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JJ 52

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175878#msg175878
« Reply #12 on: October 14, 2010, 12:42:08 am »
That is an option, but I was talking about how it might require all shields to be partially recoded just so one could have an ability. Like how abilities cant cost 2 types of quanta.

But then again I dont know much about coding...

Offline NepycrosTopic starter

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175880#msg175880
« Reply #13 on: October 14, 2010, 12:44:18 am »
As hilarious as that sounds, I doubt they'd give the other shields ability costs. That would change several strategies.
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JJ 52

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175888#msg175888
« Reply #14 on: October 14, 2010, 12:51:34 am »
As hilarious as that sounds, I doubt they'd give the other shields ability costs. That would change several strategies.
he wouldnt give them abilities, similar to how some creatures dont have abilities. But this is all irrelevent and again, I might be very wrong on this...

Offline OldTrees

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg175934#msg175934
« Reply #15 on: October 14, 2010, 02:11:01 am »
7 :gravity + 8 :aether + 27 :fire and a Gravity Inferno, Brimstone Eater and Fractal sounds about right for a 9 shield. (Obviously some of the :fire would be returned)

I like this card idea!
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miniwally

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg176281#msg176281
« Reply #16 on: October 14, 2010, 04:38:08 pm »
Seems a bit strong you say that cc counters this but only if you get your cc on the right turn, to compare this to hope youhave RoL's out and they can be dealt with on the first turn or the 25th turn played ti get rid of the shield charges but with this they need to be dealt with on the first turn.

Also to use a quote from another thread
Also, Rarity is NOT an excuse to make a card stronger in comparison to other cards, especially since they can be won from T50. Even the nymphs are balanced with annoyingly high costs, and they are epic rare.

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg176511#msg176511
« Reply #17 on: October 14, 2010, 11:01:08 pm »
Sure, it's strong, but not for several turns. And it's not like Momentum doesn't work.
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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg176587#msg176587
« Reply #18 on: October 15, 2010, 12:07:54 am »
Um....miniwally, it's true that rarity doesn't affect DRAMATICALLY. Golden nymph is already balanced by the way it has 6|8. And yet has a skill in which only costs 2 :time quanta.
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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg177187#msg177187
« Reply #19 on: October 15, 2010, 09:27:06 pm »
That's possibly one of the biggest eyesores of a quote I have ever seen. Please cease and desist. x_x
As for this card, I like it a lot. It -can- become the best shield by far, but damn will it take a long time. Mind you, Fractal Ball Lightnings would only work if the skill was reusable like Rustler. I doubt it would be if it was implemented. But eh, Fractal anything else works.
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miniwally

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg177252#msg177252
« Reply #20 on: October 15, 2010, 11:24:09 pm »
That's possibly one of the biggest eyesores of a quote I have ever seen. Please cease and desist. x_x
As for this card, I like it a lot. It -can- become the best shield by far, but damn will it take a long time. Mind you, Fractal Ball Lightnings would only work if the skill was reusable like Rustler. I doubt it would be if it was implemented. But eh, Fractal anything else works.
Just so that he knows that even if he makes it a rare it can still be called OP for the same reasons.

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg177275#msg177275
« Reply #21 on: October 16, 2010, 12:03:40 am »
Art sux .¬.

Also, i wouldn't know how to counter this shield if PA'd. The only thing that comes to my mind is rushing harder until you reach to 7 :gravity ... momentum or a lance/siphon OTK.

It would be nice if after 3 turns, the counter goes down, like steam machine. Otherwise this+PA+minor phoenix (they never actually die) could be overpowered. I can't betatest it so i don't really know.
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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg177287#msg177287
« Reply #22 on: October 16, 2010, 12:29:33 am »
That's possibly one of the biggest eyesores of a quote I have ever seen. Please cease and desist. x_x
As for this card, I like it a lot. It -can- become the best shield by far, but damn will it take a long time. Mind you, Fractal Ball Lightnings would only work if the skill was reusable like Rustler. I doubt it would be if it was implemented. But eh, Fractal anything else works.
Fractal, sacrifice, end turn

Next turn:  Ball lightening, sacrifice, end turn

Rinse and repeat until the ball lightenings are gone.

I would probably prefer to use RoL, however, just because they have some use outside of making a single attack or being killed on the spot, assuming we are talking only fractal creatures.

Elite fireflies would be able to spawn endlessly from a queen, and even generate the proper quanta to sacrifice, and qunting it is easy enough, since I would want to pack a lobo to remove momentum, anyway.

At any rate, it seems way too abusable.

With a cap, it might be ok, or if it randomly killed one of the creatures on your field at the end of every turn, rather than letting you just choose when and how much defense it would take.  I also think it would fit much better as a death card, but gravity needs a shield more, I suppose.

miniwally

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Re: Graviton Inferno | Graviton Inferno https://elementscommunity.org/forum/index.php?topic=13902.msg177300#msg177300
« Reply #23 on: October 16, 2010, 12:42:18 am »
Art sux .¬.

Also, i wouldn't know how to counter this shield if PA'd. The only thing that comes to my mind is rushing harder until you reach to 7 :gravity ... momentum or a lance/siphon OTK.

It would be nice if after 3 turns, the counter goes down, like steam machine. Otherwise this+PA+minor phoenix (they never actually die) could be overpowered. I can't betatest it so i don't really know.
I was thinking of something like this but all my idea made it up, I do like this idea you gave though I'd suggest the original poster to consider it as an option.

 

blarg: