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Offline eaglgenes101

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Re: (v.1.31) Pillarless SPlat - Gold & Platinum/False God Killer https://elementscommunity.org/forum/index.php?topic=38370.msg1000028#msg1000028
« Reply #72 on: September 16, 2012, 03:59:38 am »
Could nightmare fit into this deck?

(Explanation: Clog the AI's hand, heal. AI might refuse to play the cards for 1 turn, restricting its draw. When it does play cards, neuro counters rack up quickly.)
« Last Edit: September 16, 2012, 04:09:43 am by eaglgenes101 »
My 3 game-modification principles:
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Offline furballdn

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Re: (v.1.31) Pillarless SPlat - Gold & Platinum/False God Killer https://elementscommunity.org/forum/index.php?topic=38370.msg1000031#msg1000031
« Reply #73 on: September 16, 2012, 05:14:38 am »
Could nightmare fit into this deck?

(Explanation: Clog the AI's hand, heal. AI might refuse to play the cards for 1 turn, restricting its draw. When it does play cards, neuro counters rack up quickly.)
Don't think it'd help. Just one will hardly do anything, and I think it'll do more harm than help.

Offline Elbirn

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Re: (v.1.31) Pillarless SPlat - Gold & Platinum/False God Killer https://elementscommunity.org/forum/index.php?topic=38370.msg1020115#msg1020115
« Reply #74 on: December 06, 2012, 04:42:45 pm »
Love this deck. The high HP EM's net ~500 electrum when I can manage them, and the winrate is fantastic.
However, I've found that SoB are next to useless. I never feel like using them because I don't want to accidentally any  :time/ :gravity/ :entropy quanta, so more often than not I find myself discarding or otherwise just not playing them. Add the fact that drawing cards is a terrible idea when facing any sort of stall, and it just gets even worse. When I draw a SoB, it's essentially a hindrance.

So, I come here seeking guidance. What can I replace them with? The following are my thoughts thus far.

Sundial: Upped would screw the mulligan, unupped costs  :time, which I may need. Also  may sometimes act counter productive to SoSa. It could however help with stalling opponents who have yet to get ~20 damage on the table, or preventing attacks when I fail to draw a SoSa. Could also be useful in achieving EM's. (Scenario, I have full hp, no sacrifice counters. It will take two turns to kill the opponent. If I play a SoSa, I will not have max hp upon opponent's death. Solution, Sundials)

Precognition: Costs  :time and draws a card, which may or may not be useful depending on the opponent. Being able to see the opponents hand could be of use when deciding whether or not to start sacrifice chain.

Purify: I read in here that the AI will no longer spam SoSa, so this may no longer be as useful.

Another dune scorp / Chaos power: While I literally never find that I need / can play more than 2 or 3 scorps anyway, could this make the combo more consistent, at the cost of having more dead cards?


Note: I have at the moment decided to replace the 2 SoB with 2 unupped sundials.
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Offline Jenkar

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Re: (v.1.31) Pillarless SPlat - Gold & Platinum/False God Killer https://elementscommunity.org/forum/index.php?topic=38370.msg1020124#msg1020124
« Reply #75 on: December 06, 2012, 05:17:47 pm »
I replaced the two sobras by two Upped sundials. Also, added either 2 purifies or two reflects (reflects is to be used unupped, vs an arena full of purify. Purify vs an arena full of monodeaths)
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