deck | Instosis |
players | Sevs |
version | 1.291 | win-rate | 67% | ||
$ track ? | enabled | win-rate (n) | 67.68% | ||
games | 200 | Score/h | 1147 | ||
win-loss-(EM) | 134-66-(3) | Score/h (n) | 1165 | ||
time (h:m:s) | 07:46:55 | FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) | 10231 | ||
min/game | 02:20 | FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html) | 10327 |
score/h | FGei(c) | Statmastaâ„¢realtec | wins | losses | skips | EM/Wins |
1800 326 -21600 -21600 1705 745 -21600 1787 192 1592 1457 1738 693 968 409 1468 1578 1893 1468 855 1688 2096 -175 2009 1747 -61 1309 938 1135 | 16708 4461 -21600 -21600 12039 11092 -21600 10550 5895 11669 12319 13355 7414 9571 4810 11609 14490 13021 9932 6712 12337 13614 4123 15805 12884 2740 8891 8123 10045 | Akebono Chaos Lord Dark Matter Decay Destiny Divine Glory Dream Catcher Elidnis Eternal Phoenix Ferox Fire Queen Gemini Graviton Hecate Hermes Incarnate Jezebel Lionheart Miracle Morte Neptune Obliterator Octane Osiris Paradox Rainbow Scorpio Seism Serket | 6 4 9 6 5 3 10 5 10 5 2 2 5 5 3 4 3 11 3 1 6 8 2 7 3 6 | 6 5 6 1 4 1 3 1 1 2 1 4 6 1 1 3 | 6 7 7 | 1 1 1 |
Lost a bit in Trainer getting used to it, but having 8 26|4 Silurians on Ferox on turn 9 was a nice moment. I tend to get my hand clogged with HG's and struggling to get enough :time in time (heh), but 4 is nice for draw consistency. Might try 3.Sometimes it feels like there are too many and i force a discard of one, but i like the fact that you can wait a few turns and spam 2 hourglasses and a sundial against PC gods. I would be interested to see how that 3 hourglass experiment will work out.
This seems a lot better than my precog variant (http://elementscommunity.org/forum/index.php/topic,32122.0.html) against FGs without PC. I did the math and yeah extra SN are better than QTs for providing the air quanta. I wonder if it would be worthwhile having an air pillar in.wow very similar deck and i guess you inspired the change in the limitless thread so credit is deserved.
And Yay stats :)
Here is a minimally upped variant.
The dragon needs to be upped as do the SNs and the hourglasses. Air pillar to protect against the more hungry SoRs.
This seems a lot better than my precog variant (http://elementscommunity.org/forum/index.php/topic,32122.0.html) against FGs without PC. I did the math and yeah extra SN are better than QTs for providing the air quanta. I wonder if it would be worthwhile having an air pillar in.What's the stats of this one?
And Yay stats :)
Here is a minimally upped variant.
The dragon needs to be upped as do the SNs and the hourglasses. Air pillar to protect against the more hungry SoRs.
wow very similar deck and i guess you inspired the change in the limitless thread so credit is deserved.Actually, it was a very talked combo in the beta sections before 1.29 came out. Max Fire suggested the 1st version i saw and i just put it in my thread.
I think not much, as you need 5/6 SN instear of 4. In this version, upped Chimera and Ske Blitz are quite important.This seems a lot better than my precog variant (http://elementscommunity.org/forum/index.php/topic,32122.0.html) against FGs without PC. I did the math and yeah extra SN are better than QTs for providing the air quanta. I wonder if it would be worthwhile having an air pillar in.What's the stats of this one?
And Yay stats :)
Here is a minimally upped variant.
The dragon needs to be upped as do the SNs and the hourglasses. Air pillar to protect against the more hungry SoRs.
Very nice ;) Currently, I'm running it with + 1 Liquid Shadow, and its working great for EMs!Yeah I'm experimenting with LS too. Spins are the biggest part of FG farming, so EMs aren't worth it if it lowers the win rate much. But it's just one card, and it makes EMs so easy. We should probably start some actual stats with LS to compare to the original.
Instosis sounds better as a name...I like that name too. Done
It probably takes a few more games to get the Sundial timing down, but after that I'd imagine it to be a walk in the park. I would easily recommend this to anyone looking for a fun, effective, and fast FG grinder.I second this
So far the mulligan hasn't really been an issue for me because there are 6 towers and 10 drawing sources. And I also chose the Entropy mark because you dont need an early SN, chances are you shouldnt be stalling before turn 3.
i was using your deck and i liked it. i was able to make my own version :D.
unupped sundials doesnt screw mulligan so thats that there is a 100% chance where you draw a pend.
with that percentage you can actually get a 2nd turn SN or a first turn SN. but the instosis deck haz 3rd turn sn.
with the 2nd turn SN you can use your sundialz for drawing power :D
so far 74% win rate atm :D
yes i know.upped sundials might work but that makes your initials draw moar bad. since you can draw all sundials and no entropy pends which turns into discarding :). acctually i had a 9 turn win with this deck :D. +a 1st turn hourglass.that makes the deck moar faster.So far the mulligan hasn't really been an issue for me because there are 6 towers and 10 drawing sources. And I also chose the Entropy mark because you dont need an early SN, chances are you shouldnt be stalling before turn 3.
i was using your deck and i liked it. i was able to make my own version :D.
unupped sundials doesnt screw mulligan so thats that there is a 100% chance where you draw a pend.
with that percentage you can actually get a 2nd turn SN or a first turn SN. but the instosis deck haz 3rd turn sn.
with the 2nd turn SN you can use your sundialz for drawing power :D
so far 74% win rate atm :D
Also upped sundials keep your time quanta from being overused. They probably work better in your version because you dont need the quanta to support 4 hourglasses.
Akebono-dont hold me to this, but I believe he doesnt use acceleration on your creatures. You should be able to play both your dragon, and start the combo as soon as you want. IF someone knows differently let me know.If the target does enough damage to be deemed a threat against his current HP, or has low enough HP for him to deem it worth removing the skill, he'll use Overdrive offensively. He shouldn't use it on Silurian due to the 4 HP. It may happen when he's low on HP (<100), but by then he should be very close to dead anyway.
Instosis? Sounds like a disease. :-\Yeah I agree the name could still be improved. It should reflect the feel of the deck, flying through your deck to suddenly burst at the last possible second. It should be called:
Would you recommend (taking something out for) adding an LS when using it against arena?If you find a way to make a 7 card combo that makes 200 damage with Chimera included, of course xD
Don't forget, if you happen to fall below 8 air quanta you might be screwed. Supernovas are required.That happened to me once :p I was playing the SoRs and it took away too much air quanta >:D
I think it would work fine -1 Hourglass. Im playing the almost completely unupped variant, and With 1 less hourglass (and 1 that isnt upgraded so its almost worthless) I am having no problem. Of course that may just be because I dont realize how big of a difference the extra one makes though.For farming FGs (with the fully upped version), I can usually guess how well I'm gonna do in a game based on how many HG I get in my starting hand, and the games I lose have thus far always been the ones where I don't get many. So in my experience they are not the card you want to trim out.
Heh, I was one turn from losing to Gemini, but my 4 SoR's didn't even touch my 8 :air. Niiiiice.I forgot to screen shot but I had a game vs divine glory where I was about to lose and just for fun, played half of the combo with chimera and since it gravity pulled most of the damage from the flying glories, I won. Most bizarre and unexpected win I have ever had happen
But yeah, I'd remove a Tower. Dial is the second choice.
i was using your deck and i liked it. i was able to make my own version :D.
unupped sundials doesnt screw mulligan so thats that there is a 100% chance where you draw a pend.
with that percentage you can actually get a 2nd turn SN or a first turn SN. but the instosis deck haz 3rd turn sn.
with the 2nd turn SN you can use your sundialz for drawing power :D
so far 74% win rate atm :D
This deck wouldn't have been possible without Chimera. ALL BOW DOWN IN FRONT OF GRAVITYYou are right we should nerf it.
This deck wouldn't have been possible without Chimera. ALL BOW DOWN IN FRONT OF GRAVITYI actually cant help but wonder if Id have a better win rate replacing the chimera with something like an hourglass, or an explosion/steal to take away the permanent that is causing me trouble.
lulz, with only 3½ half FG's needing Chimera, I've also pondered replacing it to free up room for drawing.Why 3 and 1/2? Morte, Scorpio, Gemini and....?
This deck wouldn't have been possible without Chimera. ALL BOW DOWN IN FRONT OF GRAVITYOnly because Chimera nerfs hax shields ::) Probably still useful in Arena, since people are more likely to use Fog, Dusk, Dim, Diss Shields, and Bone Walls there.
Akebono (GPull + Armagios), Graviton (GPull + Armagios), Incarnate (Bone Wall), Hecate (Dusk Shield), Decay (Dusk Shield, but impossible with the Time Tower build). (Scorpio has no Bone Walls)lulz, with only 3½ half FG's needing Chimera, I've also pondered replacing it to free up room for drawing.Why 3 and 1/2? Morte, Scorpio, Gemini and....?
Why Scorpio?lulz, with only 3½ half FG's needing Chimera, I've also pondered replacing it to free up room for drawing.Why 3 and 1/2? Morte, Scorpio, Gemini and....?
This deck wouldn't have been possible without Chimera. ALL BOW DOWN IN FRONT OF GRAVITYI want a foil Chimera now, just for this deck.
Akebono (GPull + Armagios), Graviton (GPull + Armagios), Incarnate (Bone Wall), Hecate (Dusk Shield), Decay (Dusk Shield, but impossible with the Time Tower build). (Scorpio has no Bone Walls)Complete List
Obliterator (Titanium Shield + G-pulled Bassalt Dragon) **I don't know if the AI can play G-Pull without the threat of damage on the board though, but Titanium lowers it to 207 damage (23x9) and then the dragon eats one of the 23's away.Yeah he can play GP without damage on the board. I actually lost to him once for that exact reason when I didn't notice the gravity pulled one.
Complete ListI have never seem obliterator do that before then again Obliterator is the only one preventing me from giving nromalized stats because through 150 games, I have only come across him once
Akebono (Armagioand chimera)
Chaos Lord (Dissipation Shield)
Decay (Dusk)
Graviton (Armagio)
Hecate (Dusk)
Incarnate (Bonewall)
Morte (Bonewall)
Obliterator (Titanium Shield + G-pulled Bassalt Dragon) **I don't know if the AI can play G-Pull without the threat of damage on the board though, but Titanium lowers it to 207 damage (23x9) and then the dragon eats one of the 23's away.
So it helps against multiple gods, although some of them are skips. I don't count Gemini since his shield won't be played if there's no risk of damage.
Yep. I think this deck is the perfect midline between RoL/Hope and Shakar's. It's going to be the killer app of 1.29 unless it gets nerfed. Well done. :)It have to be. Its what i called a "stalled rush" just as with that cloak deck in the last version before ai was fixed. This winrate is insane.
About Oblit: he does not. Armagio is the only Gravy Farce that's used unconditionally. Outside of that card, they need to have sustained heavy damage, just like with Overdrive. The Chimera list in the OP is correct.Akebono (GPull + Armagios), Graviton (GPull + Armagios), Incarnate (Bone Wall), Hecate (Dusk Shield), Decay (Dusk Shield, but impossible with the Time Tower build). (Scorpio has no Bone Walls)Complete List
Akebono (Armagio)
Chaos Lord (Dissipation Shield)
Decay (Dusk)
Graviton (Armagio)
Hecate (Dusk)
Incarnate (Bonewall)
Morte (Bonewall)
Obliterator (Titanium Shield + G-pulled Bassalt Dragon) **I don't know if the AI can play G-Pull without the threat of damage on the board though, but Titanium lowers it to 207 damage (23x9) and then the dragon eats one of the 23's away.
So it helps against multiple gods, although some of them are skips. I don't count Gemini since his shield won't be played if there's no risk of damage.
Also, I'm sad TU doesn't copy the readiness state. Would've been less risky, what with SoR's taking :air.If I am correct, that's a bug:
I wonder what happened in my game then. I have no memory of playing damage early, but it was definitely GF that stopped me, so I guess that's the only possibility.About Oblit: he does not. Armagio is the only Gravy Farce that's used unconditionally. Outside of that card, they need to have sustained heavy damage, just like with Overdrive. The Chimera list in the OP is correct.Akebono (GPull + Armagios), Graviton (GPull + Armagios), Incarnate (Bone Wall), Hecate (Dusk Shield), Decay (Dusk Shield, but impossible with the Time Tower build). (Scorpio has no Bone Walls)Complete List
Akebono (Armagio)
Chaos Lord (Dissipation Shield)
Decay (Dusk)
Graviton (Armagio)
Hecate (Dusk)
Incarnate (Bonewall)
Morte (Bonewall)
Obliterator (Titanium Shield + G-pulled Bassalt Dragon) **I don't know if the AI can play G-Pull without the threat of damage on the board though, but Titanium lowers it to 207 damage (23x9) and then the dragon eats one of the 23's away.
So it helps against multiple gods, although some of them are skips. I don't count Gemini since his shield won't be played if there's no risk of damage.
I wouldn't recommend using this as an Arena deck. It's been pretty terrible in Platinum and Gold the last couple days, lower win rate for me than a standard mono-gravity deck or discord/BH variant even.I've been using it in plat and while it's not often consistent enough to get a rare spin, with LS for EMs it's still been quite profitable.
SoR removes summoning sickness. The fact that the new creature isn't ready doesn't seem logical judging from general game mechanics.It isn't logical but it'd make farming with this deck even better, and I'm not sure thats safe.
I am pretty sure TU gives something summoning sickness. From my days with IGT, when you PU a flying eternity , you have to wait a turn before using its ability.SoR removes summoning sickness. The fact that the new creature isn't ready doesn't seem logical judging from general game mechanics.It isn't logical but it'd make farming with this deck even better, and I'm not sure thats safe.
Normal: Drag + Mito + 4xSoR + Sky Dive + (Optional Chimera) 7 ( 8 ) cards.
Twin Universe: Drag + Mito + 2xSoR + TU + Sky Dive + (Optional Chimera) 6 (7) cards.
Thing is, twin universe with the 'generates 2 times' thing would let it create 3 dragons. 8 * 26 is over 200, so while the chimera is still needed... this becomes a 6 possibly 7 card combo instead of a 7 possibly 8 card combo. And I imagine giving this deck another Time Factory to kill bad draws would be dangerous, as well as ease of keeping stuff in your hand.
Might be unintended behaviour. It'll get nerfed anytime now anyway x)Against Dream Catcher I know is it possible but it seems every single time I face him, he pulls a pest, discord and BE in the first 2 turns preventing me from SNing. Same with decay. Only decay always manages to fractal early not letting be skyblitz. I guess it is just my luck.
Meanwhile, here's my first Decay matchup since I started playing Kamikaze Toothbrushes two days ago:
(http://i.imgur.com/LCz66.jpg)
He's Easy to Medium if you get Snovas going. His start was pretty fast, but I got enough Towers. I got 7 Blitzing Dragons out when he had no Duck and let him Siphon a couple the next turn before going Chimera on his Duck ass for the 2KO.
Took 8 turns. For some reason I'm not winning any cards today though, despite almost only winning. ::)
Edit: got him again. Got Snovas off again, but bottomdecked Mitosis. One thing's for sure: I'm not skipping him :>
Hm.. DC dead in 9 turns after two Decays:
(http://i.imgur.com/CcZaR.jpg)
I'm 1-1 against him now in total. His BH came after my 5 Dragons were out, and he only pulled one Elixir. Due to the sheer speed of this deck, I'm probably only gonna skip DM. Not that I've met him yet.
And while we're on the topic of FG difficulty, I'm 1-3 on Octane. Too much drawing killed by Explosions and fast Gasses and EE's. Judging from my past experience with him, he had average to slightly over average draws, so I guess I'd peg him at Hard.
This is how I finally managed to beat him in 7 turns:
(http://i.imgur.com/9lnq1.png)
Protecting myself with Chimera was my only chance at winning, and I was only lucky he didn't have any Lances. So. Close.
Octane isn't that hard. I just rush sundials and hope I have enough quanta at the end. I am 2-4 with him (in contrast to 0-5 with Jezebel and 1-4 with Seism, which should be easier). Any suggestions against those two?For seism, just hope he doesn't get many earthquakes and only play a tower at a time, two if you want to risk it. I beat him the one time i played him.
I am currently 5-0 with jezebel lol. and 3-1 with seismOctane isn't that hard. I just rush sundials and hope I have enough quanta at the end. I am 2-4 with him (in contrast to 0-5 with Jezebel and 1-4 with Seism, which should be easier). Any suggestions against those two?For seism, just hope he doesn't get many earthquakes and only play a tower at a time, two if you want to risk it. I beat him the one time i played him.
do you have to draw as much as possible ? because my hand is almost always full. Wouldnt precog be better than hourglasses?you should draw as much as possible till you get down to the last 5-10 cards, then check to see you will get enough time quanta to play the dragon and draw through the rest of your deck on the same turn. stall with sundials if you realize you wont have enough time quanta left
OK thanks. But what about precogs?I find the precog version leaves your sundials to take all the pc preventing you from stalling against gods like DG, hermes, and EP. I also feel that precogs dont have the same drawing power that hourglasses do. in some games a single hourglass will have more draws that all 6 precogs.
I've got some problems to get early electrum hourglasses.What are Sundials for in a deck with more than 30 cards?
Here is my version :
I added 1 Electrum Hourglass and 1 time tower in comparison to the original version.
To have tested this deck, thius version is very more reliable beside the original.
Now, I have no problems to get early Electrum Hourglasses and time quanta to launch the combo.
I think this version allows to get a better win ratio.
Test it and have fun ;)
Silurian + Mitosis + SoR + SoR + SoR + Sky Dive + SoR.I have actually done that a few times but you are right it is a good tip. The problem though is if you dont have chimera even a 1 damage shield stops the combo. Ill add it though
This leaves you with 7 dragons diving and 2 not, but it lets you play your sky dive before that last SoR to decrease the necessity to bank on luck not draining that needed quanta.
26x7 (182) + 13x2 (26) = 208
Enjoy.
Ps: This is the same mechanic that lets you get away with only 3 SoR's if you play your dragon 1 turn early.
I don't see how you can wait til 30hp to start chaining sundials since by that point the poison damage alone would kill you in a turn or two...*Is confused* where does it say chain at 30HP for a poison God?
*Facepalm* was looking at SeismI don't see how you can wait til 30hp to start chaining sundials since by that point the poison damage alone would kill you in a turn or two...*Is confused* where does it say chain at 30HP for a poison God?
Well, the EM variant (-1 hg, +1 ls) got nerfed, now vampires heal after the damage is done, so you won't em with a big bad vampiric chimera.
Sssssh! Not so loud! He'll hear you and nerf it! I don't want one of the greatest FG killers to be nerfed before I get a chance trying it out!Well, the EM variant (-1 hg, +1 ls) got nerfed, now vampires heal after the damage is done, so you won't em with a big bad vampiric chimera.
Damn :/ I guess it is a good thing i dont use that variant. But i guess the best news out of this is the fact that SoR wasnt nerfed :)
Agreed ;D ;DSssssh! Not so loud! He'll hear you and nerf it! I don't want one of the greatest FG killers to be nerfed before I get a chance trying it out!Well, the EM variant (-1 hg, +1 ls) got nerfed, now vampires heal after the damage is done, so you won't em with a big bad vampiric chimera.
Damn :/ I guess it is a good thing i dont use that variant. But i guess the best news out of this is the fact that SoR wasnt nerfed :)
Well, you could always try it in Trainerwaaaaaitaminute.. it's down :cIt lives :D!
- Chimera doesn't fly.Indeed it doesn't. Found that out the hard way and lost.
I guess you could do it with 3 SoR and a TU but you would have to use chimera much more frequentlyQuote- Chimera doesn't fly.Indeed it doesn't. Found that out the hard way and lost.
Other than that mishap, this is an awesome deck in trainer & even works with 3 SoR. Haven't found my 4th one yet :(
This deck is simply awesome. for example today I played about 20 games about FGs and won 18, lost 2 (to dream cather and decay because of butterfly effect and quanta control)From playing PvP 2 I know Polder has created a pretty succesful Pvp version which i believe is -2 SoR +2 Precog. Hope that 90% win rate continues
and this deck inspired me to make Pvp2-deck (link below)
http://elementscommunity.org/forum/index.php/topic,33412.0.html
its still in deck help-cathegory :D
after trying both versions, i feel strongly that +1 hourglass, +1 tower is more stable, and actually feels faster because i feel less tentative playing multiple hourglasses. GREAT deck, here's hoping it lasts another patch with no nerfs :)4 is already almost to many, 5 just hurts it.
This is proably the best FG farmer ever!!!!!!It is. And it BETTER NOT BE NERFED BEFORe I even got the chance to PLAY IT!!!
FYI - I have run into a new bug (posted in the bug thread). I have seen it in a few different fights now while playing this deck. I play the 9 dragons and a sky blitz in the last round against an FG with no Shards and no regeneration cards in play. They start out at 200 health, the dragon rush is supposed to deal 234 damage. However, the FG's life goes down part way and then suddenly turns around and regenerates the other half of the damage dealt. This is very annoying, turning what should have been an easy win into an instant lose. Has anyone else seen this?Which FG were you playing against?
Which FG were you playing against?Last 1 in specific was Fire Queen. No regens out and 1 Fire Shield., None of my creatures went into play until the final round when I attacked. I cast everything as a single round attack.
What other cards are in play? There might have been a Dusk Shield -- they have a 50% chance of fully blocking each attack. Gravity Pulled creatures also stop your creatures from fully damaging the opponent.
Was one or more of the Dragons hit with Antimatter? Those heal back the opponent when the creature attacks.
? FQ has no shieldsWhich FG were you playing against?Last 1 in specific was Fire Queen. No regens out and 1 Fire Shield., None of my creatures went into play until the final round when I attacked. I cast everything as a single round attack.
What other cards are in play? There might have been a Dusk Shield -- they have a 50% chance of fully blocking each attack. Gravity Pulled creatures also stop your creatures from fully damaging the opponent.
Was one or more of the Dragons hit with Antimatter? Those heal back the opponent when the creature attacks.
FYI - I have run into a new bug (posted in the bug thread). I have seen it in a few different fights now while playing this deck. I play the 9 dragons and a sky blitz in the last round against an FG with no Shards and no regeneration cards in play. They start out at 200 health, the dragon rush is supposed to deal 234 damage. However, the FG's life goes down part way and then suddenly turns around and regenerates the other half of the damage dealt. This is very annoying, turning what should have been an easy win into an instant lose. Has anyone else seen this?I haven't seen this happen. Did you make sure to sky blitz after all 9 dragons are out? Fire Queen can heal back all the damage with bonds if you don't kill her in one turn.
(http://localhostr.com/file/uOLxJU8/darkmatter.jpg)...wow
With Instosis
(http://localhostr.com/file/uOLxJU8/darkmatter.jpg)nice
With Instosis
(http://localhostr.com/file/uOLxJU8/darkmatter.jpg)That's impressive, well done :) but i'd still skip it if farming.. you might be able to win 1 in 10 but thats still worthy of a skip in my book.
With Instosis
So I have been working on a PvP version of this deck but havent found anything significant. I am hoping one of you guys could help me out.For pvp, no sky blitz is an option, but in Arena you'll need it, because most people have more than 100 hp.
- I seem to run into SoSac too much so antimatter essentially gives you the win there
- and quanta denial is harsh. hence the Sanc.
The sanc sometimes interferes with your light quanta for sundial drawing but not most of the time. It has given me the win on multiple occasions though. the drawing power helps to draw the single copy though.
Are there any other cards I could add in?
Or maybe a better pvp version would be more stable like this? so you dont get quanta locked by a single pest?
or less SN and no skyblitz
Opinions?
Thank you for building this deck! It has got me a lot of FG wins.You are very welcome gad you are enjoying it
Add sanctuary?Strategy, i have moded it enough xD
Since Notp usually has steals Sanc probably isn't the greatest counter. There are just some decks that this deck simply can't beat. especially in arena. Good news is that this usually beats the Purify, healing, SoSac decks and even outrushes most poison decks. Arena winrate is probably 25-30% nothing spectacular but some quick games and a possible spin every once in a while"If you want rare spins, go bronze grinding." By Chapuz.
I spent an insane amount of time trying to build this deck, now hardly ever use it....it's decent for FG's but the PVP metagame seems to be countering decks like this and SPlatDeck counters:
This deck is simply insane , I play the version with 4 electrum hourglass and no sundial , + two sanctuary to counter ghostmare and it rocks .Please explain your version:
I only play this deck to farm gold and platinium arena league , I have mass coins , just went into platinium league myself !! and many of the new shards.
Easy : you copy paste the code behind the deck imageTo clarify, i mean getting the cash, the cards and the rares.
You grind, just search for tutorials on the forumEasy : you copy paste the code behind the deck imageTo clarify, i mean getting the cash, the cards and the rares.
qq doesnt gemini hav phase shield so you need chimera?He won't play it till you have damage on the field. Keepin' dragon in hand is key der.
You should pur [Platinum] in the thread name, as it is giving my new account LOTS of rare spins.I think [Arena] suffices. and arena is so inconsistant you never know which league it will be better for.
This deck is simply insane , I play the version with 4 electrum hourglass and no sundial , + two sanctuary to counter ghostmare and it rocks .This sounds interesting to say the least. I tried it with -6 sundial +2 sanc +1 time tower +2 time pends + hourglass. defintely a different experience.
I only play this deck to farm gold and platinium arena league , I have mass coins , just went into platinium league myself !! and many of the new shards.
If one was to build this deck, what would be the upgrade order?I would say... sundials-shards-dragon-hourglasses-towers-skyblitz, mitosis & chimera.
Dragon, SN are absolutely required. The rest of the upgrade order should beIf one was to build this deck, what would be the upgrade order?I would say... sundials-shards-dragon-hourglasses-towers-skyblitz, mitosis & chimera.
Aye, that's what I've been thinking. Sundials can even be unupped so they don't mess with the mulligan.Dragon, SN are absolutely required. The rest of the upgrade order should beIf one was to build this deck, what would be the upgrade order?I would say... sundials-shards-dragon-hourglasses-towers-skyblitz, mitosis & chimera.
Hourglasses --> Time towers --> Skyblitz -->Shards of Readiness--> Mitosis --> Chimera --> Sundial
I've been running this deck for a bit now and with upped sundials, it does screw up the mulligan a bit. To compensate I'd suggestI'm not sure Phase Shield is all that useful. You need 3 Supernova to play it, after all.
- 2 hourglasses
+ 1 time pillar
+ 1 phase shield
I always get clogged up with too many hourglasses in my hand and time quanta is more often than not in short supply.
Yeah, I normally use it after my chain of sundials. 3 more turns helps a lot and by the time you're done with your sundial chain you wont have many cards left in the deck anyway so you should easily have enough quanta. No other use for aether quanta otherwise anyway.I've been running this deck for a bit now and with upped sundials, it does screw up the mulligan a bit. To compensate I'd suggestI'm not sure Phase Shield is all that useful. You need 3 Supernova to play it, after all.
- 2 hourglasses
+ 1 time pillar
+ 1 phase shield
I always get clogged up with too many hourglasses in my hand and time quanta is more often than not in short supply.
Can sb. give me a hint how to get the shards, please?With the wrecking ball you should be able to farm shards in silver.
I built the Wrecking ball (http://elementscommunity.org/forum/index.php?topic=32982.0) to farm bronze arena. Played at least 300 games and got 2 Shards! Seriously, there must be a shorter way...
Thx for help ;)
Can sb. give me a hint how to get the shards, please?Shards are not easy. and probably the wrong thread :P
I built the Wrecking ball (http://elementscommunity.org/forum/index.php?topic=32982.0) to farm bronze arena. Played at least 300 games and got 2 Shards! Seriously, there must be a shorter way...
Thx for help ;)
I've been running this deck for a bit now and with upped sundials, it does screw up the mulligan a bit. To compensate I'd suggestI have tried with just -1 sundial +1 phase shield just not extensively enough to definitively say it is better or worse. Phase shield is always an interesting addition.
- 2 hourglasses
+ 1 time pillar
+ 1 phase shield
I always get clogged up with too many hourglasses in my hand and time quanta is more often than not in short supply.
Completely upped, it owns.Order to upgrade cards in? Pillars first as in other decks?
Finally finished upping this deck today. This was a triumph.I think that making Dragon 11/5 can also hurts...
And whoa! The winrate is really insane!Just hope that zanz won't nerf SoRProbably not, seeing as this use a 8-card combo, which is pretty hard.
Probably that, followed by the shards.Completely upped, it owns.Order to upgrade cards in? Pillars first as in other decks?
Completely upped, it owns.Order to upgrade cards in? Pillars first as in other decks?
Dragon, SN are absolutely required. The rest of the upgrade order should be
Hourglasses --> Time towers --> Skyblitz -->Shards of Readiness--> Mitosis --> Chimera --> Sundial
I finally got my 4th SoR (upped from a Platinum arena special spin) and so I could complete this deck -- fully upped.Persevere. Bad luck happens, but is counterbalanced by good luck at other times.
Then I dived into FG farming, but it looks like I have horrible luck today... From the first 10 games, I got 1 win and 9 losses >:( :o
3 of them were Dark-matter, 3 times Hecate, but I also lost to Incarnate and Serket due to horrible draw -- no hourglass at all until 8 or 10 cards left and I die.
I even lost a game to Akebono due to running out of sundials before I had all the combo cards (1 SoR and sky-blitz was still missing) -- I started the chain at 52 HP and he already had 2 dragons with overdrive so I could not have waited another turn (Titan was also up).
Everybody says this deck works so great, and now that I finally got the cards to build it I got terrible luck with it... :(
Add this to the OP
Ways to screw up with this deck::)) :)) :)) :)) :)) :)) :))
- Casting SoR on the wrong dragon.
- Playing SoR before mistosis.
- Playing a sundial after using the combo.
- Using your hourglass when you are on 0 cards.
- Not playing sky blitz.
Maybe a few strategy:
If you can draw all your deck this turn, and your hand is getting clogged by sundial (but otherwise you could start the combo) then just start it, and draw the remaining card afterwards.
Don't overdraw against Gods that need Chimera.
Against gods that doesn't need chimera, if you overdraw (but still be able to draw more that turn) and if you have enough quanta, you can play chimera (0|0 stats) and continue your draw.
Don't hesitate to play multiple sundials, especially when your deck has reached 10. Use them for the draw. Though, you also have to time (no pun intended) the ability so you can stall till the combo start.
Silurian Dragon can be summoned for 12 :time. Which can be obtained via SNs. The rest of the :time coming from the towers can be used as drawing accelerator.
Don't use SNs if you don't need it. You may want to intentionally clog your hand with just enough of them so you can discard that extra hourglass you're not going to use anyway.
There are 4 FGs that doesn't have CC in any way: Ferox, Divine Glory, Miracle, and Serket. Start the combo ASAP against them. You can create an extra dragon or two to compensate if you got a late SoR.
Actually, Incarnate has bloodsuckers, so he can kill your dragons.Yes, but there is no direct way. Poison damage happens after the attack, so playing your dragon a turn early will help free up space in your hand.
Also, is Sundial better upped or unupped? I never bothered upping sundial because I haven't played since the sundial cost 2 light quanta instead of just one. And I don't have 9000 electrum on hand.I am pretty convinced upped is better, but there are quite a few people that think otherwise. It is more of a preference.
It all depends on how often you start with only sundials as playable cards on turn 1.And how often is that? (From your experience with the deck.)
Enough to play it with unupped Sundials :PIt all depends on how often you start with only sundials as playable cards on turn 1.And how often is that? (From your experience with the deck.)
Dark Matter - Impossible - Well 2 BH's and you cant win.Nope, it's not impossible, just need to get very lucky, see the attached snapshot!
Gemini - Easy - No Chimera - Chain sundials around ~30 HPDoesn't Gemini have Phase shields, which would require Chimera ?
Don't think the AI ever puts up dim shield when you have no creatures or weapon on the field.QuoteGemini - Easy - No Chimera - Chain sundials around ~30 HPDoesn't Gemini have Phase shields, which would require Chimera ?
I actually bit him several times and never seen a phase shield played, but now as I beat him I saw one in the spin after, checked the wiki, and that also confirms.
So I am a bit confused and unsure now, but if he has them, then the guide should be modified...
Someone should do a TTW of instosis only, with unupped sundials.talking of ttw I wonder if it qualifies for willng's speedbow thread :P jk.
6 turn win vs Miracle :) (My pet was photon)Wow with 11 cards left, pretty ridiculous draw.
(http://desmond.imageshack.us/Himg708/scaled.php?server=708&filename=miraclevz.jpg&res=medium)
(http://desmond.imageshack.us/Himg850/scaled.php?server=850&filename=miracle6turn.jpg&res=medium)
Got him the game right after that... so 7 turn EMed him
(http://img715.imageshack.us/img715/885/miracle7turnem.jpg)(http://img814.imageshack.us/img814/8182/miracle7turnem2.jpg)
So after testing, what has becomes best?Against seism, it's pwetty easy if you remember this : Never use more than 12 time quanta for your hourglasses/drawing, unless he leaves one of your tower alone. I recommend playin' them one at a time.
Unupped sundials, upped? - Or partially upped?
I'm running unupped sundials atm, however I am constantly in lack of time quanta when I need to play the combo...
EDIT: how the heck am I supposed to play against seism.. It states easy, but from all 8 games I lost all 8. He constantly time-denies me, playing hourglasses doesn't leave enough time for dragons, and otherwise I'm way to slow.
He just destroys all time pillars the moment you create them.
Well as I play with unupped sundials (Got really really fed up with having no towers first turn), this basically means you can only do 2 "hourglass pulling". - So before you're through all cards (and that is needed when you already used 12 time) you're 16 turns further. Taking the guess that the last 2 cards will be hourglasses (!), this means you can only start chaining sundials after the 8th turn. So you got to survive 8 turns while taking less than 60 damage.So after testing, what has becomes best?Against seism, it's pwetty easy if you remember this : Never use more than 12 time quanta for your hourglasses/drawing, unless he leaves one of your tower alone. I recommend playin' them one at a time.
Unupped sundials, upped? - Or partially upped?
I'm running unupped sundials atm, however I am constantly in lack of time quanta when I need to play the combo...
EDIT: how the heck am I supposed to play against seism.. It states easy, but from all 8 games I lost all 8. He constantly time-denies me, playing hourglasses doesn't leave enough time for dragons, and otherwise I'm way to slow.
He just destroys all time pillars the moment you create them.
Because silurian is a TIME creature, and time creatures get a bonus from shard of readiness.. (use 2 times the skill)oh. how could I forget this? xD
With 4 shards of readiness, you get 9 dragons each of 13 dmg and then double it all in sky blitz. That's 230+ damage.If you are worried about air quanta you can skyblitz after 3 SoR and then use the 4th after, leading to 7x26 +2x13 = 208 damage as well. but the issue with that is Damage reduction shields. Such as jade, mirror, diamond... without the 4th SoR before skyblitz, you will need chimera to OTK. The non reliance on chimera is what makes this deck successful.
Wouldn't it be better to use only 3 shards of readiness and a parallel universe? You will get 1 dragon + 6 from shards of readiness + 1 from Parallel universe = 8 dragons, x 2 damage from sky blitz = 208 damage.
Less risk of the last shard using up some :air quantum and messing up your blitz, and making good use of the :aether quantum not being used.
Ahh, yes, I get it, if the damage reduction of the shield is more than 1, then the total damage dealt by the 8 dragons will be less than 200.Same problem as Gandora a couple posts ahead, SoR has an extra bonus to time creatures which crimson dragon is not. If you only have 3 SoR, your best bet is to either use a TU and pretty much always need chimera or grind for the 4th
How about ruby dragons instead of siluarians? They cost 12 fire :fire and deal 15 dmg. You will need only 3 shards of readiness and no parallel universes at all, making it 6 cards w/o chimera
1 dragon 15 dmg --> mitosis ---> SoR -->SoR --> SoR --> 7 dragons 105 dmg --> blitz --> 210 dmg
Can stand up to 1 shield reduction, only needs 7 cards for a OTK against a Dim shield, hope etc.
Downside is that you will need to draw all 6 of your supernovas to get the 12 :fire, but significantly reduces reliance on time towers and saves 1 card. Maybe can replace a time tower and use up the saved space for 3 fire towers. Or replace with 2 precogs instead to help you faster draw the supernovas.
Lol, I am mostly looking a way that uses 3 SoR because I only have 3.
Would it be advisable to use a semi upped PU version of deck to farm the gold or platinum league to get the 4th shard? I've got everything upgraded except the sundials, mitosis and PU, and chimeraMaybe not. With the 4th SoR replaced by TU, the winrate drops considerably. It's not a problem against FGs, since their decks could be checked anytime, but it's a problem against Arena. They could use any deck (and thus forcing you to practically ALWAYS use Chimera to be safe).
I tried it, I won some matches (lost even more :()One bad day doesn't mean you should drop the deck altogether.
This won't be my new farmer
You're probably right,I tried it, I won some matches (lost even more :()One bad day doesn't mean you should drop the deck altogether.
This won't be my new farmer
what does PC stand for?Permanent Control. Deflagration, Steal, Pulverizer, etc.
I owuld build this, but I have no SoR.Sadly, SoR is central to this deck. 4 of them actually.
Besides, you will probably lose more than you win. But the magic of FGs mae it profitable anyways.You're probably right,I tried it, I won some matches (lost even more :()One bad day doesn't mean you should drop the deck altogether.
This won't be my new farmer
Maybe i'll try it later again
I tried it, I won some matches (lost even more :()Believe me or not, i was skeptical too at first.
This won't be my new farmer
From the (independent) tests of jenkar it seems dream catcher, jezebel & hermes ought to be "auto quitted". Seems like this deck is even more vulnerable to PC than to pests? - Probably because with the speed of this deck you can outrush pests?I will say jezebel is defintely not an auto quit you have to let her steal your towers before you play anything
(Well I still auto-quite if I see a pest with destroy on the first turn :P).
Upped few more sundials - 1 to go- wondering if I can ever win vs seism now. (Haven't seen him since I went from 6 unupped sundials to 1)
False-god | spin | rating | CC-PC | limit |
Akebono | 48% | 5 | no-PC | C50HP |
Chaos-Lord | 34% | 2 | CC+PC | C50HP |
Dark-Matter | 36% | 1 | CC+PC | C50HP |
Decay | 50% | 2 | CC+PC | C50HP |
Destiny | 38% | 5 | no-PC | ~25HP |
Divine-Glory | 54% | 3 | no-CC | ~50HP |
Dream-Catcher | 33% | 1 | CC+PC | ~50HP |
Elidnis | 33% | 5 | no-PC | ~30HP |
Eternal-Phoenix | 46% | 2 | CC+PC | ~50HP |
Ferox | 38% | 5 | None | ~30HP |
Fire-Queen | 43% | 4 | no-PC | ~50HP |
Gemini | 42% | 5 | no-PC | ~30HP |
Graviton | 40% | 3 | CC+PC | C50HP |
Hecate | 45% | 3 | CC+PC | C60HP |
Hermes | 34% | 2 | CC+PC | ~60HP |
Incarnate | 41% | 4 | no-PC | C30HP |
Jezebel | 49% | 1 | CC+PC | ~50HP |
Lionheart | 40% | 5 | no-PC | ~30HP |
Miracle | 33% | 4 | None | ~30HP |
Morte | 33% | 3 | no-PC | C70HP |
Neptune | 40% | 4 | no-PC | ~50HP |
Obliterator | 41% | 4 | CC+PC | ~50HP |
Octane | 49% | 1 | CC+PC | ~1FW |
Osiris | 47% | 5 | no-PC | ~60HP |
Paradox | 41% | 5 | no-PC | ~30HP |
Rainbow | 32% | 2 | CC+PC | ~ASAP |
Scorpio | 32% | 4 | no-PC | ~6P |
Seism | 36% | 4 | CC+PC | ~30HP |
Serket | 41% | 3 | None | ~6poison |
I don't like the idea of only 5 SNs, but I haven't tried it, so who knows.
Have u tried this version??
I thought, since every time i lose a match against a god it counters its cuz of too little HGs, this might work better. But it could just trade one bad draw for the other..
Only stats can figure out whats better.. Anyone wanna make them for me??
Also,
PVP version i recommend is:
For the PVP version, you don't really need that much damage. Can't you take out at least 1 SoR?I took out Sky Blitz.. Its better against BH and other quanta denial than 2 Sor + SB.. I do 117 dmg..
Well it's funny you should say that because it actually meets all of the criteria and it's fast enough to where it can easily be put on there. There are several bits that you don't necessarily have to wait for against AI3 which means it can basically break the sound barrier there.Someone should do a TTW of instosis only, with unupped sundials.talking of ttw I wonder if it qualifies for willng's speedbow thread :P jk.
I'm getting into the habit of surrendering if the 2 first hourglasses are destroyed/stolen immediatelly.. Is that actually good?Agsinst several Gods, those are actually good, as it also act as a decoy so your sundial chain isn't interrupted. So you might want to not quit that soon.
Haven't seen a single time when the AI prefers to target a sundial over a hourglass - late game.I'm getting into the habit of surrendering if the 2 first hourglasses are destroyed/stolen immediatelly.. Is that actually good?Agsinst several Gods, those are actually good, as it also act as a decoy so your sundial chain isn't interrupted. So you might want to not quit that soon.
Exactly my point. AI prefers glasses over dials, so if you can get those out, your chain is safe.Haven't seen a single time when the AI prefers to target a sundial over a hourglass - late game.I'm getting into the habit of surrendering if the 2 first hourglasses are destroyed/stolen immediatelly.. Is that actually good?Agsinst several Gods, those are actually good, as it also act as a decoy so your sundial chain isn't interrupted. So you might want to not quit that soon.
Uhm and then have 6 sundials & 18 cards left to go?Your point being?
he's trying to say that you cant draw all the remaining cards fast enough to be safe if you lose all the hourglasses (aka nonsense) :PUhm and then have 6 sundials & 18 cards left to go?Your point being?
Then tell me what you do when you see something like eternal phoenix destroy your first 2 hourglasses, and have 5 phoenixes out? You'll have to start chaining sundials when you have 18 cards left... And even with 5 sundials that's at most 10 more cards.he's trying to say that you cant draw all the remaining cards fast enough to be safe if you lose all the hourglasses (aka nonsense) :PUhm and then have 6 sundials & 18 cards left to go?Your point being?
Then tell me what you do when you see something like eternal phoenix destroy your first 2 hourglasses, and have 5 phoenixes out? You'll have to start chaining sundials when you have 18 cards left... And even with 5 sundials that's at most 10 more cards.he's trying to say that you cant draw all the remaining cards fast enough to be safe if you lose all the hourglasses (aka nonsense) :PUhm and then have 6 sundials & 18 cards left to go?Your point being?
As per the guide, you want to draw out PC with Towers against FG's like EP. Losing either Dials or HG's can be disastrous as you've seen, although it depends on how many you have left. If you draw a lot of HG's and you're able to keep one going, that's usually enough.Even doing that, sometimes the FGs with 12 PC don't let you a single :))
In other words, you only want to sacrifice HG's if you have a surplus of them or Dials, or if it's mid/late-game.
*coughhermescough*As per the guide, you want to draw out PC with Towers against FG's like EP. Losing either Dials or HG's can be disastrous as you've seen, although it depends on how many you have left. If you draw a lot of HG's and you're able to keep one going, that's usually enough.Even doing that, sometimes the FGs with 12 PC don't let you a single :))
In other words, you only want to sacrifice HG's if you have a surplus of them or Dials, or if it's mid/late-game.
Here's my question: do you quit if you have no towers in your opening hand against medium and hard gods? I usually do but I'm not sure if I should be.You never know what kind of hand you are going to get after the initial draw, also you never know what kind of draw the FG is going to get.
I would like to make a point about play strategy. Against non - chimera gods, it is way easier to summon your chimera on an empty field than to discard it (assuming you already cast 3 supernovas). It will die immediately after your turn ends and will not activate gemini's phase shield.I don't have enough time, but someone could count the "4 Shards + Chimera"-needed FGs and the "TU + Chimera" FGs. Notice that TU FGs are:
Oftentimes I find my hand full of combo cards before I finish drawing from all my dials and hourglasses. Summoning the chimera instead of discarding dosen't end your turn, so you can continue drawing from unused permanants.
And yes, the non-essentialness of chimera really is key to the deck's sucess. Hand clogging is a huge problem against the easier chimera needed gods and is the major reason why I lose against them. With my TU + 3 shard version, I can reduce hand clogging by TU'ing an opoment's dragon (e.g. incarnate) but this is not possible with the 4 shard version. After getting my 4th shard from farming the arena, I found that 3 shard + TU is more stable against all false gods in general (but u need chimera more), and the 4 shard version is much easier against non-chimera gods and slightly harder against chimera needing gods. Overall I found 4 shard to be better with a (very) slightly higher win rate though.
I don't have enough time, but someone could count the "4 Shards + Chimera"-needed FGs and the "TU + Chimera" FGs. Notice that TU FGs are:Noo, I do not mean that TU'ing the opponent's dragon before you can use the combo. I mean right at the end when you have almost all cards of the combo, but for some reason cannot summon the dragon to clear your hand. You might have 7 cards of the combo (1 card left, bottom decked Silurian dragon) + an extra hourglasses and only 12 :time. Thus you cannot cast the hourglass to clear your hand or else you won't have enough :time to summon the dragon. When this happened to me against incarnate, I just TU his bone dragon, which cleared 1 space. Now I can draw from my sundial to get the siluarian drag. Mitosis + SOR as normal, kill the god. With the 4 shard version, that game would have resulted in a loss. There are plenty of other situations, almost all to do with hand clogging, that would benefit from a TU.
.Those who have a dragon or high attack creature (don't know exactly the min att it must have, is just (200 - 26*7)/2 )
. they must not have any healing stuff, because the early TU would be obsolet.
. Every FG must have an "expexted turns it kills the TUed dragon" variable to the minimum.
This way, we can see if the 4 shard deck is more needed than TU one.
Sorry if this was already mentioned somewhere between those 25 pages but are there precise stats to this version? :)
i was using your deck and i liked it. i was able to make my own version :D.
unupped sundials doesnt screw mulligan so thats that there is a 100% chance where you draw a pend.
with that percentage you can actually get a 2nd turn SN or a first turn SN. but the instosis deck haz 3rd turn sn.
with the 2nd turn SN you can use your sundialz for drawing power :D
so far 74% win rate atm :D
Nope but feel free to take some. The more the better
i was using your deck and i liked it. i was able to make my own version :D.
unupped sundials doesnt screw mulligan so thats that there is a 100% chance where you draw a pend.
with that percentage you can actually get a 2nd turn SN or a first turn SN. but the instosis deck haz 3rd turn sn.
with the 2nd turn SN you can use your sundialz for drawing power :D
so far 74% win rate atm :D
Sorry if this was already mentioned somewhere between those 25 pages but are there precise stats to this version? :)
Hm... I'm not very used to play against FG's so I guess my stats wouldn't be correct because there are people who have more experience. I will try 50 games though and post the results. (There's always a first time) :)Nope but feel free to take some. The more the better
i was using your deck and i liked it. i was able to make my own version :D.
unupped sundials doesnt screw mulligan so thats that there is a 100% chance where you draw a pend.
with that percentage you can actually get a 2nd turn SN or a first turn SN. but the instosis deck haz 3rd turn sn.
with the 2nd turn SN you can use your sundialz for drawing power :D
so far 74% win rate atm :D
Sorry if this was already mentioned somewhere between those 25 pages but are there precise stats to this version? :)
The stats in the OP are the first i have ever posted as well. And it is a great way to actually grindHm... I'm not very used to play against FG's so I guess my stats wouldn't be correct because there are people who have more experience. I will try 50 games though and post the results. (There's always a first time) :)Nope but feel free to take some. The more the better
i was using your deck and i liked it. i was able to make my own version :D.
unupped sundials doesnt screw mulligan so thats that there is a 100% chance where you draw a pend.
with that percentage you can actually get a 2nd turn SN or a first turn SN. but the instosis deck haz 3rd turn sn.
with the 2nd turn SN you can use your sundialz for drawing power :D
so far 74% win rate atm :D
Sorry if this was already mentioned somewhere between those 25 pages but are there precise stats to this version? :)
Made 51 Games (didn't face all gods and sorry for the bad table, don't know how to do this :():The stats in the OP are the first i have ever posted as well. And it is a great way to actually grindHm... I'm not very used to play against FG's so I guess my stats wouldn't be correct because there are people who have more experience. I will try 50 games though and post the results. (There's always a first time) :)Nope but feel free to take some. The more the better
i was using your deck and i liked it. i was able to make my own version :D.
unupped sundials doesnt screw mulligan so thats that there is a 100% chance where you draw a pend.
with that percentage you can actually get a 2nd turn SN or a first turn SN. but the instosis deck haz 3rd turn sn.
with the 2nd turn SN you can use your sundialz for drawing power :D
so far 74% win rate atm :D
Sorry if this was already mentioned somewhere between those 25 pages but are there precise stats to this version? :)
Mind you i diddnt read all the 25 pages to see if that has been said before, but.A lot of people actually use a 31 card version if they used unupped dials. instead of taking out a sundial. but i can imagine either way works.
Im using the deck in the OP with -1 dial and +1 tower, it seems to work a lot more for me. Perhaps because some of my dials are unupped, but the additionnal tower really helps a lot.
Does 6 Up sundial mess up with the starting hand? I'm trying 3 and 3, just to have more % of a tower in starting hand. 1/3 :time is not really a problemSometimes it does sometimes it doesnt. i havent thought of a 1/2 upped and 1/2 unupped though possibly an improvement.
Deck | Instosis | Instosis(3 upped dials) | Instosis(all unupped dials) | Instosis(all unupped dials+1 Tower) |
Time QI | 3.75 | 4.06 | 4.38 | 3.89 |
% time tower | 81% | 86% | 95.5% | 98.3% |
Pretty fun game.Because 9 Dragons is too mainstram.
(http://img819.imageshack.us/img819/7484/paradoxfun.jpg)
With any CCless FG, you can have a readied mitosising dragon. You just keep chaining with sundials while popping out another dragon every turn.Useless, but guess it doesn't hurt anyone xD
Not really useless. With enough turns of popping out dragons, you can finish matches much earlier since then you wouldn't need all 4 SoRs. Also, your dragons could actually do some damage, so that means less dragons are needed for the final sky blitz.With any CCless FG, you can have a readied mitosising dragon. You just keep chaining with sundials while popping out another dragon every turn.Useless, but guess it doesn't hurt anyone xD
I have just seen the Sky Blitz was the last card of his deck xDNot really useless. With enough turns of popping out dragons, you can finish matches much earlier since then you wouldn't need all 4 SoRs. Also, your dragons could actually do some damage, so that means less dragons are needed for the final sky blitz.With any CCless FG, you can have a readied mitosising dragon. You just keep chaining with sundials while popping out another dragon every turn.Useless, but guess it doesn't hurt anyone xD
Happens hardly ever though; before you have enough time quanta you're at the last, maybe the turn before last turn.Not really useless. With enough turns of popping out dragons, you can finish matches much earlier since then you wouldn't need all 4 SoRs. Also, your dragons could actually do some damage, so that means less dragons are needed for the final sky blitz.With any CCless FG, you can have a readied mitosising dragon. You just keep chaining with sundials while popping out another dragon every turn.Useless, but guess it doesn't hurt anyone xD
Can this deck be used with minimum or no upgraded cards?From the AI4 Slaughterfest Competition
Hey Sevs, I was thinking, maybe you can post in the OP about the deck being possible with 3 shards only + TU for the noobs? A lot of new players have been asking advice about false gods, and they often complain of needing more shards, and I often repeat myself in telling them they only need 3.A possibility, the only reason i have not added a TU version is that is has lower winrate, and the jump in grinding from 3 to 4 SoR is not that huge. If i get around to it this weekend i can.
Maybe also a bit about needing chimera more because any damage shield of 2 or more will block it, and also something about being able to TU the opoment's dragon instead of your own if your hand is clogged, and adding flexibility to the combo order.
Can this deck be used with minimum or no upgraded cards?If i could reduce it to the least amount of upgrades possible, this would be it
Is the only way to run this deck with a minimum of 3 shards? I finally got my first one but it took me 8 attempts at farming bronze. With a total of almost 20 attempts at farming bronze, I was able to get 3 things from special spins but only one was the right shard.3 Shards and a PU works too, am I right?
Anyone have any other suggestions on OTKs that they're hiding in their back pocket? (that aren't currently searchable on the forums, done that a lot already)
Yes it does. However, the total damage is reduced from 238 with 9 dragons to 208 with 8 dragons. With the 3 shard + TU version, any damage shield of 2 or more will necessitate the use of chimera.Is the only way to run this deck with a minimum of 3 shards? I finally got my first one but it took me 8 attempts at farming bronze. With a total of almost 20 attempts at farming bronze, I was able to get 3 things from special spins but only one was the right shard.3 Shards and a PU works too, am I right?
Anyone have any other suggestions on OTKs that they're hiding in their back pocket? (that aren't currently searchable on the forums, done that a lot already)
Just to add: I think the best upgrade path is: 1) sky blitz (really 1 lower cost helps much more than 2 random quanta lowering)Hey Sevs, I was thinking, maybe you can post in the OP about the deck being possible with 3 shards only + TU for the noobs? A lot of new players have been asking advice about false gods, and they often complain of needing more shards, and I often repeat myself in telling them they only need 3.A possibility, the only reason i have not added a TU version is that is has lower winrate, and the jump in grinding from 3 to 4 SoR is not that huge. If i get around to it this weekend i can.
Maybe also a bit about needing chimera more because any damage shield of 2 or more will block it, and also something about being able to TU the opoment's dragon instead of your own if your hand is clogged, and adding flexibility to the combo order.Can this deck be used with minimum or no upgraded cards?If i could reduce it to the least amount of upgrades possible, this would be it
Yes it is meant to be 31 cards.
so 11 upped cards is 16.5k electrum? not too bad i guess
Just to add: I think the best upgrade path is: 1) sky blitz (really 1 lower cost helps much more than 2 random quanta lowering)Hey Sevs, I was thinking, maybe you can post in the OP about the deck being possible with 3 shards only + TU for the noobs? A lot of new players have been asking advice about false gods, and they often complain of needing more shards, and I often repeat myself in telling them they only need 3.A possibility, the only reason i have not added a TU version is that is has lower winrate, and the jump in grinding from 3 to 4 SoR is not that huge. If i get around to it this weekend i can.
Maybe also a bit about needing chimera more because any damage shield of 2 or more will block it, and also something about being able to TU the opoment's dragon instead of your own if your hand is clogged, and adding flexibility to the combo order.Can this deck be used with minimum or no upgraded cards?If i could reduce it to the least amount of upgrades possible, this would be it
Yes it is meant to be 31 cards.
so 11 upped cards is 16.5k electrum? not too bad i guess
2) shards
3) pillars (? not sure where this should go)
4) mitosis/chimera/sundials
Upgrade Order
Dragon, SN are absolutely required. The rest of the upgrade order should be
Hourglasses --> Time towers --> Skyblitz -->Shards of Readiness--> Mitosis --> Chimera --> Sundial
Mind you i diddnt read all the 25 pages to see if that has been said before, but.A lot of people actually use a 31 card version if they used unupped dials. instead of taking out a sundial. but i can imagine either way works.
Im using the deck in the OP with -1 dial and +1 tower, it seems to work a lot more for me. Perhaps because some of my dials are unupped, but the additionnal tower really helps a lot.Does 6 Up sundial mess up with the starting hand? I'm trying 3 and 3, just to have more % of a tower in starting hand. 1/3 :time is not really a problemSometimes it does sometimes it doesnt. i havent thought of a 1/2 upped and 1/2 unupped though possibly an improvement.
Using http://elements.alanbeam.net/qi.php and http://xenocidius.webs.com/openinghandsimulator.htm here are some statsOther possibly notable facts
Deck Instosis Instosis(3 upped dials) Instosis(all unupped dials) Instosis(all unupped dials+1 Tower) Time QI 3.75 4.06 4.38 3.89 % time tower 81% 86% 95.5% 98.3%
- the % of a starting hourglass is 5% greater in the original instosis than the fully modded one.
- On the other hand does QI take into effect from the massive drawing? because with less turns to generate quanta you would probably want to a lower QI, making the first and last variation the most ideal
- Seism is a much harder with unupped sundials
Iunno. After upping sundials, I have been getting some worse opening hands. Maybe it's because of the mulligan. Did anyone try different upped sundial numbers like 3, 0, 2, and see results?I did some QI calculations and opening hand simulations earlier and i know quite a few people use different variations, just no one has taken/posted any stats. If you would like to take stats on the different versions please post them.
I think 6 upped sundials is best, if you have them. They do give you the occasional towerless hand, but being short on time quanta can be a problem even with fully upped cards, so you want to save on it where you can.Huh? Won't you clog up your opponents hand really really fast that way?
If shard of bravery comes out in its current form, I'd ditch all of the hourglasses and sundials, and use shard of bravery and precogs; you'll win by like turn 4-5 almost every time. Your win percentage with that would probably be over 90%, and with luck a first turn kill would be possible.
change some precogs with silence and its a neat combo altough with the incoming Snova nerf i dont see how will you be able to pull off a 1 turn kill on turn 1I think 6 upped sundials is best, if you have them. They do give you the occasional towerless hand, but being short on time quanta can be a problem even with fully upped cards, so you want to save on it where you can.Huh? Won't you clog up your opponents hand really really fast that way?
If shard of bravery comes out in its current form, I'd ditch all of the hourglasses and sundials, and use shard of bravery and precogs; you'll win by like turn 4-5 almost every time. Your win percentage with that would probably be over 90%, and with luck a first turn kill would be possible.
Sure, but I'm not sure where the issue is. (well, other than being OP :p) The point is you can play SoB, play the cards you get from it or make room otherwise, and play more SoB, and if your opponent has a full hand, they get zero benefit, while you get extra cards to play. Between SoB and Precog, you can draw an awful lot of your deck very quickly if you can keep chaining them, and even more if you use a fire mark, although if you did fire mark you'd have trouble having enough time and entropy quanta.Well, SoB forces you and your opponent to draw the same number of cards...
zero turn kill has been done before search 0 turn win in beta decks. Enemy was only ai3 though. Btw, since this was done on the first turn of the game, obviously opponent hand clogging doesnt matter.change some precogs with silence and its a neat combo altough with the incoming Snova nerf i dont see how will you be able to pull off a 1 turn kill on turn 1I think 6 upped sundials is best, if you have them. They do give you the occasional towerless hand, but being short on time quanta can be a problem even with fully upped cards, so you want to save on it where you can.Huh? Won't you clog up your opponents hand really really fast that way?
If shard of bravery comes out in its current form, I'd ditch all of the hourglasses and sundials, and use shard of bravery and precogs; you'll win by like turn 4-5 almost every time. Your win percentage with that would probably be over 90%, and with luck a first turn kill would be possible.
Hmm no instosis is pretty slow and it doesn't really matter if you don't play all your SN in the same turn so I don't think the nerf will hurt that much.SN's help with the early setup but even with a few singularities the OTK damage happens after the healing stuff. On another note, Chimera will have a new use as an extra shield to hold off attackers with singularities having High HP.
But also lose a lot of attack.Hmm no instosis is pretty slow and it doesn't really matter if you don't play all your SN in the same turn so I don't think the nerf will hurt that much.SN's help with the early setup but even with a few singularities the OTK damage happens after the healing stuff. On another note, Chimera will have a new use as an extra shield to hold off attackers with singularities having High HP.
you know, this farms ai3 really fast. Faster than many speedbows ive tried. My version to fight ai3 is -2 sor +1 tower and +1 hourglass. Does anyone agree that this is a good ai3 killer?really? whats your average ttw? i seriously doubt this can even get near the awesome stats of the mono shrieker rush deck, wich btw is the deck i use to farm bronze and in 4 minutes or less i get a special spin. out of topic i know, but now i cant find a single mono-aether dim shield chaining deck in there :D
you know, this farms ai3 really fast. Faster than many speedbows ive tried. My version to fight ai3 is -2 sor +1 tower and +1 hourglass. Does anyone agree that this is a good ai3 killer?Could be. What would the TTW be? Personally, I feel that a mono rush would be faster, since you don't have to rely on such a complicated combo.
you know, this farms ai3 really fast. Faster than many speedbows ive tried. My version to fight ai3 is -2 sor +1 tower and +1 hourglass. Does anyone agree that this is a good ai3 killer?Even if this is an entire turn faster, I would most likely still not use it. Why? No thinking involved with a shreiker rush, minimal clicking with death rush, etc. If I am doing all this stuff for a kill, I would much prefer getting upped cards from it.
Completely agree at best this will average ~8-9ttw with that mod. Against gods it will average around ~9. Why not just get better benefits from it? Also may I ask what speedbows you are trying because I cant think of a decent one that is slower than this deck.you know, this farms ai3 really fast. Faster than many speedbows ive tried. My version to fight ai3 is -2 sor +1 tower and +1 hourglass. Does anyone agree that this is a good ai3 killer?Even if this is an entire turn faster, I would most likely still not use it. Why? No thinking involved with a shreiker rush, minimal clicking with death rush, etc. If I am doing all this stuff for a kill, I would much prefer getting upped cards from it.
My opinion, though.
Well for the isntosis i have 7 timetower and 6 hourglass now (less sundial)Completely agree at best this will average ~8-9ttw with that mod. Against gods it will average around ~9. Why not just get better benefits from it? Also may I ask what speedbows you are trying because I cant think of a decent one that is slower than this deck.you know, this farms ai3 really fast. Faster than many speedbows ive tried. My version to fight ai3 is -2 sor +1 tower and +1 hourglass. Does anyone agree that this is a good ai3 killer?Even if this is an entire turn faster, I would most likely still not use it. Why? No thinking involved with a shreiker rush, minimal clicking with death rush, etc. If I am doing all this stuff for a kill, I would much prefer getting upped cards from it.
My opinion, though.
Sevs, I would like to say thank you for sharing this great deck. This one turned FG grinding fun again :D Too bad I was out for like 4 months, lol.How do you have 50% vs Decay?! Am I doing something wrong? I usually just play all the towers in my hand, then quit as he takes my entropy and plays another few pests.
I have played 200 games until now, 128-72, 64% win rate (I have the stats, in case you want). Of course, I lost some in the beggining by doing some errors, could be a bit higher.
Some comments I think you could add. There are 3 FGs that cause trouble, but that have a low damage and is usually better playing the dragons once you can do 5-7. These are Decay (I have 4-4), Dream Catcher (2-6, still hard) and Jezebel (3-2, could have 4-1, but did 7 dragons to then know that under the cloak she had 2 entropy and a fire nymph, and of course she had some siphons at hand too, lucky bitch). In fact, vs these, and maybe vs Octane (when he doesnt have 3+ EEs), I think that playing all Sundials when you just can draw is a better strategy. About FG classes, I would move Chaos Lord to easy, Graviton to medium, Hecate to hard, Hermes to hard, Seism to medium, Serket to easy.
But something that comes to mind is the fact that like 30% of my losses are to no PC Gods. I have seem someone posting +1 HG (biggest problem is not drawing them) and +1 Tower. Looks good. Do you have stats about? Or about the version you called fatstosis?
Im also doing horribly vs Hecate. Any advice on this one?
As a courtesy, some pictures I think you will like ;)
(http://i44.photobucket.com/albums/f44/Marvaddin/DecayDefeat.png)
(http://i44.photobucket.com/albums/f44/Marvaddin/DecayDefeat3.png)
Sevs, I would like to say thank you for sharing this great deck. This one turned FG grinding fun again :D Too bad I was out for like 4 months, lol.I never thought of just playing sundials to draw. seems like something i will have to try.
I have played 200 games until now, 128-72, 64% win rate (I have the stats, in case you want). Of course, I lost some in the beggining by doing some errors, could be a bit higher.
Some comments I think you could add. There are 3 FGs that cause trouble, but that have a low damage and is usually better playing the dragons once you can do 5-7. These are Decay (I have 4-4), Dream Catcher (2-6, still hard) and Jezebel (3-2, could have 4-1, but did 7 dragons to then know that under the cloak she had 2 entropy and a fire nymph, and of course she had some siphons at hand too, lucky bitch). In fact, vs these, and maybe vs Octane (when he doesnt have 3+ EEs), I think that playing all Sundials when you just can draw is a better strategy. About FG classes, I would move Chaos Lord to easy, Graviton to medium, Hecate to hard, Hermes to hard, Seism to medium, Serket to easy.
But something that comes to mind is the fact that like 30% of my losses are to no PC Gods. I have seem someone posting +1 HG (biggest problem is not drawing them) and +1 Tower. Looks good. Do you have stats about? Or about the version you called fatstosis?
Im also doing horribly vs Hecate. Any advice on this one?
How do you have 50% vs Decay?! Am I doing something wrong? I usually just play all the towers in my hand, then quit as he takes my entropy and plays another few pests.In my experience, there is one thing that allows you to survive vs decay :
Which will make it almost impossible God after the SN nerf.How do you have 50% vs Decay?! Am I doing something wrong? I usually just play all the towers in my hand, then quit as he takes my entropy and plays another few pests.In my experience, there is one thing that allows you to survive vs decay :
Play first, all towers. Hope he doesn't drain entropy. As soon as you have 2 entropy, go bazonka on supernovas.
No, you only need to SN once. After that, his pest will only have a 1/12 chance of draining entrophy. Then you can SN again next turn.Which will make it almost impossible God after the SN nerf.How do you have 50% vs Decay?! Am I doing something wrong? I usually just play all the towers in my hand, then quit as he takes my entropy and plays another few pests.In my experience, there is one thing that allows you to survive vs decay :
Play first, all towers. Hope he doesn't drain entropy. As soon as you have 2 entropy, go bazonka on supernovas.
The other Gods are barely affected, though.
Upgrade OrderAs I am using this deck since a few days I would like to share my opinion - I think Sundials should be earlier on this upgrade order.
Dragon, SN are absolutely required. The rest of the upgrade order should be
Hourglasses --> Time towers --> Skyblitz --> Shards of Readiness --> Mitosis --> Chimera --> Sundial
I agree with your observations, but I think the sundials and SoR should be alternatingly upgraded to make it more efficient. As many people has observed, 3/6 upped sundials is pretty usefull too. How about:Upgrade OrderAs I am using this deck since a few days I would like to share my opinion - I think Sundials should be earlier on this upgrade order.
Dragon, SN are absolutely required. The rest of the upgrade order should be
Hourglasses --> Time towers --> Skyblitz --> Shards of Readiness --> Mitosis --> Chimera --> Sundial
It could seem like cost of not upgraded Sundial is not much but it really helps to be able to play them for free - at least I think it is more important to upgrade them than Mitosis and Chimera as I still have these both cards not upgraded and have no problems with their costs. As for SoR - it depends: their and Sundials upgrade could have the same value, but paying nothing for Sundials gives you more quanta to use for SoRs. Also, sometimes in play vs FGs with a lot of PC (or especially vs Seism) having upgraded Sundials could be very important.
So for me the above order should be:
Hourglasses --> Time towers --> Skyblitz --> Sundials --> Shards of Readiness --> Mitosis --> Chimera
I agree with your observations, but I think the sundials and SoR should be alternatingly upgraded to make it more efficient. As many people has observed, 3/6 upped sundials is pretty usefull too. How about:At some point I had upgraded 3/6 Sundials (just because I was using these three in my Rainbow deck before my two years long break from Elements) and I was at point to upgrade my SoRs and had 1 SoR upgraded. At this moment I've noticed I was losing a lot just because I had no time quanta to play my next Sundial and at the same time I always had resources to play all 4 SoRs (1 upgraded and 3 not upgraded) in the end on my winning games.
Hourglasses --> Time towers --> Skyblitz -->(1 Sundial --> 1 Shard of Readiness)x4 --> 2 Sundial --> Mitosis --> Chimera
what fg deck has a better winrate than this? or is this the fastest AND strongest?None so far.
When I am done with 200 games This (http://elementscommunity.org/forum/index.php/topic,37412.0.html) will be competitive.what fg deck has a better winrate than this? or is this the fastest AND strongest?None so far.
Dark Matter win 8) (Won two gravity forces ;D)Thanks for your post, it encouraged me not to skip Dark Matter today. And guess what: I won, too! 8) I had 3 HGs in my initial draw which enabled me to discard one and wait for the end of the first BH chain. Then I played my SNs and he didn't BH me the whole match again! The Gravity Nymph came out on the last turn - too late to defeat me. Won a Gravity Force and a Black Hole, RNG finally shows some favour ;D
Does anyone have any recent numbers for cards per hour with a large sample size?from what you posted you average a little over 3 min games with a 70% winrate, in the stats i took wins took around 2:20 per game. which is a 25% difference. It could also just be bad luck in the spins. even over 10 hours, the sample size isnt that large.
My skip list is longer than suggested: Chaos Lord, Dark Matter, Decay, Dream Catcher, Eternal Phoenix, Hermes, Jezebel, Octane, Rainbow
10 separate hour runs fully upped.
Games attempted per hour: 19.5
Games won per hour: 13.7
Cards per hour: 6.1
Given my skip list and the different drop rates as well as games played against FGs, this should vary, but with a large enough sample it should be consistent enough for an estimate. Any comments on whether this is low/about right/high?
PS - I should note that I see the stats posted in the first post under Sev. The FG indexes make assumptions and I'm only interested in the card rate per hour as the electrum won/lost is trivial (<10% total electrum change). However, Sev's card drop rate given by his FG index is ~9 cards per hour where I'm at 6. I'm skipping some of the gods he had lower win %s against so I'm not sure where the difference is.
I'll give you the time difference. Most of my games are around 2:45 per game, but I tend to err on the side of caution with sundials and drawing to 8 cards without having the combo in hand (ie you could potentially have to drop an additional sundial or break the combo). This puts me around 8-11 ttw instead of your 7-10. Though if I did take more risks, it would lower my win % which negates any time difference (assumption but I believe it holds true). I do have a statistic for 'bad deck order' which means I lost due to drawing no time towers, hourglasses, supernovas or some combination which caused the loss of a match (definite, not a subjective loss). This accounted for 13% of my losses.Does anyone have any recent numbers for cards per hour with a large sample size?from what you posted you average a little over 3 min games with a 70% winrate, in the stats i took wins took around 2:20 per game. which is a 25% difference. It could also just be bad luck in the spins. even over 10 hours, the sample size isnt that large.
My skip list is longer than suggested: Chaos Lord, Dark Matter, Decay, Dream Catcher, Eternal Phoenix, Hermes, Jezebel, Octane, Rainbow
10 separate hour runs fully upped.
Games attempted per hour: 19.5
Games won per hour: 13.7
Cards per hour: 6.1
Given my skip list and the different drop rates as well as games played against FGs, this should vary, but with a large enough sample it should be consistent enough for an estimate. Any comments on whether this is low/about right/high?
PS - I should note that I see the stats posted in the first post under Sev. The FG indexes make assumptions and I'm only interested in the card rate per hour as the electrum won/lost is trivial (<10% total electrum change). However, Sev's card drop rate given by his FG index is ~9 cards per hour where I'm at 6. I'm skipping some of the gods he had lower win %s against so I'm not sure where the difference is.
...The difference between what you got what I got is mine is hypothetical and yours is real time. In theory you should average what I have but in practice, it might not be that way every time. If you flip a coin, you should get 50% tails, but even after 200 times you could have 60% heads and 40% tails.
For my 15k score deck,that 5k came from this deck.Thank you very much. :)You are welcome
Totally random idea. How would silence fit into this? For people without all the shards, I mean, if you ready a mitosising dragon, you can then silence to prevent any spells from hurting it, then pop a free dragon out before applying more shards. Of course, this would mean dr shields would be more effective, and this would only work if there was not any weapon that had control, or creature with a control ability on the field.wich means you could totally add cloak in that combo for total invulnerability... or simply quint the mitosed dragon should be easier no :P ?
well quint would mean that you can't add more SoRs, but yeah. Cloak could be an idea. It wouldn't really be an OTK anymore, but it could help the people who lack shards.Totally random idea. How would silence fit into this? For people without all the shards, I mean, if you ready a mitosising dragon, you can then silence to prevent any spells from hurting it, then pop a free dragon out before applying more shards. Of course, this would mean dr shields would be more effective, and this would only work if there was not any weapon that had control, or creature with a control ability on the field.wich means you could totally add cloak in that combo for total invulnerability... or simply quint the mitosed dragon should be easier no :P ?
Totally random idea. How would silence fit into this? For people without all the shards, I mean, if you ready a mitosising dragon, you can then silence to prevent any spells from hurting it, then pop a free dragon out before applying more shards. Of course, this would mean dr shields would be more effective, and this would only work if there was not any weapon that had control, or creature with a control ability on the field.I guess I dont see how this would improve the deck, to do that combo you would need 4 cards why not just wait till 7-8? especially when there is 1 copy of mitosis and 1 dragon. And by the point you would be playing that silence, there would be a considerable amount of damage on the FG's field, silence doesnt stop any damage already there. If you wanted to protect yourself from that damage then you would play sundial essentially negating the silence in the first place.
The difference between what you got what I got is mine is hypothetical and yours is real time. In theory you should average what I have but in practice, it might not be that way every time. If you flip a coin, you should get 50% tails, but even after 200 times you could have 60% heads and 40% tails.Yup, quite familiar with the binomial distribution. This is a bit more complicated than that however. Anyhow, thanks for the deck.
I like this deck a lot.Don't you need 4 SoR for Instosis? You have 4 in your deck? *confused*
Thanks Sevs. well done.
I am using this deck ( with slightly modifications) to grind Platinum. ( cos I still don't have all shards )
This is the variant i use right now.
Ughh you may want to reread that lol. and It should be pointed out that liquid shadow does not give EM's in an Chimera OTK anymore so there would be no need for that.I like this deck a lot.Don't you need 4 SoR for Instosis? You have 4 in your deck? *confused*
Thanks Sevs. well done.
I am using this deck ( with slightly modifications) to grind Platinum. ( cos I still don't have all shards )
This is the variant i use right now.
oops xD I got it now... thanks ^^Ughh you may want to reread that lol. and It should be pointed out that liquid shadow does not give EM's in an Chimera OTK anymore so there would be no need for that.I like this deck a lot.Don't you need 4 SoR for Instosis? You have 4 in your deck? *confused*
Thanks Sevs. well done.
I am using this deck ( with slightly modifications) to grind Platinum. ( cos I still don't have all shards )
This is the variant i use right now.
can someone explain this deck to me? im not entirely sure i understood how it worksThere are 7-8 main combo cards,
I don't have chimera at all.Ughh you may want to reread that lol. and It should be pointed out that liquid shadow does not give EM's in an Chimera OTK anymore so there would be no need for that.I like this deck a lot.Don't you need 4 SoR for Instosis? You have 4 in your deck? *confused*
Thanks Sevs. well done.
I am using this deck ( with slightly modifications) to grind Platinum. ( cos I still don't have all shards )
This is the variant i use right now.
Given the coming update, would it be worth it to switch from a Snova quanta-base to a QT quanta-base?See the precursor on the OP.
Just wondering: why purify... It's not like the poison based FG are a big problem anyways - you can mostly beat them in speed. Also that score vs hermes & eternal phoenix seems very high, they always seem to deflag any hourglas I build.because I played 200 consecutive matches without knowing who would be my next FG, of course purify is good only with a few numbers of FG,but 2 Hp every turn is not bad, test it :D
Wouldnt it be better to have at least one backup dragon? i feel like with only one dragon, youre very vulnerable to get that one ccd before he can copy himself.The point of this deck is that when you put the combo down, your opponent is dead. so, no.
Ah so SoR gets you around the "cant use ability on turn played"-part? i didnt know that.Not really, just gives you two uses of the ability if used on a time creature.
Ah so SoR gets you around the "cant use ability on turn played"-part? i didnt know that.Not really, just gives you two uses of the ability if used on a time creature.
So... did Singularity kill this deck?
So... did Singularity kill this deck?
So... did Singularity kill this deck?
Not at all. There's very little effect to it. Just play your SNs once a turn and you'll be fine.
So... did Singularity kill this deck?
No.
But Ai targeting sundial probably hits this deck pretty damn hard.
With 1.3 Instosis seems to be more nerfed than I thought. The SN-nerf hurts it not that much.
But in a match against Obliterator a few minutes ago he destroyed my Sundial instead of a hourglass
and killed me. :o
Edit: Graviton did the same. Seems that the AI now prefers to destroy Sundials over hourglasses. :'(
Akebono has focus? Wha-? I thought false gods don't have shards.With 1.3 Instosis seems to be more nerfed than I thought. The SN-nerf hurts it not that much.
But in a match against Obliterator a few minutes ago he destroyed my Sundial instead of a hourglass
and killed me. :o
Edit: Graviton did the same. Seems that the AI now prefers to destroy Sundials over hourglasses. :'(
Wellll :) when I play, it doesn't seem that 1.3 affected this deck. Even if I do summon a Singularity (if you play correctly, you'll summon 1 at most), it attacks first (because you summon it first) making the OTK damage not lessen at all. The thing is, now, Akebono has shard of focus :(.. So unless you get really lucky and he doesn't draw it, or he overdrives them, he'll target your Sundials for a gg. )': I suggest skipping this FG for 1.3
Well, apparently Akebono, and another one or two if I remember correctly, have been given Shards.Shocking! Everything I've known has been dumped on its head!
Hrm. So I guess SN nerf didn't really do any terribly earthshaking to this deck, did it?aha nope, it didn't affect much. I personally think, it barely changed anything. (You can actually summon a Singularity 2-3 turns before you OTK (with two hourglasses+sundial) and you'll be fine) (Even summoning a lot of them at the end doesn't do anything, IF you don't need to use Chimera against the FG. BUT if you do need Chimera against that FG, you'll be risking a possibility of too many minuses in the total 234 OTK damage)
Too bad Akebono's Sundial targeting won't let this deck farm him; some upped SoF would be nice. ;)
Well, apparently Akebono, and another one or two if I remember correctly, have been given Shards.
The addition of a couple of shards into a couple of FGs is not such a big deal for Instosis.
The bigger problem for Instosis in v1.3 is the change in targeting priority. Previously if you had hourglasses and a sundial out, the FGs would target the HG with their PC, so they still stayed stalled by the sundial and you could win if the FG did not get too many PC. However, now they will target sundial primarily, which means practically all FGs with PC will beat you unless you get really lucky and they do not draw any.
I believe this targeting priority change has significantly reduced the winning ratio of Instosis against many gods.
actually i always felt fg's should be made almost impossible to beat. They're supposed to be GODS. When i first saw fg's i thought there would be just one with the same deck as lvl 0 but while being allowed to draw 20+ cards per turn. oh well
Edit: Great thing is that it doesn't care about singularities unless they get vamped. Otherwise, 234 is high enough to drown out that -7. A Diamond Shield AND a Singularity STILL doesn't require a Chimera.Ohh, you are right. I was simply "banning" singularities :-[
yeah i switched from this to a 30 card control rainbow (not a very rushy kind) and with my new deck i have won 4 out of 5 games so far. Lol I was lucky. one win was dream catcher too.I'd like to see your 80% success rate rainbow for Fgs.
with the AI change and nova|Supernova nerf, i already changed my FG grinder...
False gods keep destoying my sundials before the hourglasses. will this deck still work with the new changes in the game?
How many FGs have how many SoFo now in 1.3?False gods keep destoying my sundials before the hourglasses. will this deck still work with the new changes in the game?It still works great; there's only a very few FGs that are affected.
Osiris and AkebonoHow many FGs have how many SoFo now in 1.3?False gods keep destoying my sundials before the hourglasses. will this deck still work with the new changes in the game?It still works great; there's only a very few FGs that are affected.
Both have 2 (4). Osiris has quickly gone from a joke to a serious threat. I've only gotten him predicted once from the Oracle and I couldn't make a reliable counter.Against Osiris I use Limitless Speed slim version with 3 extra explotions for the catapults because of the massive dim shield stalling, that works better than only 6 sundial turns.
Both have 2 (4). Osiris has quickly gone from a joke to a serious threat. I've only gotten him predicted once from the Oracle and I couldn't make a reliable counter.Against Osiris I use Limitless Speed slim version with 3 extra explotions for the catapults because of the massive dim shield stalling, that works better than only 6 sundial turns.
I use it only for Osiris and Obliterator. I don't think it's useful for the other FGs, because 3 explotions isn't enough to beat Octane and shields are not problems.is it worth it to pack those explosions all the time or just as a counter deck?Both have 2 (4). Osiris has quickly gone from a joke to a serious threat. I've only gotten him predicted once from the Oracle and I couldn't make a reliable counter.Against Osiris I use Limitless Speed slim version with 3 extra explotions for the catapults because of the massive dim shield stalling, that works better than only 6 sundial turns.
It slows down the deck. I say just skip decay/dmRemove 1 hourglass.
It slows down the deck. I say just skip decay/dmRemove 1 hourglass.
really good deck!!!
Wouldn't throwing in a Mirror Shield instead of the Chimera give a much better chance against Octane? Just got him (her?) twice in a row, and checked, if there is a variation for her in the Oracle predictions.
Wouldn't throwing in a Mirror Shield instead of the Chimera give a much better chance against Octane? Just got him (her?) twice in a row, and checked, if there is a variation for her in the Oracle predictions.
It would give you a better shot vs. Octane but it isn't worth it since it would hurt the chances vs every other god requiring chimera
Wouldn't throwing in a Mirror Shield instead of the Chimera give a much better chance against Octane? Just got him (her?) twice in a row, and checked, if there is a variation for her in the Oracle predictions.
It would give you a better shot vs. Octane but it isn't worth it since it would hurt the chances vs every other god requiring chimera
I meant that you should add an Oracle-variation for Octane with a Mirror Shield. :D Of course it wouldn't be good for about any other god. Also now that I thought of it, I'd rather go with a Wings against Serket instead of the Purify. If you get it out, you don't need your Sundials any more, only for the draws.
I'd change the god by god breakdown, changing akebono and Osiris to "impossible" since they have Shards of Focus now. No hope to defeat them with the OP deck.Not true. they have ranked up to Normal or Hard, true, but certainly not Impossible.
Been using the almost upped version of this deck (time factories, mitosis and the sundials are not yet upgraded) versus Half-BloodsIt works better against FGs than against half bloods, and sundial upgrade is batter of taste because of the mulligan screw they bring (I use then unupgraded).
It fails versus an early earthquake or permanent control versus my sundials and/or E hourglasses
Been using the almost upped version of this deck (time factories, mitosis and the sundials are not yet upgraded) versus Half-BloodsIt works better against FGs than against half bloods, and sundial upgrade is batter of taste because of the mulligan screw they bring (I use then unupgraded).
It fails versus an early earthquake or permanent control versus my sundials and/or E hourglasses
Play against FGs until you can upgrade the time factories.
As you want, but pilars are priority.Hmmm... I'll try upgrading the sundials.Been using the almost upped version of this deck (time factories, mitosis and the sundials are not yet upgraded) versus Half-BloodsIt works better against FGs than against half bloods, and sundial upgrade is batter of taste because of the mulligan screw they bring (I use then unupgraded).
It fails versus an early earthquake or permanent control versus my sundials and/or E hourglasses
Play against FGs until you can upgrade the time factories.
"later game, dont be afraid to play multiple SN on one turn if needed, it wont screw up the otk""Late game" means no more than 3 turns before finishing. Lalculating it for 3 turns against a 200 HP oponent can be risky, but 2 turns is safe.
This should be added to the play tips section, it may seem obvious but i bet a lot of people miss this.
"later game, dont be afraid to play multiple SN on one turn if needed, it wont screw up the otk"
This should be added to the play tips section, it may seem obvious but i bet a lot of people miss this.
Chapuz, i dont really get what you are saying.It can kill you if it gains Vampire. Generally, you have low HP late game, so this is a trouble. (though, there is always Sundial to the rescue)
If you do make a singularity it will hit before the dragons and you cant heal them to over 200 hp, so your dragons will still kill no matter how many singularities you have. Also, sundials stop singularities as well, so the vampire ones will only hurt you on the last turn.
I know that there was a sob version of this before te sob and sn nerfs, but is there a sob version for 1.31?
I was thinking:
-4 hgs, -4-5 time towers, +1 wind tower +1 gravity tower and +6sobs
yours tooI know that there was a sob version of this before te sob and sn nerfs, but is there a sob version for 1.31?
I was thinking:
-4 hgs, -4-5 time towers, +1 wind tower +1 gravity tower and +6sobs
I feel that opp hand will be clogged.
Here is a crazy win against Akebono when he got an early SoFo. Only used 4 dials.yep, he was slow(http://img825.imageshack.us/img825/738/72877212.png)
Edit: He only started with 1 tower. Probably led to me winning :D
Want to see a crazy win? :P Here:(http://i379.photobucket.com/albums/oo233/Reid4891/darkmatter.jpg)
Want to see a crazy win? :P Here:(http://i379.photobucket.com/albums/oo233/Reid4891/darkmatter.jpg)
?_? Who- what- how??!!
Did he play any black holes or use the nymph?
I just had something epic happen. I was facing Lionheart, and on the last turn, I had 0 cards, played the combo, felt confident, then pressed space. I forgot to sky blitz. The funny thing is, lionheart rewinded two of my dragons, so I didn't die next turn, and I was able to win.
So Instosis has been around a while now, but it is still viable and still in use.
So Instosis has been around a while now, but it is still viable and still in use.
I haven't gotten a single win from this deck vs FG's, and even dropped a few in Arena play. I'm usually dead before I get all the cards needed for the combo. Not a big fan of this deck, although the idea is cool, and it's a rush when it works, but there are other OTK ideas out there that I like more. Of course they suffer from the same problem, hanging on while you wait to build up a 6(ish) card combo.
So Instosis has been around a while now, but it is still viable and still in use.
I haven't gotten a single win from this deck vs FG's, and even dropped a few in Arena play. I'm usually dead before I get all the cards needed for the combo. Not a big fan of this deck, although the idea is cool, and it's a rush when it works, but there are other OTK ideas out there that I like more. Of course they suffer from the same problem, hanging on while you wait to build up a 6(ish) card combo.
If you have ZERO wins then 1 or more of the following applies most likely:
1. Your sample size is small (you've played ~5 games or fewer)
2. Your sample variety is limited (you've played the same high difficulty FG's)
3. You are playing the deck incorrectly
I wonder how this one can be considered "medium", did they change something?The AI was buffed after this deck was created, so the permanent targeting priority changed a bit among other things. I don't believe the OP was updated to reflect this. Also, Osiris and Akebonub received SoFo.
QuoteI wonder how this one can be considered "medium", did they change something?The AI was buffed after this deck was created, so the permanent targeting priority changed a bit among other things. I don't believe the OP was updated to reflect this. Also, Osiris and Akebonub received SoFo.
It's really an awesome deck. Even for a noob like me, i succeed to built a half upgrated Instosis deck and even beat once Rainbow !Actually,this version is not good when it's unupped. As Supernovas turns to just Novas...
Very nice deck even not upgrated.
It's really an awesome deck. Even for a noob like me, i succeed to built a half upgrated Instosis deck and even beat once Rainbow !Actually,this version is not good when it's unupped. As Supernovas turns to just Novas...
Very nice deck even not upgrated.
I just wanted to ask if i should upgrade SoR first or sundials.I have the entire rest of the deck upped.I'd say SoRs but upping sundials are reasonable ONLY against Decay,though. So,economy first
I just wanted to ask if i should upgrade SoR first or sundials.I have the entire rest of the deck upped.
Upped dials might mess with your air quanta though.What? Upped dials don't effect air quanta at all.
Question: Is there a Skip-Guide for Instosis somewhere?
was supposed to say unupped dials of course, sorry.Are you referring to mulligan for supernovas for air quanta, time quanta, or something else entirely?
was supposed to say unupped dials of course, sorry.
Skip guide is on reid's last message. Sevs should give credit and add it,lol :)
was supposed to say unupped dials of course, sorry.Are you referring to mulligan for supernovas for air quanta, time quanta, or something else entirely?
I've been using this deck pretty successfully against FGs. I like it because it beats a few of them that my other grinders have always auto skipped. But I've been having zero luck against plat or gold arena. Everyone either has too much pc, or too many shards of divinity putting their hp way over 200. Have I just been unlucky? Does anyone grind arena with this anymore?
Play the nova and get the sing. You won't care much about it unless the game drags on without the dial.
My question is:
FOR FG GRINDING ONLY, If I had all Novas upped, SoRe upped, Dragon upped, and 10 - 15 other upped cards, would the deck preform decently? Or at least better than a fully upped RoL/Hope (archangels with no upped Hope of course ;))?
Would a half-upped Instosis give me a higher Win/Loss than an upped RoL/Hope?
Nope. Some people run it without upped dials to not mess with mulligan. Instosis is totally doable without upped dials, although I definitely recommend you get upped towers if you do use unupped dials. Chimera and mitosis can be used unupped yes, and sky blitz should be upped. Towers are actually pretty important though.My question is:
FOR FG GRINDING ONLY, If I had all Novas upped, SoRe upped, Dragon upped, and 10 - 15 other upped cards, would the deck preform decently? Or at least better than a fully upped RoL/Hope (archangels with no upped Hope of course ;))?
Would a half-upped Instosis give me a higher Win/Loss than an upped RoL/Hope?
You definitely need upped dials for Instosis to work vs FG's. I think maybe Chimera and Mitosis can be un-upped without hurting the deck, but Sky Blitz, dials, towers and everything else pretty much needs to be upped.
I'd say stick with RoL hope. It has a winrate pretty close to instosis that it's not that big a difference until you can make instosis fully upped.
@furball about 34.5K (30K+15% of 30K)
Just a bad luck streak then.I'd say stick with RoL hope. It has a winrate pretty close to instosis that it's not that big a difference until you can make instosis fully upped.
@furball about 34.5K (30K+15% of 30K)
Up until now, it was doing absolutely great.
But for whatever reason, all day today and all of tonight, I have beaten a whopping 11 FG's. (out of at least 30-35)
I've played about 60 games with it and have maybe a 40% win/loss for some reason. (been playing around with it on the trainer)
I know most of it is my problem, not knowing exactly when to chain my dials, when to discard or go ahead and get singularity, or other general adjustment-to-new-deck syndrome problems.
Chimera has more cost than mitosis. Upping it first decreases SoR's absorbing :gravity to make you not play the chimera. So,chimera first.I've played about 60 games with it and have maybe a 40% win/loss for some reason. (been playing around with it on the trainer)
I know most of it is my problem, not knowing exactly when to chain my dials, when to discard or go ahead and get singularity, or other general adjustment-to-new-deck syndrome problems.
This is something you can only figure it out by yourself with a lot of playing, since there is not a specific perfect moment to start chaining. It mostly depends from 1) your hand, 2) the amount of PC the god have. I put a study on 500 games that you can look to see if you're going particularly bad vs some god, feel free to ask me any question on specific gods and i'll tell you what my strategy is. It's here: http://elementscommunity.org/forum/index.php/topic,32309.msg530261.html#msg530261
Also semi-upped Instosis works generally fine and I lot better from RoL/Hope, at least from my experience. I'd up cards in this order (besides SN and Dragon) -> Hourglass, Towers, Skyblitz, SoR, Sundials, Mitosis, Chimera.
Chimera has more cost than mitosis. Upping it first decreases SoR's absorbing :gravity to make you not play the chimera. So,chimera first.I've played about 60 games with it and have maybe a 40% win/loss for some reason. (been playing around with it on the trainer)
I know most of it is my problem, not knowing exactly when to chain my dials, when to discard or go ahead and get singularity, or other general adjustment-to-new-deck syndrome problems.
This is something you can only figure it out by yourself with a lot of playing, since there is not a specific perfect moment to start chaining. It mostly depends from 1) your hand, 2) the amount of PC the god have. I put a study on 500 games that you can look to see if you're going particularly bad vs some god, feel free to ask me any question on specific gods and i'll tell you what my strategy is. It's here: http://elementscommunity.org/forum/index.php/topic,32309.msg530261.html#msg530261
Also semi-upped Instosis works generally fine and I lot better from RoL/Hope, at least from my experience. I'd up cards in this order (besides SN and Dragon) -> Hourglass, Towers, Skyblitz, SoR, Sundials, Mitosis, Chimera.
No, Chimera upped first.
Chimera has a risk of not being able to be played because it is played after playing SoR (which may eat your :gravity)
Mitosis? Well, the :life needed can't be absorbed by SoR since you cost SoR after the Mitosis.
Unupped chimera costs 7 :gravity. If you used up all 6 SNs, you'll have more than enough quanta to cast it (I highly doubt 4 SoRs will absorb 6 :gravity when each SoR absorbs an average of .25 :gravity, making you have an average of 11). Even if you only cast 5SN, the chances of not being able to cast sky blitz is less than not being able to cast chimera. In all my games playing with instosis, I've used an unupped chimera because I was too lazy to up it. I never once ran out of :gravity.Me either but being perfectionist is great,too.
Akebono - Easy - Need Chimera - Start Sundial chain above 50 HP because of Titan.The guide was created before Akebono (and Osiris) was given SoFo.
Please explain. His SoFo eat my sundials like f*&%ing Skittles.
Akebono - Easy - Need Chimera - Start Sundial chain above 50 HP because of Titan.The guide was created before Akebono (and Osiris) was given SoFo.
Please explain. His SoFo eat my sundials like f*&%ing Skittles.
Expect a few things in the guide to be a bit off due to it not having been updated for some time.
Hey guys, I know I probably post too much, but as I am getting a little better with the deck and learn a litte better what to play and when, I have switched a card out once or twice. I had a HORRID luck of 90% of the time never drawing a :time tower until around turn 5, and by that time, I had to discard Hourglasses (which, for some reason, I had absolutely no trouble drawing).
So, right now, I have switced all of my Upped Sundials with Unupped Sundials. More :time Towers in the opening hand. Mulligan and whatnot.
Also, I switced one hourglass for an Enchant Artifact. I'm sure others have tried this before me, but I just wanted to say, in my case, it has been working alot more for me. Makes Akebono, Oblitorator, and Jezebel at least a non auto-quit. So if, by any chance, someone else is a n00b like me, maybe this will help!
Hey guys, I know I probably post too much, but as I am getting a little better with the deck and learn a litte better what to play and when, I have switched a card out once or twice. I had a HORRID luck of 90% of the time never drawing a :time tower until around turn 5, and by that time, I had to discard Hourglasses (which, for some reason, I had absolutely no trouble drawing).
So, right now, I have switced all of my Upped Sundials with Unupped Sundials. More :time Towers in the opening hand. Mulligan and whatnot.
Also, I switced one hourglass for an Enchant Artifact. I'm sure others have tried this before me, but I just wanted to say, in my case, it has been working alot more for me. Makes Akebono, Oblitorator, and Jezebel at least a non auto-quit. So if, by any chance, someone else is a n00b like me, maybe this will help!
Obliterator is 14/8/1 for me with the "classic" Instosis. Why one should auto-quit it? And even if they aren't easy opponents, same for Akebono and Jezebel.
You don't need to worry about PC until pulvy comes out, and it's only 1 shot per turn.Hey guys, I know I probably post too much, but as I am getting a little better with the deck and learn a litte better what to play and when, I have switched a card out once or twice. I had a HORRID luck of 90% of the time never drawing a :time tower until around turn 5, and by that time, I had to discard Hourglasses (which, for some reason, I had absolutely no trouble drawing).
So, right now, I have switced all of my Upped Sundials with Unupped Sundials. More :time Towers in the opening hand. Mulligan and whatnot.
Also, I switced one hourglass for an Enchant Artifact. I'm sure others have tried this before me, but I just wanted to say, in my case, it has been working alot more for me. Makes Akebono, Oblitorator, and Jezebel at least a non auto-quit. So if, by any chance, someone else is a n00b like me, maybe this will help!
Obliterator is 14/8/1 for me with the "classic" Instosis. Why one should auto-quit it? And even if they aren't easy opponents, same for Akebono and Jezebel.
Wow. Either I've never played this deck correctly or the RNG did something to one of us. How do you stand one PC being destroyed every turn?
Hey guys, I know I probably post too much, but as I am getting a little better with the deck and learn a litte better what to play and when, I have switched a card out once or twice. I had a HORRID luck of 90% of the time never drawing a :time tower until around turn 5, and by that time, I had to discard Hourglasses (which, for some reason, I had absolutely no trouble drawing).
So, right now, I have switced all of my Upped Sundials with Unupped Sundials. More :time Towers in the opening hand. Mulligan and whatnot.
Also, I switced one hourglass for an Enchant Artifact. I'm sure others have tried this before me, but I just wanted to say, in my case, it has been working alot more for me. Makes Akebono, Oblitorator, and Jezebel at least a non auto-quit. So if, by any chance, someone else is a n00b like me, maybe this will help!
Obliterator is 14/8/1 for me with the "classic" Instosis. Why one should auto-quit it? And even if they aren't easy opponents, same for Akebono and Jezebel.
Wow. Either I've never played this deck correctly or the RNG did something to one of us. How do you stand one PC being destroyed every turn?
I just realized now I have the four Shards of Readiness. :) So, you need the Dragon and SNs upped, and after that the Hourglasses. What next? Chimaera/Sky Blitz, I'd presume?
(http://i379.photobucket.com/albums/oo233/Reid4891/insto1000.jpg)Again, not so different from 500 matches, been on 55% for most of the time then dropped to 54% with not very good picks. Having Seism, Chaos Lord, Jezebel, Rainbow and Decay as the only Gods faced 40+ times isn't very helpful for the scores.
Just for the record, assuming a perfect score vs Akebono and Osiris (which was realistically before the introduction of SoFo when Instosis was made) I would have had 58,1% wins.
So I was enjoying a semi upped gold league killer deck and now I have decided to switch to this deck. Lets see what happens.You'll likely be run over by SoF. Use it on plat.
So I was enjoying a semi upped gold league killer deck and now I have decided to switch to this deck. Lets see what happens.You'll likely be run over by SoF. Use it on plat.
Hi everybody!
I have a quick question:
how does the new rule for supernovas influence the instosis deck? Is it a problem that you can only play one supernova per turn safely or doesn't it make any big difference?
I'm asking because i am considering to upgrade about 15 cards to have the "original" instosis deck.
And another question: are there any rumors about nerfs that would touch this deck? I would think that the supernova nerf, the sundial nerf and maybe to some degree the max 75 quanta rule had impacts on the efficiency of instosis.
I searched the forum and couldn't find any answers to these questions. Please excuse me if i have overlooked them somehow. Maybe you would like to point out the relevant thread for me.
Thanks a lot,
i really appreciate the community for all the great tips in the forum and in the wiki. It makes elements special as a game.
Greetz,
Ephesar
Actually I disagree on previous comment. Singularity can auto-duplicate them, became vampire (dealing damage to you when they attack), play chaos power on themselves, adrenaline, etc. A vampire+adrenaline singularity deals to you a lot of damage and can kill you before your dragons start to attack. You shouldn't use two SN in a row unless you're planning to win in this or next round. Don't make a singularity at the start, definitely.
But still I think there is no big difference, you still need at least 6-7 rounds in order to play the combo, so there isn't a particular reason to play 2 SN in the same round in a normal situation. If the situation requires it, just play according to it (you can even play 3-4 SN in a row and play chimera if you don't need it after, since they are gonna be killed and save you a little damage from enemy creatures).
how does the new rule for supernovas influence the instosis deck? Is it a problem that you can only play one supernova per turn safely or doesn't it make any big difference?
Not that big actually. It might slow you down a bit in the beginning, but you can chain sundials to stop your singularities from hurting you, and as long as your hp isn't too low, just pull off the combo. The negative attack singularities will act before your instosis combo that deals >200 damage happens
And another question: are there any rumors about nerfs that would touch this deck? I would think that the supernova nerf, the sundial nerf and maybe to some degree the max 75 quanta rule had impacts on the efficiency of instosis.
As stated above, SN nerf barely hurts it. The sundial nerf which makes AIs target sundials does hurt this more, and especially with 2 FGs getting SoFo. However, this still remains one of the best FG farmers even after these nerfs. The quanta cap does not affect this at all (You could put the quanta cap at 20 and still instosis won't suffer
how does the new rule for supernovas influence the instosis deck? Is it a problem that you can only play one supernova per turn safely or doesn't it make any big difference?
Not that big actually. It might slow you down a bit in the beginning, but you can chain sundials to stop your singularities from hurting you, and as long as your hp isn't too low, just pull off the combo. The negative attack singularities will act before your instosis combo that deals >200 damage happens
And another question: are there any rumors about nerfs that would touch this deck? I would think that the supernova nerf, the sundial nerf and maybe to some degree the max 75 quanta rule had impacts on the efficiency of instosis.
As stated above, SN nerf barely hurts it. The sundial nerf which makes AIs target sundials does hurt this more, and especially with 2 FGs getting SoFo. However, this still remains one of the best FG farmers even after these nerfs. The quanta cap does not affect this at all (You could put the quanta cap at 20 and still instosis won't suffer
I myself am now running a 31-card variant with an extra tower splashed in, and un-upgrading 2 sundials (so 4 upgraded now instead of earlier 6).Nice idea though. I found that 6 unupped sundials seems even more solid, since you will always have the tower from first. I'll use this version instead. Thanks a lot.
There is pro and con, since you have to spend 6 :time to play 6 unupped sundials. It seems irrelevant, but it's not, trust me, especially against rush decks. Also not having sundials nor horuglasses at the start on your hand can be more fatal than not having towers.I myself am now running a 31-card variant with an extra tower splashed in, and un-upgrading 2 sundials (so 4 upgraded now instead of earlier 6).Nice idea though. I found that 6 unupped sundials seems even more solid, since you will always have the tower from first. I'll use this version instead. Thanks a lot.
Hey furballdn!
Thanks for your reply!
You are obiously right, the quanta cap doesn't touch this deck. Should have thought of that before.
From what I read, instosis really seems to be the best fg-farmer (on the forum anyway). Although I was thinking about an aether deck, too. But the instosis deck thread on this forum has some great suggestions how to bolster the deck up against certain fg with only a few more upgraded cards.
All the best,
Ephesar
Hey furballdn!
Thanks for your reply!
You are obiously right, the quanta cap doesn't touch this deck. Should have thought of that before.
From what I read, instosis really seems to be the best fg-farmer (on the forum anyway). Although I was thinking about an aether deck, too. But the instosis deck thread on this forum has some great suggestions how to bolster the deck up against certain fg with only a few more upgraded cards.
All the best,
Ephesar
Poison Dials took the title of best FG farmer a while ago. It also EM's constantly with extra HP with SoD.
Hey furballdn!
Thanks for your reply!
You are obiously right, the quanta cap doesn't touch this deck. Should have thought of that before.
From what I read, instosis really seems to be the best fg-farmer (on the forum anyway). Although I was thinking about an aether deck, too. But the instosis deck thread on this forum has some great suggestions how to bolster the deck up against certain fg with only a few more upgraded cards.
All the best,
Ephesar
Poison Dials took the title of best FG farmer a while ago. It also EM's constantly with extra HP with SoD.
i might have to disagree with you there, Instosis may have a smaller win-rate but it has a much faster ttw. Not sure how much electrum both decks can earn you in an hour, but taking in consideration that you win the most money from selling upped cards from spins, i would say Instosis is still the way to go to farm FGs
Reid, your guide is simply awesome!
I'd like to know what version of Instosis are you using and, since your incredible experience with this deck, detailed playing tips for every FG that noobish player like me could use instead of the one in the OP.
I would be great!
@reid: as I said I added 1 tower, making it 31 cards. So as (normally) each tower brings at least 2 time quantum, swapping out the sundials is not "negative". & thanks to the mulligan I can prevent seism of demolishing all my towers - I get enough in start hand to play them 1 by 1 and keep a few for some turns.
On a second note: how the hell did you get so high vs rainbow. He's like my worst nightmare as he can screw you over at any point in the game. (compared to chaos lord who isn't actual hard imo after you got supernovae out). Really that massive amount of CC takes away each and every hourglass. Even dreamcatcher is "easier" - just play till you see a butterfly effect.
Lost 2 times in a row to lionheart thanks to all my hourglasses in last 8 cards -.-
in 1.32, SoR will cost 3 :time.Exactly what I thought. Good job.
the bad thing is that you need 25 :time ...
the good thing is that the :air cannot be messed up, and you only need 4 sn...
i think -2 sn + 2 :time tower wont give enough :time, though.
in 1.32, SoR will cost 3 :time.1.32 makes this deck stronger, actually.
the bad thing is that you need 25 :time ...
the good thing is that the :air cannot be messed up, and you only need 4 sn...
i think -2 sn + 2 :time tower wont give enough :time, though.
Maybe this.
Dunno, SoR might be buffed again.
And too much full hands.Maybe this.
Dunno, SoR might be buffed again.
Tried some games with it, seemed to have trouble with getting quanta/drawing stuff when you need it.
The lack of the 2 SNs kind of hurt.
I've been testing a variant of -1SoB -1 Time Tower +2 Entropy Tower and change mark to Fire. You draw really fast, but you really need an Entropy Tower quick to play the SNovas.
Maybe this.
Dunno, SoR might be buffed again.
Might as well post this here.(http://i.imgur.com/w5ADJ.png)
(http://i.imgur.com/0kiYH.png)
Combo requires 8+1 chimera cards (compared to classic's 7+1).
Quanta:
Classic (234) : 12 rainbow + 0 time
1.32 (pre-nerf) : 8 + 12
1.32 (234) : 12 + 6
1.32 (208) : 8 + 10
For the last time, Instosis is not dead. Crippled, maybe, but not dead.
Limitless Speed and Devonian FrOTKal aren't affected at all ;)For the last time, Instosis is not dead. Crippled, maybe, but not dead.
Still, it doesn't make any sense to insist on using it after it's been weakened so much ;) Especially when decks like Poisondials and Pillarless SPlat have been affected a lot less.
win rate of 69%... best deck ever right there :D
I think the PDials stats do not include skipped gods as losses... Unless you're talking about the stats received in the simulator?win rate of 69%... best deck ever right there :D
PDials has passed that.
For the last time, Instosis is not dead. Crippled, maybe, but not dead.Might as well post this here.(http://i.imgur.com/w5ADJ.png)
(http://i.imgur.com/0kiYH.png)
Combo requires 8+1 chimera cards (compared to classic's 7+1).
Quanta:
Classic (234) : 12 rainbow + 0 time
1.32 (pre-nerf) : 8 + 12
1.32 (234) : 12 + 6
1.32 (208) : 8 + 10
http://imgur.com/a/bOEAT
As you can see/guess from the screenshots:
1x Silurian Dragon, Mitosis, Sky Blitz, Chimera
2x Twin Universe
3x SoR
3x Hourglass
6x Time Towers
6x Supernova
6x Sundial
And, in lieu with my inability to produce the deck code, no stats from me.