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Deck Ideas => Archived Decks => Topic started by: Plantifant on November 04, 2012, 09:27:34 pm

Title: Gold farmer
Post by: Plantifant on November 04, 2012, 09:27:34 pm
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5lg 5lg 5lg 6rm 6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 6s5 6s5 6s5 6s5 6s5 7k0 808 808 808 808 808 808 80h 80h 80h 80h 80h 8pq

Made this, which made alot of funny stuff happen
1. Purify will be casted on the oponnent, since he receives damage and want to get healed.
2. He will still play Psion's.
3. If you run out of Sosac chain before the killturn, you won't be irritated by the opponent playing lot's of shit out. He will do that, but it won't bother you, since the Spell damagers deal damage first, and kill him before the others can harm you.
4. Also light mark for the shields + SoD can give you some EXTREME nice EM's.

19-1 is gold so far ^^ I will edit this with every 5 games. Loss is was my mistake, this might be unbelieveable, but it's true lol.
Title: Re: Gold farmer
Post by: rickerd on November 04, 2012, 09:54:58 pm
nice deck just tested it, it works.
Not most original but it's a fun deck.
will try more
Title: Re: Gold farmer
Post by: mwaetht on November 05, 2012, 04:20:27 am
How do you use this? I get under 50% win rate.

One problem I found is that SoW/Quint/Shield makes one of your opponent's creatures (probably the most damaging one) stop dealing damage, which makes SoSac less useful.
Title: Re: Gold farmer
Post by: Plantifant on November 05, 2012, 06:42:30 am
You make some creatures hit the opponent.himself.
And if he's rushy, you play Sosac.
Title: Re: Gold farmer
Post by: rickerd on November 05, 2012, 11:39:39 am
He replaced healing stuff for SoSa

I have some problems with mass healing :C

Plantifant also told me to keep some reflective shields unupped, since they will let more dammage through which is better for SoSa, good thinking :D
Title: Re: Gold farmer
Post by: Plantifant on November 05, 2012, 11:47:01 am
Got some results for me rickerd?
I'm currently wrecking Platinum :D
Title: Re: Gold farmer
Post by: rickerd on November 05, 2012, 11:49:14 am
Well, since I'm playing with then deck but then half upped there isn't really much stats.
I won 9 and lost 1 against Mass healing.

But I'm at school so I've got no time now.
Title: Re: Gold farmer
Post by: vagman13 on November 05, 2012, 12:18:19 pm
Love this deck,been testing it for some time and its pretty impressive.Not as good as described but maybe I aint familiar with it yet.

What I noticed is that is it can suffer a lot from bad draws.So a suggestion might be to remove SODs for shards of bravery.A bit less greedy and risky on the defensive side but maybe more consistent.I will try it out.

weaknesses noticed so far :
Title: Re: Gold farmer
Post by: Plantifant on November 05, 2012, 03:31:08 pm
Love this deck,been testing it for some time and its pretty impressive.Not as good as described but maybe I aint familiar with it yet.

What I noticed is that is it can suffer a lot from bad draws.So a suggestion might be to remove SODs for shards of bravery.A bit less greedy and risky on the defensive side but maybe more consistent.I will try it out.

weaknesses noticed so far :
  • mass healing
  • quanta denial(discord mainly and pests/earthquake/blackhole maybe,depends)
  • mindgate decks (if he can steal your SoSacs or has no creatures

Very true, but 19-1 wasnt a joke :p I was pretty lucky I guess with opponents.
Anyway, Earthquake should be a too big of a problem, you dont need many quanta, 1 suffering creature is in most cases already enough.
Feel free to test ideas out and post them if you think it's better.
I think SoD is pretty handy when the opponent is rushy, but go and test things out! :D

Anyways: To everyone who posted here with positive feedback, thanks for all :D
This is my first really good results deck.

EDIT: Screenies always fun.
(http://puu.sh/1mKlm)
Title: Re: Gold farmer
Post by: rickerd on November 06, 2012, 04:07:30 pm
I would swear I would have won against scorpion if I didn't get my first SoW after 9 F*CKING TURNS!  :(
Title: Re: Gold farmer
Post by: mrezman on November 06, 2012, 05:26:59 pm
Haha, even if I had 1/4 of that amount of shards...
Title: Re: Gold farmer
Post by: vagman13 on November 06, 2012, 09:39:31 pm
3. If you run out of Sosac chain before the killturn, you won't be irritated by the opponent playing lot's of shit out. He will do that, but it won't bother you, since the Spell damagers deal damage first, and kill him before the others can harm you.

poison damage is dealt before spell damage,so you can die from scorpion decks this way.
Title: Re: Gold farmer
Post by: rickerd on November 07, 2012, 12:31:10 pm
3. If you run out of Sosac chain before the killturn, you won't be irritated by the opponent playing lot's of shit out. He will do that, but it won't bother you, since the Spell damagers deal damage first, and kill him before the others can harm you.

poison damage is dealt before spell damage,so you can die from scorpion decks this way.
true, it keeps me from getting alot of Em's, but after SoSa is down, you're already healed for 2 turns, so getting killed in the final turn by poison dammage is unlikely.

I think the biggest weakness is the bad draws.
Title: Re: Gold farmer
Post by: Plantifant on November 07, 2012, 12:46:09 pm
3. If you run out of Sosac chain before the killturn, you won't be irritated by the opponent playing lot's of shit out. He will do that, but it won't bother you, since the Spell damagers deal damage first, and kill him before the others can harm you.

poison damage is dealt before spell damage,so you can die from scorpion decks this way.
true, it keeps me from getting alot of Em's, but after SoSa is down, you're already healed for 2 turns, so getting killed in the final turn by poison dammage is unlikely.

I think the biggest weakness is the bad draws.

Yes, same with quanta mess, the rest isn't pretty much a point.
Title: Re: Gold farmer
Post by: vivimancer on November 07, 2012, 01:51:26 pm
Just discovered that Seraph's divine shield ability messes with quint, apart from that good deck
Title: Re: Gold farmer
Post by: rickerd on November 07, 2012, 05:15:34 pm
Just found out something:
SoFr will be a problem too when played with  :air creatures, they will be less targetable and so less quintable
Title: Re: Gold farmer
Post by: kimham8a on November 08, 2012, 01:05:35 am
This is pretty good and I didn't see any similar deck posted yet, so why don't we make a name for it?
Title: Re: Gold farmer
Post by: furballdn on November 08, 2012, 04:01:45 am
I've seen decks similar to this, but not a whole thread devoted purely to this tactic. I like it quite a lot, and your stats do show that it is pretty powerful. As for name, how about something like "Reflect on the sacrifices"?
Title: Re: Gold farmer
Post by: Plantifant on November 08, 2012, 07:23:12 am
Thanks for all the feedback :3
maybe something like 'Reversed spell' is cool? :D
Title: Re: Gold farmer
Post by: Chapuz on November 08, 2012, 12:36:36 pm
Sacriflection or Reflectice?
Title: Re: Gold farmer
Post by: rickerd on November 08, 2012, 01:22:00 pm
Immortal Treachery
Title: Re: Gold farmer
Post by: Plantifant on November 08, 2012, 08:30:02 pm
:o
Those names are very good, lemme think about what it's gonna be D:
Title: Re: Gold farmer
Post by: whatifidogetcaught? on November 09, 2012, 12:33:35 am
I like "I Reflect Thy Wisdom!"

That would seem like a good name. I bet this would do awesome in the Platinum league. You should (or someone else) give it a shot.
Title: Re: Gold farmer
Post by: Plantifant on November 09, 2012, 06:57:29 am
What will do good in the league? And give what a shot? D:
Title: Re: Gold farmer
Post by: whatifidogetcaught? on November 09, 2012, 01:47:21 pm
What will do good in the league? And give what a shot? D:

This deck that you posted. I've seen variations work well in the Platinum League, but none this powerful and well-built.
Title: Re: Gold farmer
Post by: Plantifant on November 09, 2012, 02:45:10 pm
Oh, thanks :D
I thought you meant a name, give it a shot, I was like what? >.<
Title: Re: Gold farmer
Post by: kimham8a on November 10, 2012, 01:06:48 am
Could you update your stats for gold and put up your plat stats as well?
Need another wisdom to build this deck. :'(
Title: Re: Gold farmer
Post by: Plantifant on November 10, 2012, 09:03:09 am
Sure, ill play some games in a moment :p
EDIT: 6-1 against plat
And 8-2 against gold.
I find plat to me more farmable
Title: Re: Gold farmer
Post by: mwaetht on November 10, 2012, 07:25:32 pm
VS Plat: 7-11 and two more losses to misplay. How did you get 6-1?

Game 1: 0 pillar draw against mono-dark. LOSE
Game 2: UG deck. Got worried when no creatures showed up, but a Blue Nymph got played and I immediately unloaded all my shards on it. I won two turns before decking. WIN
Game 3: I love mono-Aether. WIN
Game 4: Drew 3 pillars. Opponent got 1st turn EQ, Discord, and SoFo. LOSE
Game 5: Forest Spirit/Staff/Adrenaline deck. I quinted all staves. WIN
Game 6: Would have won, but miscalculated and got reduced to exactly 40 HP. Died next turn despite still having SoSac in hand. LOSE (by misplay)
Game 7: 0 pillars against water/death poison. SoSac kept me alive to draw a pillar three turns later, but I withheld a SoSac when I really shouldn't have and went down to 39 HP. LOSE (by misplay)
Game 8: Mono-Aether with a few rainbow cards and Mindgates. I was worried when it got three SoD from Mindgate, but it still didn't work in the end. WIN
Game 9: Speedbow. Turn 1 SoFo, Turn 4 Discord, Black Holes abound. LOSE
Game 10: I got one pillar. Turn 1 SoFo. Turn 2 SoFo. Turn 3 SoFo. I'm desperate enough to throw all my shards on a Skeleton and manage to chain enough SoSac. WIN
Game 11: Death/water. SoP comes out, but it gets destroyed immediately and they never play another. No notable threats otherwise. WIN (EM)
Game 12: Forest scorpion buff/TU deck. 0 pillars, TU comes out too fast and takes me to under 40 HP. LOSE
Game 13: Rainbow containing every card that has to do with death, plus a LOT of Sanctuaries. The oracle card was Vampire. It worked surprisingly well... I reduced them to 4 HP, then decked out. LOSE
Game 14: Mono-Life. Feral Bonds ensured my defeat. LOSE
Game 15: First turn SoFo. Drew only one Quint, EQs abound, Discord gets played, SoSac is OP. WIN
Game 16: Ghostmare. Enough damage comes out to force me to use SoSac, but not enough to let me use SoSac again. LOSE
Game 17: Ghostmare. All towers got stolen and I didn't draw any SoW. LOSE
Game 18: SoSebow. No shield. LOSE
Game 19: A very fun deck with Damselfly, flying Owl's Eyes, SoFre and SoI. FFQ (whose ability could not be used) and Fire Pendulums suggest there's more to the deck than originally seen, but I died before I could see it. Quints were evaded, not that it mattered in the end. LOSE
Game 20: Mono-Fire. A sudden flood of creatures in one turn stopped me from using SoSac. LOSE
Title: Re: Gold farmer
Post by: kimham8a on November 11, 2012, 02:43:30 am
Of course, WHEN you play against plat can be important. Maybe that's why the rates are different?
Title: Re: Gold farmer
Post by: mwaetht on November 11, 2012, 03:42:10 am
Of course, WHEN you play against plat can be important. Maybe that's why the rates are different?

Point. In that case, may I ask the previous testers and the OP which decks they played against?
Title: Re: Gold farmer
Post by: Plantifant on November 11, 2012, 09:21:32 am
Just bad draws are a problem, as noted before.
Anyway, you should win like every ghostmare game since those are too easy.
Title: Re: Gold farmer
Post by: kimham8a on November 11, 2012, 02:06:58 pm
Yay, got 5th wisdom. Anyway, though I've still not tried this deck, I would think ghostmare would put a bit of a fight with draw denial, no?
Title: Re: Gold farmer
Post by: Faro on November 11, 2012, 04:51:14 pm
Tried against FGs.... awesome
Title: Re: Gold farmer
Post by: Plantifant on November 11, 2012, 05:33:25 pm
Yay, got 5th wisdom. Anyway, though I've still not tried this deck, I would think ghostmare would put a bit of a fight with draw denial, no?

I though alot about this deck, notice that he can't nightmare quinted ghosts ;)
Title: Re: Gold farmer
Post by: mwaetht on November 11, 2012, 10:32:53 pm
Put they can (and do) play unquinted ghosts and Nightmare them on the same turn. Which is precisely what happened, locking me in a poor hand (which is not rare in the deck).
Title: Re: Gold farmer
Post by: kimham8a on November 11, 2012, 11:09:38 pm
Ah well we can all agree this deck is awesome right?
Plantifant you got some names now; choose one! Gold Farmer is a bit too generic of a name, don't ya think?  :P
Title: Re: Gold farmer
Post by: Plantifant on November 12, 2012, 06:48:15 am
Sacriflection or Reflectice?

I made my choice :D
Title: Re: Gold farmer
Post by: kimham8a on November 12, 2012, 10:38:02 pm
Sacriflection or Reflectice?

I made my choice :D

So change the thread name. Also I beat ghostmare, yeah it doesn't seem that hard with this deck. Nvm, just lost to ghostmare :).

Record so far: 11-9 Plat 0-1 Gold 4-5 FGs (I'll keep updating for a while.)
Title: Re: Gold farmer
Post by: Plantifant on November 14, 2012, 04:48:50 pm
Bad stats :/
I won alot more than I lose, somehow
Title: Re: Gold farmer
Post by: jawdirk on November 17, 2012, 11:55:48 pm
have you considered putting in some upped sundials?
...
What do people think?
Sundials could work, but shard of bravery would do more to make the deck regular. Another problem with sundials is that they will be the only target (other than pillars) for PC. One of the strengths of this deck is that there is nothing to target except towers.

This deck's biggest weaknesses are quanta denial, healing, and stall. I don't think there is any way to make it viable against those common deck types.
Title: Re: Gold farmer
Post by: Plantifant on November 23, 2012, 03:39:39 pm
I think we all already accepted that it works great like this lol.
Title: Re: Gold farmer
Post by: kimham8a on November 25, 2012, 05:25:19 am
My plat winrate with this deck has reached ungrindable levels.  :(
Is it still working for anyone else?
Title: Re: Gold farmer
Post by: rickerd on November 25, 2012, 12:48:21 pm
Yes it does, and if arena is going bad I start playing gods
Title: Re: Gold farmer
Post by: jawdirk on November 26, 2012, 08:05:44 am
I've been testing a hybrid of this deck, the deck I posted (Wisdom of Bravery) and wise-vu.
I find that adding a single deja vu (you need novas to do this) gives it a good chance of beating many stall decks.

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4vj 4vj 4vj 4vj 4vj 4vj 5lg 5lg 5lg 6rm 6rt 6rt 6rt 6s3 6s3 6s3 6s5 6s5 6s5 6s5 6s5 6s5 7gq 7k0 7q1 80h 80h 80h 80h 80h 8pu


If there aren't many good targets for quint + SoW on the enemy's side, you drop a deja-vu with quint and SoW x 2, and that should give you enough damage to win. Particularly with the SoSac and SoD, you won't miss that one quint very much. It is almost as strong as wise-vu because wise-vu often kills with only one loaded deja-vu. Against extreme stalls, you might even put more than 2 SoW on your deja-vu.

It is nasty when you are doing a significant amount of damage in your turn and the enemy's turn.

Title: Re: Gold farmer
Post by: rickerd on November 28, 2012, 03:02:38 pm
I've been testing a hybrid of this deck, the deck I posted (Wisdom of Bravery) and wise-vu.
I find that adding a single deja vu (you need novas to do this) gives it a good chance of beating many stall decks.

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4vj 4vj 4vj 4vj 4vj 4vj 5lg 5lg 5lg 6rm 6rt 6rt 6rt 6s3 6s3 6s3 6s5 6s5 6s5 6s5 6s5 6s5 7gq 7k0 7q1 80h 80h 80h 80h 80h 8pu


If there aren't many good targets for quint + SoW on the enemy's side, you drop a deja-vu with quint and SoW x 2, and that should give you enough damage to win. Particularly with the SoSac and SoD, you won't miss that one quint very much. It is almost as strong as wise-vu because wise-vu often kills with only one loaded deja-vu. Against extreme stalls, you might even put more than 2 SoW on your deja-vu.

It is nasty when you are doing a significant amount of damage in your turn and the enemy's turn.
I believe SoB works against the deck and only mark of  :aether and 6 nova to get the quints is a bit less, don't forget sosa will take all quanta away (expect  :death)
I prefer 'Gold farmer' ( which still doesn't has a name)
Title: Re: Gold farmer
Post by: jawdirk on November 28, 2012, 04:50:06 pm
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4vj 4vj 4vj 4vj 4vj 4vj 5lg 5lg 5lg 6rm 6rt 6rt 6rt 6s3 6s3 6s3 6s5 6s5 6s5 6s5 6s5 6s5 7gq 7k0 7q1 80h 80h 80h 80h 80h 8pu

I believe SoB works against the deck and only mark of  :aether and 6 nova to get the quints is a bit less, don't forget sosa will take all quanta away (expect  :death)
I prefer 'Gold farmer' ( which still doesn't has a name)

SoB helps to regularize the 3-card combo. It also helps to speed up slow decks that don't have enough damage output. Drawing 1 in your opening hand is very useful. I agree that it is both good and bad. I've been testing variants of the above deck for a couple of days now. Yes, the novas take a little more skill. You often want to hold one or more in your hand. When used skillfully, I find that novas are more resistant to quanta denial. There is nothing at all to destroy in this deck. Although it does want a little  :aether, it is otherwise more reliable.

Anyway, my main point is that adding deja-vus helps a great deal against low-damage enemies. I am currently experimenting with 3 deja-vus and 2 reflective shields. I am also experimenting with only 4 quints to maximize the efficiency of SoW.
Title: Re: Gold farmer
Post by: mwaetht on November 30, 2012, 07:23:43 am
Deja Vu is excellent. Forgot to take stats, but the version you posted feels like it has much higher win rate. Experimenting with -SoD +Deja Vu now, since SoD seems much less useful without the mark now.
Title: Re: Gold farmer
Post by: Reid4891 on December 17, 2012, 04:20:31 pm
(Used original version posted on the OP).

It's only a small amount of matches, but so far this deck has the best winning percentage against FG for me (66% after 100 games), far better than PoisonDial and Instosis.  Kudos to the creator. Unfortunately, the game are very long due to a high amount of turns needed to win and to the fact you have to think about what to do more carefully than other decks (PoisonDial's matches have many turns but they're all pretty much "play poison, pass, play poison and SoSac, pass, etc.").
I'll post more accurate stats when I have played more matches.

(http://i379.photobucket.com/albums/oo233/Reid4891/goldfarmer100_zpsc1e80732.jpg)

As usual, rep is always appreciated.  ;D
Title: Re: Gold farmer
Post by: kimham8a on December 19, 2012, 12:41:18 am
Excuse me for using all caps, but:

CHANGE THE DARN THREAD NAME ALREADY!!!!!!!
Title: Re: Gold farmer
Post by: Plantifant on December 19, 2012, 09:48:21 pm
Well, I did a good job here I guess :D
I can't change topic names?
Sorry for afk, irl things.
Title: Re: Gold farmer
Post by: whatifidogetcaught? on December 20, 2012, 12:52:59 am
Well, I did a good job here I guess :D
I can't change topic names?
Sorry for afk, irl things.

It should be at the top. And this deck will die if the update stays the same.
Title: Re: Gold farmer
Post by: Reid4891 on December 20, 2012, 01:17:42 am
I'm stopping taking stats while I wait for the update, since this could be useless in 1.32. Just fyi, it dropped down to 59,63% wins after 218 games vs FG. Still a good deck.
P.S.: when I had finally found an awesome deck for Rainbow... damn!
Title: Re: Gold farmer
Post by: kimham8a on December 20, 2012, 03:52:33 am
Well, I did a good job here I guess :D
I can't change topic names?
Sorry for afk, irl things.

It should be at the top. And this deck will die if the update stays the same.
What is the planned update you speak of?
Title: Re: Gold farmer
Post by: whatifidogetcaught? on December 20, 2012, 05:58:21 am
Well, I did a good job here I guess :D
I can't change topic names?
Sorry for afk, irl things.

It should be at the top. And this deck will die if the update stays the same.
What is the planned update you speak of?

1.32 =p
Title: Re: Gold farmer
Post by: comeon23 on December 21, 2012, 12:47:07 am
this deck actually work really well
Title: Re: Gold farmer
Post by: kimham8a on December 21, 2012, 02:56:51 am
Well, I did a good job here I guess :D
I can't change topic names?
Sorry for afk, irl things.

It should be at the top. And this deck will die if the update stays the same.
What is the planned update you speak of?

1.32 =p
Hurray! Update!
...instantly disappointed by some cards and changes...
Lol I guess that's just how the game goes.

Anyway,
CHANGE THE THREAD NAME!
Or give me user and pass for a 10 minutes or so I can change it for you. :)
Or get a mod to do it.

Another thing:
Anyone have stats for the Wise-Vu version?
Title: Re: Gold farmer
Post by: Plantifant on December 23, 2012, 11:01:54 am
What has changed with the update then?
It still works good for me.
Title: Re: Gold farmer
Post by: Pineapple on December 23, 2012, 03:45:44 pm
What has changed with the update then?
It still works good for me.

Purify targeting is unaffected by reflective shields.

Update has not rolled in yet. Relevant changes include:
SoW costs 2 aether.
SoD costs 2 light.
SoX costs 1 death.
blarg: