Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Cards => Air => Topic started by: Jenkar on March 13, 2012, 07:25:23 am

Title: Shard of Freedom | Shard of Freedom
Post by: Jenkar on March 13, 2012, 07:25:23 am


Note: does NOT protect against mass CC, such as Rain of Fire or Thunderstorm.

(http://i.imgur.com/lGZMx.png)

Global Moderator Comment modified to use the card tag instead of the img tag
Title: Re: Shard of Freedom | Shard of Freedom
Post by: waterzx on March 13, 2012, 07:27:50 am
so....more randomness to this game. Bad

Never been a fan for critical hit in any game

And, why Shard of Freedom ? Sounds like a lazy name, everyone comes up with this name, and the mechanics doesn't really match the name
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on March 13, 2012, 07:33:48 am
so....more randomness to this game. Bad

Never been a fan for critical hit in any game

And, why Shard of Freedom ? Sounds like a lazy name, everyone comes up with this name, and the mechanics doesn't really match the name
Ignoring shields is pretty free to me ... :P
Title: Re: Shard of Freedom | Shard of Freedom
Post by: waterzx on March 13, 2012, 07:35:21 am
so....more randomness to this game. Bad

Never been a fan for critical hit in any game

And, why Shard of Freedom ? Sounds like a lazy name, everyone comes up with this name, and the mechanics doesn't really match the name
Ignoring shields is pretty free to me ... :P
But critical hit itself does not imply any "Freedom".
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on March 13, 2012, 07:44:31 am
so....more randomness to this game. Bad

Never been a fan for critical hit in any game

And, why Shard of Freedom ? Sounds like a lazy name, everyone comes up with this name, and the mechanics doesn't really match the name
Ignoring shields is pretty free to me ... :P
But critical hit itself does not imply any "Freedom".
Nope. But this card isn't only critical hits ^^
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Schlonz on March 13, 2012, 08:01:51 am
So with 6 shards in play I get 6*15%=90% critical hit probability?
Wow, that really buffs air-decks.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on March 13, 2012, 08:04:59 am
So with 6 shards in play I get 6*15%=90% critical hit probability?
Wow, that really buffs air-decks.
Yep. Keep in mind that even if you pack 6, it's not that probable to have them all out QUICK.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Schlonz on March 13, 2012, 08:08:13 am
And in arena I can reach over 100% with only 7 shards -> 4 shards and double draw  ;D
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Absol on March 13, 2012, 08:28:45 am
How does this buff non- :air creatures? Since shards generally can be used in any deck, yet gives certain advantage to one element.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Kuroaitou on March 13, 2012, 08:59:57 am
How does this buff non- :air creatures? Since shards generally can be used in any deck, yet gives certain advantage to one element.
Note the wording; it says AIRBORNE creatures, not just 'Air'. ;) There's a wiki list of all Airborne creatures I believe: http://elementscommunity.org/wiki/ability/airborne/
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Absol on March 13, 2012, 09:42:31 am
How does this buff non- :air creatures? Since shards generally can be used in any deck, yet gives certain advantage to one element.
Note the wording; it says AIRBORNE creatures, not just 'Air'. ;) There's a wiki list of all Airborne creatures I believe: http://elementscommunity.org/wiki/ability/airborne/
I see. So unlike the other shards, splashing this in will be a bit harder.
22/86 creatures affected as per 1.30. Yeah, will be hard to splashed.

Does this affect opponent's creatures? There's no specific wording for your creatures only.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Eleahen on March 13, 2012, 10:18:44 am
Your creatures only.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Vineroz on March 13, 2012, 11:08:33 am
This shard is harder to splash in generic deck, but it has powerful synergy with SoI :o

EDIT: OK after some testing, generally a weak shard. You really need at least 4+ in early game to make an impact. Even with SoI, it is difficult to do the shard split.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Hisar on March 13, 2012, 11:51:46 am
Can creatures with Dive crit after Diving?

Edit: Yes, they can.  Cool.

Edit 2:  After a bunch more playing... I really don't feel like this shard offers much except shield bypass in the late game.  For rushes its better just to have another creature, and it takes 3+ shards to really have an impact.  This is also the only shard that doesn't offer some bonus to its own element.  What if the % chance was doubled to 30% with an air mark?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: petersenk on March 13, 2012, 12:13:53 pm
I like this - especially if those babies are stackable to increase critical hit chances.
Ignoring shields is also _very_ badass.

Sounds very powerfull to me. Flying weapons and vampires, ignoring shields, critical hits.
oO
Title: Re: Shard of Freedom | Shard of Freedom
Post by: drolly on March 13, 2012, 12:30:24 pm
This is also the only shard that doesn't offer some bonus to its own element.  What if the % chance was doubled to 30% with an air mark?
I think the bonus is given by the fact that all :air creatures (5 species), the :air weapon and every flying weapon (which is still somehow connected to the :air mark) are airborne while the other elements only have their respective dragon and one or two smaller critters. Thus you can consider the effect somehow doubled ;) . Seems like spiders will become way more useful in near future ...

And in case I haven't said this yet: I like the new shards except Shard of Focus. Wonder if Shard of Justice is just a new name for Shard of Conscience or if SoJ will have an ability different from controlling the quanta cap.

EDIT: Changed "SoF" into Shard of Focus. I like Shard of Freedom but didn't notice that the abbreviation could be the same!
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Absol on March 13, 2012, 12:49:47 pm
Is Blue Nymph airborne? IIRC it's not.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on March 13, 2012, 12:54:38 pm
Is Blue Nymph airborne? IIRC it's not.
Ain't.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: drolly on March 13, 2012, 01:00:47 pm
Is Blue Nymph airborne? IIRC it's not.
You win :)) No nymph is airborne. But it's the only exception and I didn't include her when counting five species. I just thought of normal cards, not some obscure rares. ::)
Title: Re: Shard of Freedom | Shard of Freedom
Post by: kurathedog on March 13, 2012, 02:30:14 pm
While I strongly enjoy ENTROPY and it's randomness, I dislike how it bleeds into other elements. Air already has fog shield.

This also makes stuff like diving even crazier, as mentioned. And Mass dive + sky blitz + this is nearly unstoppable once you get it running.
The shield bypass is a more important part of this, IMO. I would almost have liked simply the shield bypass part of it. Without the random damage increases.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Shantu on March 13, 2012, 03:03:19 pm
Not sure if I like it. The effect also doesn't really fit the name as I see it. I'd imagine Shard of Freedom to allow you or your creatures to act freely, effectively stopping denial or disabling effects. Of course, this would be situational and quite bad, so it's not good. But the name suggests an ability like that to me.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Hisar on March 13, 2012, 03:18:54 pm
Bypassing shields makes sense for free.  The problem right now, is that 15% chance to do 50% extra damage is really bad.  To put it into perspective, one shard is 1/14 of a creature in a creature spam deck.  Much easier to just add another creature.  The only time it makes sense is if you have really big creatures, since you then get more for the cost.  However, then the randomness really kicks in.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: RavingRabbid on March 13, 2012, 04:11:38 pm
Entropy =/= Randomness.

Is 15% additive {(0.15*n)%} or multiplicative {1-(0.85)^n}?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on March 13, 2012, 04:15:43 pm
Entropy =/= Randomness.

