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guolin

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Re: dune scorp killing fgs!!! https://elementscommunity.org/forum/index.php?topic=11131.msg138706#msg138706
« Reply #24 on: August 14, 2010, 07:35:30 pm »
This is yet another semi-successful non-rainbow FG grinder. :D It has the potential to be the next RoL/Hope. Can't wait to try it out.

Offline jmdt

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Re: dune scorp killing fgs!!! https://elementscommunity.org/forum/index.php?topic=11131.msg138716#msg138716
« Reply #25 on: August 14, 2010, 07:41:25 pm »
This is yet another semi-successful non-rainbow FG grinder. :D It has the potential to be the next RoL/Hope. Can't wait to try it out.
All things considered I'd say this deck has a higher winning % than a RoL/Hope, but lower than a rainbow.  Faster than the rainbow, but slower than the RoL/Hope.  Its great to know we have 3 solid options now.


zse

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Re: dune scorp killing fgs!!! https://elementscommunity.org/forum/index.php?topic=11131.msg138777#msg138777
« Reply #26 on: August 14, 2010, 09:29:10 pm »
I tried this and I'd have to say it truly is funny little deck to use. I'm not convinced though that this has better FG win% than Hope/RoL (on 1.24 I had 50% wins from 400 games), and my short testing says this certainly is slower than it.

I'm now trying couple of ideas how to make this work better:
1) Pharaoh! Time+Gravity already in original build, + Eternity or two ain't enough to keep critters in leash forever.
2) Gravity Pendulums + Mark of Time.
3 biggest change) Entropy!  :o  Dune S. + Unstoppable is a great card combo, but Dune S. + Chaos Power is pretty much as good. If you add Antimatter to the mix, you can also pass shields. The idea I had is that Entropy also has Butterfly Effect, Pandemonium, Dissipation Field, and Maxwell... while Gravity has Otyugh, Armagio, and eh um mm nothing else really.

Entropy/Time could look something like this
Code: [Select]
4vg 4vg 6rn 6rn 6rn 6rn 6rn 6rn 6ts 6ts 6ts 6ts 6tt 6u2 6u2 6u2 6u7 6u7 6u7 6u8 6u8 6u9 6u9 6ve 6ve 6ve 6ve 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q8 7q8 7q8 7qd 7qd 7qd 7ri 7ri 7ri 7ri 7ri 7ri4 Entropy Pendulum, 3 Dune Scorpion, 6 Time Pendulum

Offline Baily18

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Re: dune scorp killing fgs!!! https://elementscommunity.org/forum/index.php?topic=11131.msg138826#msg138826
« Reply #27 on: August 14, 2010, 10:38:43 pm »
Chaos Powers are too random. the 1-3 attack blocking shields FGs have will stop you from getting the hit. Bone wall will also stop you. 50 cards seems kinda big too :P

zse

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Re: dune scorp killing fgs!!! https://elementscommunity.org/forum/index.php?topic=11131.msg138840#msg138840
« Reply #28 on: August 14, 2010, 11:08:07 pm »
Chaos Power got a little boost, now it's guaranteed to give at least +1/+1, but yeah, it's still a gamble.

Walls can be passed by giving Scorpion a negative attack power with Antimatter (once again I wish I had Purple Nymph), or by using Butterfly.

50 cards is too much, but this is just a rough start that is supposed to be polished to perfection. ;) I've tested it only on Half-Blood and it's working nicely there, have to tweak it more and then try FG.

wavedash

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Re: dune scorp killing fgs!!! https://elementscommunity.org/forum/index.php?topic=11131.msg138939#msg138939
« Reply #29 on: August 15, 2010, 02:11:51 am »
Chaos Power got a little boost, now it's guaranteed to give at least +1/+1, but yeah, it's still a gamble.

Walls can be passed by giving Scorpion a negative attack power with Antimatter (once again I wish I had Purple Nymph), or by using Butterfly.
So, let's see. My options are either using Chaos Power and Antimatter to heal my opponent and get past his shields, or I can use Momentum, which costs seven times less, accomplishes the same thing, and doesn't heal my opponent.

Hard decision.

Offline jmdt

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Re: dune scorp killing fgs!!! https://elementscommunity.org/forum/index.php?topic=11131.msg138942#msg138942
« Reply #30 on: August 15, 2010, 02:13:34 am »
You should submit this to the deck archive bucky.

smuglapse

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Re: dune scorp killing fgs!!! https://elementscommunity.org/forum/index.php?topic=11131.msg138953#msg138953
« Reply #31 on: August 15, 2010, 02:29:20 am »
And can you use the forum built-in deck displayer so people can copy the code?

Offline bucky1andonlyTopic starter

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Re: dune scorp killing fgs!!! https://elementscommunity.org/forum/index.php?topic=11131.msg138958#msg138958
« Reply #32 on: August 15, 2010, 02:33:38 am »
i submitted, and codes there.

zse

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Re: dune scorp killing fgs!!! https://elementscommunity.org/forum/index.php?topic=11131.msg139341#msg139341
« Reply #33 on: August 15, 2010, 08:44:58 pm »
Chaos Power got a little boost, now it's guaranteed to give at least +1/+1, but yeah, it's still a gamble.

Walls can be passed by giving Scorpion a negative attack power with Antimatter (once again I wish I had Purple Nymph), or by using Butterfly.
So, let's see. My options are either using Chaos Power and Antimatter to heal my opponent and get past his shields, or I can use Momentum, which costs seven times less, accomplishes the same thing, and doesn't heal my opponent.

Hard decision.
Hard decision indeed.

BUT lets now look at the image sSethia posted on page 1. He had 3 Scorpions with Momentum on board and Eternity to stall Ferox, but he still lost the game because he got attacked for 45,5 damage per turn (attack damage divided by 2 due to Turtle Shield). If he had used 2 antimatters on dragons Ferox had on table he would have been taken 9,5 damage per turn.

So, let's see. My options are either using Chaos Power and Antimatter to heal my opponent and get past his shields AND THEN WIN MATCH, or I can use Momentum, which costs seven times less, accomplishes the same thing, and doesn't heal my opponent AND THEN LOSE MATCH:-*

Anyway, I posted my deck on Deck Help ( http://elementscommunity.org/forum/index.php/topic,11335.0.html ), lets continue discussion of entropy-version there, and leave this topic to gravity-version. OK?

Offline bucky1andonlyTopic starter

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Re: dune scorp killing fgs!!! https://elementscommunity.org/forum/index.php?topic=11131.msg139354#msg139354
« Reply #34 on: August 15, 2010, 09:11:19 pm »
the idea is to use eternity to slow the progress of the fg, so combined with the shield, you will still take the same dmg, but he will get more counters.  and the shield + sogs, i find if majority of the creatures are stopped at once, my hp actually starts to increase, since i basically heal twice before another big attack.  no need to add more elements.
2nd last and last turn against chaos lord

zse

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Re: dune scorp killing fgs!!! https://elementscommunity.org/forum/index.php?topic=11131.msg139377#msg139377
« Reply #35 on: August 15, 2010, 09:38:33 pm »
Have you tried using Gravity Pendulums + Mark of Time?
When I tried your build, I struggled to get enough Time quanta at the start for Hourglasses and Eternity, and that change could help. You can win the match with just 1 Gravity quantum, and the whole deck needs only 4 anyway.

 

blarg: