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Offline The_MormegilTopic starter

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Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg354963#msg354963
« on: June 22, 2011, 04:29:17 pm »
NAME:
Repulsor
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Permanent
ATK|HP:
-
TEXT:
Shield: Reduces damage by 1. Damage reduction increases by 1 for every additional shield. Stackable.
NAME:
Repulsor
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Permanent
ATK|HP:
-
TEXT:
Shield: Reduces damage by 1. Doubles the damage reduction for every additional shield. Stackable.
ART:
Credits to petersenk (http://elementscommunity.org/forum/index.php/topic,5998.msg332608#msg332608).
IDEA:
10 men
NOTES:
These act just like Bone Walls to Permanent Control cards - only one is removed by the stack, the rest remain.

Came out in chat after talking with 10 men and TStar of Gravity stalls. The main problem for Gravity, as TStar pointed out, is that it cannot really rush, its stalls are inefficient and its main damage sources are destroyed by a single mechanic: Reverse Time.
As I always felt that Gravity Shield is flavorful but not really effective against most decks (the aggressive ones mostly have low hp creatures) adding a new shield to Gravity could be a good idea. 10 men proposed this concept, which I find intresting: stacking shields.

The balancing is as follows: 1 damage reduction is worth less than 1 :gravity and a card (as per Shield); 2 damage reduction is worth 4 :gravity and a card (as per Titanium Shield); 3 damage reduction is worth 6 :gravity, an upgrade and a card (as per Diamond Shield), which is about 8 :gravity and a card unupped. The unupped therefore is balanced, as requiring multiple cards slow down the deck and a single card is still prefereable on most cases. It is powerful, though, as it can stack up to an amazing 6 damage reduction with strong resilience to PC.
For the upped version, the table is the following:
3 :gravity1
6 :gravity2
9 :gravity4
12 :gravity8
15 :gravity16
18 :gravity32
Which is both slower than Diamond and requires more cards and more quanta for a slightly better damage reduction, but can stack up to amazingly good damage reduction if not subject to any form of PC.

I'm still not thoroughly convinced about the strength of the upped version, but the concept is sound and the costs are worth it. Maybe a lower damage reduction cap on the upped is required, but it should be tested either way.
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[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

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Re: New Gravity Shield https://elementscommunity.org/forum/index.php?topic=27845.msg354964#msg354964
« Reply #1 on: June 22, 2011, 04:34:30 pm »
Would they react like Bone Wall to deflag and steals? As in, would you only take off one at a time or does the entire "gravity wall" collapse? I agree. The creatures that are hurt most by gravity shield is well gravity.

Offline 10 men

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Re: New Gravity Shield https://elementscommunity.org/forum/index.php?topic=27845.msg354967#msg354967
« Reply #2 on: June 22, 2011, 04:45:42 pm »
Thanks for making the thread, Mormegil. Basically my idea was to have a Shield that you wouldn't hate yourself for drawing multiples of it. :)
It also could have some nice flavour, like "building up your fortress".
Gravity kinda makes sense for this as that Element really is in need of some better stalling capabilities.
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Offline The_MormegilTopic starter

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Re: New Gravity Shield https://elementscommunity.org/forum/index.php?topic=27845.msg354974#msg354974
« Reply #3 on: June 22, 2011, 05:01:20 pm »
Would they react like Bone Wall to deflag and steals? As in, would you only take off one at a time or does the entire "gravity wall" collapse? I agree. The creatures that are hurt most by gravity shield is well gravity.
Answered in the notes section. :)

Also:
Thanks for making the thread, Mormegil. Basically my idea was to have a Shield that you wouldn't hate yourself for drawing multiples of it. :)
It also could have some nice flavour, like "building up your fortress".
Gravity kinda makes sense for this as that Element really is in need of some better stalling capabilities.
You're welcome, and thank you for the idea. :)
Also, I kinda destroyed the "building the fortress" flavor, but it can be easily reintroduced with some other art and a better name. I just came up with a thematically-appropriate random thingy to cover the intresting mechanics. Maths over a GUI, after all. ;)
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Offline SpikeSpiegel

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Re: New Gravity Shield https://elementscommunity.org/forum/index.php?topic=27845.msg354980#msg354980
« Reply #4 on: June 22, 2011, 05:24:12 pm »

I really like the idea of a stackable shield, and gravity shield could be the right choice, but imo upped version is OP, compared to unupped one too.

Max reduction with unupped version is 6, at the cost of 12 :gravity vs a 32 max reduction (huge) at the cost of 18 :gravity for the upped one.

Unupped version is pretty balanced, and this is my suggestion for the upped version:

- first shield reduces damage by 1;

- second shield added, reduces damage by 2;

- third shield added, reduces damage by 3 and so on, having this values:

3 :gravity1
6 :gravity3
9 :gravity6
12 :gravity10
15 :gravity15
18 :gravity21
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Offline Nepycros

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Re: New Gravity Shield https://elementscommunity.org/forum/index.php?topic=27845.msg354982#msg354982
« Reply #5 on: June 22, 2011, 05:26:40 pm »
D'oh! Does my gravity shield have to rival this one, now? T_T I enjoyed having the post all to myself.
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Offline The_MormegilTopic starter

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Re: New Gravity Shield https://elementscommunity.org/forum/index.php?topic=27845.msg354983#msg354983
« Reply #6 on: June 22, 2011, 05:29:11 pm »
I really like the idea of a stackable shield, and gravity shield could be the right choice, but imo upped version is OP, compared to unupped one too.

Max reduction with unupped version is 6, at the cost of 12 :gravity vs a 32 max reduction (huge) at the cost of 18 :gravity for the upped one.

Unupped version is pretty balanced, and this is my suggestion for the upped version:

- first shield reduces damage by 1;

- second shield added, reduces damage by 2;

- third shield added, reduces damage by 3 and so on, having this values:

3 :gravity1
6 :gravity3
9 :gravity6
12 :gravity10
15 :gravity15
18 :gravity21
This is the kind of stacking I would like more too. Flat out exponential growth goes out of scale quickly. Triangular growth seems more intresting.
As for formulation... "Shield: Reduce damage by 1. Every additional shield increases damage reduction by one point more than the previous. Stackable."?
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Offline 10 men

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Re: New Gravity Shield https://elementscommunity.org/forum/index.php?topic=27845.msg354985#msg354985
« Reply #7 on: June 22, 2011, 05:32:26 pm »
3 :gravity1
6 :gravity3
9 :gravity6
12 :gravity10
15 :gravity15
18 :gravity21
Pretty sure that's actually stronger than the version in the OP. :P
What matters are the early versions as those determine whether you will stay alive long enough for the later ones to arrive. Also, there's a huge difference between 2 and 3 damage prevention, but only a very small one between 21 and 32. For both is could almost just say inf.
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Offline SpikeSpiegel

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Re: New Gravity Shield https://elementscommunity.org/forum/index.php?topic=27845.msg354988#msg354988
« Reply #8 on: June 22, 2011, 05:37:45 pm »
3 :gravity1
6 :gravity3
9 :gravity6
12 :gravity10
15 :gravity15
18 :gravity21
Pretty sure that's actually stronger than the version in the OP. :P
What matters are the early versions as those determine whether you will stay alive long enough for the later ones to arrive. Also, there's a huge difference between 2 and 3 damage prevention, but only a very small one between 21 and 32. For both is could almost just say inf.
Oh...someone noticed that...

Yes, first 4 shields reduce damage "better". But it's only a suggestion...

 ;)
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Offline The_MormegilTopic starter

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Re: New Gravity Shield https://elementscommunity.org/forum/index.php?topic=27845.msg354993#msg354993
« Reply #9 on: June 22, 2011, 05:47:10 pm »
Pretty sure that's actually stronger than the version in the OP. :P
What matters are the early versions as those determine whether you will stay alive long enough for the later ones to arrive. Also, there's a huge difference between 2 and 3 damage prevention, but only a very small one between 21 and 32. For both is could almost just say inf.
Good point. I didn't think of that, I was too concerned about the fact that this goes over Hope. x)
Yes, Spike's version is definitely stronger, as it is strictly superior until you have 5 out, and by that point you are already blocking practically everything.
So... for now, it stays that way.
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Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg355109#msg355109
« Reply #10 on: June 22, 2011, 10:05:16 pm »
Question: I understand that some people out there would just have 6 fully upped (or unupped) shields, but what about those who get it mixed.
If you have 3 upped and 3 unupped, is the first upped worth 1 defense, then 2, 3, to get 6 and then + the unupped to form a solid shield of 9.
Or, is it purely one sided. Are the shield treated as being different cards and when you put down the upgraded form over the unupped it would cancel the other out to restart you. But this doesn't make sense because the card is essentially the same.
Simply put: When you have two different cards that are the same in actuality in the same deck should the deck read them as the same with different additions or as if you had changed from Permafrost Shield to Bonewall?

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Re: Repulsor | Repulsor https://elementscommunity.org/forum/index.php?topic=27845.msg355112#msg355112
« Reply #11 on: June 22, 2011, 10:10:46 pm »
Beautiful idea, it's totally getting my vote.

Aside, why not let the upgraded cost 4 :gravity per shield, be immaterial but only increase defense by 1 per shield. That might be easier.
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