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Offline moomooseTopic starter

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186634#msg186634
« Reply #12 on: October 28, 2010, 12:15:16 am »
no, you cannot fractal the sparks.  "The spark or ball lightning will attack and die in the same turn in which it was produced."

seiya, a successful attack is when damage is done, much like when applying poison.  and more to that point, a forest scorpion could be more powerful in a vacuum than this card, as the poison will continuously get bigger, while the sparks stay the same size.

i wouldnt have an issue lowering the atk of the upped version, but the cost would go down too.
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Offline AnonymousRevival

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186830#msg186830
« Reply #13 on: October 28, 2010, 07:38:13 am »
Well, I guess it is a balanced card then, the only problem is that if the opponent has boneyard, but if you have shield, no worries.
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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186844#msg186844
« Reply #14 on: October 28, 2010, 07:59:52 am »
What happens if you strap on an adrenaline to that...

Offline jmizzle7

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg186872#msg186872
« Reply #15 on: October 28, 2010, 09:17:48 am »
Actually, you can generate a Spark in an earlier creature slot with this card easily. Assuming an empty creature field, you can summon a Spark into creature slot #1, then a Battlestar into slot #2. The Spark will attack and die, then the Battlestar will attack and generate a Spark in slot #1. Then you can Fractal the Spark on the following turn. Of course, this is a very intense card with Adrenaline as well, as a Spark would be generated for every successful attack. Battlestar would gain three attacks for a total of four (each dealing 3 damage), and then there would be another 12 damage dealt from the Sparks generated. I'd say that's pretty fast.

Offline moomooseTopic starter

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg187228#msg187228
« Reply #16 on: October 28, 2010, 10:07:27 pm »
there would be the limitation rule that are on most effects associated with successful attacks, limit of 2 per turn.  and im sure theres a coding solution around the previous slot effect that could cause them to stay alive for a turn- i dont want them to be in a fractal sparks deck.  cross that bridge when we get there.
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Offline AnonymousRevival

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg187670#msg187670
« Reply #17 on: October 29, 2010, 12:50:34 pm »
Good idea.
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Offline coinich

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg187706#msg187706
« Reply #18 on: October 29, 2010, 02:14:01 pm »
Immaterial Sparks?  Buffing and Fractaling solved.

Offline AnonymousRevival

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg188265#msg188265
« Reply #19 on: October 30, 2010, 08:55:53 am »
Even if it isn't immaterial, it doesn't matter. It is because a spark is generated right after the battlestar attacks and it attacks as well.
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Offline coinich

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg189439#msg189439
« Reply #20 on: October 31, 2010, 02:44:29 pm »
Doesn't that depend on what slot it goes to however?

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg189443#msg189443
« Reply #21 on: October 31, 2010, 02:49:01 pm »
Adrenaline the unupped version and use Bone Walls. :D
This could be really powerful, but it takes a bit of setting up. I like.
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Offline moomooseTopic starter

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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg425914#msg425914
« Reply #22 on: November 15, 2011, 09:44:44 pm »
wow, the competition idea from forever ago finally got to level 2 ha
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Re: Battlestar | Galactic Battlestar https://elementscommunity.org/forum/index.php?topic=14696.msg428246#msg428246
« Reply #23 on: November 20, 2011, 03:10:09 pm »
As stated before in this topic, the main problem is adrenaline.

Unupped: 3 (base) + 3 (Spark) + 9 (Adrenaline) + 9 (Extra sparks) = 24 damage/turn in 8 total quanta from 2 elements.
Upped: 6 (base) + 5 (Blight) + 6 (Adrenaline) + 10 (Blight) = 27 damage/turn in 9 total quanta from 2 elements.

It's much more powerful with the unupped, and I feel that it needs to be rebalanced somewhat.  Just adding +1 to each cost and attack of the unupped version changes it to:

Unupped: 4 (base) + 3 (Spark) + 5 (Adrenaline) + 6 (Extra Sparks) = 18 damage/turn in 9 total quanta from 2 elements.

Seems much more reasonable to me.

 

blarg: