τον Άδη. Είναι θέλημα των Θεών!

Το αίμα των Παιδιών παγώνει από τη ξαφνική αυτή προφητεία του θανάτου της πολυαγαπημένης τους 'μητέρας' Πυθίας, μια προφητεία που έρχεται από το ίδιο της το στόμα.

 'Και εμείς, ώ πολυαγαπημένη μας ιερή μητέρα, τί θα απογίνουμε;', η ερώτηση προέρχεται από την Δανάη, την μικρότερη από τις Κόρες της Πυθίας.

Η Πυθία αποκρίνεται με τον ακόλουθο μονόλογο:

 'Δεν έχετε παρά να αντιμετωπίσετε τους δώδεκα άθλους σας. Κάθε άθλος αντιστοιχεί σε έναν από τους Δώδεκα Ολύμπιους Θεούς και σε ένα από τα δώδεκα Στοιχεία του σύμπαντος. Ο πρώτος άθλος είναι η δοκιμασία του Αιθέρα και του Δία, ο δεύτερος του Αέρα και της Άρτεμις, ο τρίτος του Σκότους και του Άρη, ο τέταρτος του Θανάτου και του Άδη, ο πέμπτος της Γης και του Ερμή, ο έκτος της Εντροπίας και της Αφροδύτης, ο έβδομος της Φωτιάς και του Ηφαίστου, ο όγδοος της Βαρύτητας και της Αθηνάς, ο ένατος της Ζωής και της Δήμητρας,ο δέκατος του Φωτός και του Απόλλωνα, ο ενδέκατος του Χρόνου και της Ήρας και, τέλος, ο δωδέκατος του Νερού και του Ποσσειδώνα. Ο νικητής ή νικήτρια θα με διαδεχτεί ως ο επόμενος Μάντης ή Μάντισσα των Δελφών.'

Τα Παιδιά της Μάντισσας δεν έχουν επιλογή παρά να προετοιμαστούν...


Spoiler for TRANSLATION:

It was a sunny day when Pythia invited her children to meet her in the holy temple of Delphi.

The Children of the Oracle Pythia were priests or priestesses who were trained personally by her, so that some day one of them would replace her. In contrast with what outsiders may believed, the Children of the Oracle were not trained exclusively at the arts of precognition, but also at the art of spells, summoning, diplomachy, even at the art of war. Every single Child was the future generation of the holy temple of Delphi and, as such, must be able to defend the temple from any threat.

The Children were gathered inside the dark and ecstatic sacred place while a cloaked dark figure, while sitting on a golden throne at the center of the temple, gestured to Hoplite-Guardians of the chamber to close the gates of the room.

 'Leave me alone with my Children', a demanding voice was heard coming by the cloaked figure.

After the Hoplite-Guardians departed, closing the gates behind them, the Oracle is left in the sacred chamber alone with her 'offsprings'.

 'Oh, you great Pytheia, what is the reason of our gathering today?', a Son of the Oracle called Androcles asked.

 'Oh, my dear children, I have received divine precognition from Apollo himself! My days on earth are limited, soon I will cross the river of the underworld and meet Hades. That is the will of the Gods!'

The blood of the Children runs cold due to this sudden prophesy of the death of their beloved 'mother' Pythia, a prophecy coming from her own lips.

 'And what about us, oh beloved mother of ours, what is going to happen to us?', this question came from Danae's lips, who is the youngest Daughter of Pyhtia.

Pythia responds by the following monologue:

 'You have no other choice than to face the twelve labours of yours. Each labour corresponds to one of the Twelve Olympian Gods and to one of the twelve Elements of the universe. The first labour is the ordeal of Aether and Zeus, second one of Air and Artemis, third one of Darkness and Ares, fourth one of Death and Hades, fifth one of Earth and Hermes, sixth one of Entropy and Aphrodyte, seventh one of Fire and Hephestus, eighth one of Gravity and Athena, ninth one of Life and Demeter, tenth one of Light and Apollo, eleventh one of Time and Hera and, finally the twelveth labour is the ordeal of Water and Poseidon. The winner of the twelve labours is going to replace me as the next great Oracle of Delphi.'

The Children of the Oracle have no choice than to get prepared...





Different Modes of the Event
 PvP Event Organizer or whoever may run this event must choose the 'mode' in whitch this event is going to run. There are the following modes:


{ 1 } : Short Mode : { 1 }

In this Mode, the Event Organizer chooses one of the Twelve Labours and runs it as a short-length PvP event.
The Event Organizer may choose the Labour by either personal preference or set polls and let the participants decide. He/she may even use RNG generators to help in this decision, it is completely up to Event Organizer's judgement.


{ 2 } : Medium Mode : { 2 }

In this Mode, the Event Organizer chooses two to eleven of the Twelve Labours and runs it as a PvP event with a varied length.
The Event Organizer may choose the Labours by either personal preference or set polls and let the participants decide. He/she may even use RNG generators to help in this decision, it is completely up to Event Organizer's judgement. Of course, he/she follows the same steps when determining the order in which the Labours are executed (this is important, different execution order may lead to a completely different gaming experience).


{ 3 } : Long Mode : { 3 }

In this Mode, the Event Organizer chooses all of the Twelve Labours and runs it as a PvP event with a massive length!
The Event Organizer may choose the Labour by either personal preference or set polls and let the participants decide. He/she may even use RNG generators to help in this decision, it is completely up to Event Organizer's judgement. Of course, he/she follows the same steps when determining the order in which the Labours are executed (this is important, different execution order may lead to a completely different gaming experience).


- Cards -


The Children of the Oracle, according to each Labour, starts the Labour by knowning some (or all) of the cards belonging to some of the 12 elements. You can use an unupped & rareless card in your deck as long as you have learnt it (unupped and upped cards are considered differnt cards for learning purposes). However, in order to use a rare, ultra-rare or upgraded card in your deck, you must have learn it as many times as the copies you are going to include in a deck of yours (max. 6). Also, in order to learn any upped card you must know the unupped version of that card at least once! In other words, unupped & rareless cards can be learnt only once in each Labour while upped, rare & ultra rare cards can be learnt up to 6 times unupped and 6 times upped in each Labour. Keep in mind that you can't use a card for the current Labour if a Labour special rule prohibits it.


- Learning Cards -


The Children of the Oracle, according to each Labour, starts the Labour by knowning some (or all) of the cards belonging to some of the 12 elements. After a Bo3 game, you can learn any number of cards by sacrificing the respective amount of Winning Points and/or Oracle Points at your disposal (unupped and upped cards are considered differnt cards for learning purposes). Also, in order to learn any upped card you must know the unupped version of that card at least once! In other words, unupped & rareless cards can be learnt only once in each Labour while upped, rare & ultra rare cards can be learnt up to 6 times unupped and 6 times upped in each Labour. Keep in mind that you can't learn a card for the current Labour if a Labour special rule prohibits it. Finally, at the beginning of any given Labour you don't "remember" any cards you have already learnt during a previous Labour, but you can learn them again if you wish.


- Here is a special table for determining learning costs of a card -


CARD TYPENumber of WINNING POINTS or ORACLE POINTS need to be spent in order to learn that cardAMOUNT OF CARDS LEARNT
Unupped and Rareless 1 6 (or 60 for Pillars/Pends)
Unupped and Rare 1 1
Unupped and Ultra-Rare 1 1
Upped and Rareless 2 (you must know its unupped counterpart at least once) 1
Upped and Rare 2 (you must know its unupped counterpart at least once) 1
Upped and Ultra-Rare 2 (you must know its unupped counterpart at least once) 1




3. BRACKETS


This event is a Swiss tournament; the fighting between the Oracle's disciples will be randomized based upon score.  Players with the same score fight each other, with a random number generator used to break ties. If the number of players is uneven, a random player get a bye, but the same player can't get a bye again any other turn until every other participant has got a bye too. Furthermore, a player won't be elected to face a certain participant twice, if that possible...


Games are BEST OF THREE (Bo3). The first one who wins 2 out of 3 matches is the winner of that game. (exception: There may be a Labour special rule that changes this. In that case, follow the Labour special rule instead.)
Decks built and used can be of any size (from 30 to 60 cards) and with a Mark of any element. (exception: There may be a Labour special rule that changes this. In that case, follow the Labour special rule instead.)



4. DUELS
Players have 4 days to make the fight happen. They must contact their opponent using a PM, and try to find a time that suits both. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. Event organizer will determine who the most active player was, and his or her word is final. If both player lose, none of them gains any points or learns new cards, since he/she hasn't won any duel in the first place.


Matches are best-of-three. The first player who wins 3 individual duels, wins the match. You can change decks & marks between matches.


It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.



5. AFTER DUELS
Winner should post a new topic in the "Battle Results" section, along with short description of how the match went. Both the winner and the loser are required to post pictures of both their decks and their lists of learnt elements & cards. From the beginning of round 1, all cards learnt from each player are 100% visible to every other player. This means you will know what cards your opponent has available, and you should plan your strategy accordingly. Also, you have to post any cards you decide to learn as well as the type of points (Winning ones or Oracle ones) your are spending in order to learn that specific card(s) of yours.


Scoring
You get 1 Winning point and 1 Oracle Point for every game's win and you can select to learn one additional card of your choice from any element of your choice (For example, if you win your Bo3 game with a 2-1 ratio, you gain 2 poinst and your opponent gains 1 points. Furthermore, you can learn 2 new unupped cards of any elements for the cost of 2 Winning (or Oracle) Points while your opponent can learn 1 new unupped card of any element). Of course, you choose your cards at the end of Bo3 (posting them along with your battle results) and can use them to your future decks. The rules of each Labour may prevent you from learning certain cards. Also, be careful when spending Winning points, because you need them to win and if you spend a lot to buy cards you may stay a lot behind your opponents. Also, be careful not to spend a lot of Oracle points, since you can keep them to learn cards to future Labours.



6. WINNER
Winning Child of the Oracle is the player who beats most of the Twelve Labours. In case of a tie, the player with the higher Winning points is the winner. If it is a tie again, the player with the most Oracle points left is the winner. If it is once more a tie, the winners play against each other until someone has clearly a score greater than his/her rivals.



7. REWARDS
The winner of the event will receive the following forum award icon:



8. THE 12 LABOURS ( Dodekathlon )

The PvP Event organiser has the final word in which Labour the participants are going to play. according to each Labour, gaming rules may change, especially rules related to learnings of new cards. If the Labour's rules contradict the PvP Events via any way, you always follow the Labour rules.

A Labour ends/stops when a round is completed with at least a single player having a Winning score (number of Winning points) equal or greater than the winning score this Labour demands. When a Labour ends, participants must await until the PvP Event Organizer begins the next one (excpet if it is a short mode or it is the last of the Labours). When a Labour ends and a new one starts, every card learnt by any participant are discarded and considered "not learnt". Also, every participant turns all the Winning points he/she may has to Oracle points, effectively increasing his/her Oracle points disposal by the amount of his/her Winning points and resetting his/her Winning score to zero. However, the Oracle points are NOT lost, meaning they can be used to future Labours to purhcase much more powerful decks much faster. Using and saving Oracle points wisely may seperate the good from the bad player.

 :aether

{ 1 }
Labour of Zeus:
MIND, BODY & SOUL

 :aether

Δίας: Η ανθρώπινη ύπαρξη χωρίζεται σε τρία μέρη. Το μυαλό, το σώμα και το πνεύμα. Αράγε, ποιο θα διαλέξεις να αναπτύξεις;
Zeus: Human existence is divided into three parts. Mind, body and soul. I wonder, which one of these will you choose to develop?

By the time this Labour starts, before round 1 starts and before any brackets are made, each participant must post or PM to Organizer one of the followig elemental groups of his/her choice:

GROUPELEMENTSEFFECT
Body :air :earth :fire :waterYou know all the unupped & rareless cards belonging to the elements of Body. You can't learn or use any cards which don't belong to Elements of Body. You can't learn Trident until round 2. You can't learn Pulverizer until round 3. You can't learn Fahrenheit until round 4. You can't learn Arctic Squid until round 5. You can't learn Owl's Eye until round 6.
Mind :aether :entropy :gravity :timeYou know all the unupped & rareless cards belonging to the elements of Mind. You can't learn or use any cards which don't belong to Elements of Mind.  You can't learn Titan until round 2. You can't learn Pharaoh until round 3. You can't learn Lobotomizer until round 4. You can't learn Eternity until round 5. You can't learn Discord until round 6.
Spirit :darkness :death :life :lightYou know all the unupped & rareless cards belonging to the elements of Spirit. You can't learn or use any cards which don't belong to Elements of Spirit. You can't learn Druidic Staff until round 2. You can't learn Morning Star until round 3. You can't learn Arsenic until round 4. You can't learn Vampire Stilleto until round 5. You can't learn Miracle until round 6.

Furthermore, you are NOT allowed to learn any rares of your elemental group (Bosy, Mind or Soul) before the Round they become available (look at the table above). Fortunately, you can learn any unupped or upped versions once that rare is allowed. Shards, Marks and Nymphs are NOT allowed.
Winner of this Labour is the first one to reach a Winning score of 20.

 :air

{ 2 }
Labour of Artemis:
FREE WILDERNESS

 :air

Άρτεμις: Ολόκληρη η φύση είναι μια τεράστια ελεύθερη ερημιά στην οποία όλα επιτρέπονται προκειμένου να γίνεις θύτης κι όχι θύμα.
Artemis: The whole nature is a vast free wilderness in which everything is allowed in order to become victor and not a victim.*

By the time this Labour starts, before round 1 starts and before any brackets are made, each participant must post or PM to Organizer 3 elements of their choice (eg. :life, :light, :air). That player begins the Labour by knowing all the unupped & rareless cards of his/her chosen elements (as well as all Other rareless cards) and he/she can learn any cards from any other element without any limits. However, by the time someone has posted/PMed a certain trio, any other participant must choose a different trio (eg. if a player chooses :fire :death :earth, no other can choose that trio, but they can choose :earth :life :death or :aether :fire :light for example). Shards, Marks, Nymphs are allowed here.

Winner of this Labour is the first one to reach a Winning score of 30.

 :darkness

{ 3 }
Labour of Ares:
WAR OF THE VOODOO DOLLS

 :darkness

Άρης: Αυτά τα μικρά αγάλματα φτιαγμένα από πυλό, δέρμα και μαλλί γίνονται οι ισχυρότεροι πολεμιστές εάν εξοπλιστούν κατάλληλα. Δυνάμωσέ τα με την Οργή σου ή εκτόξευσέ τα με τους Καταπέλτες σου στο εχθρικό οχυρό. Σε αυτόν τον σκοτεινό πόλεμο, όλα είναι δυνατά.
Ares: These little statues made of clay, leather and wool may become the toughest warriors if equipped accordingly. Empower them via your very own Rage or launch them via your Catapults towards the hostile fortress. In this dark war, everything is possible.

By the time this Labour starts, before round 1 starts and before any brackets are made, each participant must post or PM to Organizer one element besides Darkness. That participant begins by knowning all unupped rareless card of that element as well as all unupped rareless :darkness cards (as well as all Other rareless cards), but he/she can learn any cards from any other element without any limits (exception: GotP and Discord are banned).
In this Labour, your deck must include at least 3 Voodoo Dolls (unupped or upped) and, in order to defeat your opponent, you must reach his/her health to zero due to Voodoo Passive Ability or by directly launching a Voodoo Doll to his hp (screenshot proof may be needed). Shard of Void is the only allowed Shard.

Winner of this Labour is the first one to reach a Winning score of 15.

 :death

{ 4 }
Labour of Hades:
GATES OF EREBUS

 :death

Άδης: Για να γλιτώσεις από την άβυσσο του Ερέβους πρέπει να συνηδητοποιείσεις ότι ο θάνατος δεν είναι ο εχθρός σου, αλλά ο φίλος σου...
Hades: In order to escape from the abyss of Erebus you must understand that the death is not your enemy, but your friend...*

By the time this Labour starts, before round 1 starts and before any brackets are made, each participant starts the event by knowing all the unupped rareless :time, :death, :darkness, :entropy, :water, :gravity and :life. and Other cards (however, they can NOT learn any cards from elements other than these mentioned before). However, there is a big exception here; Discord is banned and every creature not related with death or poison effects is banned. That leaves only the following creatures available:
 Skeleton, Vulture, Virus, Parasite, Spark, Schrodinger's Cat, Grey Nymph, Scarab, Devourer, Deathstalker, Forest Scorpion, Dune Scorpion, Crysaora, Toadfish, Maxwell Demon. Reverse Time and Mutation effects are banned, as well as Discord and every single Shard.
In this Labour, your deck must include at least 3 poison-related and/or 3 death effect related cards (PMing you Organizer for checking if you decks are legal can be very useful here).

Winner of this Labour is the first one to reach a Winning score of 15.

 :earth

{ 5 }
Labour of Hermes:
TWO SIDES OF THE SAME COIN

 :earth

Ερμής: Κάθε νόμισμα έχει δύο όψεις, αλλά και οι δύο όψεις συμβολίζουν το ίδιο νόμισμα. Για να χρησιμοποιήσεις το νόμισμα αποτελεσματικά, πρέπει να μάθεις να χρησιμοποιείς και τις δύο όψεις του αποτελεσματικά.
Hermes: Each coin has two sides, but both sides represent the same coin. In order to use the coin effectively, you must learn how to effectively use both of its sides.

By the time this Labour starts, before round 1 starts and before any brackets are made, each participant must post or PM to Organizer one group of opposing elements. That participant begins the game by knowing all the unupped cards of these 2 elements, even weapons (exception: Discord is banned, however if someone chooses :entropy/ :gravity duo he/she can use Other weapons instead, also Crusader, Flying Weapon and GotP are banned). However, cards of elements not belonging to the participan'ts selected gropu can be learned, but with their cost doubled in realtion with the corresponding tables. The groups of opposite elements are:
 :aether :time
 :air :earth
 :darkness :light
 :death :life
 :entropy :gravity
 :fire :water

Winner of this Labour is the first one to reach a Winning score of 25.

 :entropy

{ 6 }
Labour of Aphrodyte:
NYMPH'S PASSION

 :entropy

Αφροδύτη: Έχω χύσει αμέτρητα δάκρυα για τους ανεκπλήρωτους έρωτες και των θεών και των θνητών. Ορίστε, πάρτε τα δάκρυά μου, ώ Παιδιά της Πυθίας, γιατί θα σας φανούν πολύ πιο χρήσιμα από ό,τι φαντάζεστε.
Aphrodyte: I have shed countless tears for the non-accomplished passionate love affairs of both gods and mortal men. Here, take my tears, oh Children of Pythia, cause they will be proven much more usefull than you can imagine.

By the time this Labour starts, before round 1 starts and before any brackets are made, each participant must post or PM to Organizer 3 elements of their choice, except :water (eg. :life, :light, :air but NOT :water :life :light). That player begins the Labour by knowing all the unupped & rareless cards of his/her chosen elements (as well as all Other rareless cards and all :water cards) and he/she can learn any cards from any other element without any limits. However, all creatures besides Nymphs are banned from this Labour. someone has posted/PMed a certain trio, any other participant must choose a different trio (eg. if a player chooses :fire :death :earth, no other can choose that trio, but they can choose :earth :life :death or :aether :fire :light for example).
Also, every deck must include at least 3 Nymph Tears and decks may NOT be consisted by more than 45 cards. All Shards, Nymphs and Marks are allowed.

Winner of this Labour is the first one to reach a Winning score of 25.

 :fire

{ 7 }
Labour of Hephestus:
CLASH OF THE DRAGONS

 :fire

Ήφαιστος: Ο Απόλλωνας όντως φόνευσε τον τρομερό δράκο Πύθωνα και ίδρυσε τους Δελφούς σε εκείνη τη θέση, όμως ποιος σφυρηλάτησε το όπλο με το οποίο νίκησε; Εγω! Αναρωτιέμαι πάντως, πόσους δράκους άραγε ένας θνητός σαν κι εσένα μπορεί να εξουσιάσει και πόσους να φονεύσει;
Hephestus: Apollo indeed slayed the terrible dragon Python and established Delphi on that place, but who forged the weapon he used to win? Me! I wonder however, how many dragons a mortal man like you can command and how many of them can he kill?

By the time this Labour starts, before round 1 starts and before any brackets are made, each participant has knowledge of all unupped & rareless cards of every element (including other cards). However, every deck used must include at least 6 Dragon cards (they can be either of the same or different elements) and victory must be gained with at least 3 Dragons on the winner's side of the field (screenchot may be needed to provided, it also doesn't matter if the dragons actually delivered the killing blow).
Any quanta denial card is banned (Discord, Devourer, Earthquake, Black hole etc.). Also, Dim Shields are banned.

Winner of this Labour is the first one to reach a Winning score of 30.

 :gravity

{ 8 }
Labour of Athena:
TEST OF OBEDIENCE

 :gravity

Αθηνά: Αξία δεν έχει μόνο η δύναμη των χεριών ή του μυαλού σου, αλλά και η ικανότητα να βαδίζεις στο μονοπάτι που επέλεξες εώς το τέλος...
Athena: It is not just the strength of the hands or the mind that has value, but also the ability to walk on the path you have chosen to follow till the end...

By the time this Labour starts, before round 1 starts and before any brackets are made, each participant must post or PM to Organizer one of the followig elemental groups of his/her choice:

GROUPELEMENTSEFFECT
Mount Olympus :air :aether :gravityYou know all the unupped & rareless cards belonging to the elements of Mount Olympus. You can't learn or use any cards which don't belong to Elements of Mount Olympus.
Ancient Temple :entropy :earth :lightYou know all the unupped & rareless cards belonging to the elements of Ancient Temple. You can't learn or use any cards which don't belong to Elements of Ancient Temple.
Elysium Forest :fire :life :timeYou know all the unupped & rareless cards belonging to the elements of Elysium Forest. You can't learn or use any cards which don't belong to Elements of Elysium Forest.
River Styx :darkness :death :waterYou know all the unupped & rareless cards belonging to the elements of River Styx. You can't learn or use any cards which don't belong to Elements of River Styx.

Furthermore, your decks must include at least 6 cards of non-zero cost of each of the 3 elements included at your group and they must be playable, in other words you must have pillars or other quanta sources to pay for it (a PM towards the PvP Event Organizer may be needed in order to determine the playability of some cards). Shards, Marks and Nymphs are allowed.

Winner of this Labour is the first one to reach a Winning score of 20.

 :life

{ 9 }
Labour of Demeter:
GROWTH OF LIFE

 :life

Δήμητρα: Η ζωή μεγαλώνει και γίνεται όλο και πιο δυνατή κάθε μέρα. Μεγάλωσε κι εσύ...
Demeter: Life grows stronger every day. You should Grow too...

By the time this Labour starts, before round 1 starts and before any brackets are made, each participant starts the event by knowing all the unupped rareless :time, :death, :air, :fire, :water, :gravity and :life. and Other cards (however, they can NOT learn any cards from elements other than these mentioned before). However, there is a big exception here; rare weapons are banned and every creature not related with growth or creature-generating effect is banned. That leaves only the following creatures available:
 Vulture, Scarab, Forest Spirit, Fire Spirit, Lava Golem, Steam Machine, Graviton Fire Eater, Pharaoh, Firefly Queen, Firefly. Reverse Time and Mutation effects are banned, as well as Discord and every single Shard.
In this Labour, your deck must include at least 3 growers and/or 3 creature-generator creatures (PMing you Organizer for checking if you decks are legal can be very useful here).

Winner of this Labour is the first one to reach a Winning score of 15.

 :light

{ 10 }
Labour of Apollo:
DIVINATION

 :light

Απόλλωνας: Κανένα Παιδί της Μάντισσας δεν θα ήταν ολοκληρωμένος ιερέας ή ιέρεια του ναού των Δελφών χωρίς την μαντική ικανότητα που μόνο εγώ διδάσκω!
Apollo: No Child of the Oracle would be a complete priest or priestess of the temple of Delphi without the prophetic power which only I can teach!

By the time this Labour starts, before round 1 starts and before any brackets are made, each participant has knowledge of all unupped & rareless cards of :light and :time elements and one other element of his/her choice. However, all Shards except Shard of Divinity, Bravery & Readiness, all weapons except Morning Star & Eternity and Nightmare & Dim Shield cards are banned. Nymphs & Marks are allowed
Also, decks must be made of at least 50 cards and include at least 6 :time and 6 :light cards.

Winner of this Labour is the first one to reach a Winning score of 15.

 :time

{ 11 }
Labour of :
THE FAITH OF FATE

 :time

Ήρα: Δεν θα έχεις πάντα την δυνατότητα να πολεμάς με τα όπλα που διαλέγεις εσύ. Πολλές φορές πρέπει να παλέψεις με τα όπλα που σου έδωσε η Μοίρα.
Hera: You won't always have the possibility to fight with weapons you have chosen. Many times you must fight with the weapons Fate has given you.

Hera's ordeal may feel pretty unfair (it may be good to save up a few Oracle points for it).
By the time this Labour starts, before round 1 starts and before any brackets are made, each participant recieves one PM from the Organiser telling them with which element they begin (the Ogranizer must use RNG generators to determine the element a lucky or unlucky participant is going to get). After the participant recieves his/her element, he knows all the unupped & rareless cards of that element, plus he/she must choose one CC and one PC of another element(s) to know for free.
Furthermore, you may normally learn any cards from any element (including Other). Rares & Ultra-Rares are NOT allowed in this Labour.

Winner of this Labour is the first one to reach a Winning score of 35.

 :water

{ 12 }
Labour of Poseidon:
BETWEEN SCYLLA AND CHARYBDIS

 :water

Ποσειδώνας: Είτε στη στεριά είτε στη Θάλασσα, συνέχεια θα συναντάς 'καταιγίδες'. Άραγε, πως θα δράσεις εάν βρεθείς μεταξύ Σκύλλας και Χάρυβδης;
Poseidon: No matter if you are on land or in the sea, you will continously encounter 'thunderstorms'. I wonder, how would you act if you find yourself between Skylla and Charibdys?

By the time this Labour starts, before round 1 starts and before any brackets are made, each participant has knowledge of all unupped & rareless :water cards, plus all the unupped & rareless cards of 4 other elements of his/her choice.
Furthermore, the participant has to select to be either Scylla or Charybdis. If you are a Skylla, you must use 6 Novas/Superonvas or 6 Immolations/Cremmations in your deck but you can't use any Pillars/Pendulums, Quantum Pillars included (you gain knowledge of Nova & Immolation for free). If you are Charybdis, you can't use any Novas or Immolations, but you can use as many Pillars/Pendulums you want, Quantum pillars included (you gain knowledge of every unupped pillar/pendulum in the game for free).
Decks used must include at least 1 card of each of your chosen elements and at least 3 :water cards ( Water Pillars/Water Pendulums excluded). Shards are allowed, but no more than 3 Shards per deck. Weapons, Nymphs & Marks are allowed without restrictions. However, Black Holes are banned, even those randomly generated by Shards of Focus or SoSe or whatever!

Winner of this Labour is the first one to reach a Winning score of 30.





Good Luck, Mortal!...
« Last Edit: May 20, 2013, 12:56:33 am by Chapuz »
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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1071973#msg1071973
« Reply #3 on: May 20, 2013, 12:43:22 am »

Spoiler for Forum Expert Tasks - Submissions 4-5:

 :time
Spoiler for Team Expensive Clocks:
The Avatar - How to Improve the Event



I played in the Avatar, which was around one year ago. It was an event I enjoyed immensely, but as nine out of ten first-time events, it had its flaws. I’ll list some of them here, and ways to improve.



1) Dead Marks

Issue:
An issue I both ran into and abused myself, was the fact we could use dead marks. Can you use Fire and Gravity, and have access to Air mark? You’ll in most likely every case use Mono Fire.

Fix:
Force 10 | 8 | 6 | 4 cards of mark based on your Earth Bending Level.



2) Advanced Bending

Issue:
One might be in the situation where one player is max leveled in his or her own element. That player’s only motivation to win additional “native” tournaments is to prevent other people from leveling up, which is okay.

Fix:
Advanced Bending is the way to go here. If you manage to exceed bending level three, you can choose another element of your choice.



3) Balancing Bending Elements

Issue:
The different bending elements had quite different strength. Air, for example, is an example of a good element. While the players with high Air bending could use smaller decks and get the free turn, players with high Fire bending could use 4 or 8 if you had it very high (!) more upgrades.

Fix:
Bending Balancing:
Level 0Level 1Level 2Level 3
Air - Deck Size38363330
Earth - Marks + Cards1+52+83+104+12
Fire - Upgrades061218
Water - Elements2345

In addition to this, remove the agility bonus from air - the dunderhead factor stroke too hard.



4) Native Elements in Phase II

Issue:
In the 2nd phase of each round, every water-benders could use water, earth-benders could use earth and so on. The problem is because Fire is such a good element, the Phase II for fire-benders was an 80% mono fire tournament, aka RNG tournament.

Fix:
Remove forced native element in Phase II.



With these small fixes, The Avatar will probably become the event it should be – one of the absolutely best.

See you on the battlefield, Elementals!


 :water
Spoiler for Team Surf Ninjas:
Forum expert task
Improving an Event.
aka. Moar Repeated Icons!


I chose Duels of Honor. At the time it was running, I found it particularly interesting. In my mind I envisioned long series of duels, where more and more restrictions meant more and more creativeness regarding deckbuilding. At the time, I didn't have enough free time to join.
I asked some of the former participiants to provide feedback on the event, particularly about the aspects they thought were lacking. Based on their feedback and some of my own ideas, I propose the following additions or changes to the event.

Spoiler for Flavour text:
One by one, they entered the arena.  All hoped to win, though some expected  to die.  Even the best among them knew that each victory meant facing an opponent stronger than any faced before.  The only certainty this day was a fair fight, for these were Duels of Honor.

The first idea is the addition of a theme. It helps players by giving an "outline" or "focus" to the whole event, while also providing appeal to them. A good theme is at least as important than an interestig set of rules.
The theme I propose is a Japanese, samurai-based one. This is because the theme of two samurai dueling has an emphasis on the "honor" part as well as on the "duel" part. The concept is two samurai dueling with swords. They try to cut each other, and the one who manages to do so willingly gives some advantage to his opponent. (This is reflected mechanically by the opponent changing his/her deck and banning a card.) As the duel goes on, both duelers get cut so their mobility and swordfightning abilities get worse (mimicked by the decreasing number of unbanned cards). In the end, one dueler will die "a death of a thousand cuts".

