Hi there,
Here's the second deck I would like to submit on this forum.
Although it is fully upped, it is solely for the purpose of fun. I say 'fun' because it is not very effective against high end opponents, and in addition to that, even though it wins very consistently against Silver, it is much slower than other decks that are as efficient. But I like to play it sometimes, it is a welcome change of pace after a couple of games with more aggressive decks.
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6rq 6rq 6rq 6rv 6rv 6rv 6s2 6s2 710 710 710 710 710 713 713 713 71a 71a 71b 71b 71b 71b 72i 72i 72i 77m 77m 77m 77m 77m 8pm
Main idea is, un-surprisingly enough:
- Give some attack power to the VW with the SoP in order to enable them to kill opposing creatures.
- Recluses are there because of airborne creatures; their ability is paid for by the SoR (which can also help quanta issues with VW in some circumstances)
- Arsenics are a very good damage builder while we are waiting for the VW to be ready to attack
- BW are awesome in a CC build
- SoF take their place in the whole SoP idea. It is better not to destroy them (but of course sometimes it will be necessary) and just take out key permanents (hourglasses, shields at the right moment...) while letting their attack power build up.
Sometimes the quanta is in short supply, but usually that's not a major problem. Even without recluses, a couple of VW are often enough to delay the major threats. Once the board is set up (SoR'ed recluse, BW and a couple of VW) it is in the pocket. Sometimes that happens at a pretty low HP level though (don't expect any EM).
Unupgraded, the quanta issues can become quite problematic. I guess in most cases, VW, recluses, arsenics and maybe some shards could be left unupped. But in the race to set up your deck on the board, the delay of unupped pillars and more expensive cards can make the difference between victory and defeat.
Thanks for reading!