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Offline BluePriest

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg408054#msg408054
« Reply #60 on: October 11, 2011, 02:23:40 pm »
We need at least 4 or 5 "weak PC" cards. I saw many ideas even in Armory, of cards that shut down permanents for 1 or 2 turns. That is something Elements The Game needs. Also, it would make the game more strategic.
You mean like http://elementscommunity.org/forum/index.php/topic,30673.msg416734#msg416734
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Offline Chapuz

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg408064#msg408064
« Reply #61 on: October 11, 2011, 02:44:59 pm »
We need at least 4 or 5 "weak PC" cards. I saw many ideas even in Armory, of cards that shut down permanents for 1 or 2 turns. That is something Elements The Game needs. Also, it would make the game more strategic.
You mean like http://elementscommunity.org/forum/index.php/topic,30673.msg416734#msg416734
That one, i saw a thunder birds (don't remember the name) thar paralizes perms for 1 turn, vines, etc.
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Offline moomoose

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg408068#msg408068
« Reply #62 on: October 11, 2011, 02:52:52 pm »
i made a card called haunt a while back that was soft PC, similar to thunderbirds skill.  i think it died in level 1.  apparently soft PC isnt sexy.
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Offline TheManuz

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg408072#msg408072
« Reply #63 on: October 11, 2011, 03:09:32 pm »
I made one too, it's in :time crucible now, under voting (http://elementscommunity.org/forum/index.php/topic,5514.0.html).
I will not say which card it is, however! I make no self promotion!  :P

Offline Pineapple

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg408077#msg408077
« Reply #64 on: October 11, 2011, 03:17:59 pm »
stay on-topic, pl0x?

And I don't exactly see how this+black hole is haxorz.  Usually what screws people over in the arena are early black holes, not black holes that come after you've played all your creatures/permanents/whatever.  And if the balck holes are early, these shards wouldn't have done anything other than use up quanta and slow the AI down since you wouldn't have more than a couple of quanta per element.
The problem with black holes coming late is that they don't actually do anything because the enemy has reached the quanta generation/usage equilibrium and is starting to produce surplus quanta and the black holes are only taking the surplus quanta. Discord/BH is good because Discord throws more than just the surplus quanta into unusable elements. This destroys surplus quanta. Conscience and aether mark in combination with only one amber nymph means 7 quanta to use per turn (no dragons or higher-level bolts and decreased card advantage per turn) in a basic deck idea that can easily splash lightnings for the enemy's "creatures/whatever" and include fractal chargers or overdriven massives/armagios.

Offline Skotadi Phobos

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg408580#msg408580
« Reply #65 on: October 12, 2011, 03:14:59 pm »
that + fractal devourer "shudders"
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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg408622#msg408622
« Reply #66 on: October 12, 2011, 05:51:30 pm »
We need at least 4 or 5 "weak PC" cards. I saw many ideas even in Armory, of cards that shut down permanents for 1 or 2 turns. That is something Elements The Game needs. Also, it would make the game more strategic.
You mean like http://elementscommunity.org/forum/index.php/topic,30673.msg416734#msg416734
Or Vines
http://elementscommunity.org/forum/index.php/topic,18812.0.html

Offline Chapuz

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg408623#msg408623
« Reply #67 on: October 12, 2011, 05:56:46 pm »
I saw a seed that targeted in an oponent's permanent, every turn spams an immaterial tree that fills a permanent space. Sexy.
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Offline Higurashi

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg408705#msg408705
« Reply #68 on: October 12, 2011, 08:38:14 pm »
Well, this is the worst case of topic-derailing I've seen in a while. That's quite enough, people.
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Offline moomoose

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg408738#msg408738
« Reply #69 on: October 12, 2011, 09:52:53 pm »
until the card becomes playable in beta, there's really not much more to add at this point anyway.
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Offline Terroking

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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg408879#msg408879
« Reply #70 on: October 13, 2011, 02:12:16 am »
until the card becomes playable in beta, there's really not much more to add at this point anyway.
Then just don't post.

Or at least, not on this thread.
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Re: Shard of Conscience https://elementscommunity.org/forum/index.php?topic=32132.msg408882#msg408882
« Reply #71 on: October 13, 2011, 02:20:23 am »
I am having a super hard time deciding if it is balanced in theory(more than just about any other suggestion). Hopefully it will beta soon and have a short life there as well.

 

blarg: