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Re: SN FG OTK (2.5 min game, 69% winrate) http://elementscommunity.org/forum/index.php?topic=32309.msg408447#msg408447
« Reply #12 on: October 12, 2011, 04:47:47 AM »
Very nice  ;) Currently, I'm running it with + 1 Liquid Shadow, and its working great for EMs!

Offline YoungSot

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Re: SN FG OTK (2.5 min game, 69% winrate) http://elementscommunity.org/forum/index.php?topic=32309.msg408452#msg408452
« Reply #13 on: October 12, 2011, 05:13:07 AM »
Very nice  ;) Currently, I'm running it with + 1 Liquid Shadow, and its working great for EMs!
Yeah I'm experimenting with LS too. Spins are the biggest part of FG farming, so EMs aren't worth it if it lowers the win rate much. But it's just one card, and it makes EMs so easy. We should probably start some actual stats with LS to compare to the original.

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Re: SN FG OTK (2.5 min game, 69% winrate) http://elementscommunity.org/forum/index.php?topic=32309.msg408455#msg408455
« Reply #14 on: October 12, 2011, 05:26:45 AM »
I don't understand why Dream Catcher is auto-quit. I just had 2-0 with him. First game he has Discord out but at the time I already played like 5 SNs so there is no problem playing killing turn. Although in both game I didn't see a single BE, but that won't make it harder than Obliterator right?

Some other gods are definitely harder imo, e.g. Octane can kill in 6 turns easily, Hermes with early explosion can kill too.
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Re: SN FG OTK (2.5 min game, 69% winrate) http://elementscommunity.org/forum/index.php?topic=32309.msg408456#msg408456
« Reply #15 on: October 12, 2011, 05:27:52 AM »
LS will be better for Arena where EMs matter more. It can make a big difference there.  I find myself discarding cards due to how fast Im going through the deck, and depending on my opponent, chimera is the first to go. LS would probably be the new first to go if I threw it in there. Ultimately im not sure how useful it would end up being.
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Re: SN FG OTK (2.5 min game, 69% winrate) http://elementscommunity.org/forum/index.php?topic=32309.msg408458#msg408458
« Reply #16 on: October 12, 2011, 05:35:10 AM »
I decided to try this out to see how it would do.  The first god was Dark Matter, and I got destroyed; I see that one was marked as a 'skip' by Sevs, and I'd agree.  The second one was Ferox.  At first the game seemed pretty good; I was drawing lots of cards and stalling with sundials.  I got the dragon/mitosis thing going and was making dragons like crazy, but I had to keep putting up sundials so that I wouldn't die, because by the time I got the combo out, I had like 30hp.  So I kept stalling with sundials, wondering how in the hell I'm supposed to beat Ferox, when the OP had a 100% win rate against him.  I'm running out of cards, and I get down to the last card in my deck, and I'm about to say screw this deck, it sucks.

I draw Sky Blitz.

 8)

A 338 attack Chimera immediately followed...

On to the third game :D  This deck is funny :p

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Re: SN FG OTK (2.5 min game, 69% winrate) http://elementscommunity.org/forum/index.php?topic=32309.msg408460#msg408460
« Reply #17 on: October 12, 2011, 05:38:14 AM »
Saw this deck appear earlier today.  Thought to myself, "Neat."
Then I noticed the overwhelming number of praise replies that appeared in such a short amount of time and decided to go FG hunting for the first time in waaaay too long.

Here's my impression of the deck after 11 games (feel free to facepalm with me at the play mistakes):

Game 1:  Jezebel.  Loss
Stole everything like the kleptomaniac she is.  Then she got an early Amber Nymph...you can probably deduce the rest.
Game 2:  Rainbow Loss
One of those games where Rainbow decided to draw every bit of PC zanz ever invented.  Funny how it seemed to use Steals on Hourglass and Explosions on Sundials as well...
Game 3:  Serket Loss - Playing mistake
Normal Serket duel.  Average amount of quanta early, creatures soon after.  I started trying to chain Sundial way too soon and didn't draw any to save me from the Poison damage.  You can really tell it's been too long since I've decided to grind FGs >_>
Game 4:  Ferox Win
Easy, easy duel.  Just chained Sundials and drew cards like normal.  Deck played out to perfection.
Game 5:  Obliterator Loss
Pulvy on turn 2, but the real problem was that I couldn't draw Mitosis because it was the very last card in my deck.
Game 6:  Jezebel Loss
So close!  Everything was going perfectly until the second to last turn she activates BH from her Gravity Nymph.  This wasn't going to be a problem at first because I still had another SN to draw to give me more than enough quanta to play everything...but then SoR decided to steal 2 :air meaning that I couldn't Sky Blitz.
Game 7:  Destiny Win
Easy.  Fate Eggs said hello, started Sundial chaining.  Close to an EM, but an Eternity decided to show its trollface to stop this.  Mitosis was the last card in my deck again, but I had plenty of stall power to make this inconsequential.
Game 8:  Destiny Loss - Playing mistake
Yeah, this was embarrassing.  Perfect duel until I decided to try and win a turn sooner by playing a Sundial from my hand and taking a chance to draw my 4th SoR.  It worked!  So then I went off without thinking and set off the entire combination, ending with a Chimera.  Then when I end my turn I notice my Chimera doesn't attack.  Turns out that Sundial stops your creatures too; convenient time to not pay attention to this *facedesk*  Destiny then rewound my Chimera, causing me to quit.
Game 9:  Ferox Loss - Playing mistake
Needed another Sundial but couldn't draw it in time.  I probably could have won had I not started chaining Sundials too early
Game 10:  Paradox Win
Easy duel.  Sundial chain broke a time or two, but Paradox's damage output was too low for it to matter.
Game 11:  Decay Loss
Tried playing it through just for the heck of it...denied my :entropy with a single Pest and then played two more Pests the turn after.  I quit immediately.
All in all, if I wasn't so rusty with FG grinding I would have been much more successful.  It probably takes a few more games to get the Sundial timing down, but after that I'd imagine it to be a walk in the park.  I would easily recommend this to anyone looking for a fun, effective, and fast FG grinder.
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Offline dragonsdemesne

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Re: SN FG OTK (2.5 min game, 69% winrate) http://elementscommunity.org/forum/index.php?topic=32309.msg408476#msg408476
« Reply #18 on: October 12, 2011, 06:48:36 AM »
After roflstomping some false gods, I decided to try this out in the arena.  I won 4 straight games in gold, against vader sader, firestall, immorush, and dune scorpion momentum.  The last two were very close games, but it did work.  (immorush I didn't get my first sundial until the last possible turn, after drawing over half my deck with early hourglasses, and dune scorp I would have died to neurotoxin the next turn)

Offline SevsTopic starter

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Re: SN FG OTK (2.5 min game, 69% winrate) http://elementscommunity.org/forum/index.php?topic=32309.msg408481#msg408481
« Reply #19 on: October 12, 2011, 07:33:23 AM »
Instosis sounds better as a name...
I like that name too. Done

It probably takes a few more games to get the Sundial timing down, but after that I'd imagine it to be a walk in the park.  I would easily recommend this to anyone looking for a fun, effective, and fast FG grinder.
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Offline Elite arbiter

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Re: SN FG OTK (2.5 min game, 69% winrate) http://elementscommunity.org/forum/index.php?topic=32309.msg408482#msg408482
« Reply #20 on: October 12, 2011, 07:38:56 AM »
Indeed, I am loving this deck. It works wonders, and I probably played a dozen+ games against the FG's, and only lost twice. But that might be due to getting easier matchups. I agree though that 'any' quanta denial auto-gg's this deck. But aside from that its an absolute monster. Won 3 games in platinum twice, and on the second time got an upped SoV.

This deck's main boon is consistency and that it functions reliably and as such you almost never get screwed by bad luck, which gives it near 100% wins against many false gods, and although the skips aren't as much "you have only a slim chance" as "You lose. Period." you're skipping them anyway.


Also, as a tip, don't be afraid in certain circumstances once you think about it to play more than 1 sundial at once. Just keep count how many you have left, if you have the proper hourglass and dial count you can draw through your entire deck without needing all 6 turns of protection.

Offline BloodlinE

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Re: Instosis [FG][OTK][Arena] http://elementscommunity.org/forum/index.php?topic=32309.msg408486#msg408486
« Reply #21 on: October 12, 2011, 07:54:00 AM »
Hover over cards for details, click for permalink
Deck import code : [Select]
560 5c9 5rp 5rp 5rp 5rp 5rp 5rp 6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 7n9 7q5 7q5 7q6 80d 80d 8ps



i was using your deck and i liked it. i was able to make my own version :D.
unupped sundials doesnt screw mulligan so thats that there is a 100% chance where you draw a pend.
with that percentage you can actually get a 2nd turn SN or a first turn SN. but the instosis deck haz 3rd turn sn.
with the 2nd turn SN you can use your sundialz for drawing power :D
so far 74% win rate atm :D
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Re: Instosis [FG][OTK][Arena] http://elementscommunity.org/forum/index.php?topic=32309.msg408495#msg408495
« Reply #22 on: October 12, 2011, 08:42:19 AM »
Another rushed stall? Count me in on farming like mad while it lasts.
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Offline SevsTopic starter

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Re: Instosis [FG][OTK][Arena] http://elementscommunity.org/forum/index.php?topic=32309.msg408496#msg408496
« Reply #23 on: October 12, 2011, 08:50:00 AM »
by Sevs
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Deck import code : [Select]
560 5c9 5rp 5rp 5rp 5rp 5rp 5rp 6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 7n9 7q5 7q5 7q6 80d 80d 8ps

i was using your deck and i liked it. i was able to make my own version :D.
unupped sundials doesnt screw mulligan so thats that there is a 100% chance where you draw a pend.
with that percentage you can actually get a 2nd turn SN or a first turn SN. but the instosis deck haz 3rd turn sn.
with the 2nd turn SN you can use your sundialz for drawing power :D
so far 74% win rate atm :D
So far the mulligan hasn't really been an issue for me because there are 6 towers and 10 drawing sources. And I also chose the Entropy mark because you dont need an early SN, chances are you shouldnt be stalling before turn 3.

Also upped sundials keep your time quanta from being overused. They probably work better in your version because you dont need the quanta to support 4 hourglasses.
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