One of the best cards in the game, but it fails against otyughs. Usually, when that happens, I get my fallen Druid and improve mutate it before the otyugh can eat it.But then doesn't your druid just get eaten?
You don't use Quintessence your Druid when you play it? Sorry, I guess I wasn't clear enough. My druids are the most important cards in my lame deck.One of the best cards in the game, but it fails against otyughs. Usually, when that happens, I get my fallen Druid and improve mutate it before the otyugh can eat it.But then doesn't your druid just get eaten?
The card is one of the best in the game; a slight increase in cost won't hurt it too much.thats true
I think perhaps the point is that the slight cost increase (6 to 7) is a much bigger problem for rainbows than for a Firefly deck. Since rainbows rely on Quantum pillars/towers, getting that extra air quantum can take a lot longer than a duo-deck since a lot of luck is needed, while Firefly decks with all those air pillars/towers won't be affected much (the same might be said for feral bonds). Therefore these recent cost increases might be more of an effort to balance rainbows than Firefly decks (or Mono and Duos in general).true, both valid points
To me the Elite Queen is not an improvement over the Firefly Queen. It's a completely different card because it creates a creature with a totally different ability. That brings me to my next point...maybe if that deck is a FFQ / emphatic bonds deck. But i personally use this in my rainbow for damage because it generates 4 damage more per turn essentially and gives you quanta which can absorb things like devourers, help with black holes and other quanta effects. I guess if its not useful in your deck then don't upgrade the card?
To me the Elite Firefly is not an improvement over the Firefly. It's a completely different card with a totally different ability.
Basically, you're paying 1,500 quantum not to improve your card, but to get an entirely new card. After this so called "upgrade" the card probably isn't even useful in the deck you currently use it in.
A staple of the Air selection.Epic idea with rustler
This card is notorious for creating a quick swarm offence, that also produces quantums.
Not upgraded, this creates fireflies that produce light, making an endless cycle between Firefly Queen/Fireflies/Rustler
Upgraded, the fireflies produce fire, which can easily fuel a large firebolt, or other fire decks.
I think that the upgraded version or both versions should let you use the ability more than once per turn >:DThat'd be OP cause with rustler you'd have about a full field full of fireflies (4|2 / 3|2 attacking your enemy in one shot leading to a OTK)
i think the FFQs are just about one of the best buyable cards in elements cos its just as good as the RARE card Pharaoh. it generates fireflies that give you extra quanta per turn. no matter whether it upped or not, it still can be used in almost any amount of combos. i want more cards like that.No, because Pharaohs practically make an army of Otyughs. Useless, at first though, however soon they will be able to eat anything.
I LOVE THIS CARD!!! but.. I hate when the following happenswhen it gets frozen and/or delayed :)
* gets eaten
*gets lobo
*killed
*other
please feel free to add anything and I will add it to list this will be updated. I love my deck with this card when it gets so many fire flies it covers the screen of creatures!!
I knew pepokish was good for more than sandwiches!I'm so telling on you.
I think, that the biggest problem in this card is with Firefly|Elite Firefly, not in cost.
Both Fireflies should generate the same quantum and it should be (probably) Light. Then it will be useful with Hope and Leaf Dragon to gain :life quantum for FQ.
If someone needs fire for UG then changing mark on Fire will be better option than generating tones of fire quantum for 1-3 explode. Fire quantum is unuseful today for FQ decks...
Or other change - giving new GOOD card which will be Air/Fire duo.
Do You really need tones of fire quantum to ignite UG? How much fire quantum do You need in game? Don't You think that it is much better to change mark on Fire than creating a lot of FF to generate quantum for UG?I think, that the biggest problem in this card is with Firefly|Elite Firefly, not in cost.
Both Fireflies should generate the same quantum and it should be (probably) Light. Then it will be useful with Hope and Leaf Dragon to gain :life quantum for FQ.
If someone needs fire for UG then changing mark on Fire will be better option than generating tones of fire quantum for 1-3 explode. Fire quantum is unuseful today for FQ decks...
Or other change - giving new GOOD card which will be Air/Fire duo.
Dear Atico, I think Elite Fireflies gererate Fire quantum in order to synergize with Air Nymphs and Unstable Gases. Without Elite Fireflies, you will need to add Novas/Supernovas, Quantum Pillars/Towers or even Fire Pillars/Towers into your deck in order to use the ingnite ability of an Unstable Gas. Correct me if I am wrong here...
@ARTHANASIOS - As You wrote - combo :air :fire :life is very difficult and it didn't give any kind of advantage. What is more - UG in this combo often gives more problems than advantages. The biggest problem is that UG kills Your FF ;) So strategy EQ (FF) + UG is... stupid and only theoretical :)
It would be fine to find optimal solution of this problem. Maybe generating :life will be OP, I don't know it. But I know that generating :fire is very bad idea.
Way too slow. I'd rather go for a UG+FF if you were doing that.@ARTHANASIOS - As You wrote - combo :air :fire :life is very difficult and it didn't give any kind of advantage. What is more - UG in this combo often gives more problems than advantages. The biggest problem is that UG kills Your FF ;) So strategy EQ (FF) + UG is... stupid and only theoretical :)
It would be fine to find optimal solution of this problem. Maybe generating :life will be OP, I don't know it. But I know that generating :fire is very bad idea.
FFQ+FF+UG is not a stupid strategy at all
@ARTHANASIOS - As You wrote - combo :air :fire :life is very difficult and it didn't give any kind of advantage. What is more - UG in this combo often gives more problems than advantages. The biggest problem is that UG kills Your FF ;) So strategy EQ (FF) + UG is... stupid and only theoretical :)
It would be fine to find optimal solution of this problem. Maybe generating :life will be OP, I don't know it. But I know that generating :fire is very bad idea.
FFQ+FF+UG is not a stupid strategy at all
The ugs are burst damage, you can use them just when they'll win you the game x)
Hence :The ugs are burst damage, you can use them just when they'll win you the game x)
When I have field full of FF then I prefer use SkyBlitz than UG... Better, faster and I'm not bother that someone steal my UG.
I played over 10000 games and I didn't saw trios :air :fire :life so often in PvP or Arena.
Way too slow. I'd rather go for a UG+FF if you were doing that.@ARTHANASIOS - As You wrote - combo :air :fire :life is very difficult and it didn't give any kind of advantage. What is more - UG in this combo often gives more problems than advantages. The biggest problem is that UG kills Your FF ;) So strategy EQ (FF) + UG is... stupid and only theoretical :)
It would be fine to find optimal solution of this problem. Maybe generating :life will be OP, I don't know it. But I know that generating :fire is very bad idea.
FFQ+FF+UG is not a stupid strategy at all
The ugs are burst damage, you can use them just when they'll win you the game x)
When I have field full of FF then I prefer use SkyBlitz than UG... Better, faster and I'm not bother that someone steal my UG.
I played over 10000 games and I didn't saw trios :air :fire :life so often in PvP or Arena.
FFQ decks are often mono Air or Air+Life duo. UG is also Air card, so still it is duo.
I said that trio Air+Life+Fire is very rare situation, so fire quantum generated by FF is waste there
FFQ decks are often mono Air or Air+Life duo. UG is also Air card, so still it is duo.
I said that trio Air+Life+Fire is very rare situation, so fire quantum generated by FF is waste there
i beg to differ:
who said FFQ+FF+UG doesnt work? :)
FFQ decks are often mono Air or Air+Life duo. UG is also Air card, so still it is duo.
I said that trio Air+Life+Fire is very rare situation, so fire quantum generated by FF is waste there
i beg to differ:
who said FFQ+FF+UG doesnt work? :)
Killing Epi+Damsefly (8 attack) and field of FF to ignite UG... Fantastic idea, perfect balance ;)
Don't You think that SkyBlitz is better here? Of course it is better, much better. SoFr works good also. But no UG...
But OK, let's see what happen in Your deck when FF will generate :life instead of :fire.
Change mark for Fire - SoBr works better and we still have quantum for Ignite UG.
Throw 3-4 Emerald Towers and pack SkyBlitz, FeralBond ot other card which You want.
Today generating Fire is very bad idea and it is big nerf for FF. And here is a problem of FFQ. When Pharaon generate more Scarabs You have advantage every turn by Scarabs skill. FF skill didn't give You any kind of advantage, because there is no difference between having 5, 10 or 30 fire quantum.
What should be done?
1. New Air card which works with Fire - maybe smoke which absorb 2 Fire each turn and protect permaments. Or card like Steam Machine. Or spell which turn Fire quantum into Air/Life/other etc.
2. UG didn't kill airborne creatures
3. Firefly (unupped) stats increase to 4|2 (or 4|1), the same like upped version and Player will choose which strategy he want - with Light or with Fire. Now losing 1 attack per turn per creature for light emitting (in compare with upped version) is too much
4. Other ;)
FFQ decks are often mono Air or Air+Life duo. UG is also Air card, so still it is duo.
I said that trio Air+Life+Fire is very rare situation, so fire quantum generated by FF is waste there
i beg to differ:
who said FFQ+FF+UG doesnt work? :)
Killing Epi+Damsefly (8 attack) and field of FF to ignite UG... Fantastic idea, perfect balance ;)
Don't You think that SkyBlitz is better here? Of course it is better, much better. SoFr works good also. But no UG...
But OK, let's see what happen in Your deck when FF will generate :life instead of :fire.
Change mark for Fire - SoBr works better and we still have quantum for Ignite UG.
Throw 3-4 Emerald Towers and pack SkyBlitz, FeralBond ot other card which You want.
Today generating Fire is very bad idea and it is big nerf for FF. And here is a problem of FFQ. When Pharaon generate more Scarabs You have advantage every turn by Scarabs skill. FF skill didn't give You any kind of advantage, because there is no difference between having 5, 10 or 30 fire quantum.
What should be done?
1. New Air card which works with Fire - maybe smoke which absorb 2 Fire each turn and protect permaments. Or card like Steam Machine. Or spell which turn Fire quantum into Air/Life/other etc.
2. UG didn't kill airborne creatures
3. Firefly (unupped) stats increase to 4|2 (or 4|1), the same like upped version and Player will choose which strategy he want - with Light or with Fire. Now losing 1 attack per turn per creature for light emitting (in compare with upped version) is too much
4. Other ;)
you know, you have the choice to only blow up the UG when it makes you win the game, so it wont matter if those epi'd damsels die or not. UG damage is hard to stop and makes the deck able to do damage than attacking with your creatures, it could even be used as CC against creatures even if you do lose some of yours. Did you even tried the deck? this thing can kill in 5 turns with the right hand!
the card isnt gonna get changed because there's nothing wrong with it
Today generating Fire is very bad idea and it is big nerf for FF. And here is a problem of FFQ. When Pharaon generate more Scarabs You have advantage every turn by Scarabs skill. FF skill didn't give You any kind of advantage, because there is no difference between having 5, 10 or 30 fire quantum.
I don't see why everyone complains about killing off their fireflies with unstable gas when upgraded. Just wait until the opponent has low enough health!
New art for unupped, old for upped?
New art for unupped, old for upped?
Has a FQ/Hope deck ever been attempted? It seems as though it would be fun to try, but maybe unsuccessful because you need both a source of life quanta and a source of air, as opposed to just the source of aether needed for RoL/Hope.
Woah, Zanz, are you serious? This makes the Firefly Queen totally OP! Everyone will use this card, there will be hardly any deck anymore without a FFQ. I can already see Team :air win the next war by default. Who wouldn't want to play a deck with such an awesome art?
Also, the cost reduction seems nice. Still kind'a expensive though.
Bunny is never serious. Well, except if it has its pancake of seriousness on its head. Then it is a little bit serious.Woah, Zanz, are you serious? This makes the Firefly Queen totally OP! Everyone will use this card, there will be hardly any deck anymore without a FFQ. I can already see Team :air win the next war by default. Who wouldn't want to play a deck with such an awesome art?
Also, the cost reduction seems nice. Still kind'a expensive though.
i lolled at this xD thougt you were being serious
Just hit me this morning...
Card stats and cost stay the same, only the Q production of the fireflies change. Is there another card that gains so little by the unupped to upped conversion?
Despite the recent buff of stats and art, is this difference enough to spend the 1500 :electrum for upping the card? IMO its is not and a minor improovement of the upped card is justified. Both upped and unupped FFQ is marginaly used and I don't think this will change, it is just weird having an upped card that does almost exactly the same as the unnuped
PS: Sorry for necroposting but starting a new thread did not seem appropriate
Ok i have a question does.Fireflyes generate :light quanta but does an elite firefly generate :fire quanta or stilll :light quanta and does an elite queen generate :fire quanta?
Thanks a lot it really helped its actually very nice how u get :fire from elite fireflyes bcs u can use it for unstable gass which is better then adding fire pillars to your deck or immolations.Ok i have a question does.Fireflyes generate :light quanta but does an elite firefly generate :fire quanta or stilll :light quanta and does an elite queen generate :fire quanta?
Unupped Firefly Queens make Fireflies, who generate :light
Upped "Elite" Queens make "Elite" Fireflies, who generate :fire
Hope this helped!
I can't find deck ideas built around this card. It seems that i can't come up with anything that would give me a decent win rate against Gold or Platinum. My decks have a barely acceptable win rate in AI4 and Bronze though.
It works fine with Fallen Druid (especially upped) and Bond. Unupped has an useful interaction with Hope. It plays well with SoFree too. None of those decks can face Gold or Platinum though.
Do you guys have any suggestions? (I only have a blue Nymph, but i possess all of the other rares).