The next idea is to implement some changes into the ruleset itself. Tried-and-true decks or deck archetypes were too abundant in the previous event. As I examined the posted decks that were used in the event, I found more or less the same deck types we see everyday. The otherwise interesting ruleset allows for truly unique and creative decks to appear, but players must be forced to "think outside of the box" for that to happen.
One method for achieving this simply would be to make the matches longer (as in more duels). This could be achieved by increasing the number of consecutive wins needed to 3, at least through round 4. I think that longer matches were the original intent of the event, but going through the match reports I see many 2, 3, and 4 duel-long matches. Needing more wins means playing more duels, which in turn means more banned cards, so there is less and less room for players to use well-known deck archetypes.
Of course, a required winning streak of 3 means that the matches may never end, so it would make sense to reduce the number of wins to 2 after a number of certain rounds have passed. Something like this can be seen in the ongoing event Budokan, where the required number of "Champions" a squad needs is reduced over time.
Another idea that could enforce more creative deckbuilding is to disallow the changing of the marks. That way the players would have to build different types of decks, but with the same mark every time.

One thing that is generally important is to not let the duels last very long. After a certain time the duels just become uninteresting, and the players won't have the motivation to fight through a tedious number of rounds.
I think that an average number of 5-7 duels is interesting while not too taxing on the players. Having to win 3 duels in a row at the beginning and decreasing it to 2 after round 4 could be an effective way to ensure this.
« Last Edit: May 20, 2013, 12:56:45 am by Chapuz »
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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1071980#msg1071980
« Reply #4 on: May 20, 2013, 12:55:23 am »

Spoiler for Forum Expert - Team The Crusaderps:
Yellow text is edits
Spoiler for edited rules:
Metamorphosis - Rules
Original idea by: EvaRia   |   Developed by: EvaRia    |   Organized by: EvaRia    |   Edited by: nelde59

Using unupgraded decks, players will race to be the first to morph through every mark in the game in this highly strategic duel-based event. Every match their decks will gradually evolve, until it completely changes.


1. Signing Up
Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.

Favoured amount of participants for this event is 32, 8 for each alignment.


2. Alignment and Starting Mark
When you sign up for the event, you must also pick an Alignment and Starting Mark.

There will be a separate Sign-Up Topic for each Alignment.
There the starting marks that you can choose from will be listed.
There will be 3 different marks from each alignment that you have to choose from and complete during the event.

Keep in mind that the Alignment you choose will only be for marks, you may still use cards from ANY element in your decks.


3. Building Your First Deck
Build a deck of any size (from 30 to 60 cards). You must use your Starting Mark for this deck. Your deck must consist of exactly 6 card Cells.
- A card cell is a group of the same amount of cards. For example, having 6 phoenixes in your deck makes it a size 6 Phoenix Cell.
- A group of pendulums or pillars also count towards these 6 Cells. Therefore, if you take 6 Emerald Pillars, you may only take 5 other Cells.
- You may use any non-upgraded cards in the game. Upgraded cards are not allowed.
- Be careful about what size you make your first deck. The size will not change much throughout the event.

Here is an example of what your first deck might look like:
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vl 4vl 4vm 4vm 4vm 4vm 4vm 4vm 5bs 5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7
Starting Mark: Life
Cell 1. 8 Amethyst Pillar
Cell 2. 3 Maxwell's Demon
Cell 3. 2 Discord
Cell 4. 6 Fallen Elf
Cell 5. 6 Emerald Pillar
Cell 6. 5 Adrenaline

(6 Cells, 30 cards total)

4. Preparation Stage

Before Round 1 is posted, all players must PM the deck they want to start with to the Organizer. This is to both confirm that your deck is legal, that you are active and ready to participate, and to confirm that you have a deck to start the game with. Once all decks have been confirmed, the event will start!

Keep in mind that once your deck has been confirmed you cannot change it.


5. Match-Ups

Match-ups in this event are randomly generated.
You will play against the other players in your Alignment.
Loosers of a game is eliminated.


6. Duels and Metamorphosis
Players have 5 days to make the fight happen. They must contact their opponent using a PM, and try to find a time that suits both. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. Event organizer will determine who the most active player was, and his or her word is final.

Duels happen somewhat differently in this event. Instead of "Best out of" matches, the way to win a duel is to be the first to Metamorphose your deck.

-You must use the same mark throughout the round.

-When you win an individual match with your opponent, you must morph 2 of your Cells into different cards. For the example deck given above, you may choose to change the Discord Cell into a Thorn Carapace Cell of the same size (2), and the Maxwell's Demon Cell into a Horned Frog Cell (Size 3 each).

-After this, you may choose to add or remove one card from a Cell. In this case, I might add another Emerald Pillar. Note that you cannot remove a card from a Size 1 Cell.

-When you morph a cell, that card may not be used again until next round. To continue the example, I cannot use Discords or Maxwell's Demons for the rest of this round.

-The loser's deck remains the same.

-SAVE ALL YOUR DECK CODES, THEY ARE IMPORTANT TO KEEP TRACK OF YOUR PROGRESS AND ALL DECKS MUST BE POSTED

-You win the game if during the period between individual matches, your next deck contains no Cells that are the same as what you started the round with. (In the same example again, if your next deck will have no Discords, Maxwell's Demons, Amethyst Pillars, Fallen Elves, Life Pillars, and Adrenalines), you win. You do not play with this END deck this round, instead you start the next round with it, equipped with a new mark from your alignment that you have yet to complete. The Mark you just used (Life in this case) is considered "Complete" when you win the round, and is added to your Completed Marks list. The fastest you can win a Duel is in 3 Matches, but depending on which Cells you choose to morph it may take more to win.

It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.


7. After Duels
Both the Winner AND Loser must post in the "Battle Results" Topic for that round.
Winner will post first, and the Loser post a reply to winner's topic.

The following information MUST be included:

-The Winner and Loser of the match
-Which mark you Metamorphosed to and from
-Every deck used in that round
-All (if any) changes made between each match
-A brief summary of each match (You must at least include whether you won or lost)
-Your END deck. (Again, the deck you will be using next round)
-A list of all your Completed Marks.

-Although your decks that you used during the round can obviously not be changed, you can edit your end deck as many times as you want until the topic is locked and the next round starts. This includes which mark you will start the next round with. (It still has to be legal though).

An example can be found here: http://elementscommunity.org/forum/index.php?topic=20325.msg275610#msg275610

Please read this example, as it may clear up some confusion, if any, you have about the rules of the event.


8. Byes, Drop-Outs, and Illegal Decks
If your opponent decides to drop out of the event, you will receive a bye.

Receiving a bye means you complete a random uncompleted mark (The organizer will tell you which) and start the next round with the same deck that you started the current round with.

If for some reason there ends up being an odd number of people in the event, then a random player will receive a bye in the same manner.

If your opponent uses an illegal deck, then the match will be replayed if there is time.
If there is not enough time to replay, the person who did not incur the infraction receives a bye. (You can't change decks if you don't replay! It's encouraged to try and replay the match if possible.)

If both players use an illegal deck, and there is not enough time to replay, Both loose. (A random player gets a bye next turn)



9. Winning the Event
- The person to "Complete" all 3 marks from their Alignment, and win the bracet, is the Champion of that side.

- When all four Champions have been decided, they have one final tournament.

- Final battles will be best 3 out of 5. You may use any unupgraded card in the game, and any mark from your Alignment. You may change your deck any point between duels. Winner of the final battle wins the event.


11. REWARDS
The winner of the event will receive this forum award icon: 



Now that you have read the rules, READ THEM AGAIN!

Every point is important, and you may have missed something.

Spoiler for new alignments:
1: :aether :light :fire
2: :gravity :life :earth
3: :entropy :death :water
4: :time :darkness :air

Original rules:
http://elementscommunity.org/forum/index.php/topic,16592.0.html
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Offline ChapuzTopic starter

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1071986#msg1071986
« Reply #5 on: May 20, 2013, 01:11:55 am »
Apologies to Team Surf Ninjas for the graphical bug in the Combo task.
The code used is exactly the same as the others but the table goes off the limits. It can be seen and read scrolling right and left a pair of times.

We ask voters to be sure to take the time to scroll left and right to read that submission.
« Last Edit: May 20, 2013, 02:03:41 am by Chapuz »
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Offline Pella

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1072013#msg1072013
« Reply #6 on: May 20, 2013, 02:09:23 am »
A HUGE "Thank You" to Chapuz for spending more than an hour with me tonight to attempt to get the Surf Ninjas' submission to behave properly, so that peeps wouldn't have to scroll back and forth.  He recognized that it wasn't our fault, and he allowed me to reformat and resubmit.  In the end, we couldn't get it to look like the other submissions, so our C-C-C-Combo task is the original one we submitted.

Just the same, Chapuz went above and beyond for us tonight, in the interest of fairness to all competitors.  I believe I speak for all members of Team Surf Ninjas when I offer my deepest gratitude.

+rep
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Offline Anarook

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1072026#msg1072026
« Reply #7 on: May 20, 2013, 02:21:50 am »
Missing a few Entries?
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Offline russianspy1234

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1072030#msg1072030
« Reply #8 on: May 20, 2013, 02:23:42 am »
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Offline Jen-i

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1072050#msg1072050
« Reply #9 on: May 20, 2013, 02:40:17 am »
Yay voting - I like voting!!

Just a note a spoiler for what the assigned task was is missing again.

But yay voting and seeing the awesomeness of all the Brawl entries again!!!
Lux Kyrie

Offline Anarook

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1072055#msg1072055
« Reply #10 on: May 20, 2013, 02:43:02 am »
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Offline russianspy1234

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Re: Brawl #2 - Round 3 [Voting Phase] https://elementscommunity.org/forum/index.php?topic=49330.msg1072064#msg1072064
« Reply #11 on: May 20, 2013, 02:54:43 am »

more seriously, entropy's boss task... dont think using the pokemon theme song like that is technically even legal  :P
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