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Offline ZephyrPhantomTopic starter

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Light Sign - Devoured Spark [Fun][Challenge] Spirit Sign - Yin-Yang Seal https://elementscommunity.org/forum/index.php?topic=44066.msg1007619#msg1007619
« on: October 14, 2012, 05:03:38 am »
Light Sign - Devoured SparkSpirit Sign - Yin-Yang Seal

Challenges at the bottom.

Spoiler for Le Flavor:



"I wonder...
if I can create stars from the
void of the
dimension of sparks
...how does it feel to wield the galaxy?"
"To transcend...
the boundaries of
harsh reality
and
ideal fantasy
...are no easy task."


Hover over cards for details, click for permalink
Deck import code : [Select]
6s3 6s3 6s3 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 7k4 7k4 7t6 7t6 7t6 7t6 7t6 7tf 7tf 808 808 808 809 809 809 809 809 80d 80d 80i 80i 80i 81q 81q 81q 8pt


A merge of the Light/Darkness/Aether's (in)famous OTK combos, smashed together into a triple-OTK deck that I find strangely fitting for a certain lazy shrine maiden and a black-white witch. Surprisingly enough, it can hold its own against AI3.

The key to this deck is priority - chances are you'll focus on Fractaling only one type of creature, and will buffer that creature throughout the game in the case of CC. My assigned Fractal priority is:

1. Ray of Light is probably the easiest card to get out in this deck, seeing as its essentially costless and is essentially a Fractable pillar with hope Synergy. Of the OTK attackers in this deck, I find Archangel to be the most efficient as she tends to hit the field quickly if your hand favors :light . If you hand doesn't favor :light and you need to go on the defensive, Sanctuary is a completely viable alternative, too.  If you do get the combo up and running, Hope can serve as the third card played after Dimshields to ensure victory, as long as you don't get your RoLs killed.

2. While one of the elements is ultimately going to get shafted a bit due to quantum balance in this deck (in this case, I had to forgo some key Darkness cards), Pest serves as a denial to slow opponents down. For Fractal compatibility and a flavorful 'mirror' of Archangel, I chose Gargoyle to be the OTK hitter of this deck if you manage to get a lucky Fractal with Pest.

3. Fractal Ball Lightning is ultimately the hardest combo to pull off in this deck, due to the fact you'll probably attempt a more gradual beatdown first with Dimension Shield, or a stall/deny combo based on Sanctuary/Pest.  Unfractaled, however, it can be become useful 'burst damage' for unshielded opponents, which essentially lets it have the same impact as a free Lightning.

0) While it may seem out of place, I use Shard of Bravery as a sort of 'crutch' to accelerate draws and prevent too much quantum screw from happening early game. Since you will almost always 'prioritize' one quantum pool against the other two, fueling SoBe isn't that much of a problem.


Cards to Consider Modding into the Deck
Spoiler for Hidden:
:light

Crusader + Vampire Dagger or Lobotomizer - You're going to have to swap at least two cards for this combo (I recommend Archangel/Gargoyle for Vaders and some BLs/Archngel for Lobosaders), but Crusaders can potentially provide increased utility in the deck provided you have the :light to keep the Combo going.

Shard of Divinity - While it's not 'true' light, it's certainly a solid healing supplement that can replace Sanctuary. I wouldn't recommend switching the Mark to Light though unless you find another way to reliably support turn-2 Pests.

Blessing is a great tool for those that want to get more offensive utility of Sparks that can also replace Sanctuary for players who want more immediate offense and less stalling. It does remove Light’s ability for an early defense, though, so don’t be too surprised if you find yourself being outrushed.

:darkness

Vampire Dagger and Vampire can be useful replacements for players more interested in healing and (aggressively) stalling off the opponent while you set up for a Fractal-BL or a Fractal-RoL. Vampire Dagger leans more towards healing, while Vampire offers a middle ground between it and Gargoyle as a Fractalable attacker and healer.

Dusk Mantle, if used in place of Gargoyle, can act as a midgame stalling defense if you can’t afford to play the Light or Aether shields of the group. While it does take away from Fractal’s utility and interferes with the other shields of the deck, you can certainly still Fractal Pests for denial.

Steal covers the deck's lack of PC, as well as possibly letting you 'borrow' a shield if your primary ones haven't appeared yet or a weapon if you need more damage.

 :aether

Lightning is a great supplement to this deck if you're looking for CC or damage rushing - since it ignores shields and can target creature for just 1-2 more :aether , you may want to use this as a more aggressive card instead of BL if you’re not interested in a Fractal OTK with Aether.

Lobotomizer is potential support to the deck that can get rid of pesky SoFos  and other creatures with abilities – however, due to it’s ‘upkeep’ of :aether ,  I don’t really recommend using it unless you’re going with a Crusader build.

Phase Spider can replace BL as a more rush-oriented/permanent hitter that might get a chance to see lategame Fractal if you can balance it out. It may even help your mulligan out a bit as well since the mulligan is biased towards zero-cost cards – I chose BL due to it being the Iconic Fractal OTK of Aether and more fitting with the theme of a Master Spark. ;)

Challenges
If you're interested in the following challenges, feel free to post your version of the deck on this thread with the appropriate challenge mod.
[Quartet] - Find a way to integrate :air into the deck. (There are several, but the deck has to be playable still ;) )
[Lore] - Recreate the Deck for 1-2 different fictional characters and swap out at least 10 cards in the process.
[Balance] - Integrate three swaps (one for each element).
[Timeshifted] - Switch out all :light and :darkness sources and remove Ball Lightning. Replace them with two other elements and another :aether card while keeping it a balanced FractalOTK deck. Cookie if you can get the reference to another card game.
« Last Edit: October 14, 2012, 06:18:42 am by Zblader »

Offline Absol

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Re: Light Sign - Devoured Spark [Fun][Challenge] Spirit Sign - Yin-Yang Seal https://elementscommunity.org/forum/index.php?topic=44066.msg1007697#msg1007697
« Reply #1 on: October 14, 2012, 09:07:20 am »
Wha. Triple OTK.
Also, i see you've bring out your Touhou addiction to the forum.
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Offline Chapuz

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Re: Light Sign - Devoured Spark [Fun][Challenge] Spirit Sign - Yin-Yang Seal https://elementscommunity.org/forum/index.php?topic=44066.msg1007732#msg1007732
« Reply #2 on: October 14, 2012, 12:28:13 pm »
I must be blind, but I can't see any of the 3 OTK combos in there. Isn't Sky Blitz missing?
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Offline ZephyrPhantomTopic starter

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Re: Light Sign - Devoured Spark [Fun][Challenge] Spirit Sign - Yin-Yang Seal https://elementscommunity.org/forum/index.php?topic=44066.msg1007936#msg1007936
« Reply #3 on: October 15, 2012, 02:04:32 am »
I must be blind, but I can't see any of the 3 OTK combos in there. Isn't Sky Blitz missing?
Yeah, the deck is missing Sky Blitz, but I wasn't really sure how to add that in without bloating the deck above ~45 cards (hence the :air challenge).  If Skyblitz was somehow successfully included while keeping all three other elements viable then it would be a true triple OTK.

Offline Chapuz

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Re: Light Sign - Devoured Spark [Fun][Challenge] Spirit Sign - Yin-Yang Seal https://elementscommunity.org/forum/index.php?topic=44066.msg1008096#msg1008096
« Reply #4 on: October 15, 2012, 02:35:15 pm »
I must be blind, but I can't see any of the 3 OTK combos in there. Isn't Sky Blitz missing?
Yeah, the deck is missing Sky Blitz, but I wasn't really sure how to add that in without bloating the deck above ~45 cards (hence the :air challenge).  If Skyblitz was somehow successfully included while keeping all three other elements viable then it would be a true triple OTK.
Adding 2-3 air pillars and 1 sky blitz. You need 9 quanta for the final git, so you have it sure with 3.
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