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Offline SchukTopic starter

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Patient Wardens (my take on the CC Vanadium Warden) [Silver] [Fun] https://elementscommunity.org/forum/index.php?topic=43323.msg540173#msg540173
« on: September 08, 2012, 12:00:41 pm »
Hi there,

Here's the second deck I would like to submit on this forum.

Although it is fully upped, it is solely for the purpose of fun. I say 'fun' because it is not very effective against high end opponents, and in addition to that, even though it wins very consistently against Silver, it is much slower than other decks that are as efficient.  But I like to play it sometimes, it is a welcome change of pace after a couple of games with more aggressive decks.

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Deck import code : [Select]
6rq 6rq 6rq 6rv 6rv 6rv 6s2 6s2 710 710 710 710 710 713 713 713 71a 71a 71b 71b 71b 71b 72i 72i 72i 77m 77m 77m 77m 77m 8pm


Main idea is, un-surprisingly enough:
- Give some attack power to the VW with the SoP in order to enable them to kill opposing creatures.
- Recluses are there because of airborne creatures; their ability is paid for by the SoR (which can also help quanta issues with VW in some circumstances)
- Arsenics are a very good damage builder while we are waiting for the VW to be ready to attack
- BW are awesome in a CC build
- SoF take their place in the whole SoP idea. It is better not to destroy them (but of course sometimes it will be necessary) and just take out key permanents (hourglasses, shields at the right moment...) while letting their attack power build up.

Sometimes the quanta is in short supply, but usually that's not a major problem. Even without recluses, a couple of VW are often enough to delay the major threats. Once the board is set up (SoR'ed recluse, BW and a couple of VW) it is in the pocket. Sometimes that happens at a pretty low HP level though (don't expect any EM).

Unupgraded, the quanta issues can become quite problematic. I guess in most cases, VW, recluses, arsenics and maybe some shards could be left unupped. But in the race to set up your deck on the board, the delay of unupped pillars and more expensive cards can make the difference between victory and defeat.

Thanks for reading!

Offline choongmyoung

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Re: Patient Wardens (my take on the CC Vanadium Warden) [Silver] [Fun] https://elementscommunity.org/forum/index.php?topic=43323.msg540748#msg540748
« Reply #1 on: September 10, 2012, 10:05:37 am »
-1 bone wall, -1 arsenic, -1 bone tower, +3 nova maybe?
Shards will consume a lot of quanta.
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Offline ItzSean

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Re: Patient Wardens (my take on the CC Vanadium Warden) [Silver] [Fun] https://elementscommunity.org/forum/index.php?topic=43323.msg541983#msg541983
« Reply #2 on: September 14, 2012, 11:22:00 pm »
Looks good until I saw the SoFos with no gravity generation which means you're just using them to abuse an OP shard. Take out both SoFos, throw in either another bone tower and another bone shield, or just two more towers, unless you can think of something else. Novas arent needed as those shards take 3 :rainbow to use; not really expensive. Also, why SoR a recluse? De-airborning creatures doesnt seem helpful. Seems better to SoR the guards instead.
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Offline Poker Alho

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Re: Patient Wardens (my take on the CC Vanadium Warden) [Silver] [Fun] https://elementscommunity.org/forum/index.php?topic=43323.msg541988#msg541988
« Reply #3 on: September 14, 2012, 11:26:23 pm »
Looks good until I saw the SoFos with no gravity generation which means you're just using them to abuse an OP shard. Take out both SoFos, throw in either another bone tower and another bone shield, or just two more towers, unless you can think of something else. Novas arent needed as those shards take 3 :rainbow to use; not really expensive. Also, why SoR a recluse? De-airborning creatures doesnt seem helpful. Seems better to SoR the guards instead.

web skill allows wardens to effectively block and damage airbourne creatures, giving you more CC targets to fuel the BWs

Offline Gandora

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Re: Patient Wardens (my take on the CC Vanadium Warden) [Silver] [Fun] https://elementscommunity.org/forum/index.php?topic=43323.msg542142#msg542142
« Reply #4 on: September 15, 2012, 08:32:22 am »
Damselflies instead of SoR is also a possibility.
Though they are weak to CC but can deal some extra damage.
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Offline Poker Alho

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Re: Patient Wardens (my take on the CC Vanadium Warden) [Silver] [Fun] https://elementscommunity.org/forum/index.php?topic=43323.msg542154#msg542154
« Reply #5 on: September 15, 2012, 10:48:26 am »
Damselflies instead of SoR is also a possibility.
Though they are weak to CC but can deal some extra damage.

actually damsels can cover 2 important things in the deck :D

(a bit) more damage
CC bait --> BW fuel

good idea indeed

Offline SchukTopic starter

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Re: Patient Wardens (my take on the CC Vanadium Warden) [Silver] [Fun] https://elementscommunity.org/forum/index.php?topic=43323.msg1001139#msg1001139
« Reply #6 on: September 19, 2012, 10:55:06 pm »
-1 bone wall, -1 arsenic, -1 bone tower, +3 nova maybe?
Shards will consume a lot of quanta.

Great idea. I tried it and the novae are a welcome improvement. Playing shards is much easier.
I really want to keep the 2nd arsenic though, as it is a very nice damage dealer, very harmful to the opponent until the moment when I can drop the SoP.
In addition to that, with 3 novae I can use the ability of the recluses 3 times (except if air quanta is used by the shards, of course) so the SoR is a bit less useful.
So I made exactly the changes you advised, except that I kept the 2nd arsenic and removed a SoR instead. It runs much more smoothly, thank you!

Looks good until I saw the SoFos with no gravity generation which means you're just using them to abuse an OP shard. Take out both SoFos, throw in either another bone tower and another bone shield, or just two more towers, unless you can think of something else. Novas arent needed as those shards take 3 :rainbow to use; not really expensive. Also, why SoR a recluse? De-airborning creatures doesnt seem helpful. Seems better to SoR the guards instead.

SoF are my only permanent control. There is nothing in either death or stone that can rid me of those phase shields. I don't care about not being able to use the black hole generated by the shards, I only want to be able to destroy an annoying shield to deliver the final blow. And SoF deal damage after a couple of rounds under SoP! I won't comment on the utility of the web ability as Pokel Alho did this very efficiently :)

Damselflies instead of SoR is also a possibility.
Though they are weak to CC but can deal some extra damage.

I didn't even think about damselflies... because I don't own any. But it's true that the idea is enticing. Even if they die, the deck doesn't need that much air quanta anyway and it does indeed fuel the BW... and if they don't, more creatures means less turns are needed under SoP...

Thank you all for your insight :)

 

anything
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