*Author

Active members:
gamer1224(1)

gamer1224

  • Guest
Duo Entropy/Darkness https://elementscommunity.org/forum/index.php?topic=11286.msg138675#msg138675
« on: August 14, 2010, 07:12:46 pm »
This deck was designed to abuse antimatter.  It does not work well against opponents that play lots of low damage creatures,  The positive is that most Half bloods do not do that.  It is a fully functional deck against halfbloods / lv 3s with a %75 or higher win rate and in some pvp situations it will dominate but others it flops,  so its not reliable there. 

This deck works by anti mattering enemy creatures to regenerate health while at the same time pumping out dragons to destroy the enemy.  Your priority with antimatter is to get the highest potential healing creature targeted.  A bonus is if its a vampire monster but more on that later.  You want to nullify all or near all damage coming to you.  Antimatter to live is more important than getting those sexy dragons out.

The dragons are your second priority,  You want to get them out to deal damage.  Pooling 2-3 dragons when the enemy has creature control appears to be effective in some cases but for the most part,  just play the dragons when you have the quantum and you don't need to antimatter.  Also,  if your below 50-60 health and have a low amount of pillars out,  DO NOT play the dragon,  if the enemy has hard hitting monsters,  you may starve yourself of antimatter quantum,  only do that if you know you can kill them.

So why is darkness in the deck?...Well it is extremely helpful for 3 purposes,  Pesky shield / Weapon = Steal it,  even if you don't need it to control their permanents.  The liquid shadow serves 2 purposes,  Healing and damage.  If you need health fast,  throw it on one of your dragons,  If you need to put out more damage,  Use it on a anti mattered creature,  It will heal you and damage them,  but be careful with that because if it kills the creature,  you lose that healing.  3rd is minor but its the vampire stiletto for some healing that you can always play (Only 1 dark required).

Theres a SoG in there that is unneeded but can be helpful,  just dont play it against a darkness or it will be stolen very quickly.  A purple nymph or discord would also enhance the deck.

Here is the deck.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vf 4vn 4vn 4vn 4vn 4vn 4vn 4vp 4vp 5up 5up 5up 5up 5up 5ur 5uu 5uu 5uu 606 606 6rn 6tv 6tv 7t9 8pj

Note:  The Question marks are darkness pendulums,  they are what i had,  Pillars would work fine.
« Last Edit: June 11, 2012, 04:19:25 am by willng3 »

 

anything
blarg: