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Offline EmeraldTiger

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Re: Lesson 1: An Introduction http://elementscommunity.org/forum/index.php?topic=17021.msg233506#msg233506
« Reply #60 on: December 26, 2010, 04:48:58 pm »
I want to do this, but I'm afraid that if I do what I consider confined art, my stuff that i do purely from inspiration will be tainted. I will allow anyone to take what I make and improve them. I know I should learn to draw limbs and full body structures, but wish to stay in the abstract end of art.

I would like to thank vrt and pepokish for providing this service.
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Offline pepokish

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Re: Lesson 1: An Introduction http://elementscommunity.org/forum/index.php?topic=17021.msg234318#msg234318
« Reply #61 on: December 27, 2010, 08:51:34 pm »
patchx94:  I wanted to welcome you into the class, and to let you know that you're always welcome to join!  We have a very open format, so you can participate in the lessons that inspire you, and pass on the ones that don't -- it's no big deal!  (:  I can be pretty amotivational, as well (don't tell anyone.. haha!), and I do art for a living.  So don't worry about that.  :P

At any rate, thanks for participating in lesson 1!  I'm sorry that we are a bit slow to getting feedback, as we are focusing primarily on lesson 2 at the moment, and we've been insanely busy with Christmas (and now New Years!). 


I want to do this, but I'm afraid that if I do what I consider confined art, my stuff that i do purely from inspiration will be tainted. I will allow anyone to take what I make and improve them. I know I should learn to draw limbs and full body structures, but wish to stay in the abstract end of art.

I would like to thank vrt and pepokish for providing this service.
You can never unlearn something by learning something else.

If you feel that this class is not for you, then of course you don't have to join in!  We work with representational art, and don't have much experience with abstract -- and we can teach only what we know, nothing more.  But I can see no real harm in learning something new -- I can't see how it would taint your ability to create abstract art, only improve your ability to make representational art as well.  (:  I find that learning proper anatomy has only freed my imagination further, by allowing me to put into proper form the things I imagine... but that's just my experience, and I'm sure yours may be different. 

In any case, you're very welcome!  I'm sure I may speak for vrt as well, when I say that this is something we really enjoy, and I'm so glad that we have this chance to help out!

Offline EmeraldTiger

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Re: Lesson 1: An Introduction http://elementscommunity.org/forum/index.php?topic=17021.msg235143#msg235143
« Reply #62 on: December 29, 2010, 12:25:27 am »
Please allow me to attempt to take up the role of providing art that makes an idea good enough for crucible. then when an idea makes it above crucible that is when more refined art should be required. there are others here that i have seen that can provide art for crucible and/or provide the more refined art that would make an idea good enough for game.
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Re: Lesson 1: An Introduction http://elementscommunity.org/forum/index.php?topic=17021.msg235744#msg235744
« Reply #63 on: December 29, 2010, 09:24:29 pm »
Here's another version of my changeling. The background is simple since I still need to figure out how do do a decent one. I will leave it at that for now. I am hoping that as I improve I will be able to work faster.

Edit: Just saw this on another screen and it is much darker for some reason. Is the white shading on the black ooze clearly visible for everyone else? I am hoping its just that this screens brightness/contrast settings are messed up.

Offline ArtCrusade

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Re: Lesson 1: An Introduction http://elementscommunity.org/forum/index.php?topic=17021.msg235803#msg235803
« Reply #64 on: December 29, 2010, 11:12:53 pm »
Clearly visable for me ;)
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Offline Krava

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Re: Lesson 1: An Introduction http://elementscommunity.org/forum/index.php?topic=17021.msg235814#msg235814
« Reply #65 on: December 29, 2010, 11:27:46 pm »
I also see shading..
And this flaming pink background is little painful to look at...
Wow sunny, that is nice texture!  How much work is thus far?

Offline asymmetry

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Re: Lesson 1: An Introduction http://elementscommunity.org/forum/index.php?topic=17021.msg235822#msg235822
« Reply #66 on: December 29, 2010, 11:35:22 pm »
+1... That skull texture is looking awesome, Sunny :b
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Offline Pineapple

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Re: Lesson 1: An Introduction http://elementscommunity.org/forum/index.php?topic=17021.msg235861#msg235861
« Reply #67 on: December 30, 2010, 12:24:49 am »
I can't really see the black ooze's texture at all unless I look at the screen from an extreme angle...All are see are the white highlights.

Offline TimerClock14

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Re: Lesson 1: An Introduction http://elementscommunity.org/forum/index.php?topic=17021.msg235916#msg235916
« Reply #68 on: December 30, 2010, 02:30:12 am »
...
And this flaming pink background is little painful to look at...
...
I agree. It clashes with the horns and, as mentioned, difficult to look at. Perhaps recolor the background with a more pastel version of that pink, or lowering the brightness and flip up the contrast a touch. Other than that, it's looking really good. I am loving the texture you have on that black ooze.
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SunnyGreens

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Re: Lesson 1: An Introduction http://elementscommunity.org/forum/index.php?topic=17021.msg236177#msg236177
« Reply #69 on: December 30, 2010, 04:05:46 pm »
@Krava: This took way too long.

@Krava + TimerClock14: I'll make the background less neon.

@Patchx94: Ah, see this is what I was worried about. The shading is clearly visible on my computer, but I tried another computer and had the same problem as you did where only the highlights are visible.

Offline vrtTopic starter

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Re: Lesson 1: An Introduction http://elementscommunity.org/forum/index.php?topic=17021.msg239629#msg239629
« Reply #70 on: January 03, 2011, 06:26:14 pm »
We're two lessons ahead; this topic will now be locked. To all who participated; well done and keep it up!
So long and thanks for all the fish!

 

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