(reserved)
A few other notes about me:
-I banned death for myself because 1) I have few upped death cards compared to the rest and 2) I think Death is a weak element, so I would make a piss-poor death team member.
-I banned light for myself because I also think it is a weak element, and I also think it's rather boring to play light. I have more upgrades here if needed for splashing light in a deck.
-I picked Entropy for my first choice because I think it is quite versatile, as it has means to do almost anything (albeit not always efficiently; see Butterfly Effect) and because I have two Purple Nymph, which is one of the best nymphs.
-I picked Air for my second choice because it is also quite versatile. I used to think air was one of the weaker elements, but I've learned to respect Air recently, and I think it's better than I once did.
-I picked Time for my third choice because I think it's a fun element to play. It has some of the best cards in the game, and I also have more upgraded cards in this element than any other.
-I picked Soldier for my first choice because this is my first War event, so I should probably start at the bottom.
-I've been playing Elements since March, and I have played CCGs in general since the mid 90s, so I have a pretty good idea about how things work in these sorts of games. I consider myself a good player, but that's for others to decide.
-For upped rares, I have:
Arsenic: only have 1 upped
Titan: only have 1 upped
Jade Staff: only have 3 upped
Fahrenheit: only have 5 upped
Poseidon: only have 1 upped
Eternity: only have 5 upped
Vampire Dagger: only have 5 upped
Electrocutor: only have 3 upped
all others: have 6 upped
In addition to the unupped nymphs I listed, I also have one upped aether nymph from before I knew about pvp events and the largely unupped nature of them.