Is 15% additive {(0.15*n)%} or multiplicative {1-(0.85)^n}?
Additive.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: eaglgenes101 on March 13, 2012, 04:22:09 pm
Next is a card that gives airborne status to creatures?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Belligerence on March 13, 2012, 04:30:47 pm
This is currently the most expensive card in the Bazaar in Trainer lol.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: teffy on March 13, 2012, 05:00:12 pm
[...]  The problem right now, is that 15% chance to do 50% extra damage is really bad.  To put it into perspective, one shard is 1/14 of a creature in a creature spam deck.  Much easier to just add another creature.  The only time it makes sense is if you have really big creatures, since you then get more for the cost.  However, then the randomness really kicks in.
Do you only have 1 creature on your field ? 1 shard is more than 1/14 of a creature.
Size of creatures doesn´t matter, 50% of X are 50% of X, no matter how they are distributed over your creatures. Only total damage counts. However more creatures mean a more reliable result - as you have written it.
The true strength of this card is, that it bypasses shields. And skyblitz combos.


I think some decks will REALLY hate this shard in opponent´s decks - like RoL-Hope, Aether-stall.
However, it can also make these decks stronger.

P.S.
A slower graphic effect would be good. (Also for the earth shard). The difference to the aether shard should be higher (colors).
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Hisar on March 13, 2012, 05:18:49 pm
Sorry, I said that wrong.  Shards are 1/14 of a creature per creature you have out.  With 14 creatures out you get 1 extra per shard.  And going through shields is nice - but unless you have a lot of creatures, don't count on it.

The reason it works better with big creatures is that this card has a cost - 1/14 extra ray of light for 3 :rainbow is awful, but 1/14 of a ruby dragon for 3  :rainbow is a much better deal.

In a mono air rush, for example, you're getting a soft counter to dim shields and hope - most of your damage is from diving, or from dragons - other shields won't affect you as much.

With 1 shard of patience out against no shield, a diving elite worm has on average 10.75 attack - yes, it doesn't even increase it 1 point.

Against a 2 damage reduction shield, the worm's attack is on average 9.05 - barely 1 point.  This is for 1/2 the quanta it would take to just play another worm.  In addition, you're sacrificing card space to put in those shards of freedom - instead you could have an extra pillar to play another creature, or just another creature.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Mathematistic on March 13, 2012, 05:21:12 pm
Next is a card that gives airborne status to creatures?
Without "that card" SoF is pretty much UP, since its versatility is very limited.

While 15% makes the perfect solution for a stack of 6, it seems too slow to be useful on its own. Same problem as SoV, just that SoV has a more practical use of limiting healing while this doesn't do much except for momentum with luck.
Problem 2 is arena decks with double deck size, and/or mindgaters. 105%?!  :o
I would suggest giving it a duration and increases the chance of activation.
Alternatively, higher initial percentage of activation and reduces by gradual stacking might work. What I mean is +30% for 1 shard, +20% (total 50) for another, +10% (total 60) for 3rd one in stack so that it converges to 100% as shards stack up, but one of them alone won't be too bad either.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on March 13, 2012, 05:35:25 pm
Next is a card that gives airborne status to creatures?
Alternatively, higher initial percentage of activation and reduces by gradual stacking might work. What I mean is +30% for 1 shard, +20% (total 50) for another, +10% (total 60) for 3rd one in stack so that it converges to 100% as shards stack up, but one of them alone won't be too bad either.
This is the proposed change i like the most.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Atico on March 13, 2012, 06:03:52 pm
I thought that this card always ignore shield, then this card will have sense... But I see that You have only 15% chance... What a poor shard.
The worst element got the worst shard - so it is balanced ;)
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Avenger on March 13, 2012, 06:30:36 pm
As if blitz+dive wasn't enough to buff air critters :(

Title: Re: Shard of Freedom | Shard of Freedom
Post by: Tiko on March 13, 2012, 06:41:31 pm
Seems like I'm the first one who likes the Shard the way it is now.

Dive, Sky Blitz plus the cheap, small creatures that even generate quanta on each attack - and now Shard of Freedom; the damage potential can reach extremes and it also lets you ignore shields some of the time.. I really don't see any problem with it. I also love the Critical Hit animation, nice take on the Shockwave effect.

It is strange that nobody mentioned before, that Shard of Freedom(s) paired up with immortality lets you have *completely* invulnerable creatures; at least in theory. We're looking forward of facing some really annoying mono-Aether decks in the future.. :]
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Belligerence on March 13, 2012, 07:07:49 pm
I'm curious; if this is the "Air" attuned shard, what bonus does it directly offer to Air over the other elements? All of the other shards (SoG, SoV, SoSe, etc) have an ability that is stronger or affects the relevant element over the other elements. Apart from Air having more flying creatures, this shard seems to break the theme. What if Air creatures had a higher chance to critically hit over other creatures? Say, 20% for all Air creatures, 15% for all others?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: moomoose on March 13, 2012, 07:29:17 pm
i had considered that as well, but all of airs creatures are airborne, with a potential Excel exception of the nymph. overall, only 30 percent of the creatures in the game are airborne, so it is a considerable advantage that air has.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: eaglgenes101 on March 13, 2012, 10:54:18 pm
I'm curious; if this is the "Air" attuned shard, what bonus does it directly offer to Air over the other elements? All of the other shards (SoG, SoV, SoSe, etc) have an ability that is stronger or affects the relevant element over the other elements. Apart from Air having more flying creatures, this shard seems to break the theme. What if Air creatures had a higher chance to critically hit over other creatures? Say, 20% for all Air creatures, 15% for all others?
All of air's creatures are flying. For some elements, the only flying creatures are the dragons.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Rutarete on March 13, 2012, 10:56:50 pm
Perfect for the deck I have in mind!
Title: Re: Shard of Freedom | Shard of Freedom
Post by: furballdn on March 14, 2012, 12:23:19 am
Besides :air, :light benefits the most by this. I wonder how RoL/hope decks would work now.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: willng3 on March 14, 2012, 04:31:41 am
I'm sort of on the fence with this one.  As it stands currently you'd need several copies of the card on the field in order to gain real benefit from it which means there's a good chance you won't be able to take full advantage of it until later in the game.  The late game issue is also shared by Sky Blitz, but the two function very differently; SoFr is probably stronger than Sky Blitz with multiple copies on the field but it possesses various different weaknesses as well, namely PC.

It's fun.  Probably one of the best designed Shards for me thus far.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: furballdn on March 14, 2012, 04:48:19 am
SoFre rounds up damage. While testing, my 1atk RoLs do 2 damage on a crit.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Atico on March 14, 2012, 08:29:22 am
I also didn't see bonus for Air here. We can easily build deck without Air card and get full bonus from this Shard... It isn't fair.
This shard is very weak. I thought, that this shard will remove weakness Air. Bonus for attack isn't something special, especially when SkyBlitz works much better.
One of the weakness Air is PC. Maybe it will be good idea, when all Air creatures will ignore shield with this card (some kind of PC for shield) and rest of all airborne creatures will have 15% for critical hit?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Chapuz on March 14, 2012, 02:28:39 pm
damage is +50%, rounded up or down? For example, a critical hit with a firefly (1 attack) is of 1 or 2 HP?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on March 14, 2012, 02:35:59 pm
damage is +50%, rounded up or down? For example, a critical hit with a firefly (1 attack) is of 1 or 2 HP?
Up.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: zhangvict on March 14, 2012, 02:47:39 pm
I agree this shard needs to benifit air more. Every elements has some easily accessible airborne creatures, at least some dragons, so they can have the max benifits without really being air.

Some good creatures from other elements examples:

 :fire: phoenix, ruby dragon, seraph
 :darkness: vampires, gargolyes
 :death: Bone dragon, condor
 :life: forest spirit, jade
 :light: Pegasus (major benifit), Archangel, RoL even
 
etc etc.

Perhaps if mark is air, percentage chance for each SoF increases from 15% to 25%, or extra dmg or all air creatures automatically bypass shields with same chance to deal extra damage?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Shantu on March 14, 2012, 05:02:31 pm
As more and more cards are added to the game, Air will have more and more airborne creatures. I am quite sure we won't see many non-airborne air creatures other than the occasional bean nymph, while other elements will get less flying stuff. So overall, it benefits Air more.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Atico on March 14, 2012, 08:07:35 pm
As more and more cards are added to the game, Air will have more and more airborne creatures. I am quite sure we won't see many non-airborne air creatures other than the occasional bean nymph, while other elements will get less flying stuff. So overall, it benefits Air more.
Where You can see benefit for Air when we compare decks:
1. Towers, Immolation, Phoenix, Dragon and Seraph
2. RoL+Fractal+Archangels - one of the most popular FG Deck
3. Any kind of Air deck.

Where is advantage for Air?

I agree with @zhangvict - we need more Air bonus. Avoid shield as bonus for Air creatures will be good change, like some kind of soft PC for the weakness element in game.
15% chance for airborne creatures to critical hit (+50% attack) and all Air creatures avoid shield (as bonus for this Element).
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Belligerence on March 14, 2012, 08:14:52 pm
As more and more cards are added to the game, Air will have more and more airborne creatures. I am quite sure we won't see many non-airborne air creatures other than the occasional bean nymph, while other elements will get less flying stuff. So overall, it benefits Air more.
Where You can see benefit for Air when we compare decks:
1. Towers, Immolation, Phoenix, Dragon and Seraph
2. RoL+Fractal+Archangels - one of the most popular FG Deck
3. Any kind of Air deck.

Where is advantage for Air?

I agree with @zhangvict - we need more Air bonus. Avoid shield as bonus for Air creatures will be good change, like some kind of soft PC for the weakness element in game.
15% chance for airborne creatures to critical hit (+50% attack) and all Air creatures avoid shield (as bonus for this Element).
So basically permanent momentum for all Air creatures as long as you have at least 1 shard out? That doesn't sound severely OP or anything like that.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Atico on March 14, 2012, 08:26:04 pm
As more and more cards are added to the game, Air will have more and more airborne creatures. I am quite sure we won't see many non-airborne air creatures other than the occasional bean nymph, while other elements will get less flying stuff. So overall, it benefits Air more.
Where You can see benefit for Air when we compare decks:
1. Towers, Immolation, Phoenix, Dragon and Seraph
2. RoL+Fractal+Archangels - one of the most popular FG Deck
3. Any kind of Air deck.

Where is advantage for Air?

I agree with @zhangvict - we need more Air bonus. Avoid shield as bonus for Air creatures will be good change, like some kind of soft PC for the weakness element in game.
15% chance for airborne creatures to critical hit (+50% attack) and all Air creatures avoid shield (as bonus for this Element).
So basically permanent momentum for all Air creatures as long as you have at least 1 shard out? That doesn't sound severely OP or anything like that.
Why not? SoP is like ChaosPower every turn for Water. The same can be here. Remember that Momentum gives +1/1 and can be use on each creature, so it is advantage with compare to SoF.

Now this shard is incredibly weak and there is no bonus for Air. Avoid shield when You have Air creature have a sense - it is real freedom.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: kurathedog on March 14, 2012, 09:29:33 pm
Suggestion:
Airborn creatures you control get +1/+0 per shard, +2/+0 if you have an air mark. They also get a flat 25% chance to bypass shields.

Maybe no flat chance, still adds per shard? I was trying to make it not make shields that useless.
Maybe even no momentum whatsoever... (Although I like freedom + avoid shields). I think adding damage might still be enough, because it works so well with all the damage doubles already out there.

Or another angle entirely:
Airborn creatures you control have a 50% chance to avoid any negative effect. Feels very freedomy.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: abacus on March 14, 2012, 10:55:31 pm
I said this in chat, but I think this shard is too inconsistent.

In the early game: If you don't have many of them out, then it's unlikely to fire. If you do have many of them out, then you don't have much damage out.

In the late game: You either already lost to a faster deck that didn't dither around with shards and just packed more creatures, or you will lose to a deck with a more powerful lategame strategy.

My suggestion: Make it so that the shard fires off 50% of the time, and multiplies creature damage by 1.2. This gets increased by .2 with each additional shard in play. That way it will actually be consistently useful even with just 1 out, and doesn't change the expected damage by much
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Atico on March 14, 2012, 11:16:56 pm
I don't know why some of us compare concept of avoiding shield by Air creatures with Momentum. Better comparision is with Explosion, which can destroy 3/4 of shields and You have the same effect like avoid. So where it will be OP? Explosion can destroy all permaments, SoP "destroy" only shield. Explosion open the shield for everyone, SoP only for Air. So what is the problem with avoiding shield by Air? What is more - Shard of Focus is like "avoid shield", because You can easily destroy shield or other permament (big advantage). I didn't see any kind of problem with avoiding shield by Air and personally I think that it shouldn't be the last buff for this card to Air...

Title: Re: Shard of Freedom | Shard of Freedom
Post by: dragonsdemesne on March 14, 2012, 11:49:41 pm
I don't know if it's been suggested, but what about taking away the random effect and replacing it with something like 'each 7th attack gets +50% damage and bypasses a shield'.  That would keep roughly the same percentage (1/7 is close to 15%) and remove the random effect, which would allow for timing your creatures.  Have a sky dragon in hand and a shard out, but opponent has pesky shields, wait and count your attacks and then play the dragon at the right time and WHAM! right through that pesky gravity shield or whatever.  The math for multiple shards would have to be redone, though, if zanz went with this idea.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Aves on March 14, 2012, 11:59:46 pm
Suggestion: New  acronym, like SoFr or something- it's getting really confusing looking between this and Shard of focus.

As for the actual shard- I'll reserve judgement until it's in use, but it seems fine to me.

I don't know why some of us compare concept of avoiding shield by Air creatures with Momentum. Better comparision is with Explosion, which can destroy 3/4 of shields and You have the same effect like avoid. So where it will be OP? Explosion can destroy all permaments, SoP "destroy" only shield. Explosion open the shield for everyone, SoP only for Air. So what is the problem with avoiding shield by Air? What is more - Shard of Focus is like "avoid shield", because You can easily destroy shield or other permament (big advantage). I didn't see any kind of problem with avoiding shield by Air and personally I think that it shouldn't be the last buff for this card to Air...


It's not a good comparison between explosion, because explosion destroys permanents. Momentum is exactly the card to compare this against, as they both bypass shields. Permanent control like explosion does nothing against shields protected by enchant artifact or immaterial shields like Hope, Emerald Shield, or Reflective shield.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Atico on March 15, 2012, 09:00:15 am
Suggestion: New  acronym, like SoFr or something- it's getting really confusing looking between this and Shard of focus.

As for the actual shard- I'll reserve judgement until it's in use, but it seems fine to me.

I don't know why some of us compare concept of avoiding shield by Air creatures with Momentum. Better comparision is with Explosion, which can destroy 3/4 of shields and You have the same effect like avoid. So where it will be OP? Explosion can destroy all permaments, SoP "destroy" only shield. Explosion open the shield for everyone, SoP only for Air. So what is the problem with avoiding shield by Air? What is more - Shard of Focus is like "avoid shield", because You can easily destroy shield or other permament (big advantage). I didn't see any kind of problem with avoiding shield by Air and personally I think that it shouldn't be the last buff for this card to Air...


It's not a good comparison between explosion, because explosion destroys permanents. Momentum is exactly the card to compare this against, as they both bypass shields. Permanent control like explosion does nothing against shields protected by enchant artifact or immaterial shields like Hope, Emerald Shield, or Reflective shield.
Real difference between Explosion and Momentum is only with Hope and BoneWall. Only here. Emerald and Reflective shield are one of the less used cards and RS reduce damage only by 0-1, so it isn't big problem. So I can say that in about 80% games Explosion gives You skill "avoid the shield". SoFr probably will give also 70-80% chance to avoid shield, because we must remember that sometimes SoFr will be destroyed. We shouldn't bother about this change. I would like to see this change in Trainer to test it.

And I like concept @dragonsdemesne. It looks very good and gives fine strategy skills for game. But maybe it should be 5-6th creature, not 7th. Why? Because we must remember that "we lose" few turns for wait to 7th creature and then skill of SoFr = 0%. In previous version we always have 15%. But idea is very good.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: xn0ize on March 18, 2012, 03:42:33 pm
Vampires + Eclipse + this : )))))))))))))))))))))))))))))))))))))))))))))))))))))
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Hyroen on March 21, 2012, 03:43:40 am
I have always loved zanzarino's work and I am amazed by his work as a developer, however, I sincerely hope that the concept of Freedom is not limited to being able to whack the opponent better.

When Freedom comes to mind, I think of being able to do more with my hand, being able to do weird and unexpected things with my permanents and creatures, and being able to play cards a bit more liberally.

It's quite frankly a little disappointing to see that :air Air is still going down the path of surprise attack when it can really do so much more. The more it chases after being the "damage dealer" of Elements the Game, the more it faces the hurdle of how to surpass the daunting damage tyrant that is and should be :fire Fire.

This is not the only Shard that seems to be made the way I sometimes write my essays, but I sincerely hope that a little more time and effort are put into thinking what Freedom could truly bring to :air Air, and what doors could be opened for an element which has had many doors shut.

Conscience was changed to Wisdom, and mechanically, I hope something similar happens to SoFr. The name is beautifully thematic for :air Air, but as for the mechanic, it's more trapped than Freedom should be.

Am I the only one who feels this way?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: zhangvict on March 21, 2012, 02:03:09 pm
I have always loved zanzarino's work and I am amazed by his work as a developer, however, I sincerely hope that the concept of Freedom is not limited to being able to whack the opponent better.

When Freedom comes to mind, I think of being able to do more with my hand, being able to do weird and unexpected things with my permanents and creatures, and being able to play cards a bit more liberally.

It's quite frankly a little disappointing to see that :air Air is still going down the path of surprise attack when it can really do so much more. The more it chases after being the "damage dealer" of Elements the Game, the more it faces the hurdle of how to surpass the daunting damage tyrant that is and should be :fire Fire.

This is not the only Shard that seems to be made the way I sometimes write my essays, but I sincerely hope that a little more time and effort are put into thinking what Freedom could truly bring to :air Air, and what doors could be opened for an element which has had many doors shut.

Conscience was changed to Wisdom, and mechanically, I hope something similar happens to SoFr. The name is beautifully thematic for :air Air, but as for the mechanic, it's more trapped than Freedom should be.

Am I the only one who feels this way?
Yes I totally agree with you. I thought at least it should grant all air creatures auto momentum to better showcase the theme of freedom and benefit air creatures better (shocking how a mono darkness with gargolyes and vampires can get the full benifit of this shard with no air at all). The ignore shield part I get about freedom, not so much the higher damage, though it does have excellent synergy with wryms and blitz.

Perhaps some suggestions of future mechanics for a freedom shard:

- You may discard cards from your hand and draw an equal number if cards you discard.
- Cards cost less quanta to play
- Summoning sickness is removed for all airborne creatures and ranged weapons
- Creatures attack twice next turn in exchange for being delayed afterwards.

Freedom is in one way about liberty, but another way I like to think about freedom is the letting go of roots and things holding you down, embracing change and moving forward. Some more unconventional ideas could be sacrifice all non pillar/pend permanents in exchange for some temporary advantage, extra quanta, card draw, etc etc.
etc.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: waterzx on March 21, 2012, 02:33:18 pm
In fact, when it comes to freedom, one of possible mechanics is like this :

You can play every card in hand and use all abilities. Your quanta pool becomes negative if you have insufficient quanta. You repay the quanta "debt" one turn later
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Atico on March 21, 2012, 04:50:42 pm
I can also agree with Hyroen. When we compare SoW and SoFr we can see how poor this shard is. +4/0 means often more than +50%. SoW isn't randomless, SoW cost less and have better effect when we have <7 creatures in game (because You have always 100% chance to get SoW effect and only 15% for SoFr). And last thing - SoW avoid shields in 95% games, SoFr have only 15% chance to do it.

Critical hit isn't thing what Air need. Adding random method for Air also isn't good news. And the last - there is no bonus for Air. What is more, this shard is probably better balanced with other elemenents and cards than Air (for example Vampire, Phoenix etc). I still think that we should completly change this card or remove effect of avoid shields for airborne creatures and gives only for Air Creatures.

Instead critical hit I prefer concepts which @zhangvict wrote. More freedom for SoFr!
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Max Fire on March 23, 2012, 07:01:58 pm
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: eaglgenes101 on March 23, 2012, 11:48:21 pm
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
What do you expect for something that costs 3 any?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Poker Alho on March 24, 2012, 12:47:31 am
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
What do you expect for something that costs 3 any?
well you have to take into count that ignoring shields is awesome and in math, awesome is a big number ^^
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Absol on March 24, 2012, 03:45:38 am
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
What do you expect for something that costs 3 any?
Something that gives 3 card advantage, something that gives free skill cost, something that heals for 16 HP.
But note that this shard is stackable, meaning that the gain will be higher the more you use it.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on March 24, 2012, 06:43:21 am
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
What do you expect for something that costs 3 any?
Something that gives 3 card advantage, something that gives free skill cost, something that heals for 16 HP.
But note that this shard is stackable, meaning that the gain will be higher the more you use it.
The same is true for every other shard...
Title: Re: Shard of Freedom | Shard of Freedom
Post by: E.Leblanc on March 24, 2012, 02:17:02 pm
Yes I totally agree with you. I thought at least it should grant all air creatures auto momentum to better showcase the theme of freedom and benefit air creatures better (shocking how a mono darkness with gargolyes and vampires can get the full benifit of this shard with no air at all). The ignore shield part I get about freedom, not so much the higher damage, though it does have excellent synergy with wryms and blitz.

Perhaps some suggestions of future mechanics for a freedom shard:

- You may discard cards from your hand and draw an equal number if cards you discard.
- Cards cost less quanta to play
- Summoning sickness is removed for all airborne creatures and ranged weapons
- Creatures attack twice next turn in exchange for being delayed afterwards.

Freedom is in one way about liberty, but another way I like to think about freedom is the letting go of roots and things holding you down, embracing change and moving forward. Some more unconventional ideas could be sacrifice all non pillar/pend permanents in exchange for some temporary advantage, extra quanta, card draw, etc etc.
etc.
I support the "freedom" logic also. Crits is too random, maybe good enough for entropy, but there is the well made SoS
Summing up all other ideas of this mechanic, maybe let's give the new SoFr:

You may play every card in hand and use all abilities including those on newly played creatures. Playing cards cost quanta universally and if you have insufficient quanta your quanta pool becomes negative . (Credits to watersz) Playing :air cards consume half as much quanta and using skills on :air creatures are free
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Picheleiro on March 24, 2012, 05:00:28 pm
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
What do you expect for something that costs 3 any?
Something that gives 3 card advantage, something that gives free skill cost, something that heals for 16 HP.
But note that this shard is stackable, meaning that the gain will be higher the more you use it.
The same is true for every other shard...
True. It doesn´t stack better or worse than the others shards. Seems UP. +0.75 damage on average for every 10 than you already have. I would pack Damselfly before this. I would mess with the critical damage rather than the critical probability, I dont dare to say a precise number, but I would go to at least to 100%.

By the way, with SoSe you only get 2 card advantage.  -3 :rainbow -1 card + 3 cards
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Shantu on March 24, 2012, 05:17:06 pm
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
Wisdom affects a single creature, Freedom affects multiple creatures. Comparing them like this is pointless, because when you use Freedom you will (most often) have multiple Ruby Dragons on the field.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Essence on March 24, 2012, 05:51:11 pm
Fully agreed that :air needs a theme other than "fast, low-HP damage dealer".  That's :fire 's shtick, and :fire does it quite well enough, thank you.  The fact that every single new :air mechanic is a love child of Dive and Airborne is the root problem here.  :air needs focus on some of it's other "core" mechanics. 

* Mana generation through creatures (Firefly, Damselfly)
* Spawning creatures (FFQ, Flying Weapon)
* Mass damage (Unstable Gas, Thunderstorm)

Air's shard could totally be something like:

1) When Shard of Teamwork is played, each creature you have in play generates one quanta of it's element. :air creatures generate 2 mana of their element.

2) Shard of the Hive Mind: [Permanent] 0: Generate a 1/1 Bug. If you have an :air mark, generate a Dragonfly instead.

3) Shard of Force: 4/2.  When Shard of Force is removed from play, deal 2 damage to every enemy creature and if you have an :air mark, delay any surviving creatures for one round.


All of those are perfectly in-theme for Air's core set, and avoid the whole "must have moar flying-diveiness" mentality.

Title: Re: Shard of Freedom | Shard of Freedom
Post by: Picheleiro on March 24, 2012, 05:54:42 pm
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
Wisdom affects a single creature, Freedom affects multiple creatures. Comparing them like this is pointless, because when you use Freedom you will (most often) have multiple Ruby Dragons on the field.
Well, the idea remains the same. Every 100 damage/turn you do you will add 7.5 points on average. It really doesnt matters the numbers of creature (well, shields and typical deviation but you get the point). How much useful is the card?

It only exceeds the damage of a Damselfly (0 :rainbow card which produces quantum 2 damage) when you reach 40 damage/turn.  Do you really care about doing 3.0 more damage point then? I dont think so. I would like another kind of cards in those moments.

You can argue "But when you have reached 100 damage/turn It does 7.5 more". But, at that point, you really dont care about the damn 7.5 additional ponts.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on March 24, 2012, 06:19:57 pm
Essence - i love the idea of a shard of the hive mind. However, if you look at other shards...

Shard of Sacrifice, :death : Healing.
Shard of Wisdom, :aether : Attack buff.
Shard of Divinity, :light : Max HP
Shard of Focus,  :gravity : PC
Shard of Serependity, :entropy : Card advantage
Shard of Bravery, :fire : Drawing speed
Shard of Gratitude, :life : Health gain
Shard of Readiness, :time : No previous niche (ability cost nihilification)
Shard of Patience, :water : Attack & hp buff
Shard of Void, :darkness : Over shield damage (MaxHP reduction)
Shard of Integrity, :earth : No previous niche (Card amalgation)

We can see that each of those, save void & gratitude, went into a niche that the element didn't possess a card for. Furthermore, i believe the first 6 boosted the element's power by going into that niche.

What i'd love to see here is a new concept that isn't in air, but that would fit one of its holes (go go creature protection, over shield damage, or something that has no niche yet!) and allow it to become stronger that way.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Essence on March 24, 2012, 06:29:01 pm
OK, so what would fit into air's holes and yet still be air flavored?


Shard of Freedom [Permanent, Stackable]

You and your creatures gain 15% Evasion.  (Any time an effect the opponent controls would target them, they have a 15% chance to avoid that effect.)




Stack six, and you have 90% Evasion on all your creatures.  It's unreliable, which seems like it's in Air's nature somehow even though there aren't any mechanics for it; it's Freedom to the core, and it cover's Air's major weakness (easily killable critters.)
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Picheleiro on March 24, 2012, 06:42:58 pm
You can add a little bonus if the creatures are airbone. Or maybe, if you have a  :air mark the elemental also get a bonurs. Like physical/magical evasion for each shard.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on March 24, 2012, 06:44:13 pm
Bonus to air ish? :P ninjas are ninjas.

Otherwise, i like it.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Atico on March 24, 2012, 08:07:17 pm
I think that all mechanics based on "You have 15% for something" are wrong. It is random effect which Air didn't need. And what is it 15%? We have a lot of discuss about problematic 40 and 50% in shields and we didn't need next percentage chaos in game. What is more - 15% is very very low. You need 3 SoFr to get "normal" chance to see real card effect in game.

I prefer versions when for example 5th creature gain effect (it is like 15% chance for all creatures, because we must remember about 0% chance until we have <5 creatures). Promoting big number of creatures are also compatibile with Air (this element has got small and fast creatures).

I thought also about something like this "Creatures with 2 airborne neighbours on field are unreachable for opponent. Air creatures avoid shield". Here when we want destroy creature we must earlier hit his neigbour on field. And special bonus for Air - avoid shield (no, it isn't OP, simple Explosion give also "avoid shield" effect for all elements and cards in game, here only works with Air). Then it will be real Freedom, real good card for teamwork with airborne and with bonus for Air (soft PC like shield avoid is something what Air need)
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Marsu on March 24, 2012, 08:44:42 pm
I like it, but the randomeness about it... Don't like that too much, except in Entropy of course.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Essence on March 24, 2012, 09:41:10 pm
TBH, I don't particularly like the randomness either, but I'm not creative enough to come up with another way to run an Evasion-type ability that's stackable.  And 15% is the amount of choice simply because 15x6=90, so it's stackable without waste. (20% would give you no reason to ever play a 6th.) I suppose it could be 16%, but at that point, who cares?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: OldTrees on March 25, 2012, 12:41:27 am
OK, so what would fit into air's holes and yet still be air flavored?


Shard of Freedom [Permanent, Stackable]

You and your creatures gain 15% Evasion.  (Any time an effect the opponent controls would target them, they have a 15% chance to avoid that effect.)




Stack six, and you have 90% Evasion on all your creatures.  It's unreliable, which seems like it's in Air's nature somehow even though there aren't any mechanics for it; it's Freedom to the core, and it cover's Air's major weakness (easily killable critters.)
This is much better than the current version

It adds something new to the game, something new to Air and still fits withing Air's theme.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Essence on March 25, 2012, 04:20:21 am
Revision:


Shard of Freedom [Permanent, Stackable]

You and your creatures gain 15% Evasion.  (Any time an effect the opponent controls would target them, they have a 15% chance to avoid that effect.) Airborne creatures gain an additional 10% Evasion, as do you while under the effect of Wings.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Hyroen on March 25, 2012, 04:38:34 am
Essence's version is definitely a step in the right direction, and promotes the more defensive side of :air Air.

I wouldn't consider it perfect as a Shard, but the attempt is welcome and thanked.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Absol on March 25, 2012, 04:42:33 am
The effect has been buffed to 20% per shard.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: zhangvict on March 25, 2012, 05:10:10 am
zanz may also consider adding + 50% for the first shard, and 10% for every additional shard. This reduces the need for having many shards in order for the effect to be worth it.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Xenocidius on March 25, 2012, 05:19:40 am
Looks like that evasion idea has come to fruition.

(http://i.imgur.com/WWyD9.png) (http://i.imgur.com/7d0yW.png)
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Hyroen on March 25, 2012, 05:28:25 am
Brilliant change which may take it to the other extreme. Let's do some testing shall we?

As of now I have not experienced any of my targeting missing my creatures affected by SoFr. We'll see though...

EDIT:
Findings
Pandemonium image courtesy of Absol
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Essence on March 25, 2012, 05:33:28 am
That change isn't on the development.html page yet.  I was all like "ur such a joker!" and then I saw it was Xeno and thought "hmm...maybe I should check the trainer before I mouth off."

Glad I did. :)

[edit]This gives three official ways around (most) shields now -- Momentum, Wisdom, and Freedom.  Is good.[/edit]

[edit2]Interestingly, a Devour that gets Evaded still results in a +1|+1 for the nommer.  Also, this Shard is pretty sweet.[/edit2]
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Absol on March 25, 2012, 06:04:31 am
Some graphical issue (only minor inconvenience):
Both the evasion and critical animation appears in the middle of creature field, not on the creature itself.
SoFr + Sundial still shows critical animation, though no damage done.

EDIT: maybe a bug. Mass CC spell still hits even with 100% evasion. Except Pandy. Everything else hit.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: OldTrees on March 25, 2012, 06:19:32 am
Looks like that evasion idea has come to fruition.
Nice. Another good shard.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Essence on March 25, 2012, 06:38:30 am
Interestingly, it appears that while the card is worded to apply to all creatures in play, it actually only benefits it's owner.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on March 25, 2012, 09:13:18 am
Nice work Zanz.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Atico on March 25, 2012, 10:40:14 am
I like this change, but still I didn't like random effect because of percentage ;) I tested this card and 20% chance for 1 SoFr is very low, we need 2-3 SoFr in hand to see power of this card. Permaments are easy to destroy, so it is difficult to have 2-3 SoFr in game.
1 SoFr - is very weak
2-3 SoFr - normal power
4-5 SoFr - very powerful

Edit:
I tested this card more and for me it is still poor. We need 5 creatures to have 1 critical hit. So is it really worth to play this card? Maybe someone who play this card have new idea for this card?

Concept is good, but something goes wrong and this card didn't work so good. Idea of 50% at start +10% for each shard looks better, but probably it will be difficult/unrealistic to do.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Max Fire on March 27, 2012, 09:01:13 am
I love the new one. It's more powerful than the precedent version I found underpowered.
The concept of evading is very interesting regarding the concept of air. Don't change it. :)
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Zso_Zso on March 27, 2012, 03:14:35 pm
What would be a good buff to the theme is multiplicative system instead of additive:
1 shard would give 50% chance of critical hit/evade
2+ shards would work after each other, i.e. 1st tested if it works or fails 50%, if failed, then the next one is tested and so on.
So as a result, the chance of failure (no effect) goes down geometrically 1/2, 1/4, 1/8, 1/16, 1/32, 1/64 for 1-to-6 shards in play respectively.
This way even with 6 shards the effect is still not guaranteed, but very likely (63/64 chance), on the other hand, even 1 shard gives a 50% chance, so it is not negligible.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Essence on March 27, 2012, 09:24:18 pm
^^ This is good start. Finding the right % to balance at may be an issue, but this is a good idea.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Atico on March 28, 2012, 08:40:21 pm
I still think that random effect kills this Shard. And why it is only 20%? This shard has got sense only when we have 6 SoFr in 30 cards deck. 1-3 SoFr in deck do nothing. It is big problem.

Concept Zso_Zso is good, but still too random. I prefer something like Flooding - SoFr generate Fog and all creatures in fog gain critical hit + evading if Air.
1 SoFr - maybe 50% places with fog (random, but we can see where is fog so we can create new tactic for game) or places 6-23 etc. More SoFr - more places with fog.

Then it will be good Shard especially for Air, which has got Damsefly, so for me this concept is worth to discuss.

Or maybe other concept (probably too difficult to create). We have got 3 lines in game table. SoFr should allow for us putting creatures where we want and in 1st line creatures gain 50% attack (and maybe lose 50% HP), in 2nd gains avoid shield, in 3rd line evading if it is Air creature. In addition You can shuffle places but only for Air creatures if new SoFr comes into a game (fantastic thing for tactic).
Title: Re: Shard of Freedom | Shard of Freedom
Post by: OldTrees on March 29, 2012, 04:48:46 am
I still think that random effect kills this Shard. And why it is only 20%? This shard has got sense only when we have 6 SoFr in 30 cards deck. 1-3 SoFr in deck do nothing. It is big problem.
Agreed, rares should be designed to be useful even with few copies.

Concept Zso_Zso is good, but still too random. I prefer something like Flooding - SoFr generate Fog and all creatures in fog gain critical hit + evading if Air.
1 SoFr - maybe 50% places with fog (random, but we can see where is fog so we can create new tactic for game) or places 6-23 etc. More SoFr - more places with fog.
I like this variant. It reduces the randomness to a more reasonable amount while still preserving the core mechanics.

Or maybe other concept (probably too difficult to create). We have got 3 lines in game table. SoFr should allow for us putting creatures where we want and in 1st line creatures gain 50% attack (and maybe lose 50% HP), in 2nd gains avoid shield, in 3rd line evading if it is Air creature. In addition You can shuffle places but only for Air creatures if new SoFr comes into a game (fantastic thing for tactic).
I think this would be better as an Air card.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: EvilDeathX on March 30, 2012, 06:55:32 pm
O.o This would be godly in my Phoenix Dive, or Aether Reborn Decks.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: aceben3 on March 31, 2012, 11:10:16 am
I like this one.  And I don't usually like random things.  Good design.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: RRQJ on April 15, 2012, 08:16:55 pm
My newly won shard of freedom (upped) says the chance is now 25% to do all those things.  Not sure if that's a typo or if it's actually the latest change.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: bogtro on April 15, 2012, 08:18:45 pm
I believe that 25% is the latest revision.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jocko on April 15, 2012, 11:14:34 pm
Your table says that unupped one sells at a higher cost than the upped one.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Atico on April 16, 2012, 07:31:16 am
I have 3 SoFr (upped) so I tested it in game (Arena).
Random kills this card. When effect will not be random then this card will be good. Then I will use a strategy and tactic. Now I can't plan nothing.
What is more - this Shard is probably too expensive. SoW cost 1 and often works better than SoFr. 3 quantum for only 25% chance - hmmm, we should discuss here. SkyBlitz cost 8, gives 100% chance, 100% attack more and it is as one card (so You have more space in deck with SkyBlitz).
And last problem - this card is poor when You haven't got 5-6 SoFr in deck. With 2-3 SoFr which I test this Shard really helps me in maybe 5-10% games and I lose 1 game because of this card (Damseflies avoid shield every turn, Wyrm hit BoneWall....). So it isn't worth to have it in deck, it is better to put other cards - like SkyBlitz. Probably SoFr like Flooding will be better (fog in game area).

I like idea of this card, so I return to test it with 6 SoFr. Now it is poor card for me...
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on April 17, 2012, 08:47:03 am
Your table says that unupped one sells at a higher cost than the upped one.
Blump. It did in trainer :v
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Max Fire on April 20, 2012, 01:57:40 pm
It's maybe a supid question but what means "if  :air" ?
If your mark is  :air ?
If the creature is  :air ?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Absol on April 20, 2012, 02:03:49 pm
It's maybe a supid question but what means "if  :air" ?
If your mark is  :air ?
If the creature is  :air ?
Airborne creatures gain a 25% chance (per shards, stackable) to critically hit: (which is) damage +50%, (and) ignores shield effects,
and (25% chance to) evade targeting if  :air (only if the airborne creature is also :air creature)

Also clarifies a few questions.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: furballdn on April 28, 2012, 12:56:21 am
Really fun card. Probably one of my favorite shards. It bonds so nicely with adrenaline. I've made decks based on that Here (http://elementscommunity.org/forum/index.php/topic,39303.0.html) and here (http://elementscommunity.org/forum/index.php/topic,39204.0.html)
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Chapuz on May 29, 2012, 01:50:12 am
It makes little Damsdels beat my RoL-Hope, cool  >:(
Title: Re: Shard of Freedom | Shard of Freedom
Post by: eNeutrino on June 13, 2012, 12:00:57 pm
It's maybe a supid question but what means "if  :air" ?
If your mark is  :air ?
If the creature is  :air ?
Airborne creatures gain a 25% chance (per shards, stackable) to critically hit: (which is) damage +50%, (and) ignores shield effects,
and (25% chance to) evade targeting if  :air (only if the airborne creature is also :air creature)

Also clarifies a few questions.

Um, I've actually been wondering this too.  The evade-targeting effect didn't seem to be discussed much, and also everyone has been speaking as though the ignore-shields and crit-strike effects work on non- :air creatures as well.

So is this the actual effect?
Say you have n SoFr:
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on June 13, 2012, 12:13:56 pm
It's maybe a supid question but what means "if  :air" ?
If your mark is  :air ?
If the creature is  :air ?
Airborne creatures gain a 25% chance (per shards, stackable) to critically hit: (which is) damage +50%, (and) ignores shield effects,
and (25% chance to) evade targeting if  :air (only if the airborne creature is also :air creature)

Also clarifies a few questions.

Um, I've actually been wondering this too.  The evade-targeting effect didn't seem to be discussed much, and also everyone has been speaking as though the ignore-shields and crit-strike effects work on non- :air creatures as well.

So is this the actual effect?
Say you have n SoFr:
  • your airborne creatures have a .25*n chance of doing 1.5x damage AND ignoring shields
  • your airborne  :air creatures have a .25*n chance of evading targeting
Der.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: AP579 on June 13, 2012, 01:39:38 pm
So 4 is mass quint for air creatures.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Jenkar on June 13, 2012, 01:42:43 pm
So 4 is mass quint for air creatures.
That is vulnerable to PC & mass CC.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Absol on June 13, 2012, 01:43:51 pm
So 4 is mass quint for air creatures.
Still fail against Mass CC.
Fun fact: "So 4" sounds like "SoFr".
Title: Re: Shard of Freedom | Shard of Freedom
Post by: furballdn on June 13, 2012, 06:48:43 pm
Seems this doesn't apply to negative attacks. Should investigate further.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Mammalman on July 25, 2012, 01:13:42 am
apparently 'ignores shields' from the card text does not apply to the reflective property of jade/reflective shields. oh :(
so you can actually crit from the SoFree and do extra dmg to yourself via reflection using psions or SoWisdoms. this makes no more sense to me than why you can lobo momentum but not adrenaline, cuz one is 'active' and the other is 'passive'....
Title: Re: Shard of Freedom | Shard of Freedom
Post by: furballdn on July 25, 2012, 01:33:44 am
apparently 'ignores shields' from the card text does not apply to the reflective property of jade/reflective shields. oh :(
so you can actually crit from the SoFree and do extra dmg to yourself via reflection using psions or SoWisdoms. this makes no more sense to me than why you can lobo momentum but not adrenaline, cuz one is 'active' and the other is 'passive'....
The spell damage takes priority over the shield bypass of freedom.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: I8SumOrangesNItWasK on August 21, 2012, 04:38:35 am
So....you have 25% chance to do ALL of those things, inclusively, or 25% chance for each individually?

In other words, if I ignore the shield, then does that mean I'll ALSO deal 1.5x damage AND also evade targetting the next turn?

This is making us pay way too close attention to the quick animation sequence to see which cards passed the shield and did extra damage, and which didn't (so we don't waste our card's turn by targetting). Maybe make them untargettable so it's not even an option to target them?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: furballdn on September 01, 2012, 04:03:25 am
When attacking, airborne creatures have a 25% chance of hitting a critical. A critical hit ignores shields and does 1.5* damage.

When being targetted, and the creature is an airborne :air creature, it has a 25% of dodging.

The dodging and critical hits aren't related.

Also of note:

Non airborne :air creatures do not get dodge bonus.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: deidmann on December 12, 2012, 05:51:35 pm
I know this is ridiculously late, but wouldn't it make more sense if this card was called "Shard of Velocity"?
Chance of critical hit and ignoring shield = you move so fast your opponent let his guard down.
Chance of dodging attack/spell if airborne = harder to hit, prone to miss, speed of creature doesn't help.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: willng3 on December 12, 2012, 06:05:19 pm
I think the main reasoning behind the name was to make it more of a virtue (that was a theme among the new Shards at the time).  Velocity might make more sense from a technical standpoint, but it doesn't make sense as a virtue.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: deidmann on December 12, 2012, 06:22:24 pm
I think the main reasoning behind the name was to make it more of a virtue (that was a theme among the new Shards at the time).  Velocity might make more sense from a technical standpoint, but it doesn't make sense as a virtue.

Hmm. I've looked at some virtues and didn't see freedom listed anywhere. However I found a term which is an actual virtue.
Diligence could be interpreted as:
hard work for improving reflexes, careful analyzing to strike a vulnerable part. Stacked cards would represent better practice for the virtue.
As for the airborne bonus: birds and other flying animals keep an eye on their surrounding and will flee if danger is present.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: eaglgenes101 on December 17, 2012, 06:34:36 am
I don't think void is a virtue either. Nor is divinity.
Title: Shard of Freedom | Shard of Freedom
Post by: Jenkar on December 19, 2012, 10:32:39 pm
(http://i.imgur.com/6cJXK.png)

Discuss.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Rutarete on December 19, 2012, 11:01:18 pm
Costs much less than quint for half the defense and pseudo momentum buff to airborne. Comparing all that, cost seems a little cheap, but not something that needs to be changed.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Annele on December 19, 2012, 11:10:15 pm
Yay immo SoFoeinx!
Title: Re: Shard of Freedom | Shard of Freedom
Post by: furballdn on December 20, 2012, 02:23:32 am
Interesting. It weakens the nova combo it had, but it allows it to be much faster in either mono air, or splashed.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Cunning_Wish on December 20, 2012, 02:19:25 pm
1 :air is great for crem rush with SoFr, also very good for mono air deck and air duo.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: willng3 on December 21, 2012, 09:00:05 am
Ick.  Mono Air gets consistent 6TTW games with this, all the while being completely invulnerable to any kind of defense the opponent might try to throw out at you outside of the seldom used AoE spell cards.  PC like Pulvy barely put a dent in a deck with 6 copies half the time, as it's ridiculously easy to have 3 of them out by turn 2.  And that's not even including the various broken Nova combos that are floating around.

I'd bump the cost up by 2 at least.  Haven't tested it unupped.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: xsindomanx on May 18, 2013, 12:50:12 am
If there is 1 unupped SoF and 1 upped SoF, does the effect still get stacked (1 x 50%) or are they done separately (1 x 25% + 1 x 25%)? Anybody know?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: CuCN on May 18, 2013, 02:49:03 am
The chance is still added, resulting in 50%.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: traceurling on May 18, 2013, 05:26:12 am
Shard of dexterity sounds like a good name; speed for evasion/bypassing shields and also provides skill for critical strikes
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Calindu on May 18, 2013, 05:39:38 am
Shard of dexterity sounds like a good name; speed for evasion/bypassing shields and also provides skill for critical strikes

(http://t0.gstatic.com/images?q=tbn:ANd9GcRjKD1jhmBQlW6m9VelB0hHd39pLR4ssxP1nTJA7uWvEGFvst-t)
Title: Re: Shard of Freedom | Shard of Freedom
Post by: andre_wb on May 29, 2013, 12:57:47 am
Thats a very usefull card, provide you to ignore shields and does extra damage! I wish I had more to put into my air deck!
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Luminouskun on October 03, 2013, 02:45:05 pm
I believe that mono air deck with shard of freedom is currently the most common strategy in platinum arena.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: timetock on October 04, 2013, 04:30:45 am
I believe that mono air deck with shard of freedom is currently the most common strategy in platinum arena.

It's hard to see a deck that gets an air card and DOESN'T use SoF, but then I would think most decks go for rainbow rushes or :time :darkness Ghostmare. I hate Ghostmare.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Gunthar on February 11, 2015, 03:03:59 pm
I have a question to this card: evade targeting if  :air. Means that if the mark is  :air then the airborne creatures evade targeting or means it if the creature is an  :air that it can not get targeted?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Espithel on February 11, 2015, 03:05:08 pm
If a creature is airborne, it deals extra damage and evades shields.
If the creature is airborne and of the air element, it deals extra damage, evades shields, and evades targeting.

It's a weirdly worded card. And a broken one, too.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: benoit on February 12, 2015, 06:01:06 am
They do make a MonoAir so strong.
Just found out though that even 4 SoFre (100% protect) does not protect against mass CC like RoF, plague,etc.
The definition of immaterial is "can not be targeted" just like the definition of SoFre but immaterial creatures ARE immune to mass CC.

If a creature is airborne, it deals extra damage and evades shields.
If the creature is airborne and of the air element, it deals extra damage, evades shields, and evades targeting.

It's a weirdly worded card. And a broken one, too.
Why do you say "broken"?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Treldon on February 12, 2015, 06:12:51 am
Whenever you see Frozen say 'Broken' just read it as 'OP'
Title: Re: Shard of Freedom | Shard of Freedom
Post by: benoit on February 12, 2015, 06:38:30 am
Whenever you see Frozen say 'Broken' just read it as 'OP'
I don't feel they are OP as "steal" is such a HUGE counter. I just don't play my SoFre against a  :darkness rich deck.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: serprex on February 12, 2015, 07:26:42 pm
Steal being a counter is a bit silly. It's like saying you should play Photons over Dragons because of Antimatter
Title: Re: Shard of Freedom | Shard of Freedom
Post by: AD TienzuStorm on February 13, 2015, 02:00:31 am
What is the chance that :air creatures evade targeting? 50%? And do they evade you as well as the opponent, or is it only affecting the opponent?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: CrockettRocket on February 13, 2015, 02:27:39 am
What is the chance that :air creatures evade targeting? 50%? And do they evade you as well as the opponent, or is it only affecting the opponent?
With 1 sofree its 50%, 2 sofree its 50% 3 is 75% 4 is 100% 5 is 100% 6 is 100%. 5 and 6 are protectors from PC but don't do anything really
Title: Re: Shard of Freedom | Shard of Freedom
Post by: flyingcat on February 13, 2015, 02:31:43 am
Correction, 1 SoFree is 25%.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: AD TienzuStorm on February 13, 2015, 02:38:55 am
Oh, okay, thanks! I'm assuming that's the same for the other mechanics, right? Like, 1 SoFre will give a 25% chance to ignore shields and critical hit, 2 SoFre will give 50%, etc. Or are those calculated differently?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: CrockettRocket on February 13, 2015, 02:40:19 am
Same. I assumed 1 and 2 was the same at 50% because of the card text being weird.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Espithel on February 13, 2015, 04:26:43 pm
What is the chance that :air creatures evade targeting? 50%? And do they evade you as well as the opponent, or is it only affecting the opponent?
With 1 sofree its 50%, 2 sofree its 50% 3 is 75% 4 is 100% 5 is 100% 6 is 100%. 5 and 6 are protectors from PC but don't do anything really

Five and six are 125% and 150%.
Yes, that matters. >:U
Title: Re: Shard of Freedom | Shard of Freedom
Post by: laelin on August 25, 2015, 10:36:57 pm
just found out that it doesn't protect airborn creatures of other elements besides air, welp back to the drawing board.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: Monox D. I-Fly on September 06, 2015, 07:18:58 am
just found out that it doesn't protect airborn creatures of other elements besides air, welp back to the drawing board.

Even though it's just  :air, I think it's already OP. With 4 Shard of Freedom, your  :air creatures can't be targetted at all.
Title: Re: Shard of Freedom | Shard of Freedom
Post by: OdinVanguard on April 19, 2017, 08:06:52 pm
IIRC some mass CC effects still work. I believe I've seen RoF take out a field of :air creatures with 4+ SoFr in play.
Interesting to see that this does not seem to apply to pandemonium though.
Has anyone tested this again recently?
Title: Re: Shard of Freedom | Shard of Freedom
Post by: worldwideweb3 on April 19, 2017, 08:12:09 pm
IIRC some mass CC effects still work. I believe I've seen RoF take out a field of :air creatures with 4+ SoFr in play.
Interesting to see that this does not seem to apply to pandemonium though.
Has anyone tested this again recently?

All mass cc, including pandemonium, affect air creatures under sofree.
blarg: