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Deck Ideas => Archived Decks => Topic started by: Zso_Zso on April 30, 2012, 02:54:58 pm

Title: Wise-Vu
Post by: Zso_Zso on April 30, 2012, 02:54:58 pm
Slim version:
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6rt 6s5 6s5 6s5 6s5 6s5 6s5 6s6 6s6 6s6 7q1 7q1 7q1 7q1 7q1 7q1 80h 80h 80h 80h 80h 80h 81q 81q 81q 81q 81q 81q 81q 81q 8ps


The SoSa isn't strictly necessary, could be replaced, but it can give some much needed healing to buy time for the win.

Fat version:
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6s5 6s5 6s5 6s5 6s5 6s5 6s6 6s6 6s6 7q1 7q1 7q1 7q1 7q1 7q1 7q5 7q5 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80h 80h 80h 80h 80h 80h 81q 81q 81q 81q 81q 81q 8ps


The decks are based on the combo: Deja-Vu + quintessence + Shard of Wisdom = 2x6 spell damage untargetable creatures at the cost of (2 :time + 3 :aether + 1 :rainbow) = 6 total quanta.
So you get 12 spell damage for 6 quanta and they are immune to CC. Pretty good deal IMHO. Plus with the SoFr it could be even 18 damage.

Strategy tips:
1. hold back playing SoFr until your damage is out on the field and can afford it
2. do not play DejaVu if you can't quint it right away
3. if you have more SoW in the hand than Vu, you may play multiple on a single Vu before splitting


A little bit of statistics. I ran the game simulator by Xenocidius on the fat version 1000x versus FGs, and this is what I got:
Player
Wins: 357
Winrate: 35.7 %
Average TTW: 19.34
EMs: 24
EM rate: 6.72 %

Computer
Wins: 643
Winrate: 64.3 %
Average TTW: 14.5
EMs: 346
EM rate: 53.81 %
Title: Re: Wise-Vu
Post by: Chapuz on April 30, 2012, 03:02:27 pm
I know it's a trio, but deja+momentum+adrenaline gives 24 damage for 6 quanta too  :P
Title: Re: Wise-Vu
Post by: Zso_Zso on April 30, 2012, 03:05:54 pm
I know it's a trio, but deja+momentum+adrenaline gives 24 damage for 6 quanta too  :P

True, but those are still easy to CC, even mass-CC, in addition to the harder quanta balance.
Title: Re: Wise-Vu
Post by: Chapuz on April 30, 2012, 03:10:54 pm
I know it's a trio, but deja+momentum+adrenaline gives 24 damage for 6 quanta too  :P
True, but those are still easy to CC, even mass-CC, in addition to the harder quanta balance.
Yep, true. This deck seems awsome.
Title: Re: Wise-Vu
Post by: valiance on April 30, 2012, 03:22:31 pm
and as mentioned you can SoW a dejavu more than once then split it. cool idea anyways
Title: Re: Wise-Vu
Post by: Ge0metry v1.2 on April 30, 2012, 03:29:23 pm
Interesting idea, looks fun to play.
Title: Re: Wise-Vu
Post by: Dhanzig on June 03, 2012, 05:37:34 pm
I've been playing around with a similar deck in PVP2.  I get turn 5 - 7 wins unless the draw is really terrible.  The worst matchup by FAR is mono fire rush ... any suggestions?

I played up to 6 Quints but you rarely need more than 2 and the precogs find them easily.  I had a SoFr but it never proc'd so I took it out ... it seem like a much longer game plan to go that way anyway ;)

The quanta is 90% reliable ... but I would like to upgrade 2 more aether pends to replace the time tower/Pend

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Title: Re: Wise-Vu
Post by: TheAccuso on June 03, 2012, 06:35:02 pm
I've been playing around with a similar deck in PVP2.  I get turn 5 - 7 wins unless the draw is really terrible.  The worst matchup by FAR is mono fire rush ... any suggestions?

I played up to 6 Quints but you rarely need more than 2 and the precogs find them easily.  I had a SoFr but it never proc'd so I took it out ... it seem like a much longer game plan to go that way anyway ;)

The quanta is 90% reliable ... but I would like to upgrade 2 more aether pends to replace the time tower/Pend

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6s5 6s5 6s5 6s5 6s5 6s5 7q0 7q1 7q1 7q1 7q1 7q1 7q1 7qb 7qb 7qb 7qb 7qb 7qb 7ri 80h 80h 80h 80h 81q 81q 81q 81q 81q 81q 8ps

nicey
Title: Re: Wise-Vu
Post by: Rutarete on June 03, 2012, 06:48:03 pm
This deck is awesome! Again, sadly I don't have the shards yet.
Title: Re: Wise-Vu
Post by: furballdn on June 03, 2012, 08:14:24 pm
Looks very neat. It sorta reminds me of my SoFrepi vus, but I like the idea of quints as they stop deja vu's biggest weak point, control.
Title: Re: Wise-Vu
Post by: Drake_XIV on June 03, 2012, 09:31:55 pm
I really like the idea.  SoFre gets rid of SoW's reflective weakness and now you have a swarm of little... things... that simply cannot be touched.  Except for Flooding, but who uses that?
Title: Re: Wise-Vu
Post by: Dhanzig on June 03, 2012, 10:00:00 pm
I really like the idea.  SoFre gets rid of SoW's reflective weakness and now you have a swarm of little... things... that simply cannot be touched.  Except for Flooding, but who uses that?

Oh yeah ... good call Drake!  I just auto folded when I saw thase shields lol
I'll have to try the original

AS for my deck I upped the 2 aether pends but exchanged them for 2 novas and I'm lovin it!
Title: Re: Wise-Vu
Post by: artmann1 on August 03, 2012, 04:33:58 am
so im trying to run this deck unupped and dosent seem to work as well any ideas
Title: Re: Wise-Vu
Post by: Annele on August 03, 2012, 05:07:04 am
I really like the idea.  SoFre gets rid of SoW's reflective weakness and now you have a swarm of little... things... that simply cannot be touched.  Except for Flooding, but who uses that?

Flooding does not kill untargetable creatures.
Title: Re: Wise-Vu
Post by: Dhanzig on August 07, 2012, 03:16:56 pm
So I've been messing with this deck since before it was a deck on the forums ... HATE the name wise vu btw ... and while it's not a duo I can only think to post this here ;)

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The base deck had 3 card slots that I've tried EVERYTHING in ... precog - Hourglass - 6th Quint - Lobo / Discord / shields .... eventually I whittled away at my card collection until the 3 I settled on were Chaos Power, Fog Shield and Shard of Patience.  CP is another 1 cost buff and with all those novas it's usually a decent draw.  Fog Shield is a no brainer ...  SoP is the most situational but opening hand it's nice as well as VS SoSaC and sometimes reflect shields.

The one MAJOR failing of this deck is that either quint or deja is buried a LOT .... SoW draws fine and 2 of the 3 extra cards I've discussed seem to show up every game!  Elements needs a deck searching card or some form of deck manipulation BADLY!! However, I can't imagine how it would be implemented so that play doesn't CRAWL ...

Anyway, I hope someone will appreciate this version and maybe offer some feedback!

EDIT:  I replaced the SoP with a Long Sword ... and I'm VERY happy with it!
Title: Re: Wise-Vu
Post by: Phoenix on August 07, 2012, 11:43:35 pm
well,one jade shield and you cant make any damage,and spell reflecting shields block most damge
Title: Re: Wise-Vu
Post by: furballdn on August 07, 2012, 11:44:36 pm
well,one jade shield and you cant make any damage,and spell reflecting shields block most damge
Every deck has its counter.
Title: Re: Wise-Vu
Post by: Phoenix on August 08, 2012, 04:35:35 pm
well,one jade shield and you cant make any damage,and spell reflecting shields block most damge
Every deck has its counter.
true just pointed it
Title: Re: Wise-Vu
Post by: Hiddje123 on August 08, 2012, 09:56:42 pm
I assume u ran the fatty version through the simulator for FGs? I can't imagine this deck would do well against FGs without the stall at all. Got any actual stats for that?
Title: Re: Wise-Vu
Post by: Atom_heart on August 08, 2012, 10:18:19 pm
terrific idea!! sadly, i'm very far from having all the SoW required  :(
Title: Re: Wise-Vu
Post by: blarp on August 08, 2012, 10:26:59 pm
aether pends are stupid, don't need more time, just use aether pillars
other than that looks fun
Title: Re: Wise-Vu
Post by: Dhanzig on August 10, 2012, 05:57:35 pm
Actually, you are WAY off base ... You need all that  :time and usually more ... whereas you only need 3  :aether most games ... sometimes 6.  Which is also why I use  :time mark and  :aether pends instead of the other way around ... so I get the  :aether burst and either turn 2 Deja or Turn 1 with Nova. 
Title: Re: Wise-Vu
Post by: BumbleSting on August 10, 2012, 06:37:18 pm
so im trying to run this deck unupped and dosent seem to work as well any ideas

No deck will work just as well unupped as upped. This deck looks very fun to play, a good use of the deja-vu mechanic.
Title: Re: Wise-Vu
Post by: presspl4y on December 10, 2012, 09:10:10 pm
I was about to post something very similar to this as a new deck idea, but while searching for similar already-posted decks, I found this thread, and am instead posting here. 

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I made this deck for PvP2 not having seen this thread or heard of anything similar.  This version works great in PvP2 (I just finished a run of W:24/L:1 only losing to a guy who put up a jade shield), but I can't speak for how it would do in Arena. 

After reviewing this thread here are some opinions:
Title: Re: Wise-Vu
Post by: Tirear on December 10, 2012, 09:33:56 pm

  • I had not thought of using SoFre.  I see it could get around reflective shields, but SoFre is a % chance, and the chance is too low without 3 or more in play.  In today's PC heavy environment, including 3+ permanents in your deck to counter something you almost never see isn't worth it.  If reflective shields start getting more popular than this will make more sense.

SoFre does not let you bypass reflective shields. Momentum does not let you bypass reflective shields. If you want to bypass reflective shields, you have to stop dealing spell damage. With psions, you can lobotomize them. With SoW, you can use divine shield or burrow to remove wisdom status. Either way, you would need to be using a different creature.
Title: Re: Wise-Vu
Post by: presspl4y on December 10, 2012, 10:09:45 pm
SoFre does not let you bypass reflective shields. Momentum does not let you bypass reflective shields. If you want to bypass reflective shields, you have to stop dealing spell damage. With psions, you can lobotomize them. With SoW, you can use divine shield or burrow to remove wisdom status. Either way, you would need to be using a different creature.

Thanks for pointing that out.  I thought I read in someone's post that the reason they included the SoFre was to bypass shields.  Maybe I am imagining things, or I'm wrong, or they're wrong, or the mechanics changed.  Either way it looks like it shouldn't be in there anyway.  I'll edit my post.
Title: Re: Wise-Vu
Post by: Afdarenty on December 29, 2012, 02:28:38 am
My version:
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Basically the same with some rewind, adds a lot of protection against rush decks.
blarg: