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YoYoBro

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Re: New Card: Turquoise Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg17589#msg17589
« Reply #24 on: January 14, 2010, 01:36:43 pm »
So what?

arzoo

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Re: New Card: Turquoise Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg17713#msg17713
« Reply #25 on: January 14, 2010, 07:48:08 pm »
The biggest problem I'm seeing with this nymph is that you generally only need 2-3 key creatures made immaterial, and given the nymph's cost (and risk of it dying), it's probably much easier to keep a few quintessences rather than this card.

YoYoBro

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Re: New Card: Turquoise Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg17727#msg17727
« Reply #26 on: January 14, 2010, 07:56:43 pm »
Maybe it will be a key card for new strategies which will be born with the introduction of new cards in the game, who knows..

UsernameLife

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Re: New Card: Turquoise Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg18219#msg18219
« Reply #27 on: January 17, 2010, 05:33:56 am »
The biggest problem I'm seeing with this nymph is that you generally only need 2-3 key creatures made immaterial, and given the nymph's cost (and risk of it dying), it's probably much easier to keep a few quintessences rather than this card.
Very true. In many/all cases, Quintessences are faster and more convenient.

However, if one were to make a deck based on Nypmhs alone... (simply speculation)

Re: New Card: Turquoise Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg33051#msg33051
« Reply #28 on: March 05, 2010, 02:15:43 am »
I would rather use Anubis. Much higher defense and cheaper effect.  :P

icybraker

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Re: New Card: Turquoise Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg33628#msg33628
« Reply #29 on: March 06, 2010, 01:34:55 am »
Unless you're running mono-Aether. That's probably its only use.

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Re: New Card: Turquoise Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg33829#msg33829
« Reply #30 on: March 06, 2010, 01:30:25 pm »
Unless you're running mono-Aether. That's probably its only use.
You mean, Phase recluses?   ::)
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icybraker

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Re: New Card: Turquoise Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg33849#msg33849
« Reply #31 on: March 06, 2010, 02:51:46 pm »
Yep. Immortalized Recluses. Interesting deck, but it's not the most powerful.

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Re: New Card: Turquoise Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg33935#msg33935
« Reply #32 on: March 06, 2010, 05:11:17 pm »
I have a topic about this in the suggestions about a buff to the nymph cause I didnt know this existed, heres what I say on it

I think the cost for immortality on the turquoise nymph should be lowered. At LEAST with the upgraded nymph. Look at it like this.

Anubis-Nymph
5/8  >  7/2
2 :aether  >  3  :aether   (Ability cost)
8 :time  >  9  :aether (summon cost)

When comparing the upgraded versions,

Anubis-Nymph
5/8  >  7/3 (wow, one extra def)
1 :aether  >  3  :aether   (Ability cost)
8 :time  >  9  :aether (summon cost)

Also, a quint costs 4  :aether  upgraded only 3) By the time you get the quantum to play the nymphs ability once, you had the quantum to play the quint 3-4 TIMES. And with only 2-3 life, most damaging spells could kill it before it has a chance to protect itself. And you have to wait a turn before playing its ability where as you can play all 3 quints in one turn (and yes, I know, you have to get 3 cards to play the quints, where as you can play the nymphs ability as many times as you want, but this hardly makes it better as most of the time I need to wait til I get a quint and a nymph so im sure it doesnt die right away or is rewound so i need to get 9 more quantum before replaying it).

So heres my suggestion, at LEAST the upgraded version should require 2  :aether instead of 3. Just something so that its ability is a little more worth it and this rare card isnt beaten in just about every other area. Dont get me wron, I have one in my deck, and I do love it, but its a PAIN to get the total of 13  :aether I need to be sure that I can play the nymph and quint it so that i know it wont be destroyed where as I can play an anubis and be fairly certain that it wont die on the first turn (unless they have an oty with 9 health) and just require 1-2  :aether to make it immortal the next turn. For mono aether decks, the quantums not a big deal, but the phase spider and nymph are the only ones not immortal that are aether anyways, so its next to useless in a mono aether deck.
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rakazy8564

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Re: Turquoise Nymph / Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg63092#msg63092
« Reply #33 on: May 04, 2010, 03:11:03 am »
      Why not increase its cost but make it so that once played all your monsters become immaterial (Including or excluding itself)?  Why not make it so that your permanents become immaterial instead?  Also, since it's an Aether Nymph why not allow it to make copies instead?  Like PU or TU?  Or make it the only card that has a skill that's able to target immaterial creatures and make them material?  8)  I would've suggested making it an immortal lobotomizer, but the skill got nerf due to some monsters having passive skills.  :o
     Anyway those are just some suggestions since everyone's unhappy with its current abilities.  The card being an Aether Nymph I hope it's not just limited to the immaterial skill.  :aether

Pegasus

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Re: Turquoise Nymph / Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg63923#msg63923
« Reply #34 on: May 05, 2010, 05:49:53 pm »
i would not use this cards....


if you play with mono aether deck you can only immortal your phase spiders....

boring....


Bad Nymph for aether players

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Re: Turquoise Nymph / Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg70542#msg70542
« Reply #35 on: May 18, 2010, 10:59:00 am »
One card: shard of readiness. It solves the cost problem and the quintessence problem too.

 

anything
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