Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Cards => Aether => Topic started by: icybraker on January 11, 2010, 11:36:46 pm

Title: Lightning | Thunderbolt
Post by: icybraker on January 11, 2010, 11:36:46 pm


Global Moderator Comment modified to use the card tag instead of the img tag
Title: Re: Lightning / Thunderbolt
Post by: icybraker on January 11, 2010, 11:37:52 pm
Note: Lightning should actually cost 2 Aether. We will update the image soon.
Title: Re: Lightning / Thunderbolt
Post by: Kamietsu on January 12, 2010, 12:24:21 am
With the cost reduction I've been seeing this card pop up more in decks.
Title: Re: Lightning / Thunderbolt
Post by: icybraker on January 12, 2010, 12:28:35 am
Very useful already without the price reduction, it's now just 2 quanta to deal quite a bit of damage to a creature. This can lead to an Otyugh eating for the bigger creatures, simply kill the smaller creatures, or be targeted against your opponent. Pack 6 of the upgraded ones of these in your deck and that's 30 free damage against your opponent for 6 aether quanta ;)
Title: Re: Lightning / Thunderbolt
Post by: YoYoBro on January 13, 2010, 08:49:48 pm
Versatile card, can be used as defense, offense or direct opponent targeting. Nice to add in every deck that requires precise creature controlling.
Title: Re: Lightning / Thunderbolt
Post by: 918273645 on October 08, 2010, 05:42:20 pm
Is that a spark on the bottom?
Title: Re: Lightning / Thunderbolt
Post by: miniwally on October 08, 2010, 09:42:26 pm
Is that a spark on the bottom?
Yes
Title: Re: Lightning / Thunderbolt
Post by: 918273645 on October 08, 2010, 10:13:27 pm
Is that a spark on the bottom?
Yes
Sparks and Lightnings appear everywhere (Spark- Lightning, Virus, Demensional Sheild[Lightning in the backround])
Title: Re: Lightning / Thunderbolt
Post by: TheodorCo on October 19, 2010, 06:11:03 pm
Pretty annoying spell if your opponent is using it. Effective against fire creatures.
Title: Re: Lightning / Thunderbolt
Post by: Ryan666 on November 22, 2010, 03:33:54 pm
I love this card and it is very useful, though i feel it may be a bit over powered, being able to kill almost all the creatures by just using it once.
Title: Re: Lightning / Thunderbolt
Post by: freemod1espilon on April 15, 2012, 08:08:30 pm
I love this card and it is very useful, though i feel it may be a bit over powered, being able to kill almost all the creatures by just using it once.
of course you could just use gravity for its big creatures they take at least 2 on average
Title: Re: Lightning | Thunderbolt
Post by: Seneka on April 21, 2012, 01:41:17 pm
Yeah, really powerfull card.
Title: Re: Lightning | Thunderbolt
Post by: traceurling on May 18, 2013, 08:15:53 pm
That's cool I never noticed the spark before
Anyways, I feel like this card should be OP with 5 damage for 1 :aether but at the same time, it just doesn't feel
OP...anyone wanna explain why it is/isn't overpowered?
Title: Re: Lightning | Thunderbolt
Post by: xsindomanx on May 18, 2013, 10:24:17 pm
(http://elementscommunity.org/images/Cards/FireLance.png)
Looks weaker compared to thunderbolt, but if the user has anywhere between 20 - 75 quarta, it's a lot more powerful.

(http://elementscommunity.org/images/Cards/IceLance.png)
Same as fire lance, with added ability to freeze.

(http://elementscommunity.org/images/Cards/ShockwaveUpgraded.png)
Could be said to be underpowered compared to thunderstorm, but has added ability to instantly kill frozen creature or weapon.
Title: Re: Lightning | Thunderbolt
Post by: Higurashi on May 19, 2013, 12:32:30 am
That's cool I never noticed the spark before
Anyways, I feel like this card should be OP with 5 damage for 1 :aether but at the same time, it just doesn't feel
OP...anyone wanna explain why it is/isn't overpowered?
As far as CC goes, it's the strongest single-target one in most metas. War being the most notable one. For a more direct comparison, you should compare this to Gravity Pull and Basilisk Blood: the other two very strong single-target CC spells.

GP has the downside of slowing down your own offence, but it can kill -anything-. Unfortunately the latter point is normally useless as what you want to kill rarely has much HP. Most high attackers are fragile, and most Dragons only have 5 HP (which is why Shockwave is a lot less relevant in the likes of War, by the by). The caveat of needing attackers is another huge one, because stalls normally do not run much of that.

BB stops -anything- for a whopping 6 turns. Of course, it doesn't die. That's an obvious huge downside.

The three bolts (includes Drain Life) have more utility, and thus stalls can be built around them, but Lightning deals the most damage for such a very low cost, which makes it practical in Bone Wall decks and all kinds of stalls. These decks need a fast response to a fast meta where you have to deal with a first turn Golem or a second/third turn Shrieker/Dragon. If you don't have the quanta, you're in big trouble, so 2 :aether is just the ticket.

Why isn't it OP? Mostly because there are a few things that stop a rush even harder.







A few examples, with Pandemonium being the one closest at hand. For 3 :entropy, you're going to deal, on average, 3.2 damage to every creature on the board. That's more than Rain of Fire for a cost that's only 1 more than Lightning. As for the perms.. they can be stopped, which is a plus for Lightning, but they remain the biggest obstacles for an offence-oriented deck. You need PC in most metas to get anywhere because perms are so very powerful. Add Sanctuary to any of the examples I've given and you have a few well used stalls. Lightning has another thing going for it too though: it's in the same element as Dim Shield.

In the end, Lightning is the most used (and thus probably the most practical) single-target CC in the game, but it's still only single-target and you can still only pack 6 of them. Some say it's still OP and would like a cost increase of 1 :aether. To be honest, it wouldn't have much of an effect outside of Pendulum-Nova rushbows, and it's not impossible it deserves it since it hits the sweet spot of 5 HP.

In the upped meta it's not quite as common because most Dragons get more HP, but it remains very key in stopping decks that are now even faster. I wouldn't call it anywhere near OP in the upped meta regardless.
Title: Re: Lightning | Thunderbolt
Post by: furballdn on May 19, 2013, 06:20:05 am
In the upped meta it's not quite as common because most Dragons get more HP, but it remains very key in stopping decks that are now even faster. I wouldn't call it anywhere near OP in the upped meta regardless.
I disagree a bit with this statement. It isn't because of the prevalence of dragons in the upped meta, (liststats has most of the dragons in the upped environment near the bottom), but because the upped environment is just faster. More, faster creatures, and lightning just doesn't cut it as the awesome destroyer it is in unupped. It's still decent in the upped meta, but the pace is just much faster so players will often be packing faster and more powerful cards. Lightning drops from 2384k, near the top of the uu meta, to 548k in the u meta where it's near the very bottom.
Title: Re: Lightning | Thunderbolt
Post by: Higurashi on May 19, 2013, 08:10:00 am
Speed actually makes it more necessary because decks invest in their strategies more. Because a rush is so much more effective, your domin has to be faster too. Similarly, stalls invest even more in card advantage and at the same time have to pack more fast responses to rushes. The real reason single-target spells see less use is because exactly this reason: combating rushes takes more effort and thus CC like Pande and SoFo+GF is more common. Furthermore, creatures have more HP in general, not just Dragons. Things like Forest Spectre get above 5 HP faster and the likes of Abyss Crawler/Archangel is common. Also Chaos Power, etc.

Oh, and.. I wouldn't quote stats like the bible. PvP1 and 2 don't have any meta beyond upped decks rushing a lot against unupped ones in PvP2 (newbies trying their luck).
Title: Re: Lightning | Thunderbolt
Post by: Tectonics on October 14, 2013, 03:04:05 am
As I see, Lightning  is to overpowered. Maybe increase the cost by one  :aether? At least that way, it's more balanced out?
Title: Re: Lightning | Thunderbolt
Post by: timetock on October 14, 2013, 03:09:54 am
It's fine the way it is. in the unupped meta it's strong, in the upped meta it's still pretty good. Most people would think it's fine the way it is in the way it has strong cc but doesn't kill everything.
Title: Re: Lightning | Thunderbolt
Post by: Monox D. I-Fly on February 14, 2016, 06:26:35 am
Same as fire lance, with added ability to freeze.

I am sure you mean Ice Lance.
Title: Re: Lightning | Thunderbolt
Post by: Treldon on February 14, 2016, 08:45:20 am
Same as fire lance, with added ability to freeze.

I am sure you mean Ice Lance.

What's up with all the necro posts?
Title: Re: Lightning | Thunderbolt
Post by: Monox D. I-Fly on February 14, 2016, 08:54:10 am
Same as fire lance, with added ability to freeze.

I am sure you mean Ice Lance.

What's up with all the necro posts?
OCD which makes me can't resist the urge to comment?
blarg: