*Author

ScytherLoL

  • Guest
Necromancer | Abyssal Necromancer https://elementscommunity.org/forum/index.php?topic=5353.msg54029#msg54029
« on: April 16, 2010, 02:53:43 am »
SO I got reading my old posts and redid this card. It was the first card I came up with and so I made the changes that were suggested to it.

Here is the original: http://elementscommunity.org/forum/index.php/topic,2463.msg23502#msg23502

Cards Updated 19|04


NAME:
Necromancer
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATT/HP:
2|4
ABILITY:
2 :death Summon Goul
.
ADDITIONAL
INFORMATION:
Art used with Permission.
ART BY:
Caprotti
CARD IDEA BY:
Scyther
NAME:
Abyssal Necromancer
ELEMENT:
Darkness
COST:
7 :darkness
TYPE:
Creature
ATT/HP:
3|6
ABILITY:
2 :death Summon Elite Ghoul
.
ADDITIONAL
INFORMATION:
Art Used with Permission
ART BY:
Caprotti
CARD IDEA BY:
Scyther


NAME:
Ghoul
ELEMENT:
Death
COST:
2 :death
TYPE:
Creature (token)
ATT/HP:
2|1
ABILITY:
Absorb 1 Quantum on each successful attack and Gain +0|+1
.
ADDITIONAL
INFORMATION:
Art used with Permission. Card is only found through the Necromancer
ART BY:
Feriluc
CARD IDEA BY:
Scyther
NAME:
Elite Ghoul
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature (token)
ATT/HP:
3|1
ABILITY:
Absorb 1 Quantum on each successful attack and Gain +0|+1
.
ADDITIONAL
INFORMATION:
Art Used with Permission. Card is only found through the Necromancer
ART BY:
Feriluc
CARD IDEA BY:
Scyther

OK so sorry SG I put two cards in this thread but unfortunately people would find it hard to understand the first without seeing the second. (maybe we should look at that)

Ok so feedback on the cards is appreciated.

Thanks

Scyther

mokasu

  • Guest
Re: Necromancer | Abyssal Necromancer Updated https://elementscommunity.org/forum/index.php?topic=5353.msg54031#msg54031
« Reply #1 on: April 16, 2010, 02:57:30 am »
wow,nice idea! But  i think the attack of goul should be a bit lower...since the necromancer can summon one everyturn...

ScytherLoL

  • Guest
Re: Necromancer | Abyssal Necromancer Updated https://elementscommunity.org/forum/index.php?topic=5353.msg54044#msg54044
« Reply #2 on: April 16, 2010, 03:28:01 am »
Yes good observation but the Ghoul is still 1 less than a Firefly and the Elite Ghoul is equal thus leaving it as they are.

Thanks for the support

Scyther

Re: Necromancer | Abyssal Necromancer Updated https://elementscommunity.org/forum/index.php?topic=5353.msg54051#msg54051
« Reply #3 on: April 16, 2010, 03:34:40 am »
However in comparison to firefly queen, firefly queen costs 1 more quanta to play and uses a different element for its effect, meaning a duo deck must be used, while this could be used in a mono dark.
Maybe a cost increase to play necromancer?
(Love the necromancer artwork, and the subtle differences between it and absmyssal necromancer. Hope this card gets added to the game once it has been edited)

mokasu

  • Guest
Re: Necromancer | Abyssal Necromancer Updated https://elementscommunity.org/forum/index.php?topic=5353.msg54059#msg54059
« Reply #4 on: April 16, 2010, 03:44:56 am »
However in comparison to firefly queen, firefly queen costs 1 more quanta to play and uses a different element for its effect, meaning a duo deck must be used, while this could be used in a mono dark.
Maybe a cost increase to play necromancer?
(Love the necromancer artwork, and the subtle differences between it and absmyssal necromancer. Hope this card gets added to the game once it has been edited)
lol what he/she said,one more thing,the gouls sucks mana,so with the pests,a mono-dark deck can really be powered

ScytherLoL

  • Guest
Re: Necromancer | Abyssal Necromancer Updated https://elementscommunity.org/forum/index.php?topic=5353.msg54067#msg54067
« Reply #5 on: April 16, 2010, 04:02:44 am »
That's the idea. I am all about monodecks so this fits within that mindset.

Ok so back to the card:

I take it you are saying that as a comparison with FFQ this card should cost more to summon the Ghouls.

Mayhap that is a good option having the Summon cost at 3 :darkness rather than 2. This could verify some of it.

One thing to remember is yes it does consume quanta but unlike devourer it does not raise your quanta when doing so.

The other thing noted is the cost of playing these card. I understand you to be saying that should be raised as well. I can see why you would say that but prefer it to stay at it's current level.

Thanks

Scyther

mokasu

  • Guest
Re: Necromancer | Abyssal Necromancer Updated https://elementscommunity.org/forum/index.php?topic=5353.msg54074#msg54074
« Reply #6 on: April 16, 2010, 04:08:56 am »
Mayhap that is a good option having the Summon cost at 3 :darkness rather than 2. This could verify some of it.

One thing to remember is yes it does consume quanta but unlike devourer it does not raise your quanta when doing so.

The other thing noted is the cost of playing these card. I understand you to be saying that should be raised as well. I can see why you would say that but prefer it to stay at it's current level.

Thanks

Scyther
yes,but its still a pretty bad@$$ card,i mean gouls+devourer=OMG I HAVE NO QUANTA!!

Re: Necromancer | Abyssal Necromancer Updated https://elementscommunity.org/forum/index.php?topic=5353.msg54076#msg54076
« Reply #7 on: April 16, 2010, 04:09:56 am »
Either the cost to play or the cost to use the effect had to be increased, or else FFQ would seem useless.
I would prefer the initial cost as devourers only cost 2 to be played, and do the same effect but return one quanta. The reason these could work better is because they do damage, or could be used with them. But with your edit the cost to summon a Ghoul is more than playing a ghoul from your hand. I would return to 2 dark quanta, and increase the cost to summon the necromancer.

verity_blues

  • Guest
Re: Necromancer | Abyssal Necromancer Updated https://elementscommunity.org/forum/index.php?topic=5353.msg54080#msg54080
« Reply #8 on: April 16, 2010, 04:19:57 am »
Maybe add the word, "Absorb one quantum on each successful attack" Other than that, if even neccessary, the card is sick. Great work!

ScytherLoL

  • Guest
Re: Necromancer | Abyssal Necromancer Updated https://elementscommunity.org/forum/index.php?topic=5353.msg54097#msg54097
« Reply #9 on: April 16, 2010, 05:19:40 am »
Ok:

Successful attack is a good idea. I will add that then they can be nerfed by shields.

I think raising the cost of playing the Necromancer is the right move. So I will make them 7 for the Necromancer and 8 for the Abyssal Necromancer.

Thanks

Scyther

dragonhuman

  • Guest
Re: Necromancer | Abyssal Necromancer Updated https://elementscommunity.org/forum/index.php?topic=5353.msg54379#msg54379
« Reply #10 on: April 16, 2010, 07:12:46 pm »
the ghoul seems overpowered as it gets tougher and drains the enemy quantums, its also easier to use than the firefly queen

Diet soda!

  • Guest
Re: Necromancer | Abyssal Necromancer Updated https://elementscommunity.org/forum/index.php?topic=5353.msg54390#msg54390
« Reply #11 on: April 16, 2010, 07:35:00 pm »
I Think that it could be something to make it less powerful like every successful hit and lower elites attack, thus you can stop it, yet its still a good card.

 

blarg: