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Offline jawdirkTopic starter

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Re: Phalanx [Arena][Upped][SoR][SoF][Gold League] http://elementscommunity.org/forum/index.php?topic=42997.msg1004823#msg1004823
« Reply #12 on: October 03, 2012, 08:01:11 PM »
Phalanx? Isn't it the exact name Math used for one of his decks?
Change the name please.

 :-[ I was trying to give more credit to him. I wasn't aware of the name when I made the original post. Will change title again.

Offline rob77dp

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Re: Derivative of Mathematistic's Phalanx [Arena][Upped][SoR][SoF][Gold League] http://elementscommunity.org/forum/index.php?topic=42997.msg1004829#msg1004829
« Reply #13 on: October 03, 2012, 08:19:19 PM »
Phalanx? Isn't it the exact name Math used for one of his decks?
Change the name please.

 :-[ I was trying to give more credit to him. I wasn't aware of the name when I made the original post. Will change title again.

Perhaps a name like "Brave Phalanx" or similar would be acceptable?  It would at least be shorter than "Derivative of Mathematician's Phalanx", be different than just 'Phalanx', and still give a bit of homage to the original idea (which seems to be from Phalanx)...

How many times can Phalanx be fit and typed into one post?  FIVE!  :D
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Offline Spielkind

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Re: Brave Phalanx [Arena][Upped][SoR][SoF][Gold League] http://elementscommunity.org/forum/index.php?topic=42997.msg1004994#msg1004994
« Reply #14 on: October 04, 2012, 06:41:55 AM »
im actualy testing for plat, with brave variant! (making some fewer tests cause of R2R-event)

Arena: Platinum
Total Matches: 40
Won: 28
Lost: 12
Win %: 70%

Special Spins: 11

Spoiler for Stats:
1: light/aether            TTW 8   1:0
2: monofire            TTW 7   2:0
Special: Shard of Bravery
3: time/aether/grav         TTW 10   3:0
4: time/grav               3:1 (bh with big creatures)
5: darkness/light         TTW 12   4:1 (miracle)
6: mono death               4:2 (no pury for sosac is crap)
7: mono life            TTW 9   5:2
8: air/life               5:3 (no mummy against rush = dead)
9: mono air               5:4 (all sor and 1 mummy in starting, but rest is waiting)
10: air mono               5:5 (too fast for no sofo)   
11: water bow            TTW 10   6:5
12: light/time            TTW 12   7:5   
Special: Shard of Wisdom
13: life stall            TTW 11   8:5
14: light stall               8:6 (healing + flying glories bad...)
15: immorush               8:7 (no deathquanta too slow)
16: darkness bow         TTW 9   9:7
17: mono aether            TTW 8   10:7
Special: Shard of Patience
18: entrobow            TTW 13   11:7
19: life death poison         TTW 6   12:7
Special: Shard of Serendipity
20: mono timeegg         TTW 14   13:7
21: time death            TTW 7   14:7
Special: Arsenic
22: mono aether               14:8 (no sofo against lobo)
23: aether water            14:9 (no rewind in 18 cards)
24: fire water            TTW 9   15:9
25: mono gravy            TTW 7   16:9
Special: Titan
26: immorush            TTW 8   17:9
27: mono air (wings)         TTW 8   18:9
Special: none... :-(
28: light gravy            TTW 8   19:9
29: mono fire               19:10 (4 novas 3 pends...)
30: earth entrobow            19:11 (no sor so cant eat shrieker)
31: aetherbow            TTW 9   20:11
32: deathpoison            TTW 5   21:11 (gotta die next turn cause of missing rewind, but 1hp enemy makes it)
Special: Poseidon
33: timebow            TTW 12   22:11
34: light air            TTW 7   23:11
Special: Shard of Void
35: mono death            TTW 7   24:11
36: rainbow               24:12 (no rewind and discord are bad)
37: water life            TTW 9   25:12
38: fire darkness aether      TTW 9   26:12
Special: Pulverizer
39: mono gravy BH         TTW 12   27:12
40: earthbow            TTW 8   28:12
Special: Shard of Sacrifice
« Last Edit: October 09, 2012, 05:57:33 PM by Spielkind »
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Offline choongmyoung

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Re: Brave Phalanx [Arena][Upped][SoR][SoF][Gold League] http://elementscommunity.org/forum/index.php?topic=42997.msg1005003#msg1005003
« Reply #15 on: October 04, 2012, 08:36:37 AM »
VS Electrocutor, play 2 SoFo in a turn.
Circular Logic is true. Thus, Circular Logic is true.

Offline Spielkind

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Re: Brave Phalanx [Arena][Upped][SoR][SoF][Gold League] http://elementscommunity.org/forum/index.php?topic=42997.msg1006746#msg1006746
« Reply #16 on: October 10, 2012, 10:24:49 AM »
so managed to get 50games:

Arena: Platinum
Total Matches: 50
Won: 34
Lost: 16
Win %: 68%

Special Spins: 13

Spoiler for stats:
1: light/aether            TTW 8   1:0
2: monofire            TTW 7   2:0
Special: Shard of Bravery
3: time/aether/grav         TTW 10   3:0
4: time/grav               3:1 (bh with big creatures)
5: darkness/light         TTW 12   4:1 (miracle)
6: mono death               4:2 (no pury for sosac is crap)
7: mono life            TTW 9   5:2
8: air/life               5:3 (no mummy against rush = dead)
9: mono air               5:4 (all sor and 1 mummy in starting, but rest is waiting)
10: air mono               5:5 (too fast for no sofo)   
11: water bow            TTW 10   6:5
12: light/time            TTW 12   7:5   
Special: Shard of Wisdom
13: life stall            TTW 11   8:5
14: light stall               8:6 (healing + flying glories bad...)
15: immorush               8:7 (no deathquanta too slow)
16: darkness bow         TTW 9   9:7
17: mono aether            TTW 8   10:7
Special: Shard of Patience
18: entrobow            TTW 13   11:7
19: life death poison         TTW 6   12:7
Special: Shard of Serendipity
20: mono timeegg         TTW 14   13:7
21: time death            TTW 7   14:7
Special: Arsenic
22: mono aether               14:8 (no sofo against lobo)
23: aether water            14:9 (no rewind in 18 cards)
24: fire water            TTW 9   15:9
25: mono gravy            TTW 7   16:9
Special: Titan
26: immorush            TTW 8   17:9
27: mono air (wings)         TTW 8   18:9
Special: none... :-(
28: light gravy            TTW 8   19:9
29: mono fire               19:10 (4 novas 3 pends...)
30: earth entrobow            19:11 (no sor so cant eat shrieker)
31: aetherbow            TTW 9   20:11
32: deathpoison            TTW 5   21:11 (gotta die next turn cause of missing rewind, but 1hp enemy makes it)
Special: Poseidon
33: timebow            TTW 12   22:11
34: light air            TTW 7   23:11
Special: Shard of Void
35: mono death            TTW 7   24:11
36: rainbow               24:12 (no rewind and discord are bad)
37: water life            TTW 9   25:12
38: fire darkness aether      TTW 9   26:12
Special: Pulverizer
39: mono gravy BH         TTW 12   27:12
40: earthbow            TTW 8   28:12
Special: Shard of Sacrifice
41: darkness aether         TTW 9   29:12
42: stallbow            TTW 10   30:12
Special: none... :-(
43: ghostal               30:13 (no rewind, no chance)
44: fire death stall         TTW 8   31:13
45: earthstall            TTW 12   32:13
Special: none... :-(
46: water life rush            32:14 (way to fast with small creatures and one sor)
47: psion            TTW 6   33:14 (only 76 hp)
48: lightpoison               33:15 (fast poison and no deathquanta)
49: darkness void         TTW 9   34:15
50: grabbyrush               34:16 (outrushed without sor)
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Offline Siriah

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Re: Brave Phalanx [Arena][Upped][SoR][SoF][Gold League] http://elementscommunity.org/forum/index.php?topic=42997.msg1012229#msg1012229
« Reply #17 on: November 01, 2012, 01:41:47 PM »
I've been using this deck for farming the gold arena so I just wanted to stop lurking quietly on the forums and give some of my thoughts on it :D

I'm using it with +1 shard of focus -1 shard of readiness because I don't have six shards of readiness, which doesn't seem to hurt its effectiveness and might actually help to more consistently deal with permanents. It feels helpful and I don't seem to have problems with not getting shards of readiness for the combo, at any rate. Because I'm poor I've found that this deck works fine when not all the shards are upgraded, that upgrading the rewinds and mummies is the most important and that it sort of works when the death pendulums are not upgraded, but upgrading them makes a very noticeable difference in quickly getting the combo out and not getting screwed over by quantum denial decks.

Sometimes it's helpful to play a shard of readiness on your biggest scarab to eat creatures that are still too large for your other scarabs. Remembering to do that has saved me a few times.

Offline Londonbrig0

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Re: Brave Phalanx [Arena][Upped][SoR][SoF][Gold League] http://elementscommunity.org/forum/index.php?topic=42997.msg1023169#msg1023169
« Reply #18 on: December 18, 2012, 08:12:07 AM »
I really like this deck, with the combo in hand, it's obscenely good at eating things and winning fast, but I feel like I too frequently am sitting without combo pieces, literally unable to do anything. I'm going to test with +2 mummy, +2 rewind, -4 don't know as soon as I upgrade the extra 4 cards

Offline jawdirkTopic starter

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Re: Brave Phalanx [Arena][Upped][SoR][SoF][Gold League] http://elementscommunity.org/forum/index.php?topic=42997.msg1023179#msg1023179
« Reply #19 on: December 18, 2012, 09:47:44 AM »
I really like this deck, with the combo in hand, it's obscenely good at eating things and winning fast, but I feel like I too frequently am sitting without combo pieces, literally unable to do anything. I'm going to test with +2 mummy, +2 rewind, -4 don't know as soon as I upgrade the extra 4 cards

It is quite difficult to improve on the reliability of this deck (not necessarily impossible).

Here is a rundown of why the cards are in the deck in their proportions:

The full combo is really mummy + rewind + SoR + nova + (death pend or (2 * nova)). You absolutely need all these cards to get the combo going. So it is really a 5-6 card combo! No wonder it is so unreliable, right?

So, what to change?

I am pretty sure that mark of gravity is correct. Gravity is the only quanta you want a source of throughout the game, and your pendulums are highly likely to be all destroyed the turn after you play them.

I could see taking out the purify. The purify is a gamble that you will lose to poison or SoSac unless you draw it. You may very well lose to SoSac even if you do draw it, so it is definitely a candidate. It depends on the metagame I guess.

I could see taking out a Shard of Focus too. But remember that it serves many purposes. It protects against lobotomizers and eternities, it destroys shields, it cripples decks by taking out non-mark pillars, it heals with black hole (significant amounts vs. rainbow), and it sometimes soaks up CC. It is very good to have at least 1 during almost every game.

I could see taking out 1 SoR, but the power of the deck comes from dumping as many SoR as possible on the pharaoh. Taking out a SoR will increase your expected turn to kill, and obviously will decrease the chances of getting the combo. It is better to have 2 * SoR + pharaoh than 2 * pharaoh + SoR.

Taking out a shard of bravery should make the deck less reliable, not more reliable. It is bad to draw 2 shards of bravery, but if you don't have the combo in hand, shard of bravery can easily get you the combo.

6 novas is almost certainly correct. I think that 10 novas and no pendulums would be better, if that were allowed. Remember that 2 novas can essentially substitute for a pendulum, and you pretty much need novas for SoF.

So the remaining 12 cards are split evenly between pendulums, mummies and rewinds. The hope is to get one of each in your opening hand. If you had to choose 1 to bump up, it would be the rewind because that is the most useful card to have 2 of.

Good luck!

« Last Edit: December 18, 2012, 09:56:19 AM by jawdirk »

Offline Mathematistic

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Re: Brave Phalanx [Arena][Upped][SoR][SoF][Gold League] http://elementscommunity.org/forum/index.php?topic=42997.msg1027674#msg1027674
« Reply #20 on: January 02, 2013, 05:12:16 PM »
SoB is quite a nice touch! Although I personally don't like it because it gives your opponent more cards, and Mummy Grinder/Plalanx is weak in terms of durability. It gets outrushed easily, so I wouldn't go without the vampire dagger. It is a tradeoff, more rush for more potential damage. And, more rush means faster grinding! As a grinder and maximiser myself, I have an affinity for rushes because they finish games fast. So... good job making Mummy Grinder/Phalanx rushier!

Bring this compliment to the undertaker's when 1.32 comes out.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
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Offline derele

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Re: Brave Phalanx [Arena][Upped][SoR][SoF][Gold League] http://elementscommunity.org/forum/index.php?topic=42997.msg1028568#msg1028568
« Reply #21 on: January 05, 2013, 12:10:01 AM »
I used this version of this OP Deck for a long time and made my collection of upped shard and weapons quite complete (an earned more than 100k electrum) by grinding platinum. I played hundreds of games without stats but I confirm the win rate of 60-70 %. One good thing is that you know early if you will lose and quit. I always thougt that it is a perfect platinum deck. If you get your combo in the first round you will win 90%. It does not matter if the opponent is gold or platinum. (With the mamed exceptions: Mono aether, Miracle stall, SoSa).
In my view it is fair enough that 1.32 will end this.
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6rq 6rq 6rq 6rq 6rq 6rq 6s2 6s2 6s2 71d 71d 71d 71d 71d 72i 72i 72i 72i 72i 7q4 7q4 7q4 7q4 7q4 8pl

This version should maximize the chance to get the combo. I dont know if someone else posted it, but this appeared logical to me: 2x6 cards 3x5 cards and 1x3 cards.

 

blarg: